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SHISHKABOB
Nov 30, 2012

Fun Shoe
i just realized that the color of the faction is determined by who the faction leader is..........................................










:negative: 580 hours



AAAAA! Real Muenster posted:

They were where Vichy France normally is, as the (as shown above) puppet of Germany. I'm China and I did my best to fix it, but uhh:


Germany, Romania, and Yugoslavia are my puppets.

No, I did not have any loving clue what I was doing.

The US is in a separate war as the attacker against Japan; Siam is an attacker against the US in a war that is separate from that. The Allies are also in their own war vs Japan.

My favorite is Siam is in control of India.

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Davincie
Jul 7, 2008

playing as the soviet union. killed the axis in 1938, which led to a super divided europe thanks to various claims. now in a 4 (5?) way war



all the factions are fighting. france has jumped factions several times now

Dramicus
Mar 26, 2010
Grimey Drawer
I still think that the best bet for defending your coast as Germany is to just completely abandon naval production and put everything into medium tanks and air superiority and keep a mobile panzer group that can redeploy to any landings. Garrison the coast with basic high-def inf and you should be fine.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Dramicus posted:

I still think that the best bet for defending your coast as Germany is to just completely abandon naval production and put everything into medium tanks and air superiority and keep a mobile panzer group that can redeploy to any landings. Garrison the coast with basic high-def inf and you should be fine.
I have never had a problem defending my coast with 10 width infantry divisions that have Engineer and Artillery support companies; I put a 72 in an army and assign them to guard ports only then ignore them for the rest of the game. This is in single player though.
There is no reason not to build boats as Germany. You can win by not investing anything outside of what you get from focuses and just getting subs, or if you are confident of your ground strategy and want to invest in a High Seas fleet you can do that too.

Dramicus
Mar 26, 2010
Grimey Drawer

AAAAA! Real Muenster posted:

There is no reason not to build boats as Germany.

I worded that incorrectly, what I meant is that you shouldn't invest any construction time into expanding your dockyards until it's clear that the war in Europe has been won. You can still build ships with what you have, but I would always prioritize steel and oil for tanks/planes.

SHISHKABOB
Nov 30, 2012

Fun Shoe
How do you take out the UK If you don't have a fleet to get naval superiority?

Raskolnikov38
Mar 3, 2007

We were somewhere around Manila when the drugs began to take hold
naval bombers to bleed the RN to death

Dramicus
Mar 26, 2010
Grimey Drawer

SHISHKABOB posted:

How do you take out the UK If you don't have a fleet to get naval superiority?

Paratroopers, naval bombers and maybe some subs just to delay engagement of any forces making the trip across the channel. You don't actually have to win, just stop them from engaging the transports. One armored group getting across is usually all you need to win convincingly in Britain.

BabyFur Denny
Mar 18, 2003
Paratroopers and once you got a port just ship across all the expeditionary divisions you got from your various axis members. Doesn't matter much if the UK sinks a transport or two, the home island usually is not that heavily defended that a couple of infantry divisions can't take it.

Dramicus
Mar 26, 2010
Grimey Drawer

BabyFur Denny posted:

the home island usually is not that heavily defended that a couple of infantry divisions can't take it.

That depends, sometimes it's a ghost town because the UK has 3 million men slogging through Africa and Asia, other times it turns into a nail-biting version of ww1 where my ~12 paratrooper divisions are relentlessly attacked by 50+ infantry divisions until reinforcements can arrive.

Cease to Hope
Dec 12, 2011

SHISHKABOB posted:

How do you take out the UK If you don't have a fleet to get naval superiority?

against AI, they don't defend the north sea approach hardly at all, so launch naval invasions from the netherlands or denmark into eastern england, with a dozen-ish destroyers or subs on convoy escort

Alchenar
Apr 9, 2008

If you are Germany and you've knocked out the USSR then the answer is to spend 1 year turning the entirety of the European coastline into Naval Dockyards, then a second year building a fleet.

Dramicus
Mar 26, 2010
Grimey Drawer

Alchenar posted:

If you are Germany and you've knocked out the USSR then the answer is to spend 1 year turning the entirety of the European coastline into Naval Dockyards, then a second year building a fleet.

No, it's to spend 70 days on the focus that does that for you.

Alchenar
Apr 9, 2008

Dramicus posted:

No, it's to spend 70 days on the focus that does that for you.

All the Naval Rearmament focuses give you 1-2 dockyards. The research bonuses are great but you want at least a 100 and to be spitting out a 4 CV task force every 150 days.

It's not strictly necessary for the UK but you'll want to do it anyway to sweep away the US navy so...

