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Phantasium posted:I believe it's supposed to be the originals for both games but also, Rondo wasn't translated until the PSP version so that's probably somewhat right. Perhaps, although the PSP collection explicitly requires you to find hidden items to unlock SotN and the original version of Rondo, they're not immediately accessible.
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# ? Sep 26, 2018 20:07 |
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# ? Jun 11, 2024 22:07 |
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PSP saves are so open as poo poo so that's not a problem in 2018, just download a save that has them unlocked. Also the remake is a good game so playing it isn't that bad.
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# ? Sep 26, 2018 20:12 |
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Yeah I beat the PSP version of SotN with the good ending, had a great time.
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# ? Sep 26, 2018 20:24 |
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the rondo remake is okay at best
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# ? Sep 26, 2018 20:54 |
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you've done it, you're now banished to only play the SNES game
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# ? Sep 26, 2018 20:55 |
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Phantasium posted:you've done it, you're now banished to only play the SNES game The SNES game is good though.
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# ? Sep 26, 2018 21:32 |
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GutBomb posted:The SNES game is good though. I think so too but most people seem to hate it.
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# ? Sep 26, 2018 21:35 |
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SNES version is fine, most of the hate comes from the comparison of it with the PC Engine game, which is better by every metric. Y’all seeing how philips’ Twitter said “we’ll try our best” when asked if they’ll make a cdi mini, and all the video game blogs speculating hard as poo poo even though there’s almost certainly no way it’ll ever happen? Null of Undefined fucked around with this message at 22:35 on Sep 26, 2018 |
# ? Sep 26, 2018 22:33 |
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Phantasium posted:No, Sony is explicitly helping them with this quick and dirty port, for whatever reason. Eh. Sony also poured lots of money to get the Yakuza games on PS4 and those are coming to PC now.
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# ? Sep 26, 2018 23:53 |
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This has nothing to do with the current conversation, but apparently the the YouTube shill reviews are in for the NEO GEO mini and even they say it sucks, to the surprise of probably no one in this thread.
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# ? Sep 27, 2018 00:09 |
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The Arcade1up 3/4th scale cabinets have started becoming available, even though they pushed back the official launch. The monitors on these things look surprisingly good. Unfortunatly, seems like 75% of the youtube videos I've seen all have at least minor issues with cabinet damage/wear immediately or after use with the art on the control panel. I was only interested in the Final Fight/Ghosts N' Goblins one, so maybe they'll get that sorted before its released. I kickstarted the Centipede Replicade mini replica cabinet, but by the time it was shipped my hype for it was dead so I just resold it for cost. Looked incredibly well built from the youtube reviews I've seen, but would rather have another complete Playchoice game or something.
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# ? Sep 27, 2018 00:15 |
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Ghosts n Gopniks posted:I found a remarkably healthy 37" Philips plasma screen outside, no HDMI, only DVI+D with HDCP support, RGB Scart, etc. Is retrogaming a no-no unless kept under X hour long sessions? It's unlikely you'll have time to gently caress up the panel with any meaningful burn-in before the TV stops working entirely. You've probably got a fairly old set as it stands, and despite what some people warned about when they were new tech, it takes quite a lot of time for anything irreversible to happen from old games, especially if it's not just the same old game all the time. More likely that your problem with it for gaming would end up being latency issues on pre-HD consoles, but some of those sets are as good as the best LCDs for that too.
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# ? Sep 27, 2018 00:46 |
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Dr. Spitesworth posted:PVMs still pop up on eBay for reasonable prices (usually as auctions that end at actual market value, rather than the wishful-thinking numbers people use on their Buy It Nows). Create a saved search and sign up for email notifications on it and eventually you'll come across one for a realistic price. Is there any general consensus as to which is the best model PVM @ 20"? I wanna play mostly 16 and 8 bit stuff, but would not mind some PSx/Saturn stuff. However, I don't want one of those PVMs that make 3d games look better at the expense of 16 bit games looking worse.
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# ? Sep 27, 2018 01:55 |
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fishmech posted:It's unlikely you'll have time to gently caress up the panel with any meaningful burn-in before the TV stops working entirely. You've probably got a fairly old set as it stands, and despite what some people warned about when they were new tech, it takes quite a lot of time for anything irreversible to happen from old games, especially if it's not just the same old game all the time. Project Diva F PS3 over HDMI>DVI was absolutely fine in timing but analogue inputs tweak the hell out of the pixels, ends up looking like the emulator filters everybody were drooling over in the past. Looking for a fully compatible remote so I can tweak the analogues to 4:3 and try analogue inputs for real, mainly turning off the filtering pain. Looking so good I want a HDMI extender so I can play PS4 on it..
