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Crazycryodude posted:Golden ring is luxury goods, iirc, while these are silver rings. Although a few weeks ago the "trade value" symbol was a blue lightning bolt, so who the gently caress knows what any symbols mean this is a half-done dev build and they're constantly in flux/placeholders/etc. These guesses are in no way based on reality.
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# ? Sep 21, 2018 18:10 |
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# ? May 26, 2024 02:46 |
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CommissarMega posted:Also, why is the heretic icon a pineapple? Lazyhound posted:Because it’s the best pizza topping. https://twitter.com/HerbMcDerb/stat...pizza-debate%2F
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# ? Sep 21, 2018 18:30 |
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MrL_JaKiri posted:Earth's orbital speed isn't constant, as it's not in a circular orbit - and while your ringworld (being a circle!) wants to be in a circular orbit, all the individual bits of it don't want to be because circular orbits are unstable. Viz, any interaction on any given piece of it aside from the precise force required to keep that piece in a circular orbit will want to kick it into an elliptical one. The problem is that the ringworld concept spins for gravity. Instead of completing a trip around the sun in 365 days, it would have to complete it in 8.9 days. This pulls the entire structure taut, and indeed - like a CD breaking itself apart when spun too fast - there's no material strong enough to hold together if spun on that scale.
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# ? Sep 21, 2018 19:32 |
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My Dad advisor pack. It never makes a sound.
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# ? Sep 21, 2018 19:40 |
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Sandwich Anarchist posted:My Dad advisor pack. It never makes a sound. My dad advisor pack: It's there for the tutorial and never shows up again
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# ? Sep 21, 2018 19:53 |
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Dreylad posted:yeah get the lung cancer guy to do a voice pack I still want darkest dungeon narrator voice pack
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# ? Sep 21, 2018 19:56 |
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Trade routes in later Civ games are super annoying because you have to renew them manually every 20 turns or so. Having control over your routes can mean different things. If you just have to set them once and then adjust them when necessary, or if they are created automatically but you can make changes if you wish, then I think they could be a cool, user friendly feature.
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# ? Sep 21, 2018 20:23 |
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Strudel Man posted:Yeah that's really not particularly accurate/relevant to the question. Circular orbits are not unstable - they'll shift if force is applied to the object, but that's true for all orbits, and if you put the structure in the nearest true circle to earth's orbit with the same rotational speed, ordinary physical bonds would be more than enough to keep things in place. At the point where we're contemplating a ringworld as a meaningful engineering challenge we might as well equip it with artificial gravity generators built out of hereto unknown materials of seemingly magical powers. I donno, we can use the word quantum or something, that always makes stuff better.
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# ? Sep 21, 2018 20:28 |
Conskill posted:At the point where we're contemplating a ringworld as a meaningful engineering challenge we might as well equip it with artificial gravity generators built out of hereto unknown materials of seemingly magical powers. I donno, we can use the word quantum or something, that always makes stuff better. Yeah I mean if you're scouring a solar system for usable materials, the implication is that you've got FTL and some manner of unobtanium, so you're probably rocking fake gravity as well to obviate the need for spin gravity
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# ? Sep 21, 2018 20:30 |
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Azuth0667 posted:I still want darkest dungeon narrator voice pack
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# ? Sep 21, 2018 20:38 |
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Sandwich Anarchist posted:My Dad advisor pack. It never makes a sound. My Dad advisor pack: "Activate your Proton dissembler." "No, the Proton dissembler." "Over there, by that green doohicky." "No, the other green... nevermind, let me do it. Go help your mother."
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# ? Sep 21, 2018 21:18 |
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There's also the popular renegade suggestion... https://twitter.com/StellarisGame/status/1043060115845394434
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# ? Sep 21, 2018 21:47 |
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I don't get the homestar runner accent thing.
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# ? Sep 21, 2018 21:52 |
Baronjutter posted:I don't get the homestar runner accent thing.
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# ? Sep 21, 2018 21:55 |
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Nessus posted:It's more "anime catgirl expressing surprise at your penis" than Homestar Runner Oh it's pervy anime pedo poo poo, great, no wonder I got creepy vibes off it. Also holy poo poo is there a lot of gross anime poo poo on the steam workshop for stellaris. poo poo, that's how all the "fluffies" or what ever talk in those supremely hosed up pony abuse comics people post in the cursed images thread sometimes.
