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If companion issues got you down, these are two "must have in a load list" mods: More Smarter Companions - https://www.nexusmods.com/fallout4/mods/20613 Amazing Follower Tweaks - https://www.nexusmods.com/fallout4/mods/26976 After using them both, I will never start another game without them.
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# ? Sep 12, 2018 18:54 |
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# ? May 25, 2024 20:40 |
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The best thing to do with companions is to use the conquest mod to make a base in the middle of the ocean and send them all there
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# ? Sep 12, 2018 20:59 |
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This playthrough I decided to follow Professor Goodfeels when you set him to maintenance mode. Good lord that boy can book. Fortunately he stops cold when something aggros him. The super mutant salvage yard south of Boston nearly finished him with the landmines in the road, but we made it to the back door of Hester's. Sadly he isn't actually present inside. Also sadly, rushing to see where he might have gone is an excellent way to get frozen by a fire protectron and exploded by a legendary sentry bot shooting several gas tanks.
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# ? Sep 12, 2018 21:35 |
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I'm not worried about griefing in 76 because I don't care about it and they've gone in depth about punishing griefers but I'm pretty sure Bethesda is blind to the lengths people will go to exploit systems in a mp game. You still get xp for building things- what's to stop me from building a section of fence over and over until I'm level 105?
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# ? Sep 12, 2018 22:44 |
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Donovan Trip posted:I'm not worried about griefing in 76 because I don't care about it and they've gone in depth about punishing griefers but I'm pretty sure Bethesda is blind to the lengths people will go to exploit systems in a mp game. You still get xp for building things- what's to stop me from building a section of fence over and over until I'm level 105? I feel in this particular case the crime is also the punishment.
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# ? Sep 12, 2018 23:04 |
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Donovan Trip posted:I'm not worried about griefing in 76 because I don't care about it and they've gone in depth about punishing griefers but I'm pretty sure Bethesda is blind to the lengths people will go to exploit systems in a mp game. You still get xp for building things- what's to stop me from building a section of fence over and over until I'm level 105? fence xp is nothing after level 5? Seems like an easy fix
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# ? Sep 12, 2018 23:05 |
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Harry Potter on Ice posted:fence xp is nothing after level 5? Seems like an easy fix They still haven't patched it in fo4. You can level yourself pretty high by finding the best xp/crafting goods trade-off very easily.
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# ? Sep 12, 2018 23:09 |
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Donovan Trip posted:They still haven't patched it in fo4. You can level yourself pretty high by finding the best xp/crafting goods trade-off very easily. Except balance isn't as important in a single player game.
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# ? Sep 12, 2018 23:11 |
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I'm all about 76 I just think there's going to be a looooooot of exploits and that might actually hurt the game. Bethesda have always had blinders in that particular area and their solutions haven't been good. See: removing levitation from TES completely
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# ? Sep 12, 2018 23:14 |
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Why would they care if you're insane enough to hit max level by building fences over and over? It's a "survival" game set in Fallout, they intend for you to build tons of poo poo.
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# ? Sep 12, 2018 23:25 |
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It's not really about that example, that's just one you can plainly see two months from release.
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# ? Sep 12, 2018 23:33 |
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I think that eventually 76 will be a fine game, but like a lot of premier multiplayer AAA games released as of late, it will be a mega dumpster fire on initial release
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# ? Sep 12, 2018 23:51 |
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Donovan Trip posted:I'm all about 76 I just think there's going to be a looooooot of exploits and that might actually hurt the game. Bethesda have always had blinders in that particular area and their solutions haven't been good. See: removing levitation from TES completely well stop being such a worrywart that is what a beta is for! :3
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# ? Sep 13, 2018 00:30 |
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# ? Sep 13, 2018 00:40 |
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In non-Fallout but still Bethesda related news, T. Howard managed to con his way into an Apple event showing off their latest phone so he could plug TES: Blades. God only knows how much that cost but it goes to show how committed they are to branching out and pushing their brand. The presentation was just as uninteresting as you imagine but something in an article afterwards caught my eye: quote:The Elder Scrolls: Blades is coming to iOS and Android this fall. It will be free and is currently available for pre-order on Bethesda's website. For more on what Apple had to share, check out our full coverage below.