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# ? Sep 27, 2018 02:26 |
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absolutely anything posted:the rondo remake is okay at best 2nded. I played it just long enough to unlock the original and found it to be rather awful to look at.
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# ? Sep 27, 2018 03:24 |
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Detective No. 27 posted:Eh. Sony also poured lots of money to get the Yakuza games on PS4 and those are coming to PC now. It's not a money thing, this port looks to be using Sony's PSP emulator, the one they used for the "remasters" of Parappa, Locoroco and Patapon on PS4, and if that's the case it'd mean Konami would have to put in actual work to bring it anywhere else and they sure as gently caress aren't going to.
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# ? Sep 27, 2018 03:34 |
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WWWWWWWWWWWWWWWWWW posted:Is there any general consensus as to which is the best model PVM @ 20"? I wanna play mostly 16 and 8 bit stuff, but would not mind some PSx/Saturn stuff. However, I don't want one of those PVMs that make 3d games look better at the expense of 16 bit games looking worse. PVM-20L5. Highly sought after next to BVMs. I have the smaller PVM-14L5 and it's an amazing tube. 8-bit Miniboss fucked around with this message at 03:40 on Sep 27, 2018 |
# ? Sep 27, 2018 03:37 |
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PaletteSwappedNinja posted:It's not a money thing, this port looks to be using Sony's PSP emulator, the one they used for the "remasters" of Parappa, Locoroco and Patapon on PS4, and if that's the case it'd mean Konami would have to put in actual work to bring it anywhere else and they sure as gently caress aren't going to. Anyone expecting more than another hastily upscaled PSP port is going to be sorely let down. Rondo and SOTN on your PS4 is all well and good but don’t think they’re going to put any effort into it.
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# ? Sep 27, 2018 03:42 |
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PaletteSwappedNinja posted:It's not a money thing, this port looks to be using Sony's PSP emulator, the one they used for the "remasters" of Parappa, Locoroco and Patapon on PS4, and if that's the case it'd mean Konami would have to put in actual work to bring it anywhere else and they sure as gently caress aren't going to. Ah. I didn't realize. Konami releasing this the same day as Red Dead Redemption 2 is oddly reminiscent of when they released MGS HD Collection same day as Modern Warfare 3. I know they're two entirely different kinds of games with a different demographic and all, but GTAV came out half a decade ago and is still in the top ten monthly sellers. I wouldn't ever release a game the same day as a Rockstar release.
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# ? Sep 27, 2018 03:52 |
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Detective No. 27 posted:Ah. I didn't realize. It coincides with the second season of the Castlevania netflix series which comes out on the same day.
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# ? Sep 27, 2018 03:56 |
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I bet Pornhub traffic is gonna drop for a few hours that day.
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# ? Sep 27, 2018 03:59 |
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8-bit Miniboss posted:PVM-20L5. Highly sought after next to BVMs. I have the smaller PVM-14L5 and it's an amazing tube. Are BVMs better than PVMs? I thought those were more for hi-def stuff?
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# ? Sep 27, 2018 04:19 |
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WWWWWWWWWWWWWWWWWW posted:Are BVMs better than PVMs? I thought those were more for hi-def stuff? Relative to what you’re looking for. BVMs are newer monitors that took over PVMs but also come with a much higher price due to their feature set and extra hardware such as wired remotes. The PVM models I mentioned can do up to 720p/1080i.
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# ? Sep 27, 2018 06:14 |
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Null of Undefined posted:SNES version is fine, most of the hate comes from the comparison of it with the PC Engine game, which is better by every metric. The PCE CD soundtrack is so good https://www.youtube.com/watch?v=6GXNDugXvqE so good Until I played it / listened to this I thought nothing would top SoTN's soundtrack, but, well
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# ? Sep 27, 2018 06:18 |
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8-bit Miniboss posted:Relative to what you’re looking for. BVMs are newer monitors that took over PVMs but also come with a much higher price due to their feature set and extra hardware such as wired remotes. The PVM models I mentioned can do up to 720p/1080i. Don't I want a model that can't do 720p/1080i? Wouldn't 240p material look worse on those?