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# ? Sep 21, 2018 21:57 |
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Strudel Man posted:Yeah that's really not particularly accurate/relevant to the question. It's very relevant to the post I was replying to, although you're right that I didn't describe orbital stability correctly (it's been a while) MrL_JaKiri fucked around with this message at 22:07 on Sep 21, 2018 |
# ? Sep 21, 2018 22:04 |
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Baronjutter posted:poo poo, that's how all the "fluffies" or what ever talk in those supremely hosed up pony abuse comics people post in the cursed images thread sometimes. In better news: https://twitter.com/Meneth_/status/1043053009163505664
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# ? Sep 21, 2018 22:12 |
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Baronjutter posted:Oh it's pervy anime pedo poo poo, great, no wonder I got creepy vibes off it. Also holy poo poo is there a lot of gross anime poo poo on the steam workshop for stellaris. OwO isn't an anime thing, it comes from a comic making fun of furries (or was at least popularized because of it) that got co-opted because of how amusingly obnoxious it is to use. The baby talk thing was sorta added onto it over time.
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# ? Sep 21, 2018 22:16 |
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My Dad War Declaration: "I'LL give you something cry about!"
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# ? Sep 21, 2018 22:35 |
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MrL_JaKiri posted:It's very relevant to the post I was replying to, although you're right that I didn't describe orbital stability correctly (it's been a while)
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# ? Sep 21, 2018 22:53 |
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Trade Routes!
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# ? Sep 21, 2018 23:30 |
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Torrannor posted:Trade routes in later Civ games are super annoying because you have to renew them manually every 20 turns or so. Yeah, I really hope this isn't like later Civ games. Setting up caravans was one of the least fun things in the game. I hope it's something like setting up an external trade office a la the Off-World Trading Company, and something like calculating the distance between that and the external trade offices of other empires, so that you have a reason to build a few in different parts of your empire to send goods in different directions, and thanks to the hyperlane routes some are more or less efficient than others, and can be cut off by enemy blockades so that trade becomes impossible or much less lucrative. But the actual routes pretty much take care of themselves once you've created the appropriate starbase hubs- unless someone interferes with them, or you want to cut other empires out of them to punish them economically, or something. Everything about trade routes in latter-day Civs is the bad kind of fiddly. Electro-Boogie Jack fucked around with this message at 01:28 on Sep 22, 2018 |
# ? Sep 22, 2018 01:26 |
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I'm actually trying to think how long I'd be able to use an OwO voice pack before the joke got old. Also 2.2 seems like it's going to be a bigger systems overhaul than 2.0 was.
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# ? Sep 22, 2018 06:34 |
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Torrannor posted:Trade routes in later Civ games are super annoying because you have to renew them manually every 20 turns or so. Yeah this, the problem with civ is that it's set up really badly. I really don't mind picking a trade route I'd just rather it ran until I told it to stop.
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# ? Sep 22, 2018 07:02 |
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Binary advisor voice might be kinda fun. When you make first contact it makes a modem noise. Or maybe it's just all voice clips in the vein of Bastion from Overwatch. I got a pretty good Rogue Servitor start last night. Three Machine Age or higher primitives on size 17+ planets each within a jump or two of me. Of course, budgeting for Hunter-Pamperer armies and now expanding on four planets at once has sorta killed my naval and outpost budget, compounded by the fact that there's no good mineral deposits near me.
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# ? Sep 22, 2018 07:05 |
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Strudel Man posted:Yeah that's really not particularly accurate/relevant to the question. Circular orbits are not unstable - they'll shift if force is applied to the object, but that's true for all orbits, and if you put the structure in the nearest true circle to earth's orbit with the same rotational speed, ordinary physical bonds would be more than enough to keep things in place. Strudel Man posted:The question of whether 'tethered earths' would experience significant stresses is mostly answered with a no, though. Maybe a "no, but." The minor eccentricity if it was literal exact copies would cause them to move further and closer to each other depending on where they were in the orbit, but I think the question really comes with an implicit "if the orbit were perfectly circularized," in which case it would indeed be a stable state. When you have a circular rigid structure holding a perfectly circular orbit, it's not stable. It's like balancing a marble on top of a bowling ball - if you could somehow place it perfectly, and protect it from any external perturbations then it would remain there, but the internal forces act to amplify any disturbances. (spoilers: you can't protect the system from perturbations) Eccentricity means that the part of the ring on one side of the star, being closer, experiences a larger gravitational force than the opposite side. For a single orbiting body, this gets compensated with velocity - as it's moving closer to the star, it speeds up, and then slows down again as it moves away. With a rigid body (like a ringworld) that doesn't happen, and instead the net force on the ring constantly increases the eccentricity.
