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Turd Herder posted:I played with some of the goons and watched as numbers dropped on the servers. I figured it was a trend after launch. I didnt know the game took off. I was being sarcastic you idiot. I was being sarcastic, a month ago.
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# ? Jun 20, 2018 14:17 |
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# ? May 29, 2024 00:05 |
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DancingShade posted:Honestly you could be talking about any game with goons in it. They're migratory. Hah true. I do forget that. Orv posted:I was being sarcastic you idiot. Whoa simmer down. Sorry I can't understand sarcasm through text. (am i being sarcastic?)
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# ? Jun 21, 2018 01:54 |
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e: double post
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# ? Jun 21, 2018 01:55 |
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lol you all are silly. But yeah, Albion died pretty quickly. The game is painfully unfun to play and a huge grind.
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# ? Jun 21, 2018 06:41 |
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Orv posted:I was being sarcastic you idiot. heh what a dumbass that guy, not being super knowledgeable about random lovely MMOs. I'd even call him a loser
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# ? Jun 22, 2018 18:01 |
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Senor Dog posted:heh what a dumbass that guy, not being super knowledgeable about random lovely MMOs. I'd even call him a loser unironically agree
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# ? Jun 22, 2018 18:40 |
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When I watch videos of combat in this game it looks really janky and TTK looks suuuper long. Any idea if this will actually improve before release? I like the idea of the game but if it just isn't fun to play then well...
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# ? Jul 3, 2018 19:02 |
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I backed this ages ago, and downloaded the client yesterday on a whim. I found the UI really overwhelming and promptly logged out. Is it worth giving it another try right now or am I better just forgetting about it for another 6 months and having a look then?
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# ? Jul 6, 2018 00:15 |
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Space Monster posted:When I watch videos of combat in this game it looks really janky and TTK looks suuuper long. Any idea if this will actually improve before release? I like the idea of the game but if it just isn't fun to play then well... Couple things the game is designed for larger battles and keep in mind full loot will be in game can't have you insta gibbing people.
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# ? Jul 7, 2018 07:38 |
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It's much better in action. This game would be the most cancerous bullshit if you could roam around one shotting people.
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# ? Jul 7, 2018 09:13 |
I tried it out, its actually shaping up
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# ? Jul 25, 2018 03:53 |
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a lot of goons are saying nice things about the current state but alexander delarge is posting in the thread so chances are it'll be a dumpster fire
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# ? Jul 25, 2018 06:40 |
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Cannot download the client because the website login is not working. Nor is anything happening when I try to reset my password, or when I tell it to resend the validation. They of course have no issue sending me emails about the game that I cannot get the client of. (IIRC, I bought the lowest tier years ago just to qualify for the client)
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# ? Aug 1, 2018 21:54 |
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Hasselblad posted:Cannot download the client because the website login is not working. Nor is anything happening when I try to reset my password, or when I tell it to resend the validation. They of course have no issue sending me emails about the game that I cannot get the client of. mmos are so good these days
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# ? Aug 3, 2018 21:08 |
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Hasselblad posted:Cannot download the client because the website login is not working. Nor is anything happening when I try to reset my password, or when I tell it to resend the validation. They of course have no issue sending me emails about the game that I cannot get the client of. At some point there was an account system modification/switch over, you'll need to email their support.
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# ? Aug 4, 2018 00:51 |
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Percelus posted:a lot of goons are saying nice things about the current state but alexander delarge is posting in the thread so chances are it'll be a dumpster fire It's pretty laggy at the moment for me at least, but 5.7 should come out soon and that will include a wipe so I would wait to buy the game until then. https://crowfall.com/en/news/articles/pre-alpha-5-7-seasons/
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# ? Aug 4, 2018 10:04 |
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Anyone got a TL:DR on the progress of this game?
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# ? Sep 20, 2018 17:58 |
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BadLlama posted:Anyone got a TL:DR on the progress of this game? tl:dr
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# ? Sep 21, 2018 02:11 |
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BadLlama posted:Anyone got a TL:DR on the progress of this game? Looks good so far, still not done.
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# ? Sep 21, 2018 14:58 |
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malhavok posted:Looks good so far, still not done. Still more of a game than Star Citizen.
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# ? Sep 22, 2018 02:35 |
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Lawlicaust posted:Still more of a game than Star Citizen. jajaja
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# ? Sep 22, 2018 04:37 |
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Lawlicaust posted:Still more of a game than Star Citizen. Pretty low bar there.