Gort
Aug 18, 2003

Good day what ho cup of tea
He's talking about the "Crossing the Atlantic" focus which does this:

Germany:

Every Owned Fully Controlled State on Europe:

add 2 Building slot
add 2 Naval dockyard
Remove 2 Military factory from an inland state for each coastal state that recieves these dockyards

Every Owned Fully Controlled State on Europe with at least 2 Military factory:
Remove 2 Military factory
Add 2 Naval dockyard

bees everywhere
Nov 19, 2002

Alternatively just keep building submarines and use them to pick fights in the English Channel while your hordes of fighters and naval bombers grind down the RN. Once it's yours, park some bombardment ships off the coast and use paratroopers to encircle the ports you're invading. Ship some armored divisions over as soon as you can and seal the deal.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Gort posted:

He's talking about the "Crossing the Atlantic" focus which does this:

Germany:

Every Owned Fully Controlled State on Europe:

add 2 Building slot
add 2 Naval dockyard
Remove 2 Military factory from an inland state for each coastal state that recieves these dockyards

Every Owned Fully Controlled State on Europe with at least 2 Military factory:
Remove 2 Military factory
Add 2 Naval dockyard
I did this once when I controlled the entire Atlantic coastline and England and boy howdy was it ridiculous. This reminds me that I wish you could use normal military factories to build the guns and other misc parts for ships - the Bethlehem Steel facility in Bethlehem PA forged many of the largest guns mounted on ships in the war, and the city is pretty far inland.

Dongattack
Dec 20, 2006

by Cyrano4747
I didn't know it worked like that at all :eyepop:
I just skim the text usually cause i think it's laid out pretty confusing and i always assumed it would only poop out dockyards in CORE German territory, not all of Europe.

Dramicus
Mar 26, 2010
Grimey Drawer

Dongattack posted:

I didn't know it worked like that at all :eyepop:
I just skim the text usually cause i think it's laid out pretty confusing and i always assumed it would only poop out dockyards in CORE German territory, not all of Europe.

Oh yeah, it's nuts. It's like Germany decides its time to go man in the high castle on America's rear end and before long you've got 10+ carriers and all the supporting ships you need to poo poo on the Atlantic fleet. Works even better if the IJN is still alive in the Pacific.

SHISHKABOB
Nov 30, 2012

Fun Shoe


I really hate this change to Road to 56. You used to be able to do Total Equality under any ideology...

Is going into the game files and changing that very complicated, or is it just a text file I need to edit?

Mantis42
Jul 26, 2010

I really expected the fascists to be more open minded about this.

Drone
Aug 22, 2003

Incredible machine
:smug:



SHISHKABOB posted:



I really hate this change to Road to 56. You used to be able to do Total Equality under any ideology...

Is going into the game files and changing that very complicated, or is it just a text file I need to edit?

Source your quotes.

SHISHKABOB
Nov 30, 2012

Fun Shoe
drat you guys are funny

Drone
Aug 22, 2003

Incredible machine
:smug:



waaaaaah this ridiculously overpowered and also extremely repugnant ideology in-game has been made less overpowered in a totally optional (and bad) mod, whatever shall i do

(Fun aside, you should be able to adjust it relatively simply and then play it as a sub-mod of Road to 56).

Cease to Hope
Dec 12, 2011
no more feminazis in road to 56 then

SHISHKABOB
Nov 30, 2012

Fun Shoe
They also got rid of the communist path for the USA for some reason.

Cease to Hope
Dec 12, 2011

SHISHKABOB posted:

They also got rid of the communist path for the USA for some reason.

possibly to adapt it to whatever mtg is doing?

SHISHKABOB
Nov 30, 2012

Fun Shoe

Cease to Hope posted:

possibly to adapt it to whatever mtg is doing?

That would make sense. There wasn't much of a communist path anyways in that focus tree. It was just the democratic route but with some focuses locked out.

chairface
Oct 28, 2007

No matter what you believe, I don't believe in you.

My problem with Road to 56 is that the AI doesn't know how to use the new focus trees so you wind up with a WWII fought between a shitload of regional alliances, all of which have mixed populations of fascist, democratic, communist & unaligned nations. This, typically while I'm the USSR and sputtering about communist states not fighting each other.

One nice aspect of the AIs going nuts ideologically is that Road to 56 makes it much harder for Stalin to justify war goals so if Tannu Tuva or Mongolia decide they wanna not be Communist anymore, there's your post-purge war.

Meme Poker Party
Sep 1, 2006

by Azathoth
This explains why DICE put their foot down about diversity in BFV, but only when it came to the allies, so the Germans are all still white men (in the beta anyway).


They're just big fans of the mod!

SHISHKABOB
Nov 30, 2012

Fun Shoe

chairface posted:

My problem with Road to 56 is that the AI doesn't know how to use the new focus trees so you wind up with a WWII fought between a shitload of regional alliances, all of which have mixed populations of fascist, democratic, communist & unaligned nations. This, typically while I'm the USSR and sputtering about communist states not fighting each other.

One nice aspect of the AIs going nuts ideologically is that Road to 56 makes it much harder for Stalin to justify war goals so if Tannu Tuva or Mongolia decide they wanna not be Communist anymore, there's your post-purge war.

Yeah it always ends up a real mess, and not really a fun mess usually.

