Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

It's always a good laugh when you dome a marksman or arbalester.

Adbot
ADBOT LOVES YOU

Unzip and Attack
Mar 3, 2008

USPOL May
Does anyone else think the %hit chance predictor is bullshit? I started a new campaign the other day and decided to go veteran combat difficulty and I have noticed a crazy amount of 80% to hits that I miss, including several 95%+ hits. I know it's anecdotal/confirmation bias etc but I don't remember missing this much playing on beginner combat.

jokes
Dec 20, 2012

Uh... Kupo?

I have the same issue. I kind of want to do my own separate analysis of rolls to see if it's loving me up.

dogstile
May 1, 2012

fucking clocks
how do they work?
I'm gonna take the same stance i'd take in the Xcom thread

It's accurate but your monkey brain doesn't understand probability correctly, therefore its bullshit.

I do the same thing :)

Wizard Styles
Aug 6, 2014

level 15 disillusionist
I've never felt like the game cheats or the hit chances are off.
The RNG does seem streaky to me sometimes, though. And not just in combat; in my current game I hired a bunch of bros with Tough, Iron Lungs and/or Fainthearted early on, and most of them were generated while I was on the initial recruiting drive before killing Hoggart. But that's likely also down to perception bias, and in battle changing morale might add to that. Also, maybe there's something that affects the likelihood of getting certain traits. I'm pretty sure at least some backgrounds influence it, maybe settlement types or biomes do as well.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Unzip and Attack posted:

Does anyone else think the %hit chance predictor is bullshit? I started a new campaign the other day and decided to go veteran combat difficulty and I have noticed a crazy amount of 80% to hits that I miss, including several 95%+ hits. I know it's anecdotal/confirmation bias etc but I don't remember missing this much playing on beginner combat.

You notice the 80s you miss a lot more than the 50s.

I get frustrated when one of my guys takes a hit from a 'safe' 20% Orc Warrior but when he was surrounded by 3 of them attacking twice each my stupid brain should know he was probably going to eat one cleaver a round.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound
The hit chance predictor is badly wrong for ranged attacks because it only shows chance to hit that target, not chance to hit other nearby targets.

Otherwise I think it's probably lizard brain errors and humans being bad at probability but if someone produced an analysis showing the mathematics were in fact off I wouldn't be surprised.

Hunt11
Jul 24, 2013

Grimey Drawer
For those who are looking for a good map seed to start out with I would recommend 4f0ce6. What makes it so nice is that almost all the settlements are by the sea so it is easy to get around once you have a bit of cash.

Broken Cog
Dec 29, 2009

We're all friends here
Got attacked by a group of 6 raiders on day 3 on veteran. That's... not normal.

Ah well, lesson learned, never take escort missions :v:

dogstile
May 1, 2012

fucking clocks
how do they work?
Just abandon them man, the village won't like you for a while but they reset.

fspades
Jun 3, 2013

by R. Guyovich
I'm 99.99% sure that the game lies about probabilities when fighting necrosavants, especially when they are down to their last hp after their Nine Lives perk is triggered :argh:

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
Is there any wiki that goes over all text events and offers suggestions on which choices give what results?

dogstile posted:

Just abandon them man, the village won't like you for a while but they reset.

Depends on when you do it, they might send Mercs to cut your rear end

dogstile
May 1, 2012

fucking clocks
how do they work?

Tias posted:

Is there any wiki that goes over all text events and offers suggestions on which choices give what results?


Depends on when you do it, they might send Mercs to cut your rear end

Not in the first 3 days, though!

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund

dogstile posted:

Not in the first 3 days, though!

You couldn't conceivably piss off a faction city enough by running off with their money?

ilmucche
Mar 16, 2016

When do you guys do the "fight another group of Mercs" mission? Obviously noble war is a good time but if you don't have that going on you have to figure them as they wander. Thing is (unlike my lazy rear end company) they always seem to be working so I piss off some town in the process.

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
Only if I have noble war or a noble faction redlined at me.

Not saying I haven't lost my patience and bushwhacked a merc outfit minding it's own business, but it's nicer to not take the reputation hit.

dogstile
May 1, 2012

fucking clocks
how do they work?

Tias posted:

You couldn't conceivably piss off a faction city enough by running off with their money?

