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i just realized that the color of the faction is determined by who the faction leader is.......................................... 580 hours AAAAA! Real Muenster posted:They were where Vichy France normally is, as the (as shown above) puppet of Germany. I'm China and I did my best to fix it, but uhh: My favorite is Siam is in control of India.
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# ? Sep 15, 2018 07:14 |
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# ? Jun 11, 2024 22:47 |
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playing as the soviet union. killed the axis in 1938, which led to a super divided europe thanks to various claims. now in a 4 (5?) way war all the factions are fighting. france has jumped factions several times now
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# ? Sep 15, 2018 16:58 |
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I still think that the best bet for defending your coast as Germany is to just completely abandon naval production and put everything into medium tanks and air superiority and keep a mobile panzer group that can redeploy to any landings. Garrison the coast with basic high-def inf and you should be fine.
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# ? Sep 15, 2018 20:45 |
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Dramicus posted:I still think that the best bet for defending your coast as Germany is to just completely abandon naval production and put everything into medium tanks and air superiority and keep a mobile panzer group that can redeploy to any landings. Garrison the coast with basic high-def inf and you should be fine. There is no reason not to build boats as Germany. You can win by not investing anything outside of what you get from focuses and just getting subs, or if you are confident of your ground strategy and want to invest in a High Seas fleet you can do that too.
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# ? Sep 15, 2018 21:17 |
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AAAAA! Real Muenster posted:There is no reason not to build boats as Germany. I worded that incorrectly, what I meant is that you shouldn't invest any construction time into expanding your dockyards until it's clear that the war in Europe has been won. You can still build ships with what you have, but I would always prioritize steel and oil for tanks/planes.
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# ? Sep 15, 2018 21:22 |
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How do you take out the UK If you don't have a fleet to get naval superiority?
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# ? Sep 15, 2018 21:58 |
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naval bombers to bleed the RN to death
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# ? Sep 15, 2018 22:00 |
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SHISHKABOB posted:How do you take out the UK If you don't have a fleet to get naval superiority? Paratroopers, naval bombers and maybe some subs just to delay engagement of any forces making the trip across the channel. You don't actually have to win, just stop them from engaging the transports. One armored group getting across is usually all you need to win convincingly in Britain.
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# ? Sep 15, 2018 22:01 |
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Paratroopers and once you got a port just ship across all the expeditionary divisions you got from your various axis members. Doesn't matter much if the UK sinks a transport or two, the home island usually is not that heavily defended that a couple of infantry divisions can't take it.
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# ? Sep 15, 2018 23:37 |
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BabyFur Denny posted:the home island usually is not that heavily defended that a couple of infantry divisions can't take it. That depends, sometimes it's a ghost town because the UK has 3 million men slogging through Africa and Asia, other times it turns into a nail-biting version of ww1 where my ~12 paratrooper divisions are relentlessly attacked by 50+ infantry divisions until reinforcements can arrive.
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# ? Sep 15, 2018 23:42 |
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SHISHKABOB posted:How do you take out the UK If you don't have a fleet to get naval superiority? against AI, they don't defend the north sea approach hardly at all, so launch naval invasions from the netherlands or denmark into eastern england, with a dozen-ish destroyers or subs on convoy escort
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# ? Sep 16, 2018 08:04 |
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If you are Germany and you've knocked out the USSR then the answer is to spend 1 year turning the entirety of the European coastline into Naval Dockyards, then a second year building a fleet.
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# ? Sep 16, 2018 09:56 |
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Alchenar posted:If you are Germany and you've knocked out the USSR then the answer is to spend 1 year turning the entirety of the European coastline into Naval Dockyards, then a second year building a fleet. No, it's to spend 70 days on the focus that does that for you.
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# ? Sep 16, 2018 10:10 |
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Dramicus posted:No, it's to spend 70 days on the focus that does that for you. All the Naval Rearmament focuses give you 1-2 dockyards. The research bonuses are great but you want at least a 100 and to be spitting out a 4 CV task force every 150 days. It's not strictly necessary for the UK but you'll want to do it anyway to sweep away the US navy so...
