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Addamere posted:you can snag some really great stuff with no opposition if you go at low level, like that cave near fort darius Unpatched Robe of St. Roris, never forget
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# ? Sep 22, 2018 21:48 |
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# ? May 29, 2024 10:08 |
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new shotn release gonna be good e: this is near the north coast, the mountains west of what is solitude in TES5
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# ? Sep 22, 2018 22:02 |
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Got an ETA? I heard around two weeks ago that it was due in around 2-4 weeks.
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# ? Sep 23, 2018 15:06 |
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Erwin the German posted:Got an ETA? I heard around two weeks ago that it was due in around 2-4 weeks. PT has a much smaller team and dont really worry about release dates when they can polish and cram even more stuff in.
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# ? Sep 23, 2018 16:24 |
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Any recommendations on making the pits in the Ascadian Isles better? The steam effects are kind of jarring and I'd love to find something like Scummy Scum to replace it with.
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# ? Sep 23, 2018 17:43 |
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Late to the thread, but if there were ever any game in which nearly-abandoned towns were plausible, it would be Morrowind. Vvardenfell is loving closed, and poo poo is getting bad. The only people who didn't leave are the slavemaster exploiters, the honor-idiot holdouts, the temple zealots, and the wizard-kings who will never give a gently caress about "reality" (and who are using the crises to expand). Scale it up without adding any/many people. gently caress it. Addamere posted:needs more reticulated splines My dude
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# ? Sep 24, 2018 00:35 |
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I still idiot-pine for a Morrowind that better-resembles fanart (or Kirkbride's concepts). (I also so wish for Skywind that is real and good.) Normal Barbarian fucked around with this message at 00:54 on Sep 24, 2018 |
# ? Sep 24, 2018 00:52 |
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i wish to see a crowded silt strider port and watch the striders walk between cities
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# ? Sep 24, 2018 00:56 |
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scandoslav posted:I still idiot-pine for a Morrowind that better-resembles fanart (or Kirkbride's concepts). That's one sick Balmora.
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# ? Sep 24, 2018 02:11 |
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scandoslav posted:Late to the thread, but if there were ever any game in which nearly-abandoned towns were plausible, it would be Morrowind. Vvardenfell is loving closed, and poo poo is getting bad. The only people who didn't leave are the slavemaster exploiters, the honor-idiot holdouts, the temple zealots, and the wizard-kings who will never give a gently caress about "reality" (and who are using the crises to expand). ?? at the time of the game start vvardenfell had been open to settlement for about 14 years. helseth's predecessor removed that ban shortly before being merced. if anything its undergoing a population explosion, new buildings are being built all the time, that's a key part of every house questline - each house builds a stronghold to landgrab even more. unrelated concept art for house dres i want this so bad PS TR is actually making exteriors to the south now. more added land hype
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# ? Sep 24, 2018 02:51 |
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Hah, I know all three of those first Morrowind drawings because they're loading screens in the Elder Kings mod for Crusader Kings.
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# ? Sep 24, 2018 02:53 |
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https://www.youtube.com/watch?v=rvrYFN2sS1w
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# ? Sep 24, 2018 03:24 |
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Meyers-Briggs Testicle posted:?? at the time of the game start vvardenfell had been open to settlement for about 14 years. helseth's predecessor removed that ban shortly before being merced. What's being built other than the houses' compounds and Fort Darius*? The Empire placed an embargo on goods from Vvardenfell, which has shut down a bunch of mines. You have to backdoor-teleport into Mournhold to circumvent the embargo/quarantine. There is e: It's a great time to be a smuggler, for sure, or a corrupt official. * nominally quote:unrelated concept art for house dres Normal Barbarian fucked around with this message at 04:01 on Sep 24, 2018 |
# ? Sep 24, 2018 03:45 |
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scandoslav posted:I still idiot-pine for a Morrowind that better-resembles fanart (or Kirkbride's concepts). Dang, these sketches are really cool.
