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Sky Shadowing posted:Not without the Great House Dagoth mod. I know there's two Dagoth mods; Sixth House and Great House Dagoth. Which one is the preferred mod? I can never remember.
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# ? Sep 9, 2018 20:05 |
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# ? May 31, 2024 11:16 |
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Great House Dagoth is good stuff, and I highly recommend it for an interesting alternate playthrough. It fits the mood really well, I think. Sixth House, I've never played, but earlier thread consensus was that it was great fun if you were looking to be a cartoon villain.
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# ? Sep 10, 2018 06:42 |
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Great House Dagoth is more in-line with the main story and feel. It casts the Sixth House in a more sympathetic light while still not necessarily making them good guys. In addition you have options at the end of its questline (which, if you follow, is an alternate main quest starting from the point you get Corprus) that aren't necessarily evil. You can totally betray Dagoth Ur and make yourself a Fourth God of the Tribunal, or convince the Tribunal to stand down and make yourself the only god of the Dunmer people- your godhood is not off the table. Sixth House is, as said, straight up more the punching babies and mustache twirling sort of villainy.
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# ? Sep 10, 2018 12:01 |
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I think I like the various endings of Great House Dagoth's main quest more than I do Morrowind's, though I find them disturbing in a way hard to quantify. After a while, what came to me is that they are all distinctly anti-Azura and I'd kind of gotten used to being her champion.
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# ? Sep 11, 2018 05:30 |
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First time I played Great House Dagoth I was deeply confused when Dr. Dag blinded me, not because that was unexpected itself because he had warned me after all, but because I couldn't figure out how to restore my sight. Turns out I just had to literally wait awhile. It's extremely good though.
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# ? Sep 11, 2018 05:52 |
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Had this review/commercial pop up in my head again tonight: https://www.youtube.com/watch?v=ad2gYL7iPOE&t=1s
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# ? Sep 11, 2018 06:58 |
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Ms Adequate posted:First time I played Great House Dagoth I was deeply confused when Dr. Dag blinded me, not because that was unexpected itself because he had warned me after all, but because I couldn't figure out how to restore my sight. Turns out I just had to literally wait awhile. Same here. I assumed that I was supposed to be navigating using my 'new senses', the Detect Creature/etc buffs I'd gotten, and that I should just find my way around Red Mountain via minimap. At some point, I think, I went back to an earlier save or made a new instance of my character and had a better time going through that part of the sequence.
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# ? Sep 11, 2018 07:12 |
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Alehkhs posted:Had this review/commercial pop up in my head again tonight: that commercial was the first time i had ever seen or heard of morrowind or TES.
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# ? Sep 11, 2018 11:52 |
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Not that I'd give Toonami the benefit of the doubt for journalistic integrity, but that seems a bit too even handed to be an outright advertisment.
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# ? Sep 11, 2018 12:11 |
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It's pretty clearly a quick review, yes.
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# ? Sep 11, 2018 12:14 |
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Alehkhs posted:Had this review/commercial pop up in my head again tonight: i somehow missed ever seeing that commercial man toonami was good
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# ? Sep 11, 2018 13:20 |
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Vavrek posted:I think I like the various endings of Great House Dagoth's main quest more than I do Morrowind's, though I find them disturbing in a way hard to quantify. After a while, what came to me is that they are all distinctly anti-Azura and I'd kind of gotten used to being her champion. There's a pretty big chance Azura is full of poo poo and she's just using you to get her revenge against the Tribunal and Dagoth Ur. You're not the first Neverarine after all, who's to say you're the real one?
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# ? Sep 11, 2018 14:49 |
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You become the real one by succeeding Walk Like Them Until They Walk Like You
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# ? Sep 11, 2018 15:08 |
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"Each event is preceded by Prophecy. But without the hero, there is no Event."
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# ? Sep 11, 2018 22:27 |
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Sydin posted:"Each event is preceded by Prophecy. But without the hero, there is no Event." become reality
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# ? Sep 12, 2018 02:45 |
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create reality
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# ? Sep 12, 2018 02:46 |
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Elman posted:There's a pretty big chance Azura is full of poo poo and she's just using you to get her revenge against the Tribunal and Dagoth Ur. You're not the first Neverarine after all, who's to say you're the real one? Being the instrument of her revenge is kind of what it means to be her champion, though? I was on board with that part.
