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lol can you make her smile/frown back and forth like Zap Brannigan and Fry did in the snusnu episode? doctorfrog has a new favorite as of 03:46 on Sep 11, 2018 |
# ? Sep 11, 2018 03:43 |
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# ? May 10, 2024 11:38 |
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Captain Lavender posted:I liked Wind Waker, but I remember in the early 2000s I was worried that every game forever was going to be cel shaded. Wind Waker has aged beautifully (those animations are still stunning) and Twilight Princess looks like poo poo. It really was a brilliant way to show off the GameCube tech.
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# ? Sep 11, 2018 04:11 |
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JebanyPedal posted:Wind Waker has aged beautifully (those animations are still stunning) and Twilight Princess looks like poo poo. I remember when they showed off an early WW prototype with "realistic graphics" and I was floored by how "great" it looked, and then being mad when they changed to Cel-shading. Luckily I wasn't too dumb and got WW anyway, which turned out great (ignoring the part with the map deciphering anyway). Then when there was a VLP of the WW HD port they linked that trailer of the "realistic" prototype and drat those graphics were so bad! Zanzibar Ham has a new favorite as of 06:17 on Sep 11, 2018 |
# ? Sep 11, 2018 04:36 |
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Cartoony graphics always age better. That's one reason why World of Warcraft is still around despite looking like a PS2 game for the bulk of its life while MMOs with "better" graphics died in the gutter.
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# ? Sep 11, 2018 04:44 |
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Screaming Idiot posted:Cartoony graphics always age better. That's one reason why World of Warcraft is still around despite looking like a PS2 game for the bulk of its life while MMOs with "better" graphics died in the gutter. Yeah, just compare most of the SNES library with the PS1. Most everything of the SNES looks good and if it doesn't, it's still readable. LOADS of PS1 games look like hot rear end but we loved it at the time because COOOOOL 3D!
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# ? Sep 11, 2018 05:16 |
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Screaming Idiot posted:Cartoony graphics always age better. That's one reason why World of Warcraft is still around despite looking like a PS2 game for the bulk of its life while MMOs with "better" graphics died in the gutter. Some "realistic" graphics age well, but it seems to require far-sighted art direction and tight control of what you're actually rendering. F.E.A.R. still looks quite nice as long as it sticks to its forte of interior spaces at night, where the dynamic shadows are doing most of the visual work. Try to render a large outdoor scene like the expansion packs did and yuck.
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# ? Sep 11, 2018 05:17 |
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Zanzibar Ham posted:I remember when they showed off an early WW prototype with "realistic graphics" and I was floored by how "great" it looked, and then being mad when they changed to Cel-shading. Luckily I wasn't too dumb to get WW anyway, which turned out great (ignoring the part with the map deciphering anyway). Was it that prerendered thing of Link fighting Ganondorf? The insane amount of anger over Toon Link was ridiculous, I didn't care as much since in my opinion Link's Awakening and Link to the Past were already sort of cartoonish.
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# ? Sep 11, 2018 05:18 |
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JebanyPedal posted:Was it that prerendered thing of Link fighting Ganondorf? Yeah and it was like 15 seconds long. It's on YouTube and it looks like rear end. Wind Waker still loving rules.
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# ? Sep 11, 2018 05:25 |
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StandardVC10 posted:Some "realistic" graphics age well, but it seems to require far-sighted art direction and tight control of what you're actually rendering. F.E.A.R. still looks quite nice as long as it sticks to its forte of interior spaces at night, where the dynamic shadows are doing most of the visual work. Try to render a large outdoor scene like the expansion packs did and yuck. Yeah, it's better to stick to your strengths. The uncanny valley isn't just for people -- the more "realistic" something is, the more obvious certain flaws become.