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# ? Sep 27, 2018 14:29 |
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WWWWWWWWWWWWWWWWWW posted:Don't I want a model that can't do 720p/1080i? Wouldn't 240p material look worse on those? CRTs have variable resolution. HD CRTs for the consumer market tended to scale lower resolutions instead of displaying them natively but BVMs, PVMs, CRT computer monitors, and even most consumer market CRT TVs can display an array of different resolutions without post-process scaling. LCDs are different and only have one native resolution and everything else is scaled.
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# ? Sep 27, 2018 15:07 |
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GutBomb posted:CRTs have variable resolution. HD CRTs for the consumer market tended to scale lower resolutions instead of displaying them natively but BVMs, PVMs, CRT computer monitors, and even most consumer market CRT TVs can display an array of different resolutions without post-process scaling. LCDs are different and only have one native resolution and everything else is scaled. I'm surprised to hear that because I had an HD CRT (not a PVM but a Sony Trinitron) and while 480p stuff looked amazing, 240p stuff looked like poo poo. Is it different for PVMs? Didn't retro games look pixelated as hell when played on emulators on PC CRTs?
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# ? Sep 27, 2018 16:16 |
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WWWWWWWWWWWWWWWWWW posted:I'm surprised to hear that because I had an HD CRT (not a PVM but a Sony Trinitron) and while 480p stuff looked amazing, 240p stuff looked like poo poo. Is it different for PVMs? Didn't retro games look pixelated as hell when played on emulators on PC CRTs? The games look pixelated all the time, that's just what they are. They only don't look that way once you start slapping filters on them.
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# ? Sep 27, 2018 16:32 |
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fishmech posted:The games look pixelated all the time, that's just what they are. They only don't look that way once you start slapping filters on them. Huh? They looked pixelated because I was playing emulators on a PC that was using a monitor that was running 640x480 or higher, for a game that's 240p. Are you saying that if I somehow forced my old Gateway 2000's CRT to run at 240p the games would not have looked pixelated? Why did my Sony CRT HDTV look pretty lovely with 240p stuff?
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# ? Sep 27, 2018 16:34 |
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"Looks pixelated" could mean a lot of things, you guys are about to argue semantics. Pixelated how? Like it lacked the CRT fuzz, or just simply its lower resolution, or what?
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# ? Sep 27, 2018 16:38 |
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I don't understand the "looks pixelated" comment because that's what 240p is supposed to look like, but HD CRTs treat 240p as 480i just like modern HDTVs so you get broken transparency effects, upscaling artifacts and all that fun stuff.
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# ? Sep 27, 2018 16:41 |
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Yeah, old games are still going to be old. Best-case scenario on a CRT would give you something looking like this And with the right PC configuration to a CRT you can get it looking effectively identical, minus introduced input lag.
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# ? Sep 27, 2018 16:44 |
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WWWWWWWWWWWWWWWWWW posted:Huh? They looked pixelated because I was playing emulators on a PC that was using a monitor that was running 640x480 or higher, for a game that's 240p. Are you saying that if I somehow forced my old Gateway 2000's CRT to run at 240p the games would not have looked pixelated? The games always look pixelated, because they are very low resolution, including on the original tvs they are meant for. This doesn't come from any particular emulation or display tech. You only avoid the look by instead smearing the image with a bunch of filters, and that's rarely a good idea. Doc M posted:treat 240p as 480i It literally is a 480i (576i in PAL/SECAM regions) signal being sent, you have to remember. And often it's not even the full 240 lines high or anything like that. fishmech fucked around with this message at 16:58 on Sep 27, 2018 |
# ? Sep 27, 2018 16:53 |
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I wonder when CRTs will start to become expensive and scarce?
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# ? Sep 27, 2018 16:55 |
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fishmech posted:It literally is a 480i (576i in PAL/SECAM regions) signal being sent, you have to remember. And often it's not even the full 240 lines high or anything like that. "Treating 240p as 480i" just means that the TV is handling the content as interlaced video and tries to render two fields instead of one, which then leads to weird poo poo like character sprites turning invisible instead of flashing. At least this is how I've always understood things. Feel free to tell me how wrong and stupid I am.