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# ? Sep 12, 2018 05:27 |
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Vavrek posted:Being the instrument of her revenge is kind of what it means to be her champion, though? I was on board with that part. yeah generally the champion of whomever does the things that whomever wants in their stead
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# ? Sep 12, 2018 13:38 |
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Sky Shadowing posted:Great House Dagoth is more in-line with the main story and feel. It casts the Sixth House in a more sympathetic light while still not necessarily making them good guys. In addition you have options at the end of its questline (which, if you follow, is an alternate main quest starting from the point you get Corprus) that aren't necessarily evil. You can totally betray Dagoth Ur and make yourself a Fourth God of the Tribunal, or convince the Tribunal to stand down and make yourself the only god of the Dunmer people- your godhood is not off the table. is there an in depth walkthrough for Great House Dagoth anywhere? Sounds super interesting.
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# ? Sep 12, 2018 18:47 |
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why would you want to become a fourth false god of the tribunal when you are infinitely more powerful than that within an hour of stepping foot on the island
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# ? Sep 12, 2018 18:53 |
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Whorelord posted:is there an in depth walkthrough for Great House Dagoth anywhere? Sounds super interesting. I don't think so. I know I hit a few stumbling points along the way, and I sort of remember searching online for solutions, but ultimately I dealt with whatever my confusion/curiosity was by dissecting the mod in the editor. If you happen to play it and get stuck or curious at any point, I'm happy to help.
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# ? Sep 12, 2018 20:19 |
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As much as I like the stability of OpenMW, and the heroic effort they've put into their release, I rage quit when the mages' guild trainer wanted to charge me 220 Septims after I cast drain destruction 50pts on self for 3 seconds.
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# ? Sep 12, 2018 20:46 |
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speaking of not openmw https://www.nexusmods.com/morrowind/mods/46034/ custom skills framework released - now anyone can add custom skills that function identically to vanilla https://www.nexusmods.com/morrowind/mods/45654 and the morrowind outdoor survival mod Frostwind was updated to have a Survival Skill, if that's your thing also mbt fucked around with this message at 00:34 on Sep 13, 2018 |
# ? Sep 12, 2018 20:48 |
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Barn Owl posted:As much as I like the stability of OpenMW, and the heroic effort they've put into their release, I rage quit when the mages' guild trainer wanted to charge me 220 Septims after I cast drain destruction 50pts on self for 3 seconds. Wait so how did that work exactly? Was a self assault you attacking a guild member? )edit: you) Did you somehow hit her with it?
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# ? Sep 13, 2018 07:09 |
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Training price is based on skill level. Training Destruction from 10 to 11 is a lot cheaper than training it from 60 to 61. Cast Drain Destruction on Self for just long enough to open the conversation window, pay less for training. (I think. It never occurred to me to do that.) So instead of getting a massive discount on skill training, OpenMW goes "uh no, your skill is actually this high". Maybe it would also allow you to train to 100 with a non-master trainer?
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# ? Sep 13, 2018 07:36 |
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Yeah that's how I used to cheat on the Xbox. Definitely lets you train to 100 with any trainer.
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# ? Sep 13, 2018 07:40 |
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That sounds lazy, just make a 1pt training spell and cast it while you're wandering all over Lorkhans Creation looking for a decent pair of pants.
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# ? Sep 13, 2018 07:47 |
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If you're doing so much wandering, just find the Cavern of the Incarnate and take Peakstar's pants when she gives them to you. They come with a Levitate enchantment! They're great. Bit dusty.
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# ? Sep 13, 2018 07:50 |
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Guildenstern Mother posted:That sounds lazy, just make a 1pt training spell and cast it while you're wandering all over Lorkhans Creation looking for a decent pair of pants. Nah, I'm proud of myself for finding that solution at 11. Very Morrowind.
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# ? Sep 13, 2018 07:52 |
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Alehkhs posted:Had this review/commercial pop up in my head again tonight: I remember this commercial! I’d stay up late some nights and watch Dragonball Z cell saga poo poo with my 6 month old son. He’ll be 17 soon and still thinks Morrowind is the best ES game. Thanks for the memories!
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# ? Sep 13, 2018 07:57 |
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Vavrek posted:If you're doing so much wandering, just find the Cavern of the Incarnate and take Peakstar's pants when she gives them to you. One of my main enchantments is a pair of shoes that I put a constant Levitate effect on. I put it on a hotkey and put my regular boots on another one. Boom, toggle-able levitation, so no harm in living in Tel Uvirith or any other Telvanni Tower.