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# ? Sep 24, 2018 04:06 |
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scandoslav posted:What's being built other than the houses' compounds and Fort Darius*? The Empire placed an embargo on goods from Vvardenfell, which has shut down a bunch of mines. You have to backdoor-teleport into Mournhold to circumvent the embargo/quarantine. There is Whats being built the player can experience? Nothing because its a real pain in the rear end to script. But everything except vivec, and a select few other towns have been built in the last few years. Seriously. The quarantine is kinda not real and more of an excuse why mainland morrowind isnt accessible. TR ignores that entirely. Vvardenfell has tons of dwemer artifacts, glass, and ebony extremely valuable to the empire. All resources on the island belong to the emperor/duke/empire as a whole.
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# ? Sep 24, 2018 04:37 |
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Meyers-Briggs Testicle posted:Whats being built the player can experience? Nothing because its a real pain in the rear end to script. But everything except vivec, and a select few other towns have been built in the last few years. Seriously. I'm not disagreeing with you regarding the remote-recent history of the island*, I'm saying that faceless zombies and supernatural ash storms put a damper on population growth and retention. The embargo is real enough to shut down mines, and it's real enough to cause a total absence of afloat, legit, operating cargo ships. The west gash and grazelands are also way too empty for having been settled for years... what are all these immigrants doing? Now, if four taxi ships represent healthy maritime trade, and if a handful of farmsteads are meant to represent booming agriculture, fine, legit, whatever, that works. I prefer my bleaker vision. * Though Caldera has existed long enough for its walls to start crumbling, and it has a loving haunted house dungeon crypt... thing that can't be new. Also, I love how openly the Dunmer (and others) flout the Dwemer ban, this motherfucker in particular.
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# ? Sep 24, 2018 06:43 |
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Okay it looks like I had the timeline a bit wrong. Dagoth Ur awoke in 2E 882, and the Sixth House was established outside of the ghostfence by 3E 400, which sort of implies that the Blight was already a thing. The province opened in 3E 414, and TES:3 happened in 3E 427. A massive influx of people to an island in ash zombie crisis continues to make no sense to me. - eta: gently caress Oblivion for turning the Imperial Province into Middle Earth. Dragon Break my rear end. ^ This is also bullshit. Normal Barbarian fucked around with this message at 07:08 on Sep 24, 2018 |
# ? Sep 24, 2018 06:54 |
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Correct me if i'm wrong, but the Blight was still contained at the time Vvardenfell was opened. The full gravity of what's inside the ghostfence is kept secret, and the order to open the island to colonists is given by the King, who represents imperial interests and is not very in touch with the Tribunal. The embargo must have been declared shortly before the start of the game, when the Blight finally got out of control. Also, that little collection of farms and trade ships may not seem like much, but remember that the island has only been open for little more than a decade, not much time to really populate it. Plus, the game couldn't handle more.
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# ? Sep 24, 2018 07:10 |
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Frionnel posted:Correct me if i'm wrong, but the Blight was still contained at the time Vvardenfell was opened. The full gravity of what's inside the ghostfence is kept secret, and the order to open the island to colonists is given by the King, who represents imperial interests and is not very in touch with the Tribunal. beat me to it, but yeah, this. only the blades really know what's going on. the influx of people happened before the ash zombies. most people don't know, the blades/player have very privileged info
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# ? Sep 24, 2018 07:20 |
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Frionnel posted:Also, that little collection of farms and trade ships may not seem like much, but remember that the island has only been open for little more than a decade, not much time to really populate it. Plus, the game couldn't handle more. Yeah, I ended up contorting myself into an odd position there, I think. S'all good. Normal Barbarian fucked around with this message at 12:46 on Sep 25, 2018 |
# ? Sep 24, 2018 08:42 |
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Vvardenfell was already fairly inhabited when the island opened in the 3e. Vivec City was obviously on the southern coast, most of the Sadrith Mora, Vos, and Tel Mora were already Telvanni settlements, Balmora, Suran, and Gnisis were already cities- they were all present on the island in ESO. Major pilgrimage sites were there to Mount Kand and Mount Assarnibibi. It was strictly Imperial interests in opening Vvardenfell so they could start mining its sweet sweet ebony and glass.
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# ? Sep 24, 2018 12:07 |
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When were the Dunmer strongholds built and then abandoned? I can't remember it being mentioned.