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# ? Sep 16, 2018 11:19 |
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He's talking about the "Crossing the Atlantic" focus which does this: Germany: Every Owned Fully Controlled State on Europe: add 2 Building slot add 2 Naval dockyard Remove 2 Military factory from an inland state for each coastal state that recieves these dockyards Every Owned Fully Controlled State on Europe with at least 2 Military factory: Remove 2 Military factory Add 2 Naval dockyard
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# ? Sep 16, 2018 14:08 |
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Alternatively just keep building submarines and use them to pick fights in the English Channel while your hordes of fighters and naval bombers grind down the RN. Once it's yours, park some bombardment ships off the coast and use paratroopers to encircle the ports you're invading. Ship some armored divisions over as soon as you can and seal the deal.
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# ? Sep 16, 2018 17:12 |
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Gort posted:He's talking about the "Crossing the Atlantic" focus which does this:
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# ? Sep 16, 2018 17:43 |
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I didn't know it worked like that at all I just skim the text usually cause i think it's laid out pretty confusing and i always assumed it would only poop out dockyards in CORE German territory, not all of Europe.
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# ? Sep 16, 2018 18:13 |
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Dongattack posted:I didn't know it worked like that at all Oh yeah, it's nuts. It's like Germany decides its time to go man in the high castle on America's rear end and before long you've got 10+ carriers and all the supporting ships you need to poo poo on the Atlantic fleet. Works even better if the IJN is still alive in the Pacific.
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# ? Sep 16, 2018 19:08 |
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I really hate this change to Road to 56. You used to be able to do Total Equality under any ideology... Is going into the game files and changing that very complicated, or is it just a text file I need to edit?
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# ? Sep 17, 2018 06:16 |
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I really expected the fascists to be more open minded about this.
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# ? Sep 17, 2018 06:22 |
SHISHKABOB posted:
Source your quotes.
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# ? Sep 17, 2018 07:20 |
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drat you guys are funny
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# ? Sep 17, 2018 07:24 |
waaaaaah this ridiculously overpowered and also extremely repugnant ideology in-game has been made less overpowered in a totally optional (and bad) mod, whatever shall i do (Fun aside, you should be able to adjust it relatively simply and then play it as a sub-mod of Road to 56).
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# ? Sep 17, 2018 07:30 |
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no more feminazis in road to 56 then
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# ? Sep 17, 2018 08:27 |
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They also got rid of the communist path for the USA for some reason.
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# ? Sep 17, 2018 09:10 |
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SHISHKABOB posted:They also got rid of the communist path for the USA for some reason. possibly to adapt it to whatever mtg is doing?
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# ? Sep 17, 2018 10:03 |
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Cease to Hope posted:possibly to adapt it to whatever mtg is doing? That would make sense. There wasn't much of a communist path anyways in that focus tree. It was just the democratic route but with some focuses locked out.
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# ? Sep 17, 2018 10:22 |
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My problem with Road to 56 is that the AI doesn't know how to use the new focus trees so you wind up with a WWII fought between a shitload of regional alliances, all of which have mixed populations of fascist, democratic, communist & unaligned nations. This, typically while I'm the USSR and sputtering about communist states not fighting each other. One nice aspect of the AIs going nuts ideologically is that Road to 56 makes it much harder for Stalin to justify war goals so if Tannu Tuva or Mongolia decide they wanna not be Communist anymore, there's your post-purge war.
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# ? Sep 17, 2018 15:28 |
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This explains why DICE put their foot down about diversity in BFV, but only when it came to the allies, so the Germans are all still white men (in the beta anyway). They're just big fans of the mod!
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# ? Sep 17, 2018 16:12 |
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chairface posted:My problem with Road to 56 is that the AI doesn't know how to use the new focus trees so you wind up with a WWII fought between a shitload of regional alliances, all of which have mixed populations of fascist, democratic, communist & unaligned nations. This, typically while I'm the USSR and sputtering about communist states not fighting each other. Yeah it always ends up a real mess, and not really a fun mess usually. I'm playing a vanilla game as China right now and Japan went democratic, so I got to sit peacefully and watch Germany and Italy die horribly in 1942. I think it was mostly due to Spain and Poland both joining the Comintern. Total losses were like 12 million give or take a million. Weirdly, France ended up a puppet of the USSR but Germany got a Democratic government, so the whole continent except Germany is Communist. A year later the Chinese communists manage to ignite an uprising after being dead for like two years, and immediately call in the USSR and the rest of the Comintern. I have all of China minus Sinkiang and Manchuria under my belt through the subjugation decisions, but Jesus I'm in for it now. It's only 1943 and we already have WW3, cause the Allies are bound to join in at some point. Another fun thing is that the countries that Stalin has gone after post WW2 have all joined the Axis, which at first was led by Hungary, and now it's Bulgaria somehow? Finland and Estonia both decided it was a good idea.
