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TalonDemonKing
May 4, 2011

its the middle of september what is with this halloween poo poo

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Pants Donkey
Nov 13, 2011

TalonDemonKing posted:

its the middle of september what is with this halloween poo poo
It arrives at the end of September, so close enough?

Henker
May 5, 2009

All the skins are female - I think Blizzard realized what sells.

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib
Seems like the balance patch notes were released early https://heroesofthestorm.com/en-us/blog/22484230/heroes-of-the-storm-patch-notes-september-19-2018-2018-9-17/

Bye bye blessing of the ancients

No Wave
Sep 18, 2005

HA! HA! NICE! WHAT A TOOL!
That ancient blessings change should have happened ages ago.

The hammer change is enormous but ofc makes hover siege even more important. Still a very good change.

I like almost all of those but irrationally despise falstad so I hate seeing him buffed, even though it is probably correct.

Mierenneuker
Apr 28, 2010


We're all going to experience changes in our life but only the best of us will qualify for front row seats.

Yeah, Falstad definitely is prone to running on empty, so he wants those mana changes.

Blaze on the other hand was never running on fumes. I don’t remember recalling just to get mana.

blastron
Dec 11, 2007

Don't doodle on it!


Really disappointed that they hit Tyrande’s damage dealing abilities even harder. Couldn’t they just crank down the healing a little more? I just want to shoot some things.

Grimdude
Sep 25, 2006

It was a shame how he carried on
So when are they gonna do a 3.0 to revive this sick dying game?

Ideas for 3.0:

Remove OW (lol yeah right)
Remove/change specialist role
AI that isn't worse than an afk player
A rejoin system
Make loot chests worth opening
Fix/remove some lovely maps
Fix matchmaking (yeah it's vague but it's not my job to know how to fix it)
Archive the game like Diablo 3

What else guys?

Paranoid Peanut
Nov 13, 2009


RIP Bunker.

+20 secs on cd and double the mana cost.

BrianBoitano
Nov 15, 2006

this is fine



Grimdude posted:

So when are they gonna do a 3.0 to revive this sick dying game?

Ideas for 3.0:

Remove OW (lol yeah right)
Remove/change specialist role
AI that isn't worse than an afk player
A rejoin system
Make loot chests worth opening
Fix/remove some lovely maps
Fix matchmaking (yeah it's vague but it's not my job to know how to fix it)
Archive the game like Diablo 3

What else guys?

My pet idea is always a map builder so I can make Use Map Settings maps. Never gonna happen, but it'd be grand, and the community (read: spergs like me) could build an actual new player training, with special maps for teaching specific skills.

What does "Archive the game like Diablo 3" mean?

I'm hoping that eventually the WoW expansion dies down and we get some more HotS players back soon. I'll never stop playing, but I'm sure plenty of people will once queues during primetime go longer than 3 minutes.

Polio Vax Scene
Apr 5, 2009



Can't see the ancient blessing CD change being that big of a deal tbh, it's still going to be a 2nd ultimate for teamfights

Grimdude posted:

So when are they gonna do a 3.0 to revive this sick dying game?

Ideas for 3.0:

Remove OW (lol yeah right)
Remove/change specialist role
AI that isn't worse than an afk player
A rejoin system
Make loot chests worth opening
Fix/remove some lovely maps
Fix matchmaking (yeah it's vague but it's not my job to know how to fix it)
Archive the game like Diablo 3

What else guys?

You posted in the wrong thread
https://forums.somethingawful.com/showthread.php?threadid=3724675

No Wave
Sep 18, 2005

HA! HA! NICE! WHAT A TOOL!
Ammo changes were the problem, I'm almost certain of it now.

The problem with the game now is that early, middle, end all feel the same. Just a series of team fights over and over and if the game's a stomp it's bad and if it's close the outcome feels almost random. Games used to have very different beginning, middle, and end, and the only variable that changes now with game time is death timers and what % of time the offlaner spends soaking.

There's no way for lots of interesting things to be happening across the map - only one important thing can ever be happening for a team at a time because pushing a fort takes so much commitment. Just winning the 4 man feels like the only thing that matters in the game from the first second onwards which makes even a 15 minute game somehow feel repetitive.

I'm not saying specialists were a good idea, but there should be something significant going on besides war of the 4-mans, and old ammo made it very important to protect your buildings when they were vulnerable which created a more dynamic map state.

It had its problems ofc, like the late game team fight always winning the game. But ammo removal i think was a net negative. Killing minion waves used to be incredibly important and nothing feels like it matters now unless it's something your whole team does at once.

No Wave fucked around with this message at 21:38 on Sep 17, 2018

BrianBoitano
Nov 15, 2006

this is fine



No Wave posted:

Ammo changes were the problem, I'm almost certain of it now.

The problem with the game now is that early, middle, end all feel the same. Just a series of team fights over and over and if the game's a stomp it's bad and if it's close the outcome feels almost random. Games used to have very different beginning, middle, and end, and the only variable that changes now with game time is death timers and what % of time the offlaner spends soaking.