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# ? Sep 11, 2018 05:31 |
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My only anger regarding Wind Waker is that it is an incomplete game. There's one blatantly missing dungeon, and two mini-dungeons that were obviously not supposed to have been mini. It might've been my favorite Zelda had they actually been able to finish it. Also while I agree that Wind Waker has aged better, I still think that Twilight Princess looks amazing. That warm lighting and heavy bloom that were so maddeningly prevalent in games of that era were never put to better use than in creating the sickly, alien atmosphere of the Twilight Realm. Rollersnake has a new favorite as of 06:01 on Sep 11, 2018 |
# ? Sep 11, 2018 05:45 |
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Rollersnake posted:My only anger regarding Wind Waker is that it is an incomplete game. There's one blatantly missing dungeon, and two mini-dungeons that were obviously not supposed to have been mini. It might've been my favorite Zelda had they actually been able to finish it. The best parts of Twilight Princess was wolf link, midna, and the yeti dungeon. Nearly everything else is hot garbo. That creepy shortcut cucoo thing with the weird head, malo the weirdo npc with the weird head, lots of strange and off-putting cutscenes... definitely one of the worst zeldas in my opinion.
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# ? Sep 11, 2018 06:11 |
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That creepy goddamned baby merchant. I don't even understand
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# ? Sep 11, 2018 06:12 |
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The Twilight realm had some really cool art direction and I'm glad they didn't just do the same artstyle as Wind Waker. I like how the console Zelda games have all had different art styles ever since Ocarina of Time (except for Majora's Mask but that was originally an expansion), and while I have my issues with the series I think they all hold up really well due to a combination of using the hardware very well and a tight art direction.
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# ? Sep 11, 2018 06:13 |
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Malo was great, you're nuts
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# ? Sep 11, 2018 06:14 |
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Queen Combat posted:That creepy goddamned baby merchant. I don't even understand Baby merchant, you say? https://www.youtube.com/watch?v=HPk966PuQNE
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# ? Sep 11, 2018 06:16 |
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Novum posted:Malo was great, you're nuts You're a psychopath
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# ? Sep 11, 2018 06:24 |
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Queen Combat posted:You're a psychopath Correct Novum posted:Malo was great, you're nuts Incorrect.
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# ? Sep 11, 2018 06:25 |
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BioEnchanted posted:Just started playing Blood Omen on emulator. It's pretty fun in a slow burn kind of way. I've dabbled in the series before, but the only one I actually beat was Legacy of Kain Defiance. I like the overarching story of the series so am hoping to go through all the games in release order to try to get the whole thing. Soul Reaver 1&2 were supposed to be one game and it's so obvious that it hurts. I kinda wanna replay Soul Reaver because I have wonderful memories of it that I'm almost sure won't hold up. Also RIP Tony Jay.
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# ? Sep 11, 2018 06:34 |
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Screaming Idiot posted:Cartoony graphics always age better. That's one reason why World of Warcraft is still around despite looking like a PS2 game for the bulk of its life while MMOs with "better" graphics died in the gutter. I remember two fears I had: I mentioned cel shading, but before that, in the N64 age, was that they would never, ever make 2D games again. So I'm happy that both things happened: A) My fears weren't realized; and B) What I feared ended up also being great. For a little thing I'm liking now, I'm playing Persona 5, and I think the voice acting is great. There's a part where you're being talked to by police, and he's asking about some of your friends. And he says "Never can have too many friends right?" And it's this perfect douche cop leading question type of tone, it great. There are examples all over the game of just great localization and great line reads. It's a game of highs and lows for me.
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# ? Sep 11, 2018 06:39 |
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Rollersnake posted:My only anger regarding Wind Waker is that it is an incomplete game. There's one blatantly missing dungeon, and two mini-dungeons that were obviously not supposed to have been mini. It might've been my favorite Zelda had they actually been able to finish it. I don't think Twilight Princess looks that good at all, the obviously low res textures and extreme aliasing makes it look awful. Wind Waker managed to circumvent those issues through its block coloring and cartoony textures which didn't use as much minute detail, the animations in TP also felt surprisingly choppy. TP just looks like someone smeared vaseline all over your screen, the character models look somewhat decent but even back in the day I thought TP looked extremely muddy, it doesn't help that they went with such a muted color palette so everything looks really monotone and even more muddled. The HD version helps with a lot of those problems, but it suffers from a lot of the issues up-ressed games tend to have, notably that the textures now just look super sharp and out of place, which makes the environments look more empty, especially because of how poorly aligned the textures are with the geometry a lot of the time. Honestly I think the biggest issue with TP, besides a lot of the Twilight Realm enemies and locations which look great, the rest of the game's art design is extremely bland and lacking. I agree that Wind Waker feels awfully unfinished in some parts, but I also feel that Twilight Princess was too loving long and became a total drag to play. EDIT: I just watched the Spaceworld 2000 Link/Ganondorf battle and yes, it looks like loving crap.
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# ? Sep 11, 2018 06:41 |
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In visual arts you play into the strengths of the medium you're using. With computer graphics it's similar. You have a # of polygons you can render at 30/60 fps, different effects at your disposal etc. Games that embraced the polycount and molded the game world accordingly look great because everything looks like it should. Games that just tried to simulate reality with the same polycounts just look bad after a few years, because you can clearly tell where they aimed for a look but didn't have enough processing power to make it happen. Devs should focus less on pushing the hardware to it's limits and more on embracing those limits.
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# ? Sep 11, 2018 08:31 |
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Clearly people in the graphics industry have been overselling their role when if you want critical acclaim, having great sound gets you more bang for your dollar. Nier 1 would have been an ugly b-game with a few diehard fans that pushed through to see the story, if it wasn't for the great soundtrack it had convincing people "hmm maybe there's a bit more here, I can enjoy the soundtrack while I keep on going".
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# ? Sep 11, 2018 09:17 |
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On the other hand almost every big indie crossover success spent a ton of time and money on graphics because as much as people like to bloviate about prioritizing unique ideas over such base peasant ideas as aesthetics that poo poo sells. Famously, Jonathan Blow made the entirety of Braid with programmer art and then spent a decent six figgies comissioning an artist to paint all the game's graphics and licensing all the renaissance faire music in it instead of just letting the pure gameplay and writing carry it. It's also why games like Hyper Light Drifter and Dust, which are artists branching out into games and making pretty but not particularly amazing games, tend to do much better than the inverse.
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# ? Sep 11, 2018 10:01 |
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Agents are GO! posted:Soul Reaver 1&2 were supposed to be one game and it's so obvious that it hurts. I kinda wanna replay Soul Reaver because I have wonderful memories of it that I'm almost sure won't hold up. Also RIP Tony Jay. I replayed the original Soul Reaver a couple years ago and it is still a great, entirely too ambitious game. It's also surprisingly short when you're not an idiot teenager and know where to go. The one critical problem is that unless you still own a Dreamcast, the most definitive version you can still probably find nowadays is on PC, and it does not behave well with a gamepad without some joy2key or Controller Companion finagling.
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# ? Sep 11, 2018 10:03 |
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I wish Soul Reaver had subtitles, it's totally my kind of game but I really want to get into that hosed up story
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# ? Sep 11, 2018 10:13 |
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Don Gato posted:The Twilight realm had some really cool art direction and I'm glad they didn't just do the same artstyle as Wind Waker. I like how the console Zelda games have all had different art styles ever since Ocarina of Time (except for Majora's Mask but that was originally an expansion), and while I have my issues with the series I think they all hold up really well due to a combination of using the hardware very well and a tight art direction. Something related that I've been loving ever since it was shown: Nearly every Zelda character in Smash Bros Ultimate is taking after a different Zelda game in their art design, so that one represented series has some great visual variety. Link is all Breath of the Wild, Zelda's design is from A Link to the Past, Ganondorf's packing his Ocarina of Time design, Young Link's back with his balance between Ocarina of Time and Majora's Mask (and with a Majora's Mask stage), And Toon Link is representing Wind Waker. The only odd one out is Sheik, but even she's not using an Ocarina design; she's wearing the Sheikah Set from Breath of the Wild, which borrows from both a little bit of the Hyrule Warriors Sheik design and the Brawl/Smash 4 designs intended to have Sheik's look be consistent with Twilight Princess designs. So Sheik's all over the shop.
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# ? Sep 11, 2018 10:50 |
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Guy Mann posted:On the other hand almost every big indie crossover success spent a ton of time and money on graphics because as much as people like to bloviate about prioritizing unique ideas over such base peasant ideas as aesthetics that poo poo sells. Famously, Jonathan Blow made the entirety of Braid with programmer art and then spent a decent six figgies comissioning an artist to paint all the game's graphics and licensing all the renaissance faire music in it instead of just letting the pure gameplay and writing carry it. Appeal and presentation are a big part of games but they're no fun if the gameplay isn't at least solid. I've played a lot of indie games that are beautiful but control or feel like garbage.