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# ? Sep 22, 2018 07:23 |
What if the ring was a flexible material? What then, smart guy?
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# ? Sep 22, 2018 07:26 |
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Nessus posted:What if the ring was a flexible material? What then, smart guy? Ever hear of the Tacoma Narrows Bridge?
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# ? Sep 22, 2018 08:23 |
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Jabor posted:Eccentricity means that the part of the ring on one side of the star, being closer, experiences a larger gravitational force than the opposite side. For a single orbiting body, this gets compensated with velocity - as it's moving closer to the star, it speeds up, and then slows down again as it moves away. With a rigid body (like a ringworld) that doesn't happen, and instead the net force on the ring constantly increases the eccentricity.
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# ? Sep 22, 2018 09:57 |
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So what I've learned from these post stuff is that a ring around a star is bad because the material has to be impossibly strong to withstand the required rotational forces to simulate gravity, and the orbit is impossible, and with a smaller ring orbiting a star the material still has to be impossibly strong because of the rotational forces simulating gravity. I have an alternative idea: what if instead of a ring, we took some of the material we'd use to build one of these structures and smooshed it all up into a sphere? Then the sphere's gravity might hold everything in place. We could spin the sphere to create a day/night cycle, which would save us money on things like shutters and stuff. Hopefully the force of the spin wouldn't fling everybody off though. I'm not a physicist so this might be a totally absurd suggestion.
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# ? Sep 22, 2018 10:09 |
Reveilled posted:So what I've learned from these post stuff is that a ring around a star is bad because the material has to be impossibly strong to withstand the required rotational forces to simulate gravity, and the orbit is impossible, and with a smaller ring orbiting a star the material still has to be impossibly strong because of the rotational forces simulating gravity.
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# ? Sep 22, 2018 10:20 |
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A sphere? Nah, it'd never work. Maybe if you made it flat, though...
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# ? Sep 22, 2018 10:23 |
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NewMars posted:A sphere? Nah, it'd never work. Maybe if you made it flat, though... But then you'd need to go up the biological ascension tree to make a giant spaceborne turtle and elephants to support it.
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# ? Sep 22, 2018 10:26 |
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re: Bastion Advisor "Kid found an anomaly... Wouldn' be right not to check it out." "Ol' windbags declarin' war to pass the time... Better send em packin'." "Diplomacy...A new way of doin' business, or deliverin' threats." "Warship ready to set sail. Looks mean... Looks tough." "Special project completed...'bout time." I'd def pay a good chunk of money for a proper announcer from Bastion's Rucks and Darkest Dungeon's Ancestor, my lord. Xenaero fucked around with this message at 10:49 on Sep 22, 2018 |
# ? Sep 22, 2018 10:46 |
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I would like an advisor voiced by whoever did Kate Archer in No One Lives Forever, preferrably with a 60's psychedelic track in the background.
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# ? Sep 22, 2018 11:11 |
https://twitter.com/tithinm/status/1043299283330424833 https://twitter.com/StellarisGame/status/1043462812620738561 angry drunken scotsman voicepack confirmed y'all
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# ? Sep 22, 2018 14:02 |
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I also note that the Stellaris twitter has added OwO to its avatar.
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# ? Sep 22, 2018 14:46 |
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Will advisors be moddable? If we're talking about covering accents it definitely needs a Pittsburghese one. Or just goofy western PA accents in general.
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# ? Sep 22, 2018 15:08 |
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Need me a cholo adviser.
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# ? Sep 22, 2018 15:20 |
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# ? May 26, 2024 02:46 |
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Sky Shadowing posted:I also note that the Stellaris twitter has added OwO to its avatar. Whoever is managing that account is super active, with a reply to like half of all comments under each post. It's seriously impressive.
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# ? Sep 22, 2018 15:32 |