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NoneMoreNegative
Jul 20, 2000
GOTH FASCISTIC
PAIN
MASTER




shit wizard dad

Sininu posted:

Hitman 2 will have working mirrors that affect gameplay. Also with ray tracing mirrors will become as common as anything else.

lol the original Hitman 2 with the excellent hotel level, I crept into a bathroom to wire a guy and he was busy fixing his tie in front of a mirror and I’m reflected directly behind over his shoulder about to garrotte him. A pause, ‘poo poo, busted.’ but the game AI didn’t take notice of the reflection :o:

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Vic
Nov 26, 2009

malae fidei cum XI_XXVI_MMIX

Triarii posted:

"Resources" in this case refers to developer time that could be spent on other areas of the game. Some first-person games don't even have a model for the player character, or have one that's made for cutscenes but doesn't have animations for all of the things a player can do during regular play. The model for the weapon in your hand might only look right from the first-person perspective, or might use effects tricks that don't work from other angles. Creating all of those things so they appear correctly in a mirror (along with the programming work to make mirrors actually reflect, and to load your character model when you're in an area that has mirrors and whatnot) for the, like, three mirrors that appear in a game can be done, but would it be worth it if, for example, Prey had to cut one of its enemy types to make time for that work?

You nailed it.

Functional mirrors are not worth the effort and GPU time for a neat little effect. In ARMA 3 it makes sense to have rear view mirrors in a car. They serve the gameplay. If you look at the reflection it looks like a game from 2001, with draw distance reduced and I count 4 mirrors. That's 5 separate scenes to render. Current games spend most of the GPU processing on simulating realistic lighting and in good looking games that's basically 80% of what your GPU does. Now in most modern games there's a physics engine too and it all adds up when you try to do a realistic looking mirror.

What the devs COULD do is a janky looking mirror reflection so that it doesn't have that much of an impact, but it's really diminishing returns. And that's not even counting in the man-hours most publishers just won't budget for.

It's the same thing with videogame characters sleeping fully clothed and on top of the covers in tyool 2018. Programming blanket/cloth geometry and physics is just not at the top of the priority list and those are the reasons.



EDIT: Related to this and Spiderman https://www.google.com/search?q=puddlegate

lol

Vic has a new favorite as of 14:45 on Sep 14, 2018

The Moon Monster
Dec 30, 2005

In Neko Atsume one of the cat's names is Chocola but I keep reading it as Cloaca.

Danger - Octopus!
Apr 20, 2008


Nap Ghost

Vic posted:

It's the same thing with videogame characters sleeping fully clothed and on top of the covers in tyool 2018. Programming blanket/cloth geometry and physics is just not at the top of the priority list and those are the reasons.

Isn't there something about how for design simplicity's sake all the women in the Dishonored games wear trousers too?

Safeword
Jun 1, 2018

by R. Dieovich
IIRC skirt and other cloth physics didn't play nice with the ragdolling, or being dragged around by Corvo.

Leave
Feb 7, 2012

Taking the term "Koopaling" to a whole new level since 2016.

Guy Mann posted:

I get that it's not practical for a game like Spider-Man that is already designed to push a piece of proprietary hardware to its limits to re-render a scene several times over in the name of having functioning mirrors, I just thought it was funny that they went out of their way to draw attention to the fact by setting a part of the game in a house of mirrors. They could have just done it in a fun house or something instead of running through a building of black glass like a Pokemon character calling rice balls donuts.


Mirrors in games are like Greek fire and Damascus steel, lost to the ages and only now with new technology finally being brought back.

That glass wasn't black, you blind loving idiot. It just didn't reflect Spider-Man himself.

Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe

BiggerBoat posted:

Seems to me there was a hall of mirrors in one of the Batman games where you had to pinpoint the real Joker...?

Arkham City had one, but it was in a small room and basically an interactive cutscene.

Sentient Data
Aug 31, 2011

My molecule scrambler ray will disintegrate your armor with one blow!

Leavemywife posted:

That glass wasn't black, you blind loving idiot. It just didn't reflect Spider-Man himself.

Because the Spiderman Vampire DLC is already on-disc. Greedy publishers suck

Guy Mann
Mar 28, 2016

by Lowtax

Leavemywife posted:

That glass wasn't black, you blind loving idiot. It just didn't reflect Spider-Man himself.

