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taser rates
Mar 30, 2010

Mister Sinewave posted:

It's also a game not about pretending to be in an Adventurer's Guild for hire, but about pretending to be the accountant/owner of an Adventurer's Guild :goleft:

Yea, I forget if someone made the joke here or elsewhere, but it's like if LoW was actually thematic.

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Fate Accomplice
Nov 30, 2006




Forge War was such a hit with one of my groups that multiple people blind KSed the first edition of gloomhaven.

The Eyes Have It
Feb 10, 2008

Third Eye Sees All
...snookums
I knew it! We're not alone! There are DOZENS of us!

FulsomFrank
Sep 11, 2005

Hard on for love
I got it on sale a while ago and exhausted myself punching and organising everything and it has sat on the shelf ever since because I just can't will myself to learn it.

How steep of a curve does it have?

jmzero
Jul 24, 2007

FulsomFrank posted:

I got it on sale a while ago and exhausted myself punching and organising everything and it has sat on the shelf ever since because I just can't will myself to learn it.

How steep of a curve does it have?

It isn't terribly complicated, and the rules are written well enough. Just be very deliberate about explaining the mining rules (which are sort of anti-intuitive) and it should be fine. The first game will be a bit random as you figure out how much you can chew, but that's fine.

Mister Sinewave posted:

I knew it! We're not alone! There are DOZENS of us!

To be clear, I don't think it's a bad game. I was just advising guy to try it first, as I think it'll bounce off a lot of groups.

jmzero fucked around with this message at 21:40 on Sep 26, 2018

Magnetic North
Dec 15, 2008

Beware the Forest's Mushrooms
What do you guys use to carry around smaller card games so they don't pop open? I specifically am thinking of games like The Mind that have that half-and-half type short box. I'd like to carry the entire box around, as this also applies to games like Hanabi which are not just cards.

DogCop
Aug 6, 2008

Bake him away, toys.
Just head to your friendly neighborhood sex store and ask the staff for a roll of bondage tape!

Rutibex
Sep 9, 2001

by Fluffdaddy

Magnetic North posted:

What do you guys use to carry around smaller card games so they don't pop open? I specifically am thinking of games like The Mind that have that half-and-half type short box. I'd like to carry the entire box around, as this also applies to games like Hanabi which are not just cards.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Magnetic North posted:

What do you guys use to carry around smaller card games so they don't pop open? I specifically am thinking of games like The Mind that have that half-and-half type short box. I'd like to carry the entire box around, as this also applies to games like Hanabi which are not just cards.

I wedge them in between the larger games.

Failing that, just get a rubber band.

Abisteen
Sep 30, 2005

Oh my God what the fuck am I?
My copy of Side Effects showed up today! Box and cards look great and I'm excited to bring it to our game night this Saturday. Has anyone had a chance to play it yet? I think it was being received by folks in Europe a week or two ago.

\/\/\/\/ Every thread is the Trump thread. Every day is the Trump day. Every week is infrastructure week. Every world is hell world. \/\/\/\/

Abisteen fucked around with this message at 23:02 on Sep 26, 2018

Triskelli
Sep 27, 2011

I AM A SKELETON
WITH VERY HIGH
STANDARDS


“They were laughing with me!”


HE SAID IT OH MY GOD

E: wow sorry this was meant for the Trump Thread

CommonShore
Jun 6, 2014

A true renaissance man


You guys are wrong about 19xx

It's a tactical wargame about street battles between Edwardian police and jujitsu-trained Suffragettees.

Pierzak
Oct 30, 2010

Fat Samurai posted:

I want Heroes of Might and Magic in boardgame form.
Here you go.
https://boardgamegeek.com/boardgame/108344/might-magic-heroes
:v:

No bondage tape?

Countblanc
Apr 20, 2005

Help a hero out!
The best thing to carry small card games around in is the yomi character deck boxes. Conveniently they actually come with games inside them, it's win/win.

Anniversary
Sep 12, 2011

I AM A SHIT-FESTIVAL
:goatsecx:

DogCop posted:

Just head to your friendly neighborhood sex store and ask the staff for a roll of bondage tape!

Or get "self adhesive pet bandages" from your local bigbox for functionally the same thing but much cheaper.

SoftNum
Mar 31, 2011


like animals?


https://www.amazon.com/Ultra-Pro-Orange-Purple-Yellow/dp/B00EABSFRA/

Roland Jones
Aug 18, 2011

by Nyc_Tattoo
Speaking of deck boxes/card storage, are there any good option for Tash-Kalar cards? They're really tall, so they don't fit in standard boxes.

Ojetor
Aug 4, 2010

Return of the Sensei

I'm struggling to stop myself from dropping $300 on the Battlecon kickstarter even though I know for a fact I wouldn't get more than maybe 10 plays out of it.