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# ? Sep 11, 2018 12:58 |
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That post is ridiculous solely on the fact that Hyper Light Drifter gameplay is amazing
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# ? Sep 11, 2018 13:55 |
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The tweets in Spiderman are so good. One of my favorites are these three or four guys talking about lifting weights and Spider-Man chiming in to their delight. The best part are their screen names. Winners like Brosidon, Broseph and other suchs.
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# ? Sep 11, 2018 14:24 |
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Samuringa posted:That post is ridiculous solely on the fact that Hyper Light Drifter gameplay is amazing Eh. I thought it was pretty generic and uninteresting beyond the art. Dust, on the other hand, managed to completely turn me off with its art and general presentation, which I found totally off-putting. I support anyone trying to make an indie game with a different style than "Cave Story ripoff" nowadays, though.
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# ? Sep 11, 2018 17:34 |
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marvel's spider'man just oozes so much charm that i have a hard time pinning down any single favourite little thing.
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# ? Sep 11, 2018 17:36 |
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StandardVC10 posted:Some "realistic" graphics age well, but it seems to require far-sighted art direction and tight control of what you're actually rendering. F.E.A.R. still looks quite nice as long as it sticks to its forte of interior spaces at night, where the dynamic shadows are doing most of the visual work. Try to render a large outdoor scene like the expansion packs did and yuck. Einhander still looks pretty fantastic, and it's realistic to the extent that a game with sci-fi warmachines can be. I wish they'd make a sequel to that game.
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# ? Sep 11, 2018 17:45 |
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Blind Sally posted:marvel's spider'man just oozes so much charm that i have a hard time pinning down any single favourite little thing. All the costumes could've just been palette swaps but instead each one has its own textures and individual details Like the scarlet spider suit instead of being just a color swap with a hoodie on top has its own lines and textures different from any other costume
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# ? Sep 11, 2018 17:51 |
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Calaveron posted:All the costumes could've just been palette swaps but instead each one has its own textures and individual details Yeah but the 2099 suit doesn't have a cape. Also no black symbiote costume because Insomniac are a bunch of criminals.
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# ? Sep 11, 2018 18:04 |
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MrJacobs posted:Yeah but the 2099 suit doesn't have a cape. Also no black symbiote costume because Insomniac are a bunch of criminals. Gotta leave that for DLC.
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# ? Sep 11, 2018 18:24 |
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Blind Sally posted:marvel's spider'man just oozes so much charm that i have a hard time pinning down any single favourite little thing. Calaveron posted:All the costumes could've just been palette swaps but instead each one has its own textures and individual details Also a good chunk of the suits don't have those adaptive lenses or whatever they're called so when you take a selfie you can't change his expression. Big plus for me in the game is that every suit is acknowledged. Any time there's a loading screen, you're fast traveling, or in a cutscene the suit you're wearing is what they're showing you at the time. And that's impressive considering this game has 31 suits you can wear.
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# ? Sep 11, 2018 18:30 |
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MrJacobs posted:Yeah but the 2099 suit doesn't have a cape. Also no black symbiote costume because Insomniac are a bunch of criminals. Venom's probably showing up on the sequel
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# ? Sep 11, 2018 18:30 |
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So I finally got Yakuza 0 to play nice with my PC. BOY this poo poo is goofy.
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# ? Sep 11, 2018 20:21 |
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I’ve spent the last two and a half months playing through 0, Kiwami, and Kiwami 2 and I still have no idea how they managed to have extremely serious and dramatic main plots and really goofy and funny side content and still have it all feel really cohesive and in-character in every game
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# ? Sep 11, 2018 20:28 |
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# ? May 10, 2024 11:38 |
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Just got close to Nupraptor's Lair in Blood Omen , the place where the first of the 9 lurks. I like that Kain has something to say about every town you arrive at. It's good world building. Like in a town where there are a bunch of brothels, he's like "The town permeated with the unique smell of it's inhabitants. Anywhere else my rotting countenance would be an unpleasant addition, here I just added to the stench..."
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# ? Sep 11, 2018 20:31 |