Turn your monitor on.

Sunswipe
Feb 5, 2016

by Fluffdaddy
MGSV refers to your dog as "D-Dog" when he finds something, and it reads like I'm getting an update from Porky Pig.

John Murdoch
May 19, 2009

I can tune a fish.
A ventriloquist, surely.

D-Dog dought da dasketdall.

Gitro
May 29, 2013

Schubalts posted:

More like retinal burn-in.

Idk what game that is but I'm glad suicide is at 100%

Not enough suicide meters in games imo

Bushmaori
Mar 8, 2009

Gitro posted:

Idk what game that is but I'm glad suicide is at 100%

Not enough suicide meters in games imo

Pretty sure its the FPS Syndicate reboot? Bloom made me quit that game.

Brazilianpeanutwar
Aug 27, 2015

Spent my walletfull, on a jpeg, desolate, will croberts make a whale of me yet?
Well i finished witcher 1 for the second time,never ever doing that again,dowloading the second one now.

Convex
Aug 19, 2010

Bushmaori posted:

Pretty sure its the FPS Syndicate reboot? Bloom made me quit that game.

https://www.moddb.com/mods/syndicate-debloom/downloads/syndicate-debloom-04

It's a pretty decent, if short, FPS after fixing the ridiculous glaucoma effect.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
Blood Omen's really good, and I just got to the save point before Malek, but my god does Malek's bastion suck. There are a billion traps with no feeding rooms and none of the enemies have any blood due to being sapient suits of armour, so I've burnt through many of my healing items.

RareAcumen
Dec 28, 2012




Guacameele 2 is continuing an annoying trend in other serieseseseses that I don't really like.

A lot of the platforms are too far away for you to just jump up to normally so you've gotta do a special uppercut to reach them but there's a stamina system involved as well so if you miss then you've gotta wait for it to recharge.

And it's not the first game to do that, Horizon Zero Dawn and Uncharted are also prone to short changing your jumps so you have to go into a canned animation for climbing up a ledge instead of just hopping across the six inch gap in the first place.

ilmucche
Mar 16, 2016

What did you say the strategy was?

RareAcumen posted:

Guacameele 2 is continuing an annoying trend in other serieseseseses that I don't really like.

A lot of the platforms are too far away for you to just jump up to normally so you've gotta do a special uppercut to reach them but there's a stamina system involved as well so if you miss then you've gotta wait for it to recharge.

That's more a way to block those areas off until you get the ability though. The stamina system is to avoid you spamming it in combat

RareAcumen
Dec 28, 2012




ilmucche posted:

That's more a way to block those areas off until you get the ability though. The stamina system is to avoid you spamming it in combat

Yeah, that's a good point but it still doesn't quite feel like it gels to me.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.

Len posted:

I assume that means you don't have a Family Video nearby because they do exactly that

I do not. Wish I did cause that sounds cool. I could be a dick and buy a PS4, binge thru the game and then return it but nah. I remember renting consoles from Blockbuster to play Doom and A Link to the Past back in the day. Only fully rendered mirrors I can recall were in one Silent Hill game and the first Resident Evil.

Olaf The Stout
Oct 16, 2009

FORUMS NO.1 SLEEPY DAWGS MEMESTER

BiggerBoat posted:

I do not. Wish I did cause that sounds cool. I could be a dick and buy a PS4, binge thru the game and then return it but nah. I remember renting consoles from Blockbuster to play Doom and A Link to the Past back in the day. Only fully rendered mirrors I can recall were in one Silent Hill game and the first Resident Evil.

And Mario 64, where you can see your lakitu with camera following you around!

Byzantine
Sep 1, 2007

Olaf The Stout posted:

And Mario 64, where you can see your lakitu with camera following you around!

And Mario 64 DS, where Luigi walks through the mirror into a pure white room and then becomes the Star Child.

Lord Lambeth
Dec 7, 2011


It's pretty weird that your real estate company in Yakuza 0 doesn't page you when your money is in. It would be useful in a qol sort of way and the other main character uses his pager extensively for a similar reason.