What, once? No, can't say its ever happened. I've just hosed off for a couple weeks, its not like the maps are small. By the time i've exhausted contracts elsewhere they're back to cold relations with me.

You don't get to do proper faction quests until you're weeks in anyway, you're just pissing off the city, not the faction.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound
I've only rarely, if ever, found fighting another merc outfit to be worthwhile. They use all my tricks on me, that's no fun.

vyelkin
Jan 2, 2011
Man, I seem to have got the worst noble war. I was on really good terms with one noble house, doing contracts for them and their towns all game, noble war starts, and maybe 20 days in they haven't offered me a single crisis-related contract. They occasionally offer the usual ones hunting down greenskins or patrolling, but nothing else. Meanwhile one of their towns has changed hands a couple of times and I foolishly decided to attack a company belonging to another house after it was weakened fighting a caravan, thinking that I would be hostile with them within a few days anyway from taking a war contract, now half the map is hostile with me and there are no contracts to make up for it.

Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

vyelkin posted:

Man, I seem to have got the worst noble war. I was on really good terms with one noble house, doing contracts for them and their towns all game, noble war starts, and maybe 20 days in they haven't offered me a single crisis-related contract.

Same happened to me so I said gently caress it and took war contracts from the second-biggest faction, who proceeded to roll them for four settlements. Should have hired me when you had the chance fuckos

Wizard Styles
Aug 6, 2014

level 15 disillusionist
I got a two-handed sword since like, the first week thanks to an event.
The first Fallen Hero I fought dropped a second one.

It's day 70, I've gotten two warnings about the Greenskin crisis and I swear I haven't seen a recruit with even a single star in Melee Defense yet.

:shepicide:

The Skeleton King
Jul 16, 2011

Right now undead are at the top of my shit list. Undead are complete fuckers. Those geists are fuckers. Necromancers are fuckers. Necrosavants are big time fuckers. Skeletons aren't too bad except when they bleed everyone in the company. Zombos are at least not too bad.


I finally got lucky and managed to gather 6k, and bought a swordmaster. Hell yeah. But by then the undead were destroying the world.

Ive also learned not to bother attacking brigand forts in forests. The game loves to make single-tile corridors that are impossible to work with. gently caress that poo poo.
Oh well, next run.

Big question. Is it worth it to murder the gently caress out mercenary companies so you can get worthwhile gear? Fuckers are loaded and I need their stuff. What about caravans, are they worth killing?

Is it possible to just get a ton of cheap expendable guys and swarm a small merc company for their fancy stuff? There's no other way Im getting enough money to make a difference otherwise.

The Skeleton King fucked around with this message at 03:29 on Sep 20, 2018

Unzip and Attack
Mar 3, 2008

USPOL May

The Skeleton King posted:


Is it possible to just get a ton of cheap expendable guys and swarm a small merc company for their fancy stuff? There's no other way Im getting enough money to make a difference otherwise.

This is exceedingly difficult because as your throwaway guys get mauled, your remaining bros will suffer an avalanche of morale hits and it's a downward spiral.

Gobblecoque
Sep 6, 2011

The Skeleton King posted:

I finally got lucky and managed to gather 6k, and bought a swordmaster. Hell yeah. But by then the undead were destroying the world.

Ive also learned not to bother attacking brigand forts in forests. The game loves to make single-tile corridors that are impossible to work with. gently caress that poo poo.
Oh well, next run.

Big question. Is it worth it to murder the gently caress out mercenary companies so you can get worthwhile gear? Fuckers are loaded and I need their stuff. What about caravans, are they worth killing?

Is it possible to just get a ton of cheap expendable guys and swarm a small merc company for their fancy stuff? There's no other way Im getting enough money to make a difference otherwise.

I think super expensive recruits like a 6K swordmaster are really more of a luxury for when you've already got tons of money or if they come with gear that is worth the cost. When you're scrounging for cash and gear spending about 6k to outfit 3 guys with reinforced hauberks and helmets would make a much greater difference.

The Skeleton King
Jul 16, 2011

Right now undead are at the top of my shit list. Undead are complete fuckers. Those geists are fuckers. Necromancers are fuckers. Necrosavants are big time fuckers. Skeletons aren't too bad except when they bleed everyone in the company. Zombos are at least not too bad.