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# ? Sep 27, 2018 17:27 |
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Doc M posted:I don't understand the "looks pixelated" comment because that's what 240p is supposed to look like, but HD CRTs treat 240p as 480i just like modern HDTVs so you get broken transparency effects, upscaling artifacts and all that fun stuff. Yes that's exactly what I mean. When the TV messes with the 240p image because it's more of an HDTV than a high quality SD TV 16 and 8 bit games do not look pixelated to me on SD crts, and they don't look pixelated on 50" plasmas as long as you are playing with the native resolution so the image is the size of a postage stamp. By pixelated I basically mean what old games look like on new TVs.
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# ? Sep 27, 2018 17:46 |
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It probably helps to explain what interlacing actually is and how it impacts the way things are handled on older systems. A LOT of the weird poo poo with TV standards, with interlacing being one, were made to accomplish the sort of grab-rear end way they got early TVs working. It all works crudely alongside the electrical standard's frequency (it was 30fps in the black & white days but the introduction of color introduced an extremely subtle delay so it's 29.97fps now). Now old CRT's worked by beam-drawing the lines one at a time, and in order to reduce flicker they designed it so a single "frame" contains two images (fields in video terms) in sequence; one is odd-numbered lines and the 2nd is even-numbered lines, so what you actually have isn't really 29.97 frames at full resolution per second, but 59.94 images (fields) at half-resolution per second. This is also why on VHS and DVD and LaserDisc you could sometimes pause and have it rapidly flicker between two different images due to a camera angle/scene change. Now video games came about late enough in the world of TVs that we had a pretty good handle on all of this fuckery and ways to exploit it, so systems which weren't capable of resolutions higher than 240p anyway could do 60fps at that resolution. But it still had to output a compliant signal, so what systems were often doing is sending out frames that could look like this Modern TVs have to receive a complete frame (so two fields/images) to process it, and how it does varies depending on the TV and settings. Ideally you'd want it extracting that to proper 240p clean images at 60fps but that's expensive to do when most people will be hooking up either a VCR or a Wii. A lot of TVs will either blend both fields together and look like blurry 30fps poo poo, or drop one of the fields and also just be 30fps. Both of these will create problems for flickering-style effects where it's on in one field and off the next. Now 240p isn't really a proper accepted standard. The thing with 480i is that each "field" is drawn in a slightly different position, since one is just the odd-numbered lines and the other is the even-numbered lines (i.e. the scanlines are in one location for one frame and in another location the next). In some cases this may have been exploited for creating things like dithering effects (e.g. to fake transparency) or for actually making a full single image with 480 lines of resolution 30 times per second. 240p is still at its core a 480i signal, but the field sync part of the signal is hosed with so the lines are drawn in the same position each time. Scanlines stay put, still images are perfectly still, it's beautiful. But you're still working with a system which at its core is 226x224 or some similarly low resolution and almost any screen even in the CRT days was much higher quality than that.
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# ? Sep 27, 2018 18:03 |
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Remote control get. My Philips 37PF320 is doable for analogue input retrogames, roughly 40-45ms of lag so not quite for shooters, but I need to find the service codes to turn off the filtering it does when things move, and the service mode menu itself is bare as hell. At least it was a freebie find and is great with PS3 and film.
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# ? Sep 27, 2018 18:45 |
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WWWWWWWWWWWWWWWWWW posted:Don't I want a model that can't do 720p/1080i? Wouldn't 240p material look worse on those? No, you’re thinking in terms of LCD flatscreens which are fixed pixel displays and anything not of the native resolution will look bad. CRTs are not that. This is what my PVM-14L5 looks like the day I got it: https://imgur.com/a/dTTUd Don’t have any SDI equipment to show 720p/1080i, but it does work on component cables. 480p also looks great. Edit: Oh just noticed the consumer HD CRT talk. Other people already pointed out the problem there. Edit 2: Shower thought. Aperture grill. That will also be different when comparing PVM and most consumers TVs. 8-bit Miniboss fucked around with this message at 20:35 on Sep 27, 2018 |
# ? Sep 27, 2018 20:10 |
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# ? Jun 11, 2024 22:07 |
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I think the buzzwords that were missed when comparing CRT to flat panels is Multisync vs Fixed Frequency. https://en.wikipedia.org/wiki/Multisync_monitor Which in a way circles back to my question the other day- asking again just in case someone knows. Has anyone used a replacement CRT chassis with an existing tube CRT before? It also seems like it could more or less by a build your own RGB monitor should you gut the circuitry from a TV and instead install it + wire in a RGB input via SCART or BNC or whatevs. https://www.ebay.com/itm/120966957215
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# ? Sep 27, 2018 20:42 |