I'm playing a vanilla game as China right now and Japan went democratic, so I got to sit peacefully and watch Germany and Italy die horribly in 1942. I think it was mostly due to Spain and Poland both joining the Comintern. Total losses were like 12 million give or take a million.

Weirdly, France ended up a puppet of the USSR but Germany got a Democratic government, so the whole continent except Germany is Communist.

A year later the Chinese communists manage to ignite an uprising after being dead for like two years, and immediately call in the USSR and the rest of the Comintern. I have all of China minus Sinkiang and Manchuria under my belt through the subjugation decisions, but Jesus I'm in for it now. It's only 1943 and we already have WW3, cause the Allies are bound to join in at some point.


Another fun thing is that the countries that Stalin has gone after post WW2 have all joined the Axis, which at first was led by Hungary, and now it's Bulgaria somehow? Finland and Estonia both decided it was a good idea.

Gort
Aug 18, 2003

Good day what ho cup of tea
Yeah, that's the big problem with Kaiserreich-style "every country can go in any direction" focus/decision trees. It's cool being able to be Communist Japan (for example) but unless you get lucky and the other states make reasonably-sized opposing blocs, you often end up with a cakewalk instead of WW2.

I'm really looking forward to the patch where you can choose the direction AI states are going to go in.

MiddleOne
Feb 17, 2011

You know you're in for a treat in a-historical games when Germany gets its poo poo pushed in at the Anschluss stage of things.

Spiderfist Island
Feb 19, 2011
I guess I might as well give an update on those changes to China I was making, since I'm like halfway done right now:


Current working borders and tags for 1936 start date.


Handmade map with Chinese states / state colors for the mod visible.

The good thing about doing this post-WtT is that Paradox is unlikely to make any of this work redundant in the mean time, and I can also give the new warlord tags the vanilla warlord tree. I've already exhaustively translated the estimated 1936 Order of Battle for all the Chinese tags into a couple of shared division types at varying levels of strength and experience, and I've also added historical name lists through to 1945 for the various cliques. (Thanks, Kangzhan: Guide to Chinese Ground Forces 1937–45.)

The three bad things from this is that 1) I have no idea how much this is gonna unbalance the game, 2) the Sino-Japanese War will have to start a different way than in Vanilla, and 3) that Dongbei Clique sure is a kludge with ugly borders. Across all the warlords and Nationalists (let alone the Communists, Manchukuo, Mongolia, and Japan) China now has ~1 million people across 260 in-game units. 2x more warlords means there will probably be a lot more border wars, and Japan and Mengjiang should also be firing off border wars against the local warlords until they overreach and it spirals into the actual Sino-Japanese War, rather than the current setup. And technically, most of the warlords (including the ones from Vanilla) can be further split into more tags too, which makes this all a bit of an exercise in pedantry.

Spiderfist Island fucked around with this message at 03:36 on Sep 18, 2018

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.
More information on Man the Guns. This week's is quite long, too. Covering two separate topics.

https://forum.paradoxplaza.com/forum/index.php?threads/hoi4-dev-diary-exiled-governments.1120156/&sdpDevPosts=1

Don't know much use the first part about governments in exile will be for people who don't play multiplayer but the changes to the UK can certainly spice things up.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Psychotic Weasel posted:

More information on Man the Guns. This week's is quite long, too. Covering two separate topics.

https://forum.paradoxplaza.com/forum/index.php?threads/hoi4-dev-diary-exiled-governments.1120156/&sdpDevPosts=1

Don't know much use the first part about governments in exile will be for people who don't play multiplayer but the changes to the UK can certainly spice things up.
Wow, that is some pretty serious stuff. I like the exiled government stuff though the whole UK re-integrating all of their subjects seems a bit crazy to me.

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
The federation seems like one of those things that will Never Ever Happen because holy poo poo that's both a lot of time and political power.

Neither of which the UK has.

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.
I imagine it's more for alt-history games where Germany decides to go do it's own thing and the war either doesn't happen or is considerably delayed.

That way they aren't stuck doing nothing. Now they can go bother the Australians or something.

jadebullet
Mar 25, 2011


MY LIFE FOR YOU!
So I finally got around to playing Old War Blues. I gotta say, I am having a blast just looking at the map and seeing where things line up from the games.

I do have one question though, since I can't find anything giving an explanation. What do I have to do to unlock the unique research items. They all have buttons that are click able, but do nothing.

I've been playing Washington Brotherhood and was interested in either the XM-1 power armor or the vertibird, but no luck.

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Butch Banner
Dec 14, 2006
The pinnacle of masculitinity

jadebullet posted:

So I finally got around to playing Old War Blues. I gotta say, I am having a blast just looking at the map and seeing where things line up from the games.

I do have one question though, since I can't find anything giving an explanation. What do I have to do to unlock the unique research items. They all have buttons that are click able, but do nothing.

I've been playing Washington Brotherhood and was interested in either the XM-1 power armor or the vertibird, but no luck.

Edit: wrong brotherhood

Butch Banner fucked around with this message at 17:37 on Sep 20, 2018

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