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I preordered 76 as soon as it was announced; I'm not expecting that it will be wonderful but I can definitely get a bunch of friends together and have fun. One of the things I said a while ago was that I hope the next game in the series had some sort of multiplayer option because I enjoy building stuff in FO4 but it feels unfulfilling to not be able to share it except by screenshot. I was thinking more of an original Guild Wars style game with people meeting in common areas like Diamond City, Goodneighbor, etc. and being able to party up and go explore/quest together, but I'm sure I'll have fun anyway.Berke Negri posted:little known fact is the only true fallout game is not fallout or wasteland but castle of the winds Vinylshadow posted:Ya ever just run off in a random direction away from quest markers and just explore the world at level one?
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# ? Sep 8, 2018 21:07 |
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# ? May 25, 2024 18:31 |
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How can people complain about the terrible writing in Bethesda games and then complain about them taking it away? Fallout/skyrim are great rpg sandboxes and I'm pretty excited to try out a multiplayer version. There's a real lack of sandbox games that don't look like raw sewage so it'll be cool to see what a bigger developer can do in that space. I've been a big fan of griefing since the UO days and the description of the semi-consensual pvp in the article earlier sounds right up my alley.
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# ? Sep 8, 2018 21:25 |
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Because the writing, as bad is it, is still the only thing of value in those games. If you want Minecraft with laser guns, that's your thing, but it's not really appealing to me at all - "exploring" copy pasted environments never was a draw for any Fallout game. In other words, sandbox games are boring as poo poo.
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# ? Sep 8, 2018 21:28 |
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Bethesda is not very good at overarching stories, but small snippets they're good at. Stuff like dungeons that have stories about previous explorers and whatnot.
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# ? Sep 8, 2018 21:31 |
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steinrokkan posted:Because the writing, as bad is it, is still the only thing of value in those games. If you want Minecraft with laser guns, that's your thing, but it's not really appealing to me at all - "exploring" copy pasted environments never was a draw for any Fallout game. In other words, sandbox games are boring as poo poo. No, the writing is worthless and best slammed through at high speed. What's good about those games is having a physics driven reactive sandbox with strong art production. I felt completely unmoved by any of those quests because they are really, really terrible and so poorly acted. Minecraft is... really rather different looking and playing so I'm not sure where the comparison is there. Not sure where the copy pasted environment dig is coming from either and I don't see why that would be any different in a single player Bethesda game. You don't play these games to gently caress around and hassle npcs? You play them for the stories? Because that is really weird.
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# ? Sep 8, 2018 22:26 |
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What is physics driven about these games? The ragdolls? Ragdolls stopped being entertaining around 2010, they are just annoying these days. The art direction can't make up for the abject lack of inspired gameplay content. The quests are bad, the exploration is way worse. There is no interesting way to "hassle the NPCs". You can make them shoot you, which is not interesting at all. Playing the game to trigger the one NPC reaction again and again is about as entertaining as playing a game of pegs and holes. The stories are the only content that isn't generic loving around with boring as poo poo assets, and yes, those stories are bad, which is why those games as a whole are bad. As for the "copy pasted" content - Like seriously, when people talk about exploring, what do they talk about? There are like three templates they use to build dungeons, there is no unique loot, there are no quests of note tied to those dungeons... you are just running through the same crap again and again, just arranged slightly differently, and your reward is nothing, except the same crap you get from looting bathroom cabinets in abandoned duplexes. steinrokkan fucked around with this message at 22:38 on Sep 8, 2018 |
# ? Sep 8, 2018 22:32 |
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Floppychop posted:Bethesda is not very good at overarching stories, but small snippets they're good at. Nah. Fallout 4 had a great story. You had to dig in and play as Nate or Nora rather than being given a blank slate to run with, which threw some people off. Fallout 4's major loci of choice were more about which quests you did rather than each quest having different ways to complete it, which seemed to throw some people off as well. Cyberpunkey Monkey fucked around with this message at 23:27 on Sep 8, 2018 |
# ? Sep 8, 2018 23:22 |
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Cyberpunkey Monkey posted:Fallout 4's major loci of choice were more about which quests you did rather than each quest having different ways to complete it, which also seemed to throw some people off as well. Lmbo
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# ? Sep 8, 2018 23:27 |
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Cyberpunkey Monkey posted:Nah. Fallout 4 had a great story. You had to dig in and play as Nate or Nora rather than being given a blank slate to run with, which threw some people off. Fallout 4's major loci of choice were more about which quests you did rather than each quest having different ways to complete it, which seemed to throw some people off as well. Source your quotes
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# ? Sep 8, 2018 23:29 |
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I'm sorry that your father never came back for you.
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# ? Sep 8, 2018 23:30 |
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Thank god he didn't, so he couldn't infect me with dumb rear end ideas
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# ? Sep 8, 2018 23:31 |
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I enacted a powerful choice in Fallout 4 by not doing sny of the quests or even buying the game
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# ? Sep 8, 2018 23:49 |
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hello father i am your frozen son and i made kellogg live with a robot of 12 year old me for a while so i could fool the audience
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# ? Sep 8, 2018 23:53 |
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I have a lot of love for the Kellogg thing because it's delightfully bananas. They wanted to have the twist that Shaun is old, but they also wanted you to fight and kill Kellogg for some reason, so instead of just not having ine of those things they bent the story into a pretzel to have both
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# ? Sep 8, 2018 23:58 |
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steinrokkan posted:Ragdolls stopped being entertaining around 2010, they are just annoying these days.
