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I always forget how much moonwalking Link does in this game when you swing your sword while changing directions diagonally. Nice that Capcom smoothed that out in the Oracle games, along with the enemy death and key drop sound effects.
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# ? Sep 22, 2018 01:44 |
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# ? Jun 3, 2024 07:31 |
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Glad to see a lp of these gems. It would have been cool if Capcom was able to make a third like they originally planned.
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# ? Sep 22, 2018 03:36 |
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Carpator Diei posted:I just can't see the monkey sprites in this game as anything else than hunched-over men with thin moustaches, fancy hair and red coats. ...oh my god
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# ? Sep 22, 2018 05:08 |
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Throwing out a poll for a future thread from the jiggliest of Jacobs, who will be LPing WarioWare Gold on my channel soon. He wants to know who out of his Amiibos Wario should paint horribly. If you've played the game, you'd probably know what that means. If not, then pick something anyway. E: Apparently the Pokemon aren't compatible, so scratch those options. ThornBrain fucked around with this message at 23:50 on Sep 22, 2018 |
# ? Sep 22, 2018 23:17 |
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If there's one thing you should do while drunk, it's run as fast as you can into everything.
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# ? Sep 25, 2018 17:43 |
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The key to this dungeon is to always stay keyed in to where all the keys are, and also where all the keese are. Sometimes you find keys in the room, sometimes you find keese in the room, and sometimes the keese are hiding keys in the room.
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# ? Sep 26, 2018 00:45 |
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The first room of this dungeon had me stumped FOREVER and I have no idea why because the answer is literally given to you 5 minutes beforehand. I was a dumb kid, apparently. But then again, I was like, the only kid who didn't have a problem with the Water Temple.
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# ? Sep 26, 2018 01:10 |
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That arrow is waaaaaaaaaaay less obvious on the original Game Boy
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# ? Sep 26, 2018 04:17 |
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I get the feeling that the temporary power ups last way longer than in the original Game Boy game.
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# ? Sep 26, 2018 04:30 |
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Torrannor posted:I get the feeling that the temporary power ups last way longer than in the original Game Boy game. IIRC the power ups last until Link gets hit a certain number of times in both versions, so the duration is dependent on how good you are at not getting hit. I'm pretty sure the speedrun carries a single piece of power through most of the game.
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# ? Sep 26, 2018 17:40 |
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It's not a date if she doesn't injure you and briefly lose her poo poo.
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# ? Sep 27, 2018 19:28 |
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The second Lights Out puzzle can easily be solved by hitting the 2/4/6/8 spots (like on a keyboard number pad). The key to dealing with them is often to flip the "correct" lights exactly enough times to bring them back to that state, which you can do by hitting adjacent "incorrect" lights.
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# ? Sep 27, 2018 20:05 |
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I don't think I've ever seen that sprite of Marin sitting outside of dungeons. That's cute.
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# ? Sep 27, 2018 20:12 |
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Maybe they just changed it for the 3DS virtual console release, but I'm pretty sure you can go back and swap your tunic at the Color Fairy again if you re-enter the dungeon.
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# ? Sep 27, 2018 20:35 |
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Nah you can do that in the original GBC release too.
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# ? Sep 27, 2018 20:46 |
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I finally parsed that owl comment. It's not bears the animal. "Sea carries foam, sleep carries dreams, both crash to pieces at the end."
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# ? Sep 27, 2018 21:28 |
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Yeah, that owl statue's comment is not very well written. Also as far as the color dungeon goes, that is not a great remix of the Zelda 1 dungeon theme either.
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# ? Sep 27, 2018 22:07 |
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Yeah you can change to the other tunic, BUT WHY??? Red Tunic Supremecy!
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# ? Sep 27, 2018 23:23 |
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Because you want to hit things with your sword more than once in a row without it flying across the room!
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# ? Sep 27, 2018 23:27 |
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Blue tunic may be boring but I think it's the better option since this game has plenty of ways to increase your offense but nothing for your defense. But Red is a lot of fun if you don't mind having to chase after enemies that don't die in one hit. Though, REAL Link's Awakening players keep the green tunic.
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# ? Sep 27, 2018 23:35 |
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Thank you for showing off Marin throwing shade when Link tries the Ballad on his ocarina.
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# ? Sep 28, 2018 02:05 |
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Going from a bit overpowered to definitely overpowered.
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# ? Oct 2, 2018 17:58 |
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In the Japanese version, that "Necklace" is actually her bra. Explains the "L-L-Lucky!" Text.
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# ? Oct 2, 2018 18:39 |
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Uhhhhhhh that's CLEARLY a picture of Goatette, what are you guys talking about?