Gobblecoque posted:

I think super expensive recruits like a 6K swordmaster are really more of a luxury for when you've already got tons of money or if they come with gear that is worth the cost. When you're scrounging for cash and gear spending about 6k to outfit 3 guys with reinforced hauberks and helmets would make a much greater difference.

Oh definitely. Thing is that the undead were rising up and I was not nearly prepared for it. I had four men with mail hauberks and most of my guys were level 7 or 8. Killing Orks is how I got the money, as nothing else payed a good enough amount. I had two fighting axes and a noble sword as my best weapons.

Also the swordmaster was 3.5k and I spent the rest on a 2hander, which I had not been able to get yet since every time I had an opportunity someone important would die and I would have to reset.
My intention was to have a good time as I marched my guys into certain death because I don’t feel like fighting huge battles with undead.

My problem in the end is keeping the very important people from dying, which sucks because pretty quickly my whole company could not be allowed to die or else financial ruin. Getting useful items from enemies is a hassle because if one useful guy fucks up a roll and dies, it’s a reset. Getting basic chain mail for everyone is easy enough, getting anything beyond it is a nightmare.

The game tells me that it’s okay when guys die, but that’s very clearly false. But how can I possibly get good stuff if I can’t allow people to die, which will happen a whole lot no matter what I do?

I’d watch YouTube videos of people doing better than me but I don’t have patience to sit through that.

The Skeleton King
Jul 16, 2011

Right now undead are at the top of my shit list. Undead are complete fuckers. Those geists are fuckers. Necromancers are fuckers. Necrosavants are big time fuckers. Skeletons aren't too bad except when they bleed everyone in the company. Zombos are at least not too bad.


Unzip and Attack posted:

This is exceedingly difficult because as your throwaway guys get mauled, your remaining bros will suffer an avalanche of morale hits and it's a downward spiral.

I feel like an overwhelming amount of things are a downward spiral.

Major Isoor
Mar 23, 2011

The Skeleton King posted:

I feel like an overwhelming amount of things are a downward spiral.

Indeed! I've actually found that taking on the mantle of Captain often leads to a rapid downward spiral, too :v:

vyelkin
Jan 2, 2011
I mean if you really boil it down this is a game dominated by positive feedback loops. Battles are often decided by one side getting fatigued or demoralized, which makes them weaker, while the other side remains fit (undead) or becomes confident (living enemies), making them stronger. Taking a significant hit not only depletes your HP and your armour but also demoralizes you and gives you injuries, making you weaker and more likely to die from the next hit. Each action that demoralizes or weakens one side also invigorates the other, making it more likely that the battle will end quickly and decisively in the favour of the side that gets a significant advantage first. Even the enemies that have negative feedback loops built in, like weidergangers (can spring back up after dying, helping reverse a losing trend) or nachtzehrers (can get stronger by eating their dead friends, helping reverse a losing trend) aren't really helped by it, since reborn weidergangers remain very weak and are more annoying than threatening, and nachtzehrers are still affected by morale so are vulnerable to the main positive feedback loop of combat results.

In the strategic layer, you can get locked into a positive feedback loop (positive in the sense of reinforcing itself, not in sense of being good for you) of spending more money than you're taking in on replacing bros, repairing armour, paying for upkeep and food, etc., which means you're never able to upgrade your equipment and men, and end up screwed when the game's difficulty increases faster than your company gets better. But it's also possible to get into a positive feedback loop of the opposite, making a steady profit once you hit the level where you can roll over any bandit contract or ruin and make fast and easy money doing so, which means you can upgrade your equipment and men, which means you can roll bandits even easier and make even more money, and so on.

Basically, yeah, lots of things are downward spirals, but it's also possible to get into an upward spiral. For a while, anyway, then you get to like day 150 and nearly every single enemy group is 20+ high-tier enemies and you need to be min/maxing like crazy to keep winning without taking significant losses.

vyelkin fucked around with this message at 08:53 on Sep 20, 2018

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

The Skeleton King posted:



I’d watch YouTube videos of people doing better than me but I don’t have patience to sit through that.

I've been reading your posts and I'm sorry you're having this much trouble. If you read through my guide, would you mind going over what advice in it didn't work for you?