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# ? Sep 24, 2018 13:09 |
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WhiskeyWhiskers posted:When were the Dunmer strongholds built and then abandoned? I can't remember it being mentioned. Pre great houses I think, during one of the nord wars
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# ? Sep 24, 2018 13:29 |
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Kogoruhn was the seat of House Dagoth so around then.
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# ? Sep 24, 2018 13:46 |
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WhiskeyWhiskers posted:When were the Dunmer strongholds built and then abandoned? I can't remember it being mentioned. Pre-battle of red mountain, probably during the golden age of great houses. The architecture is distinct enough from Velothi style and has almost a dwemer feel to them I'd put it during the time of alliance with Dumac, though that's just my best guess. I don't think we ever in any game get some concrete dates besides "before House Dagoth fell"
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# ? Sep 24, 2018 15:39 |
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Yeah, presumably they were occupied prior to the War of the First Council as a defense against both the Nords and the Dwemer. They were likely abandoned during the first recorded eruption of Red Mountain, the Year of Sun's Death, which happened coterminous with the War of the First Council, and (according to some reports) sundered what would be Vvardenfell completely from the mainland by opening the Inner Sea up. After that event Vvardenfell probably wasn't in THAT much need of defense, being deep in the Morrowind interior and far from the border of Skyrim. The northern coasts weren't very populated, the cities deeper inland in the south, the only target worth it for Nord raiders being Vivec City itself, and... pretty sure we can safely say THAT city's defenses were beyond compare.
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# ? Sep 25, 2018 12:07 |
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yeah after the Battle of Red Mountain you don't really have any more nord incursions in to Morrowind anymore what with the whole ALMSIVI thing
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# ? Sep 26, 2018 00:12 |
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praise vivec
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# ? Sep 26, 2018 00:31 |
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https://www.nexusmods.com/morrowind/mods/46071/ Its here, ui 2.0
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# ? Oct 1, 2018 21:14 |
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Are there any good quest/quest lines to explore in TR?
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# ? Oct 3, 2018 17:46 |
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Average Bear posted:Are there any good quest/quest lines to explore in TR? The Telvanni stuff in the little town with the tower and the Balmora style houses is good
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# ? Oct 3, 2018 17:53 |
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Average Bear posted:Are there any good quest/quest lines to explore in TR? Old ebonheart tg Really just oe as a whole is great
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# ? Oct 3, 2018 22:25 |
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Average Bear posted:Are there any good quest/quest lines to explore in TR? I'm very fond of the Akamora Fighter's Guild quests... Lunchmeat Larry posted:The Telvanni stuff in the little town with the tower and the Balmora style houses is good ... and yeah, Ranyon-ruhn also has a real banger quest line for Master Mithras. The OE Thieves Guild, as said, is pretty amazing as well. There's also some awesome stuff to find in the Ebon Tower district, especially if you have Tarhiel's journal. Also be sure to go talk to some bureaucrats in the Curia building. Erwin the German fucked around with this message at 02:56 on Oct 4, 2018 |
# ? Oct 3, 2018 23:50 |
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https://www.nexusmods.com/morrowind/mods/46069 Mwse weapon sheathing. Supports everything.
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# ? Oct 4, 2018 12:29 |
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Meyers-Briggs Testicle posted:https://www.nexusmods.com/morrowind/mods/46069
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# ? Oct 4, 2018 15:12 |
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gently caress I’m loving this MWSE renaissance. By the time they’re done we’ll have Skywind coded in lua.
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# ? Oct 4, 2018 16:45 |
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https://gitlab.com/OpenMW/openmw/issues/1000 Not gonna be closed anytime soon.
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# ? Oct 4, 2018 16:49 |
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Meyers-Briggs Testicle posted:https://www.nexusmods.com/morrowind/mods/46069 Beautiful
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# ? Oct 4, 2018 18:45 |
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Alright I gotta admit that weapon sheathing description is awesome. Pretty much "supports everything. Compatible with everything. Requires nothing but MWSE and MGE-XE. We're just that good."
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# ? Oct 4, 2018 18:48 |
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# ? May 29, 2024 10:08 |
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What's mad is how the quiver that you get with bows are empty and fill up depending on what arrows you're using, so if you use bonemold arrows they'll appear in the quiver.
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# ? Oct 4, 2018 20:06 |