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# ? Sep 13, 2018 12:13 |
Guildenstern Mother posted:That sounds lazy, just make a 1pt training spell and cast it while you're wandering all over Lorkhans Creation looking for a decent pair of pants. I was p unhappy to find that you seemingly can't jam all your crap magic skills into one spell and train them up simultaneously. It apparently only gives skill ups for one skill, I think it's just the first listed
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# ? Sep 13, 2018 12:30 |
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SniperWoreConverse posted:I was p unhappy to find that you seemingly can't jam all your crap magic skills into one spell and train them up simultaneously. It apparently only gives skill ups for one skill, I think it's just the first listed You could in Daggerfall. I have vivid recollections of going on my boat and spamming magical projectiles in the sky, each holding combined effects from as many schools of magic as I could cram into it. I think you could rebind some keys or change configuration or something because I vaguely remember doing something to make the "ready last spell" key the same as the "cast spell" key for more efficient spamming, or something like that anyway. Honestly I don't feel like reinstalling Daggerfall to find out exactly if my recollection of interface minutia is accurate.
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# ? Sep 13, 2018 13:47 |
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Guildenstern Mother posted:Wait so how did that work exactly? Was a self assault you attacking a guild member? )edit: you) Did you somehow hit her with it? No, it's used to debuff your stats when you cast it on yourself. OG Morrowind used whatever you skill level effectively was including buffs/debuffs. OpenMW I guess now uses your stats before buffs/debuffs. WhiskeyWhiskers posted:Yeah that's how I used to cheat on the Xbox. Definitely lets you train to 100 with any trainer. Funfact: OG Morrowind all trainers would offer training of their three highest skills, up to their skill level. If you found a lovely trainer and hit them with Fortify Skill 100pts they would instead become master trainers of the skill you buffed. It was handy for medium armor training because no NPC had 100 in medium armor. SniperWoreConverse posted:I was p unhappy to find that you seemingly can't jam all your crap magic skills into one spell and train them up simultaneously. It apparently only gives skill ups for one skill, I think it's just the first listed It takes all the schools of magic in the spell and assigns it to the school you have the lowest stats in. That way you couldn't use your godlike alteration skills to cast a 200pt fireball and one second of waterwalking with a 5 in destruction.
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# ? Sep 13, 2018 22:38 |
woah. is that for casting or is that how it decides to assign skill experience?
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# ? Sep 14, 2018 14:26 |
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Barn Owl posted:Funfact: OG Morrowind all trainers would offer training of their three highest skills, up to their skill level. If you found a lovely trainer and hit them with Fortify Skill 100pts they would instead become master trainers of the skill you buffed. It was handy for medium armor training because no NPC had 100 in medium armor. Fixed in the Morrowind Patch Project, FYI: http://en.uesp.net/wiki/Morrowind:Cinia_Urtius Barn Owl posted:It takes all the schools of magic in the spell and assigns it to the school you have the lowest stats in. That way you couldn't use your godlike alteration skills to cast a 200pt fireball and one second of waterwalking with a 5 in destruction. If that also works for skill experience it seems like the every-school-single-spell would still work, just rotating which skills are trained? EDIT: it also looks like it's not necessarily the lowest skill school, but the "school of the effect that you have the lowest chance of successfully casting." http://en.uesp.net/wiki/Morrowind:Spellmakers#Notes
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# ? Sep 14, 2018 17:59 |
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beat the game without bothering to get wraithguard again, the classic
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# ? Sep 17, 2018 15:50 |
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Oh hell yeah, I didn't know this thread existed. I'm playing Morrowind for the first time. It took a few tries to get into, but this time it stuck. I'm a lvl 2 battlemage and having a great time.
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# ? Sep 17, 2018 15:51 |
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im always level 2, unless im level 1. i dont need to level up because im already infinitely powerful. also no monsters spawn in illunibi before you're level 4 so you can get the fists of randugulf very easily
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# ? Sep 17, 2018 16:00 |
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# ? May 31, 2024 11:16 |
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Poniard posted:im always level 2, unless im level 1. i dont need to level up because im already infinitely powerful. also no monsters spawn in illunibi before you're level 4 so you can get the fists of randugulf very easily I've noticed there's a poo poo ton of weapons that you just get that are worth like 20,000 gold outright.
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# ? Sep 17, 2018 16:01 |