There's no way for lots of interesting things to be happening across the map - only one important thing can ever be happening for a team at a time because pushing a fort takes so much commitment. Just winning the 4 man feels like the only thing that matters in the game from the first second onwards which makes even a 15 minute game somehow feel repetitive.

I'm not saying specialists were a good idea, but there should be something significant going on besides war of the 4-mans, and old ammo made it very important to protect your buildings when they were vulnerable which created a more dynamic map state.

It had its problems ofc, like the late game team fight always winning the game. But ammo removal i think was a net negative. Killing minion waves used to be incredibly important and nothing feels like it matters now unless it's something your whole team does at once.

:agreed: also you just made me realize why I hate playing the solo lane on Braxis. I killed the enemy solo laner! Whether or not this matters depends 100% on whether my allies won the 4v4! :negative:

BattleHamster
Mar 18, 2009

Cool patch. I'm surprised Raynor didn't get nerfed more but at least they are trying to balance the game.

bamhand
Apr 15, 2010

Mierenneuker posted:

Yeah, Falstad definitely is prone to running on empty, so he wants those mana changes.

Blaze on the other hand was never running on fumes. I don’t remember recalling just to get mana.

Feel like mana is just an afterthought in this game. Only old heroes really have mana problems, new ones generally don't. Like I don't think I've ever run out on Mephisto. Should just get rid of it all together and then have it as a trait for heroes where it's actually relevant (Whitemane) for example.

Gobbeldygook
May 13, 2009
Hates Native American people and tries to justify their genocides.

Put this racist on ignore immediately!
Full details on Kerrigan and Brightwing also available.

https://blizztrack.com/patch_notes/heroes_of_the_storm_ptr/68442

Kith
Sep 17, 2009

You never learn anything
by doing it right.


guys i was joking about it being imperius because half the community thinks everything is loving imperius

lucifirius posted:

Wait what's the name? I don't care about any of these things other than the drat name!

Big'DONG

SirSamVimes
Jul 21, 2008

~* Challenge *~


I am so very very tired of games where we pull ahead into an easy lead, but then someone dies and that one toxic player starts throwing a shitfit and we lose because he's more focused on raging than actually playing.

I don't care if you think our Thrall is an "ape", just play the loving game Jesus Christ.

Kith
Sep 17, 2009

You never learn anything
by doing it right.


It's not going to get better. I'm sorry.

No Wave
Sep 18, 2005

HA! HA! NICE! WHAT A TOOL!
That kerrigan talent that gives you a charge of ravage when you cast it on an enemy hero (once per 10 seconds per hero) seems strong. Like her ability to chase now is kind of disgusting - she can ravage, get 2 autos, ravage, get 2 autos, ravage, get 2 autos. That's like zeratul levels of nastiness. It's really not what I wanted her to become but it should be what she's good at.

No Wave fucked around with this message at 23:33 on Sep 17, 2018

Ryuujin
Sep 26, 2007
Dragon God
Does this mean Kerrigan no longer has Cleave? It mentions that she should mostly play the same, though if she no longer has Cleave which is one of the main reasons I play her then I am not really sure she would play the same.

Not really sure how the Brightwing changes will be. On the one hand Magic Spit sounded interesting, though I guess it doesn't reduce how long it takes for the healing part to happen, but rather only lowers the 120 second cooldown on the active cleanse part.

Also

quote:

New Talent – Critical Mist (D)
If Calming Mist removes a status effect from an ally, instantly heal them for 200

Seems to be using the wrong words or something. Since there is neither an ability/trait nor a talent actually called Calming Mist. I assume this is the activated part of Soothing Mist that it is referring to.

No Wave
Sep 18, 2005

HA! HA! NICE! WHAT A TOOL!
She has it for two autos after each ravage but I can't imagine it's as impactful, otherwise they just would have let her keep a more standard cleave.

You can tell who's played Kerrigan in the last two years because their first question is about what happened to cleave.

bamhand
Apr 15, 2010
Bladed Momentum applies for each instance of the cleave (on heroes) so that's something I guess.

No Wave
Sep 18, 2005

HA! HA! NICE! WHAT A TOOL!
Bladed momentum is mega dead. Boundless fury is I think ridiculous and her balance will basically be warped around it.

lucifirius
Mar 7, 2016

Kith posted:

guys i was joking about it being imperius because half the community thinks everything is loving imperius


Big'DONG

Noice. Great ChoGall name that the community needs.

Kith
Sep 17, 2009

You never learn anything
by doing it right.


Can we not pre-emptively declare reworks and talents and poo poo as "dead" or "bad" before said changes are even live? 'cause I pretty clearly remember when Malthael's changes were unanimously declared dumpster-tier by 90% of the community and then his winrate went up by like 15%.

lucifirius posted:

Noice. Great ChoGall name that the community needs.

Goddamn right it is.

BrianBoitano
Nov 15, 2006

this is fine



:siren: new on the PTR! :siren:

https://i.imgur.com/ficap8Z.mp4

stab 'em fulla daylight!