Leave
Feb 7, 2012

Taking the term "Koopaling" to a whole new level since 2016.
Am I the only one kind of disappointed with the boss fights in Spider-Man? Everything else, pretty much, has been super solid, but the boss fights felt lackluster.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Leavemywife posted:

Am I the only one kind of disappointed with the boss fights in Spider-Man? Everything else, pretty much, has been super solid, but the boss fights felt lackluster.

I feel like its sort of an inevitable problem with the "arkham" style combat. Its a system very much designed around chaining combos on multiple foes and still seems to struggle around the concept of one extremely strong guy.
The only time it only seemed to work in any of the games using that template is Mr Freeze in arkham city who was explictely a non-combat boss.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."
People will tell you Deathstroke in Arkham Origins was a good boss fight and they are wrong.

Speaking of Arkham-inspired games I just finished Mad Max. It's a fun game mechanically but the plot is far too interested in being depressing, culminating in Max pointlessly killing his closest ally.

And disarming the mindfields is some of the most irrelevant busywork I've seen in a game. There's no pressing gameplay or story reason to do them and the minesweeping mechanics are simple yet tedious.

Leave
Feb 7, 2012

Taking the term "Koopaling" to a whole new level since 2016.

RagnarokAngel posted:

I feel like its sort of an inevitable problem with the "arkham" style combat. Its a system very much designed around chaining combos on multiple foes and still seems to struggle around the concept of one extremely strong guy.
The only time it only seemed to work in any of the games using that template is Mr Freeze in arkham city who was explictely a non-combat boss.


That's pretty much what it was. Regular fights were dynamic, zipping around to combo that guy, web this one, suit power activate! and the boss fights were, okay, pattern is interrupted, let's hit him a couple of times.

If they had made them more cinematic, exciting, something that actually felt like a boss fight, I'd be happy. As it is now, it feels like fighting a mook with more health and stupid reasons not to be able to stomp his face in.

Leave has a new favorite as of 05:35 on Sep 17, 2018

LIVE AMMO COSPLAY
Feb 3, 2006

It's funny that the Deus Ex reboot has arenas to have epic boss battles with nobodies in, when in the original game the bosses were relatively understated and plot related. If anything the original game was probably trying to move away from more arcadey stuff like bosses.

Score/Lives/Levels are all things that get discarded from modern design but apperently we still need boss battles for some reason.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

LIVE AMMO ROLEPLAY posted:

It's funny that the Deus Ex reboot has arenas to have epic boss battles with nobodies in, when in the original game the bosses were relatively understated and plot related. If anything the original game was probably trying to move away from more arcadey stuff like bosses.

Score/Lives/Levels are all things that get discarded from modern design but apperently we still need boss battles for some reason.

I think because while scores/lives/levels are all structural design, "Bosses" are narrative as well as structural. Western storytelling generally has a protagonist and an antagonist and the climax is usually when they face their final conflict. Since video games are generally about fighting and/or killing, the final confrontation is logically come kind of combat sequence that is more dramatic than the ones before it.

But I feel like modern games suffer a lot from the move towards "realism" in games. In a movie the final fight between the good guy and the bad guy will likely be an intricately crafted shoot out or fist fight with loads of choreography. Games cannot replicate this without boiling down to a QTE so it becomes about bigger health bars and predicting patterns. This was fine in the "Arcadey" days of games but as games try to be more grounded youre fighting just another "normal guy" who somehow has more health.

PubicMice
Feb 14, 2012

looking for information on posts
I like the idea Yahtzee puts forth in a lot of his reviews, that a boss should be a test of the different mechanics that you've learned so far, like how Zelda bosses usually have you use whatever item you got in their dungeon to beat them.

OutOfPrint
Apr 9, 2009

Fun Shoe
I picked up Assassin's Creed: Origins, and, man, it's like they took the best of the mechanics Witcher 3 and the previous AC games and threw it in ancient Egypt, making it extremely my poo poo. There are two little things bringing it down for me, though.

I'm playing on a PC with an XBox controller. Rather than being able to scroll through options in the main menus like every other game with controller support and menus since the dawn of time, it gives you a cursor controller by the left thumb stick. It's slower, less precise, and utterly pointless.