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# ? Sep 22, 2018 16:38 |
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So uhhhh, let's chat about where this is at: It's been about 4 months since a major version update, and they have now put up 5.8 for snap testing, which means we're like 2-4 weeks from the version going up on live. This is supposed to be "the first campaign" which means the live version will have 4 seasons after which victory points will be totaled and one of the three factions will be declared a winner. Exports from the CW are supposed to be locked in embargo until the end of campaign and only the winning faction will be able to take their full allotment of exports to their EK, everyone else will only be allowed a percent. 5.8 is going to be the last major version until the 6.0 alpha, and assuming they don't change everything for the millionth time, there is an actual direction for where the game is headed that seems to be emerging. The only major systems that don't seem to be materializing yet is crafting factories and discipline crafting. Regarding the latter, they have unfucked the AI and added several enemy types recently so it's not a pipe dream like it used to be (disciplines will be crafted from captured spirits). This is also probably the first major version where they haven't redone the loving skill tree AGAIN, except for a couple of things: - Class and race trees are gone - Everyone has 2 skill tracks now, not just VIP's So, the campaign is up- they redid the map screen so it doesn't take 30 seconds to load, but also it sounds like the world is a bunch of islands connected by portals, and the individual items are weirdly tiny, much smaller than the campaign island in 5.7. There's a bunch of NPCs to fight for loot now, on certain islands, and it's used for crafting junk, so murdering stuff is a profession now. If you weren't in 5.7, they made it so you have to level your vessel to get your full set of stats, they also made it so there's a ton of talent points you get now. They also got rid of the crypt and I think temple (lol) and everything's dragon statues now for respawn. Vessels exist outside the game to some extent- if you've followed necromancy for a little while, you know that white vessels were in this weird place where you could get free white vessels all the time from temples or whatever... white vessels aren't a thing anymore. Vessels are all green+. You can create a character from the lobby- it will be white quality by default, or can be better if you consume a green+ vessel in your spirit bank in order to create the character. Vessels are only items in campaign worlds, you have to get them exported and past embargo into your spirit bank to use them. Crypts aren't a thing, temples aren't a thing. You create characters from the main menu like any other MMO and log in/out of them like any MMO character. Once a character is committed to a campaign, you can't use them outside the campaign. Talents are used to unlock your class abilities (you literally start with no abilities which sucks rear end) and also stuff that used to be in the class & race skills, and also discipline slots. In 6.0 I guess race abilities are also going to go into the talent tree. They're also going to make it so that major disciplines spawn a discipline subtree in your talent tree when you slot them in. This is going to be abilities and stuff for combat discipline, but they're also going to move a ton of harvesting & crafting junk that's currently in the passive tree to take it out of passive skill gain. Passive skills are going to be mostly quantitative improvements instead of qualitative ones I think. This is good to me because I wasn't looking forward to being useless for 3 months, but there's some weird downsides. They're not allowing you to respec talents or remove disciplines starting in 6.0. Instead, if you want to respec you need to start a new character. The idea is that creating a white-quality vessel doesn't cost you anything (except one of your limited character slots) and can be leveled up to max over a weekend. Whereas green, blue, purple, and orange quality vessels are increasingly expensive, require gravediggers and necromancers, and top-flight legendary ones can take a couple months to level to max. You also have to actually get them out of the CW after crafting them in order to put them into a character slot. I don't know exactly how embargo's going to work yet, so I don't know if that will be easy or hard. The good news about leveling is that you level by dumping valuable stuff into a fire, so goons can have a stockpile of leveling chaff for new vessels that join us I guess. In 5.8, the process of crafting being downplayed in passive skills has already started. Low and mid-tier recipes are still in passive skills, but high-tier ones are now in their final home, as scrolls that get looted from mobs. So you'll get a crafting scroll for rune weapons, and those recipes are unlocked when you equip the scroll into a scroll equipment slot (which requires a particular minor discipline to get access to). Each time you craft one of the recipes from the scroll, it takes durability damage until it breaks. Crafting Also they added plants as a gathering profession, and plants to the world. All NPC animals to skin are now in the game, with both hunger and non-hunger variants. There's food & drink crafting stuff now, and a ton of stat foods and stat drinks. You can have a buff from one of each running at a time. They also added a login queue if too many people from one faction are online, which makes me a little nervous, since you can't have characters from multiple factions in the same campaign. Also they added player-run vendors to the game. Also apparently the code necessary for mounts is in and getting tested internally so we should see mounts in 6.0. I don't know, I think 5.8 is probably not going to be real good, but it is resembling a game. 6.0 is probably going to be a game. If currently development rate is any indication, we'll probably see snap tests in march, maybe live in april.
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# ? Nov 21, 2018 02:07 |
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Also they fixed high-quality crafting being utter poo poo: https://www.youtube.com/watch?v=URZC4k0b_nM (and cut all crafting combines down to a 1s cast)
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# ? Nov 21, 2018 02:18 |
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So this is gonna be a real game soon? a poo poo game or an ok game?
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# ? Nov 24, 2018 00:32 |
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Depends how much time people can spend murdering each other over stuff. I think the combat's always been reasonably good, I'm just uncertain whether it's going to be a lot of desolate ore grinding or fighting guard NPCs or something.
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# ? Nov 24, 2018 22:42 |
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30.5 Days, would you care to comment on the state of combat? Is it fun? How is it compared to things like WoW?