This hobby has completely broken my brain.

Stan Taylor
Oct 13, 2013

Touched Fuzzy, Got Dizzy
Seriously use this stuff for card storage, especially if it's gonna be in a box anyway.

CaptainRightful
Jan 11, 2005

Ojetor posted:

I'm struggling to stop myself from dropping $300 on the Battlecon kickstarter even though I know for a fact I wouldn't get more than maybe 10 plays out of it.

This hobby has completely broken my brain.

I went through the free tutorial for Battlecon on Steam and that was enough for me to realize I never want to spend any money on it ever.

Bloody Pancreas
Feb 21, 2008


Ojetor posted:

I'm struggling to stop myself from dropping $300 on the Battlecon kickstarter even though I know for a fact I wouldn't get more than maybe 10 plays out of it.

This hobby has completely broken my brain.

Just go for the $120 option for the Kickstarter exclusive bigbox and the updated base game. You're not saving any money buying the extra content through the campaign (in fact they're much cheaper through other sites) and the game won't even come to your doorstep until around a year from now.

hoiyes
May 17, 2007
I've managed to keep my 'one kickstarter at a time' rule going, but if a deluxe John Company launches before Nights of Fire ships, that's out the window.

Is V-Commandos getting good buzz because of the Assassin's Creed kickstarter, or is it fairly legit?

Cthulhu Dreams
Dec 11, 2010

If I pretend to be Cthulhu no one will know I'm a baseball robot.
What's this about deluxe john company?

SUSD gives it a good rap on their podcast

hoiyes
May 17, 2007

Cthulhu Dreams posted:

What's this about deluxe john company?

SUSD gives it a good rap on their podcast

Just hearsay (from this thread, I think?) that Cole Werle was going to do a deluxe kickstarter of John Company if the Pax Pamir went well. I'd hazard saying it surpassed his expectations.

!Klams
Dec 25, 2005

Squid Squad
Finally played Terraforming Mars. I can definitely understand why it gets a bit of a bad rep here, it's fairly non interactive, and seems at first blush to reward an encyclopedic knowledge of the cards more than it does tight play. However, we played (at my insistence) with all the expansions*, which went a long long way to stopping the knowledge gap being an issue, just by virtue of unlikely it would be to see any particular card, meaning a generalist strategy was fairly imperative.

We also played with three of us, and with drafting. I think drafting is entirely mandatory, both to enable interaction, and to ensure you know what the other guys are actually up to, such that when you get one of the minimally interactive cards, you can actually make it do something.

A lot of people I know don't like drafting mtg, which is annoying because cube draft is basically my favorite game. I feel like terraforming mars is basically the acceptable face of cube draft, except the draft goes on for hours, and then the games of magic (or in this case, plinking down tiles on Mars at the end) go on for half an hour.

I really enjoyed the tactile quality of it, the pieces are all lovely, we had the player mat covers that have slots for the cubes, which I also think are pretty mandatory. I don't know that I'd ever recommend it to anyone else, but I enjoyed it a lot more than I'd anticipated.

*-this is such a pet peeve of mine, and probably a bigger post for another time, but, there will never be any game that I can't understand how to play. There definitely won't ever be a game where the rules are too complicated to play it. I can't abide the idea of teaching someone a game, but only the 'simple version', like as if "I'M smart enough to get this, but you aren't". Learning yourself from a rulebook is different, but when someone already knows how to play, the only reason not to play with all the fun gubbins is if A) you don't want to or B) because the person teaching it isn't up to the task.

Cthulhu Dreams
Dec 11, 2010

If I pretend to be Cthulhu no one will know I'm a baseball robot.

hoiyes posted:

Just hearsay (from this thread, I think?) that Cole Werle was going to do a deluxe kickstarter of John Company if the Pax Pamir went well. I'd hazard saying it surpassed his expectations.

I will be mightily miffed lol.

al-azad
May 28, 2009



!Klams posted:

*-this is such a pet peeve of mine, and probably a bigger post for another time, but, there will never be any game that I can't understand how to play. There definitely won't ever be a game where the rules are too complicated to play it. I can't abide the idea of teaching someone a game, but only the 'simple version', like as if "I'M smart enough to get this, but you aren't". Learning yourself from a rulebook is different, but when someone already knows how to play, the only reason not to play with all the fun gubbins is if A) you don't want to or B) because the person teaching it isn't up to the task.

I'll add C) they're rarely necessary, especially when you're playing for the first time. Knowledge of the cards is better than no knowledge, but the base game at least guarantees you'll probably see those cards come back allowing you to make better informed decisions on a reshuffle. The expansions add cards that very specifically interact with their new features, thinning the deck of interesting choices and splitting up the interactions between different maps which only serve to make the game longer and more random. It becomes about luck of the draw even more than the base game already is as the player who stumbles into a specialist build to monopolize one or two map features or rewards will do far better than a generalist who scores points here and there.