Second, I like the new leveling mechanics and the overall move into an action RPG, but they are not loving around with enemy levels. Trying to stealth kill a higher level enemy makes them take a paltry amount of damage instead, and hitting them with a sword that normally does ~120 damage on a hit deals about 3 or 4. In a Witcher game, that's feel about right. In an AC game, a series where stealth kills always killed enemies, that takes some getting used to. This is just an adjustment, though, and not stupid bullshit like that cursor.

Samuringa
Mar 27, 2017

Best advice I was ever given?

"Ticker, you'll be a lot happier once you stop caring about the opinions of a culture that is beneath you."

I learned my worth, learned the places and people that matter.

Opened my eyes.
I'll give my life to protect the "Mirror Boss Fight" section, those are always a treat

https://www.youtube.com/watch?v=70-5YvWTong

https://www.youtube.com/watch?v=GY8nZZ5akeI&t=102s

https://www.youtube.com/watch?v=IdWOFrFbcz8

Zoig
Oct 31, 2010

Iconoclasts has a boss fight where you are supposed to out stealth a invisible dude by coordinating between 2 characters and it's both incredibly boring and very infuriating. On top of this the game presents in in story as the characters needing to prove they can be stealthy enough, and then stealth never comes up again.

It's one of a ton of things I hated about the game, but it's the one that really takes the cake.

Oxxidation
Jul 22, 2007

Zoig posted:

Iconoclasts has a boss fight where you are supposed to out stealth a invisible dude by coordinating between 2 characters and it's both incredibly boring and very infuriating. On top of this the game presents in in story as the characters needing to prove they can be stealthy enough, and then stealth never comes up again.

It's one of a ton of things I hated about the game, but it's the one that really takes the cake.

that entire sequence made no drat sense and the best/worst part of it is that it's most easily beaten by never moving from where your characters initially stand and just letting the putz of a boss approach you over and over again

Morpheus
Apr 18, 2008

My favourite little monsters
Any sequence in a game where you have multiple characters chasing a target with the intention of cornering him is always a giant pain in the rear end and has never been fun.

Doubly so if you basically have to hope that the enemy goes a certain way, but it's up to chance.

Hel
Oct 9, 2012

Jokatgulm is tedium.
Jokatgulm is pain.
Jokatgulm is suffering.

Zoig posted:

Iconoclasts has a boss fight where you are supposed to out stealth a invisible dude by coordinating between 2 characters and it's both incredibly boring and very infuriating. On top of this the game presents in in story as the characters needing to prove they can be stealthy enough, and then stealth never comes up again.

It's one of a ton of things I hated about the game, but it's the one that really takes the cake.

That's the one where it's a game mechanic that the woman of colour sweats so much that she smells worse than the sewer diving oil-stained mechanic, right? They could have skipped out on the unfortunate racism by just saying the boss could smell her gunpowder instead of her BO.

Professor Wayne
Aug 27, 2008

So, Harvey, what became of the giant penny?

They actually let him keep it.
By giving you wide open areas and infinite dash, Owlboy seems to encourage moving around as quickly as possible. It's pretty lovely that there are sometimes hidden enemies or obstacles that look like background objects. If you want me to be more careful and slow, don't encourage me to zoom around 95% of the game.

My Lovely Horse
Aug 21, 2010

Lord Lambeth posted:

It's pretty weird that your real estate company in Yakuza 0 doesn't page you when your money is in. It would be useful in a qol sort of way and the other main character uses his pager extensively for a similar reason.
What would be really useful is managing investments and collections right from the pause menu. Majima's business minigame requires active input so it's sort of justified you have to drag your rear end to the location, but I get the feeling even if it wasn't set in '88 you'd still have to take Kiryu to the office. Still: at least some kind of automatic direct payment once you're done with an area or something would have been neat.

On the other hand, it never seems to take very long. You could probably start collections, get a glass of water, and rake in the dough as soon as you sit back down. Stay hydrated, too.

Sunswipe
Feb 5, 2016

by Fluffdaddy
Quiet really needs to put some drat clothes on. Are there people who can't play a game unless they've got at least a semi on at all times? Now that porn is so easily available, it would be great if videogames (and films and TV) could stop throwing scantily-clad women into everything where it's not appropriate.

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Leal
Oct 2, 2009
Oh no worries, you do get an outfit for her that is actually proper clothes*!



































































*May not be until about 3/4ths through the entire game

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