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# ? Sep 13, 2018 00:52 |
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Oh yea we're hosed
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# ? Sep 13, 2018 00:55 |
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Psychotic Weasel posted:
It's just signing up to get an email the moment the game becomes available for download. It's called pre-ordering on the Play Store.
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# ? Sep 13, 2018 03:13 |
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The Zombie Guy posted:FO4 progress: Currently making my way through The Nucleus, and man, those Assaultrons are no joke. I've run in to 2 Legendary ones before I was able to reach the mainframe, and they could both 1 shot me. Oh, and they're invisible too, so by the time I can lock on with VATS, I'm already missing a limb. I tried to set a trap, by dropping a Pulse mine, then a bottlecap mine, and luring one in. Hated that part. Hated Hated Hated. Never again. Ever. https://www.nexusmods.com/fallout4/mods/16157
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# ? Sep 13, 2018 12:53 |
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It is a shame that everyone hated that part (due to it being sorta bad and the settlement UI just being godawful) because I was happy to see them trying new things mechanically in a quest and using the settlement system in new ways. That Settlement Ambush Kit should've been a type of quest where you quickly set up turrets and traps in a few minutes with a handful of prefabs and then hold off a wave or two of enemies while an NPC hacks or something.
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# ? Sep 13, 2018 13:59 |
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Mosnar posted:Hated that part. Hated Hated Hated. Never again. Ever. Honestly the worst part is how they don't turn off survival during the computer simulation. First time I did that when I exited the program I was nearly dead due to pulsing damage from red food/water meters which the game doesn't bother telling you about
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# ? Sep 13, 2018 16:02 |
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Azhais posted:Honestly the worst part is how they don't turn off survival during the computer simulation. First time I did that when I exited the program I was nearly dead due to pulsing damage from red food/water meters which the game doesn't bother telling you about I would've liked it if the survival timers slow down in the settlements. I'm in a safe spot, I wanna wander around and take my time building, not have to keep an eye on my meters and worry about that crap.
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# ? Sep 13, 2018 17:21 |
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Because you get a chance at disease anytime you sleep for less than eight hours (so really any time you wanna save real quick before or after building poo poo or modding weapons or what have you) every survival run turns into an extremely sickly vault dweller power napping several times a day, chugging a gallon of water and eating four gourds and a dog steak and setting out again. (survival still rules though)
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# ? Sep 13, 2018 17:25 |
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Always get a little freaked out when I post snarky comments on Chris Avellone's fallout-related tweets and suddenly get like four or five notifications Thankfully they're all from other tweets, but there's always that moment of doubt... Anywho... Never tried survival mode because I do not like having to monitor a dozen extra things besides health, weapon condition, and AP
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# ? Sep 13, 2018 19:57 |
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Wolfsheim posted:Because you get a chance at disease anytime you sleep for less than eight hours (so really any time you wanna save real quick before or after building poo poo or modding weapons or what have you) every survival run turns into an extremely sickly vault dweller power napping several times a day, chugging a gallon of water and eating four gourds and a dog steak and setting out again. I always use the mod "sleep or save" since forcing you to sleep is stupid game design that is solely designed to force their disease system on you more regularly. Still have to track down a bed to save, just don't have to sleep in it. Wrr posted:I would've liked it if the survival timers slow down in the settlements. I'm in a safe spot, I wanna wander around and take my time building, not have to keep an eye on my meters and worry about that crap. Horizon's method is a nice middle ground, it just gives you free food every x in game hours you spend in the settlement. It's not enough to maintain equilibrium, but at least you aren't burning resources. Not that standard survival has any shortage of food/water.