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# ? Sep 9, 2018 01:09 |
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Finding ragdolls amusing is like laughing at America's funniest home videos.
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# ? Sep 9, 2018 01:18 |
Ragdolls are the alternative to canned animations that just slide the models out of the way of inconvenient scenery. The real answer is Euphoria, but Rockstar is maintaining a stranglehold on it I think.
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# ? Sep 9, 2018 01:24 |
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steinrokkan posted:What is physics driven about these games? The ragdolls? Ragdolls stopped being entertaining around 2010, they are just annoying these days. The art direction can't make up for the abject lack of inspired gameplay content. So dont play the game
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# ? Sep 9, 2018 10:29 |
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HORMELCHILI posted:So dont play the game New thread title.
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# ? Sep 9, 2018 11:28 |
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The ragdolls in 3/NV/4 are an absolute delight, especially when you kill someone in VATS by shooting their arm and they go flying off into the next cell
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# ? Sep 9, 2018 19:59 |
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steinrokkan posted:Finding ragdolls amusing is like laughing at America's funniest home videos. you're so cool
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# ? Sep 9, 2018 20:04 |
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steinrokkan posted:Finding ragdolls amusing is like laughing at America's funniest home videos. So cool and good, then? If you can't laugh at someone getting owned by a rope swing, I feel very sorry for you.
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# ? Sep 9, 2018 20:12 |
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steinrokkan posted:Finding ragdolls amusing is like laughing at America's funniest home videos. You have no soul and that's sad
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# ? Sep 9, 2018 20:15 |
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Which circles back to the fact you can't target the balls in VATS anymore.
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# ? Sep 9, 2018 20:25 |
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chitoryu12 posted:Ragdolls are the alternative to canned animations that just slide the models out of the way of inconvenient scenery. How did Rockstar of all people get control of Euphoria? I thought it was initially developed for the Star Wars Force Unleashed games.
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# ? Sep 9, 2018 21:39 |
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Donovan Trip posted:You have no soul and that's sad The only joy he gets out of life is constantly posting in the thread about a game series that he hates made by a company he hates that makes those games he hates in the exact way that he hates the most. Don't disparage his one source of joy he has found in this cruel world! deathbagel fucked around with this message at 21:49 on Sep 9, 2018 |
# ? Sep 9, 2018 21:45 |
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deathbagel posted:The only joy he gets out of life is constantly posting in the thread about a game series that he hates made by a company he hates that makes those games he hates in the exact way that he hates the most. Don't disparage him the one source of joy he has found in this cruel world! You gotta wonder about people who only get attention that way
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# ? Sep 9, 2018 21:48 |
this seems like its not going to be very good
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# ? Sep 9, 2018 21:50 |
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eonwe posted:this seems like its not going to be very good
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# ? Sep 9, 2018 22:13 |
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Hot take
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# ? Sep 9, 2018 22:17 |
Arcsquad12 posted:How did Rockstar of all people get control of Euphoria? I thought it was initially developed for the Star Wars Force Unleashed games. No idea. They even built it into the source code of the Rage engine.
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# ? Sep 9, 2018 22:51 |
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So, anyway, anyone in this thread in the Fallout 76 beta? If so, how is it? Is Mothman a social link or not?
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# ? Sep 10, 2018 03:07 |
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Space Cadet Omoly posted:So, anyway, anyone in this thread in the Fallout 76 beta? If so, how is it? Is Mothman a social link or not? Has it even started?
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# ? Sep 10, 2018 03:12 |
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I believe it was mentioned a while back that the beta would begin in early October or sometime around there. Like right before the game goes live. So it's not really a beta so much as it is early access since the game is expected to be (or better be) feature complete and fully accessible by then.
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# ? Sep 10, 2018 03:13 |
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Space Cadet Omoly posted:So, anyway, anyone in this thread in the Fallout 76 beta? If so, how is it? Is Mothman a social link or not? Beta is in october
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# ? Sep 10, 2018 03:13 |
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Azhais posted:Has it even started? No, I thought it had, but I looked it up and apparently it doesn't start until sometime in October. Which really doesn't seem like nearly enough time to beta test a massive online multiplayer game that releases in mid-November. I mean, I'm not a programmer, but doesn't beta testing normally take longer than a month? Edit: Psychotic Weasel posted:I believe it was mentioned a while back that the beta would begin in early October or sometime around there. Like right before the game goes live. Ah, so then why not just call it "early access" like normal people? Space Cadet Omoly fucked around with this message at 03:19 on Sep 10, 2018 |
# ? Sep 10, 2018 03:17 |
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Space Cadet Omoly posted:No, I thought it had, but I looked it up and apparently it doesn't start until sometime in October. Yeah. Fortunately Todd is still giving answers like "We don't know how that's going to work yet" in interviews, so I'm sure it'll be polished anyway
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# ? Sep 10, 2018 03:19 |
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Space Cadet Omoly posted:No, I thought it had, but I looked it up and apparently it doesn't start until sometime in October. i didn't think it was a traditional beta, isn't bethesda q&a all done in house? i thought this would just be stress testing servers, etc, maybe some low ball balance issues
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# ? Sep 10, 2018 03:55 |
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kellogg would've been way more interesting if he was a synth with backups, so when you get to the institute you have to choose if you work with him or not, rather than all dialogue options pointing to murder kellogg was so wasted
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# ? Sep 10, 2018 04:18 |
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# ? May 25, 2024 18:31 |
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I’m probably gonna play this game with the friends I have because I’m not a complete gronk
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# ? Sep 10, 2018 05:01 |