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# ? Oct 2, 2018 19:00 |
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Silegna posted:In the Japanese version, that "Necklace" is actually her bra. Explains the "L-L-Lucky!" Text. In the European version as well. Which is why she's half submerged in the water, and only jumps out onto the rock once you've returned her bra. The next dungeon's gimmick is pretty cool.
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# ? Oct 2, 2018 19:33 |
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C-Euro posted:Uhhhhhhh that's CLEARLY a picture of Goatette, what are you guys talking about? If a human has a fursona what does an anthromorphic goat have?
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# ? Oct 2, 2018 19:43 |
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Torrannor posted:In the European version as well. Which is why she's half submerged in the water, and only jumps out onto the rock once you've returned her bra. Also why she goes "EEK DON'T LOOK" if you dive underwater in front of her.
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# ? Oct 2, 2018 21:04 |
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Rabbi Raccoon posted:If a human has a fursona what does an anthromorphic goat have? A fleshsona, which if I ever make a video game is definitely going to be the name of an enemy.
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# ? Oct 2, 2018 21:10 |
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Rabbi Raccoon posted:If a human has a fursona what does an anthromorphic goat have? A persona.
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# ? Oct 2, 2018 21:29 |
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Mecca, how do you not know what an Ocean Sunfish is? https://www.youtube.com/watch?v=BzS4JDpFfQU
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# ? Oct 2, 2018 22:02 |
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I do love the music in this game, but I forgot just how repetitive the Angler's Tunnel theme is - I know it's a slight variation on the cave theme (as indeed are most of the previous dugeon themes), but in the caves you're in-and-out in generally under half a minute - this takes far longer and feels like it's missing any further development - like, Totaka did the other themes, and decided to clock off early for this one.
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# ? Oct 3, 2018 02:27 |
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The music only gets better from here on. The Southern Face Shrine for example is coming soon.
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# ? Oct 3, 2018 05:12 |
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Worried I might be overpowered already? Don't be - I suck at this dungeon.
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# ? Oct 4, 2018 10:40 |
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One of my favorite parts of this game is the bosses starting to go, "What are you doing? Stop and think about this!"
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# ? Oct 4, 2018 20:35 |
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Yeah although the Oracle game dungeons get more complicated I don't really feel like they got harder, while I remember struggling with the latter half of Link's Awakening dungeons even on replay and knowing the gimmicks. The first four are quite straightforward and as we saw a bit of here, the last four are not straightforward at all, especially on the old brick Game Boy. Plus enemies hit hard enough that even if you're overpowered as hell you don't want plow through face-first. With that said, the item we get next episode makes that less of an issue but it's a pretty well-hidden secret. Bellmaker fucked around with this message at 20:40 on Oct 4, 2018 |
# ? Oct 4, 2018 20:38 |
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This dungeon's boss is pretty hard, especially if you are a kid, this is your first Zelda game, and you didn't collect 20 seashells yet (and of course had no red tunic in the original game). I've died a lot here. The mini boss was a pretty cool gimmick, even though it can be aggravating the first time. I never noticed the block indicating the order you fight him, thanks for educating me about that! I wonder if the devs gave him a certain damage resistance when first hit with a sword, except for bombs. It seems as if you have the piece of power active as you fight him. Perhaps the damage threshold was set to a certain amount that you couldn't overcome with a level 2 sword and a piece of power, but they didn't adjust it for you having the red tunic when releasing the Game Boy Color version? I'm really looking forward to next update. Which could simply be titled "the plot thickens". By the way, does anybody know why the red potion costs different amount of rupees? I know that the price fluctuated, but kid me never figured out why.
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# ? Oct 4, 2018 20:52 |
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Torrannor posted:By the way, does anybody know why the red potion costs different amount of rupees? I know that the price fluctuated, but kid me never figured out why. Might be something to do with your current health when you buy it, as Crazy Tracy will also restore your hearts to full? It's been a very long time since I've played it. Also, yeah, this dungeon is pretty neat - it's nice when they standard dungeon formula is shaken up a bit. [e]: Does make sense, I guess On the topic of Crazy Tracy, when I was a kid I always saw her sprite as wearing a massive ballgown. It's only when I played the DX version I realised the "gown", was infact, a chair, and the "cravat/neck ribbon" was her crossed legs. VVV Pesky Splinter fucked around with this message at 02:44 on Oct 5, 2018 |
# ? Oct 4, 2018 23:46 |
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According to Wiki it just alternates between 28 and 42 with an occasional 7-rupee discount because Tracy is crazy.
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# ? Oct 4, 2018 23:50 |
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I need more stuff. Gimme a way overpowered boomerang. Now caterwaul at me, frog man.
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# ? Oct 9, 2018 21:38 |
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# ? Jun 3, 2024 07:31 |
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*i'M the CAPtain of tHIs BOAtt..!*~
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# ? Oct 10, 2018 00:30 |