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# ? Sep 13, 2018 20:22 |
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Zelder posted:I think that eventually 76 will be a fine game, but like a lot of premier multiplayer AAA games released as of late, it will be a mega dumpster fire on initial release Simple answer? Enjoy the riot and don't be a tryhard who believes that winning at video games makes you a winner in life.
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# ? Sep 13, 2018 21:36 |
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I like survival for the fact that it makes the game hard enough for you to actually need to use all the drugs and OP stuff the game is constantly handing you while avoiding the massive damage sponges they normally use as a substitute for difficulty. What I don't like is that the game expects you to follow a normal circadian rhythm but buries that information in an external tutorial and makes time go by super fast. To minimize risk of disease you have to sleep 8 hours every 48 minutes of real time. E: also the game gives you no indication of being tired until you've already waited too long rodbeard fucked around with this message at 21:59 on Sep 13, 2018 |
# ? Sep 13, 2018 21:54 |
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Bethesda can't release a single player game that isn't riddled with bugs and exploits and they've never done a real MP game let alone one on the scale of 76. There will be griefing. Griefing is arguably the best part of MP games, though. Moridin920 fucked around with this message at 22:32 on Sep 13, 2018 |
# ? Sep 13, 2018 22:29 |
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We need full communism now, so that gamers will feel empowered in their own real lives and not need to complain that there aren't enough ways to immiserate their fellow player. Gamers of the world, unite! You have nothing to lose but your ganks
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# ? Sep 13, 2018 23:21 |
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Any indication they're cleaning up or changing the inventory system some way for 76?
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# ? Sep 14, 2018 00:59 |
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Rinkles posted:Any indication they're cleaning up or changing the inventory system some way for 76? I'm honestly assuming more things will be different then they will be the same; in much the same way that ESO wasn't just, 'Skyrim but online' I seriously doubt much of what we take for granted is going to be all that similar in 76.
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# ? Sep 14, 2018 09:25 |
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Rinkles posted:Any indication they're cleaning up or changing the inventory system some way for 76? No, and you also probably won't be able to fix it with mods, because it's ~online~ now.
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# ? Sep 14, 2018 10:06 |
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Mendrian posted:I'm honestly assuming more things will be different then they will be the same; in much the same way that ESO wasn't just, 'Skyrim but online' I seriously doubt much of what we take for granted is going to be all that similar in 76. ESO was a whole different game build from the ground up to be a MMO, this is appearing to be more Fallout 4 Multiplayer mod.
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# ? Sep 14, 2018 13:13 |
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socialsecurity posted:ESO was a whole different game build from the ground up to be a MMO, this is appearing to be more Fallout 4 Multiplayer mod. idk form the previews the perks system looks COMPLETELY different so they might sneak in other improvements here and there though I do realize it's bethesda we're talking about
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# ? Sep 14, 2018 16:48 |
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Super Rad posted:idk form the previews the perks system looks COMPLETELY different so they might sneak in other improvements here and there though I do realize it's bethesda we're talking about Yeah, but they haven't rrrreally changed their inventory UI since Oblivion.
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# ? Sep 14, 2018 16:53 |
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Megazver posted:Yeah, but they haven't rrrreally changed their inventory UI since Oblivion.
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# ? Sep 14, 2018 16:57 |
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I hope every menu interaction in the game involves a really slow unskippable animation, bothering entering and leaving.
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# ? Sep 14, 2018 17:54 |
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Nice art
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# ? Sep 14, 2018 22:25 |
Rinkles posted:Nice art A Mothman Museum location would be so cool and I'm afraid it'll just be full of generic ghouls or something.
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# ? Sep 14, 2018 22:29 |
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chitoryu12 posted:A Mothman Museum location would be so cool and I'm afraid it'll just be full of generic ghouls or something. It's a real thing in WV. The Mothman festival is this weekend and Bethesda has a booth there and they have the poster there. If it weren't on the opposite end of the state I'd go.
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# ? Sep 14, 2018 22:33 |
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# ? May 25, 2024 20:40 |
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I thought the Mothman was a good guy
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# ? Sep 14, 2018 22:39 |