Expansions are for people who've seen it all and want more variety. Ideally an expansion opens up a game by fixing some flaw or building on the mechanisms already established.

al-azad fucked around with this message at 12:28 on Sep 27, 2018

Rumda
Nov 4, 2009

Moth Lesbian Comrade
Biggest problem with Terraforming mars is the length of a thing last Sunday friends of mine had been playing a game since 2 when I arrived at 5 and they didn't finish until around 7

Mr. Squishy
Mar 22, 2010

A country where you can always get richer.
Also how flabby those hours are.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

Rumda posted:

Biggest problem with Terraforming mars is the length of a thing last Sunday friends of mine had been playing a game since 2 when I arrived at 5 and they didn't finish until around 7

The gently caress?

We're a slow rear end group and it takes 4 of us no more than 2.5 to 3 hours.

E: I generally like TM quite a lot. it's not a game where you remotely need encyclopaedic knowledge, but having a reasonable idea of the distribution of cards helps - animals being fairly rare, etc - and it's definitely a game where randomness has a lot of input, but particularly with the drafting variant it's pretty good.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR
OK folks some thoughts here. As I was perusing my Steam library (Steam is a service where you buy video games) I was realizing how much more value I get from video games than from board games. In the video game world, a $60 is expensive. In board game world, you're happy if the game only costs $60. In video game world, I have 800 hours playing Oxygen Not Included, 500 for Terraria, probably 1000 for Diablo 3. I think my most played board game hasn't hit 50 hours yet. Maybe 80 hours if I combine all of the 18xx games into one experience. In the video game world, games go on sale and if you wait them out you can get a 50+ hour video game for $10. In the board game world, this doesn't ever happen.

Yes, the consoles and the computer have up front costs that board games don't have, and that mitigates the value somewhat. But once you've paid those, they are paid for good, or in the case of computers at least for 2-3 years (I don't buy AAA video games so my set up lasts awhile). Plus your board game is your board game forever, you don't upgrade your table to a table that can no longer play a given game. But in some ways board games suffer (at least for me) 'technology' creep as well. That Diplomacy game we thought was so good in the 80's, I wouldn't touch now. Puerto Rico which was awesome fun when it released seems dated now. So few board games can withstand 10+ plays for me now. The other thing which I absolutely hate about board games (noting that nothing can be done about it) is that board games quickly sell out and then get shopped for 2-3 times the price. Video games don't sell out, there's always a copy whenever you want to buy it.

As fall comes, it's really really hard on my budget. My expensive house insurance is due, and my super expensive property taxes are due as well. Putting a bunch of Essen games on top of all this means that I'm digging into savings to get to January nearly every year. This has to at least slow down. (Perhaps I should sell my house?!!!) Dunno, can't really afford rent on a fixed income and my housing cost is $400 a month excluding said other expenses).

Other alternatives are to play others' games instead of buying my own. But I've gotten to be old and crotchety and when I bring the game I can control who plays basically. I'm no longer nearly as flexible as I used to be, after many poor experiences with playing bad games with people, or playing good games with bad people. At age 61 I've just kind of had it with those types of experiences.

Maybe it's time to give it up. I've been in this hobby since 1983 and maybe I just need to move on. Dunno appreciate any thoughts y'all have.

Triskelli
Sep 27, 2011

I AM A SKELETON
WITH VERY HIGH
STANDARDS


I mean I see where you’re coming from, and that makes sense from a pure money in - hours out perspective. And I’m certainly guilty of chasing hype without always getting a payout. (Ask me how many times I’ve gotten Fief or Warrior Knights to the table, and Root is souring on me despite having been an evangelist)

But in a comparison of Board Games v. Video Games, I get a great deal more value out of playing with friends and the stories we create together. Dueling Carthage 1-v-1 then conquering the rest of the world in Anc. Med diplomacy. Getting the galactic senate to enact communism because “it’d be funny”. Engineering a no-win scenario as the Turtles for my opponent in Rex. Watching a friend wrestle the entire East India Company into his control and then losing it all on an impossibly unlucky dice roll. These are stories I’ll hang onto and share for a long time.

discount cathouse
Mar 25, 2009
80% of this thread has unhealthy buying habits and should restrict themselves to only buy games if they are over or year old.

But i will say this: If you are thinking of money per time spent, you should multiply it by number of players. It cost money for your friends to see a movie, it costs money for your friends to play Diablo with you.

Just take a break from the cult of the new and the fatigue will get better,

Jordan7hm
Feb 17, 2011




Lipstick Apathy
Don't chase the new and primarily buy used.

I kickstart stuff and buy new because I can afford it, but even still I mostly buy used.