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# ? Sep 17, 2018 17:06 |
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Yeah, that's the big problem with Kaiserreich-style "every country can go in any direction" focus/decision trees. It's cool being able to be Communist Japan (for example) but unless you get lucky and the other states make reasonably-sized opposing blocs, you often end up with a cakewalk instead of WW2. I'm really looking forward to the patch where you can choose the direction AI states are going to go in.
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# ? Sep 17, 2018 19:47 |
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You know you're in for a treat in a-historical games when Germany gets its poo poo pushed in at the Anschluss stage of things.
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# ? Sep 17, 2018 20:37 |
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I guess I might as well give an update on those changes to China I was making, since I'm like halfway done right now: Current working borders and tags for 1936 start date. Handmade map with Chinese states / state colors for the mod visible. The good thing about doing this post-WtT is that Paradox is unlikely to make any of this work redundant in the mean time, and I can also give the new warlord tags the vanilla warlord tree. I've already exhaustively translated the estimated 1936 Order of Battle for all the Chinese tags into a couple of shared division types at varying levels of strength and experience, and I've also added historical name lists through to 1945 for the various cliques. (Thanks, Kangzhan: Guide to Chinese Ground Forces 1937–45.) The three bad things from this is that 1) I have no idea how much this is gonna unbalance the game, 2) the Sino-Japanese War will have to start a different way than in Vanilla, and 3) that Dongbei Clique sure is a kludge with ugly borders. Across all the warlords and Nationalists (let alone the Communists, Manchukuo, Mongolia, and Japan) China now has ~1 million people across 260 in-game units. 2x more warlords means there will probably be a lot more border wars, and Japan and Mengjiang should also be firing off border wars against the local warlords until they overreach and it spirals into the actual Sino-Japanese War, rather than the current setup. And technically, most of the warlords (including the ones from Vanilla) can be further split into more tags too, which makes this all a bit of an exercise in pedantry. Spiderfist Island fucked around with this message at 03:36 on Sep 18, 2018 |
# ? Sep 18, 2018 01:38 |
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More information on Man the Guns. This week's is quite long, too. Covering two separate topics. https://forum.paradoxplaza.com/forum/index.php?threads/hoi4-dev-diary-exiled-governments.1120156/&sdpDevPosts=1 Don't know much use the first part about governments in exile will be for people who don't play multiplayer but the changes to the UK can certainly spice things up.
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# ? Sep 19, 2018 16:04 |
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Psychotic Weasel posted:More information on Man the Guns. This week's is quite long, too. Covering two separate topics.
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# ? Sep 19, 2018 16:24 |
The federation seems like one of those things that will Never Ever Happen because holy poo poo that's both a lot of time and political power. Neither of which the UK has.
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# ? Sep 19, 2018 16:58 |
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I imagine it's more for alt-history games where Germany decides to go do it's own thing and the war either doesn't happen or is considerably delayed. That way they aren't stuck doing nothing. Now they can go bother the Australians or something.
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# ? Sep 19, 2018 17:02 |
So I finally got around to playing Old War Blues. I gotta say, I am having a blast just looking at the map and seeing where things line up from the games. I do have one question though, since I can't find anything giving an explanation. What do I have to do to unlock the unique research items. They all have buttons that are click able, but do nothing. I've been playing Washington Brotherhood and was interested in either the XM-1 power armor or the vertibird, but no luck.
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# ? Sep 20, 2018 15:06 |
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# ? Jun 11, 2024 22:47 |
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jadebullet posted:So I finally got around to playing Old War Blues. I gotta say, I am having a blast just looking at the map and seeing where things line up from the games. Edit: wrong brotherhood Butch Banner fucked around with this message at 17:37 on Sep 20, 2018 |
# ? Sep 20, 2018 15:42 |