Kerrzhe
Nov 5, 2008

BrianBoitano posted:

:siren: new on the PTR! :siren:

https://i.imgur.com/ficap8Z.mp4

stab 'em fulla daylight!

haha hell yeah raynor get em

blastron
Dec 11, 2007

Don't doodle on it!


BrianBoitano posted:

:siren: new on the PTR! :siren:

https://i.imgur.com/ficap8Z.mp4

stab 'em fulla daylight!

Finally, the huge bayonet on the front of his gun actually gets some use.

BrianBoitano
Nov 15, 2006

this is fine



This boy better spin up and go slashing

SSJ_naruto_2003
Oct 12, 2012



I haven't played ragnaros since I started playing again and I forgot I had the lil ragnaros skin. It's so good.

SirSamVimes
Jul 21, 2008

~* Challenge *~


Behold, lil Ragnaros!

!Klams
Dec 25, 2005

Squid Squad

No Wave posted:

Ammo changes were the problem, I'm almost certain of it now.


Yeah, I used to pretty exclusively play specialists, and with the removal of ammo, it was a bit like, "oh, I can't play that game anymore, I wonder what 'other HotS' is like" and it turned out, dull. It always seemed to me to just be 'less'. Less to think about, fewer options at each stage, fewer strategies etc. I get why they did it, but reaching the platonic ideal of a moba shouldn't, in my opinion, be what they're striving for. I personally think it's a huge huge mistake to think of it as foremost an e-sports game.

This probably sounds like I'm low-key ragging on it, but I always liked that HotS is the moba for WoW players. Like you can have fun unbalanceable poo poo because the maps themselves are skewed and varied so much that balance kinda goes out the window, like it's just sort of taken as given that it's just a big crazy brawl. Trying to focus on high level play, like, I get why, but, unless you strip out the varied maps and random objectives, you're only ever really making concessions to it and never actually doing it for realsies. I'd rather they didn't, and just embraced the chaos a bit more.

fool of sound
Oct 10, 2012
Laning is the activity I like least about mobas and I love that Hots deemphasises it.

No Wave
Sep 18, 2005

HA! HA! NICE! WHAT A TOOL!

!Klams posted:

Yeah, I used to pretty exclusively play specialists, and with the removal of ammo, it was a bit like, "oh, I can't play that game anymore, I wonder what 'other HotS' is like" and it turned out, dull. It always seemed to me to just be 'less'. Less to think about, fewer options at each stage, fewer strategies etc. I get why they did it, but reaching the platonic ideal of a moba shouldn't, in my opinion, be what they're striving for. I personally think it's a huge huge mistake to think of it as foremost an e-sports game.

This probably sounds like I'm low-key ragging on it, but I always liked that HotS is the moba for WoW players. Like you can have fun unbalanceable poo poo because the maps themselves are skewed and varied so much that balance kinda goes out the window, like it's just sort of taken as given that it's just a big crazy brawl. Trying to focus on high level play, like, I get why, but, unless you strip out the varied maps and random objectives, you're only ever really making concessions to it and never actually doing it for realsies. I'd rather they didn't, and just embraced the chaos a bit more.
I'll admit I'm all for the gutting of specialists. Ammo is a mechanic that's important for other reasons. It partially counteracts the absence of last hits in that it requires lane presence, spreading around the map, rewards you for taking the risk of leaving the shelter of your towers in the off-lane, and it makes actively clearing waves valuable and important through all phases of the game. I don't want pre-ammo zag back ever but games should have multiple phases that feel distinct instead of the constant 5v5 we have now.

Removing every aspect of the game aside from team fights makes the game less appealing at a high level, not more appealing. I'm certain at this point that ammo was introduced to counterbalance the removal of the last hit mechanic.

No Wave fucked around with this message at 00:51 on Sep 19, 2018

Dietrich
Sep 11, 2001

They want the game to revolve around merc camps, objectives, and lane soak. That provides plenty of complexity for my tastes.

fool of sound
Oct 10, 2012

No Wave posted:

Removing every aspect of the game aside from team fights

You keep saying this and it's blatantly untrue. Camp and lane rotations are vitally important

garthoneeye
Feb 18, 2013

The problem with the ammo change is the stated goal was to reward more aggressive play in the laning phase and the result, particularly at high level, is that there is less reason to play aggressively.

Kith
Sep 17, 2009

You never learn anything
by doing it right.


fool_of_sound posted:

You keep saying this and it's blatantly untrue. Camp and lane rotations are vitally important

No Wave is very good at being wrong about things

On a separate topic, the HOTS forums are getting a new platform, but uh:

quote:

With a streamlined look and new features to match, this change will provide a better experience for the Heroes of the Storm Overwatch community.

overwatch as an official expansion to HOTS i guess

Kith fucked around with this message at 07:01 on Sep 19, 2018

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Bogart
Apr 12, 2010

by VideoGames
stormverwatch

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