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# ? Nov 25, 2018 01:23 |
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It's a little more actiony than wow, but I'd say mechanically it's not that different. It's made by the same designers of shadowbane so it's uhhhhh pretty similar. Early in development they tried a root-motion-based dark souls thing that other modern MMOs (tera/new world) are experimenting with but the backers hated it so they ended up with something that feels like a peppier moba/wow type thing. A lot of concentration on AOE, arcs of fire, and semi-aimed range attacks.
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# ? Nov 25, 2018 03:34 |
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Like it's hotbar based but it's not tab targeted.
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# ? Nov 25, 2018 03:35 |
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Here's a dumb combat video from october I think https://www.youtube.com/watch?v=8JHrD-uZRyo EDIT: The TTK is like way too long atm btw. I'm not sure if that's going to be a real problem, they've tried to get out of any actual balance work they can during pre-alpha, basically just working on stuff that makes the game untenable for testers. There was a time during Big World 1 where if a minotaur got in your face you went up in smoke in 3 seconds. minos are now poo poo and ttk is an eternity. Hopefully it'll get dealt with during alpha. 30.5 Days fucked around with this message at 03:48 on Nov 25, 2018 |
# ? Nov 25, 2018 03:38 |
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30.5 Days posted:Here's a dumb combat video from october I think https://www.youtube.com/watch?v=8JHrD-uZRyo Isn't the long TTK a feature not a bug? They don't want people constantly getting ganked and losing their vessel/gear and whatnot right?
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# ? Nov 25, 2018 04:10 |
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Also key point--is it fun? Do you feel like you were skillful when you win?
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# ? Nov 25, 2018 04:11 |
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Space Monster posted:Also key point--is it fun? Do you feel like you were skillful when you win? Yeah it feels good. As for long TTK's, I guess everyone has different opinions, but that fight went on way, way too long imo. And keep in mind like, everyone who died was an individual getting grouped up on who stepped out of line. So imagine 1v1 dueling the healer keeping that person up, it's obnoxious. As far as losing stuff, in the godsreach ruleset actually going live in 5.8/6.0, you keep your equipped items and lose your inventory. There are plans for rulesets with higher quality resources in world where you risk more. I don't think you're ever going to risk vessels given the changes made to them with 5.8.
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# ? Nov 25, 2018 04:52 |
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They are wiping live and a huge patch is incoming, this should be 5.8 and the first campaign as well as officially alpha.
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# ? Dec 11, 2018 18:16 |
As a Shadowbane vet it looks from videos so wildly different i've been hesitant to really look into it much, i've still got an old hdd full of sb videos I regularly watch. Is there much for a solo player to do in this? Doubt I can get any of my old SB friends into another MMO these days but itching for a game to pvp in.
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# ? Dec 11, 2018 20:56 |
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It looks very different than SB because of their chosen graphic style, and because click movement and "on next attack" combat would just not fly today. It feels like SB in spirit though, and like SB it is not much of a solo game. I'm sure we'll have a guild going though.
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# ? Dec 11, 2018 21:49 |
malhavok posted:It looks very different than SB because of their chosen graphic style, and because click movement and "on next attack" combat would just not fly today. It feels like SB in spirit though, and like SB it is not much of a solo game. I'm sure we'll have a guild going though. I can understand that, even coming from UO back at SB launch loads of people were complaining about click to move and some of my UO buddies wouldn't even try it over controls but I liked it. Some of my best times in SB besides good banes and mine fights were ganking at runes and aracoix (sp? the birdmans) thieving fun but will look into giving this a shot, thanks.
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# ? Dec 12, 2018 00:58 |
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That was a false alarm on 5.8 btw, apparently they are just funneling everyone to the test server to iron out more bugs before pushing it to live.
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# ? Dec 12, 2018 17:18 |
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Yeah I tried a snap test a couple weekends ago and it was still jank, it's probably a couple weeks out from being ready for prime time. I'm not sure what the plan is, re: mounts. They had mounts in on the weekend I played, but as an item you equip to a slot and it increases your run speed. Then they turned them off. Now they're back on. Not sure if this is how they're going to be for 5.8 or they're right about to put them in for real. As far as solo play, everything we've been testing is the "god's reach" ruleset which is a 3-faction ruleset which makes solo play more viable since you can support your faction by joining zergs or through commerce. There's also a neutral "free city" in the middle of the campaign cluster where you can do commerce with all factions (but in my mind, doing this is dumb, since your ability to get your earnings out of the campaign is limited by your faction's performance). I suspect that we will softlaunch with god's reach only, but there are supposed to be other rulesets including "the shadow" which is guild-based and probably more like shadowbane. After playing, the game seemed to have the same problems I had with it before which was that it was mostly one roving zerg from each faction killing NPCs guarding unattended forts. Even during the siege period, there was not an actual fight because nobody was defending their own keep. They also didn't seem to have POI's up so there was no way to reinforce and defend areas atm. I'm waiting for actual conquest gameplay to go in, hopefully it happens before 6.0.
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# ? Dec 12, 2018 20:22 |
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# ? May 29, 2024 00:05 |
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So apparently they are starting an actual campaign. Anyone playing this, it worth trying yet?
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# ? Dec 18, 2018 16:11 |