And while video games have more value per theoretical hour spent, the reality is that time is my limiting factor not money. And I'd rather spend my time on a board game with real people, if possible.

Cthulhu Dreams
Dec 11, 2010

If I pretend to be Cthulhu no one will know I'm a baseball robot.
Stop buying games? I mean, I've been tracking my plays and I've played 226 plays of 66 games this year, and I play a lot of games. I would quite like to just play poo poo I already have! You could quite easily keep a collection of 50 games and keep yourself entertained.

You sound like you have a big collection, play what you've got and stop buying new poo poo. Also Gloomhaven will give you video game like numbers!

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR

Jordan7hm posted:

Don't chase the new and primarily buy used.

I kickstart stuff and buy new because I can afford it, but even still I mostly buy used.

And while video games have more value per theoretical hour spent, the reality is that time is my limiting factor not money. And I'd rather spend my time on a board game with real people, if possible.

As someone who is involuntarily retired, I don't have that issue. I don't work. So I have plenty of time. So you say "use that time to play board games!" With who is the issue. Everyone else works.

silvergoose
Mar 18, 2006

IT IS SAID THE TEARS OF THE BWEENIX CAN HEAL ALL WOUNDS




Tending towards buying used/not at all, going to board game nights and playing what others have, just replaying all the old games you love and don't come out often...

We've also been very careful lately about buying new games. We got Feast, and played it a *ton*. We got Gloomhaven and played it even more. And we've mostly tried not to buy new games unless we think we'll get a ton of play, because we can just play games we already own, or play games bought by those who have the time or money to justify buying lots of new games.

It's possible that making board games be a little less of the focus of your hobby-ing and adding something else to make up the time might be good, too, for sure; burnout happens in work, hobbies, everything, so taking a break, or stepping back some but not completely stopping, etc.

al-azad
May 28, 2009



I've been playing video games since I was in diapers and will continue to play them until I'm in diapers, but when it comes to multiplayer games you just can't beat the tabletop variety. Some video games are fun in groups but the natural limitation of their input and complexity means that I can't get the deeper experiences that board games have. I've put in hundreds of hours into Smash Bros and Mario Kart with friends but at the end of the day they feel like distractions rather than true bonding moments.

So I'm all about the single player 100 hour long RPGs and strategy games but when hanging with friends I'd rather pull out a physical game.



thespaceinvader posted:

The gently caress?

We're a slow rear end group and it takes 4 of us no more than 2.5 to 3 hours.

E: I generally like TM quite a lot. it's not a game where you remotely need encyclopaedic knowledge, but having a reasonable idea of the distribution of cards helps - animals being fairly rare, etc - and it's definitely a game where randomness has a lot of input, but particularly with the drafting variant it's pretty good.

If nobody is pushing towards the end then Terraforming Mars will go on forever.

It's why it really frustrates me as a game. Genre defining games like Dominion with deck builders and Race for the Galaxy with role selection really nail down the pacing and flow out the gate. Race for the Galaxy either ends when all the points are taken or someone has a full tableau. If it only ended on one of those things then players could go infinitely either grabbing points or building every card in the deck.

Mars throws all these lessons in the trash resulting in a weaker game. Ironically the expansions add a speed up mechanism (while bloating the deck to an even greater level) as the Earth council or whatever will speed up terraforming, but it's just not enough for a game where the board state is so static. It really could've used something to tighten the pacing.

medchem
Oct 11, 2012

discount cathouse posted:

80% of this thread has unhealthy buying habits and should restrict themselves to only buy games if they are over or year old.

But i will say this: If you are thinking of money per time spent, you should multiply it by number of players. It cost money for your friends to see a movie, it costs money for your friends to play Diablo with you.

Just take a break from the cult of the new and the fatigue will get better,

I was just about to say this. I understand that people want to play the newest games, but really, I've learned that the vast majority of games are mediocre. On top of that, odds are you know other people who are likely to get the game which makes you personally owning a particular game to be even less "necessary".

It definitely is well worth waiting a while for prices to come down on the secondary market. This goes for Kickstarter as well. For every KS gem like Gloomhaven, there's like 20 overpriced mediocre games.

I know some people like to play the "buy early, sell early while the hype is high" game, but even that gets old and is usually not worth the effort. Unless you're getting like 30-40 bucks profit, you're spending a lot of time, shipping money, and effort to get the same amount of discount you might get buying the game from someone else or waiting till it's like 50% off or something.

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Huxley
Oct 10, 2012



Grimey Drawer
Just wait a few weeks after all the chatter dies down around a game in the thread, then ask what people think of it. Usually the people who grabbed it when it was hot and didn't love it will be more willing to talk about why, and the people who did love it will have enough perspective on it to advise whether or not the game fits what you want.

I'd say we're still way in Phase 1 with Root, and well into Phase 2 of like ... Spirit Island.

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