It's obvious you're still having problems, so the guide hasn't helped like I want it to, so I need to put more work into it > <

TheAnomaly
Feb 20, 2003

The Skeleton King posted:

I feel like an overwhelming amount of things are a downward spiral.

stop buying expensive bros. No, really, stop. You're buying expensive bros, don't do that. Don't pay more than 200 for a recruit from a common early background, you're just paying extra for gear that you're probably replacing anyway. It's okay to not have 12 bros , I keep 6 for 10-20 and 8 for probably the first 40 days most games. Bros are expendable, but they're also expensive, their gear is expensive, and losing them lowers your morale. If their stats are complete and utter garbage just fire them, it's better than taking the morale hit for losing them.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Always buy Squires if you can afford them. Squires, Militia, and Wildmen are definitely worth the slight increase in price. As are Hunters.

Wizard Styles
Aug 6, 2014

level 15 disillusionist
Whatever went wrong in that run happened way before that Swordmaster was hired.
Hiring an expensive bro at the start of a crisis is fine.
Getting to that point with almost no cash reserves, no heavy armor and no way of dealing with enemies in heavy armor is not.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

Wizard Styles posted:

Whatever went wrong in that run happened way before that Swordmaster was hired.
Hiring an expensive bro at the start of a crisis is fine.
Getting to that point with almost no cash reserves, no heavy armor and no way of dealing with enemies in heavy armor is not.

Yeah, I think sometimes people have a hard time recognizing when a run has gone sour, and they keep playing long past the point they should have restarted and get very frustrated.

Broken Cog
Dec 29, 2009

We're all friends here
Tempted to do an all dagger run. Probably a terrible idea, but it sounds like a fun gimmick against orcs or similarly heavily armored groups.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

People seem down on Dagger Assassin Guy but I find having one is really helpful for Noble War or Greenskins.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

It's hard to find a guy who you can really afford to pump initiative on, but when you do, overwhelming daggers is great.

HisMajestyBOB
Oct 21, 2010


College Slice

TheAnomaly posted:

stop buying expensive bros. No, really, stop. You're buying expensive bros, don't do that. Don't pay more than 200 for a recruit from a common early background, you're just paying extra for gear that you're probably replacing anyway. It's okay to not have 12 bros , I keep 6 for 10-20 and 8 for probably the first 40 days most games. Bros are expendable, but they're also expensive, their gear is expensive, and losing them lowers your morale. If their stats are complete and utter garbage just fire them, it's better than taking the morale hit for losing them.

12 bros is worth it to avoid being flanked and to allow flanking. Just need a dude with a shield and spear.

That said, the game is flexible enough to allow for a variety of approaches, as this thread shows. There's no single "right approach"

vyelkin
Jan 2, 2011

Night10194 posted:

People seem down on Dagger Assassin Guy but I find having one is really helpful for Noble War or Greenskins.

I've always liked having one or two macebros who tank and stun people and also have quick hands and belts and bags and can drop nets on troublesome enemies, kind of an all-purpose support bro for the two-handers who are running around mauling everything to death. I've also always liked the sword and dagger combo where he uses the sword for most enemies but quick handses over to the dagger for heavily armoured enemies or when he only has 3 AP left. This time I figured, why not combine the two? So I'm trying to build a macebro who also has a sweet unique dagger I bought that he can use to shank armoured enemies. I happened to get a guy for this role who has absurdly high melee attack which helps a lot as well.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Dagger-Mace combo bro sounds interesting.

Adbot
ADBOT LOVES YOU

Wizard Styles
Aug 6, 2014

level 15 disillusionist
Yeah, I've been playing around with giving my mace bros a second proficiency. Spears were one I tried a couple of times but I rarely actually used the spears. I think I'll try daggers next.
I'll still build a dagger/sword bro but that combination doesn't really do a lot in a couple fights.
I might also just make a dedicated dagger bro with Crippling Strikes to make sure that one Orc Warrior that needs to be stopped right now is heavily injured as well as wavering.

Anyway, I've been using the dagger/sword combination for a long time but they're not like the dagger builds I saw being discussed when the game came out. The sword/dagger build I'm using is identical to my mace bro tanks, just with one less defensive perk and an additional Mastery perks instead. I don't use the Nimble, Overwhelm etc. builds because those bros just die as soon as their luck runs out.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply