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Booley posted:It looks like you still have to be in the uk to order that? Yeah, my sleep deprived brain inserted "fellow" before British goon as lot people here can't find them in store.
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# ? Oct 3, 2018 21:20 |
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# ? May 31, 2024 00:58 |
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Ork players have a right to be nervous about this orktober rollout considering the way GW botched Necronuary and Wolfuly, not to mention genestealercultugust.
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# ? Oct 3, 2018 23:09 |
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Those are terrible names. Orktober is a great name. Orks got nothin' to worry about!
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# ? Oct 3, 2018 23:46 |
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We got nothing to lose after being so meh for years.
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# ? Oct 4, 2018 00:15 |
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So I am getting to the end of painting my current batch of Tau, and with that comes the question of what I do next and I am being a bit indecisive. I could expand my tyranids, but I don't really have any desires for particular models so it would only be for crunch reasons. I don't really want to paint models for crunch reasons alone, particularly with the potential for chapter approved to shake things up. As a result I am thinking I will start a new army, right now I am flip flopping between GSC and Orks. GSC has the advantage that I could integrate them with the tyranids, particularly while they are in progress. However, I am not super into to mining crew aesthetic, which means I would effectively be doing tyranid-themed guard and I am just coming off a repetitive to paint army which somewhat turns me off. Orks have the advantage that I could have some fun with the paint scheme and being able to have fun on less repetitive models with plenty of opportunities for extra touches on models. I think I might die if I had to paint endless hordes of boys tho, so I am really hoping that 'kans/bikes/mechanized in general is viable in the new codex, but along with GSC I have no idea how either are going to be after codex.
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# ? Oct 4, 2018 00:27 |
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R0ckfish posted:As a result I am thinking I will start a new army, right now I am flip flopping between GSC and Orks. Knights! Each one can be totally individualized with conversions and freehand, and 7 models gets you a whole army. To actually address your question, mixing a guard box with bits from the neophyte kit can yield some amazing results and minimize the mining aesthetic if you want. You can eat up chunks of points with allied guard vehicles too so you need not paint a high model-count force. This is my selfish suggestion because I want to see more sweet GSC ITT. On the other hand wait a week or two and get all aboard the Mad Max (Mad Mork?) Orkspress.
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# ? Oct 4, 2018 00:46 |
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I still have 2-3 weeks of tau to paint, so I am at least waiting to hear about the new Orks codex. I am somewhat against knights just because there are an insane number at my LGS already, when I was there last thursday that every table had at least one.
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# ? Oct 4, 2018 00:55 |
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LingcodKilla posted:We got nothing to lose after being so meh for years. Don’t jinx it. I’m very seriously worried that mob rule is going to get nerfed to ‘balance out’ the new clan traits.
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# ? Oct 4, 2018 01:06 |
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I'm almost willing to bet money that mob rule will get nerfed into uselessness. Because Orks can't have nice things.
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# ? Oct 4, 2018 01:36 |
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Mob rule is good when it's only accounting for the number of models in an individual unit. The current implementation where you use the total number of models regardless of unit is bad and makes morale basically not matter against a decent Ork player.
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# ? Oct 4, 2018 01:47 |
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Daisy chaining mob rule is also really irritating, where you can have a mob of 30 boys halfway across the map but their LD hops and skips six inches at a time between characters and other boys mobs to the unit that just lost 20 and they give no shits despite being two solid feet away from the big mob.
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# ? Oct 4, 2018 01:48 |
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They changed that with the first "big FAQ" Mob rule is now the model count of that unit or the model count of another unit within 6"
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# ? Oct 4, 2018 01:57 |
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Floppychop posted:They changed that with the first "big FAQ" One of our local Ork players has been playing it incorrectly for a good long while now, then.
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# ? Oct 4, 2018 02:02 |
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Strobe posted:One of our local Ork players has been playing it incorrectly for a good long while now, then. So 'ez a Morka den.
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# ? Oct 4, 2018 04:51 |
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So I have a massive Chaos Daemon army from AOS, and I am wondering which units are even worth taking in 40k. Having never used any daemons in 40k, I am really not sure how good these things are, since most of them have no guns. But so I have: 2 GUO Rotigus 1 Poxbringer 1 Sloppity Bilepipper 1 Spoilpox Scrivener Horticulus Slimux Epidemius Daemon prince with wings and Axe 6 Nurglings (6 more unassembled) 90 Plague Bearers (With 3 sets of commands) 6 Plague Drones (With 6 more unassembled) 12 Plague Toads 3 Beasts of Nurgle I also have the Corbax Utterblight model here somewhere
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# ? Oct 4, 2018 06:56 |
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Strobe posted:One of our local Ork players has been playing it incorrectly for a good long while now, then. Probably revenge for having to rebase all his Orks to play. richyp fucked around with this message at 08:15 on Oct 4, 2018 |
# ? Oct 4, 2018 08:09 |
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How have people been taking their devestator squads? Seems that 2 Lascannon 2 HB is pretty common, but would throwing in a missile launcher for flack missiles be worth the points over 1 HB? Also, extra bodies or keep it at 5 man?
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# ? Oct 4, 2018 08:24 |
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Flakk missiles are pretty great with a cherub, I would take at least one. Assuming you have a wide variety of targets, devastators are generally a low priority, especially if they’re squatting in cover far in the backfield.
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# ? Oct 4, 2018 08:40 |
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Maneck posted:Maybe the new boyz will be the size of current nobz. God if only. GIMMIE DEM 'ARDBOYZ, I WANNA KRUMP SOMEBODY
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# ? Oct 4, 2018 11:46 |
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Black_Nexus posted:So I have a massive Chaos Daemon army from AOS, and I am wondering which units are even worth taking in 40k. Most of what you have there is a perfectly serviceable Nurgle army. Nurgle Daemons have the great benefit where almost every model they have is good-to-great, so it’s a matter of your play style and model preference really. Great Unclean Ones (and Rotigus) can get priority targeted and whittled down quickly, especially if the rest of your army is infantry or characters and there’s no better place for lascannons and the like to go. At least to start, I might suggest leaving them off as they’re expensive points-wise and it always stinks to lose a great unit quickly. Daemons are swimming with great support characters; Poxbringers, Bilepipers, etc are excellent to form a horde of nigh-unkillable infantry that do gross damage when they arrive. One thing you may want to consider is some method of anti-tank, as your daemons have short range and are slow to boot. Maybe look into a supplemental detachment of some type of vehicles or walkers with guns? Up to how you want to take it, but without long range support the first few turns will be a shooting gallery for your opponent.
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# ? Oct 4, 2018 13:03 |
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My dev squads are usually 2 HB, 1 lascannon, 1 missile and maybe an extra bolter boi to soak up pot shots. Sometimes replace 1 HB with a second lascannon but I feel that starts making them too big of a target.
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# ? Oct 4, 2018 13:47 |
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I run my Dev squads with 3 Las, 1 Plasma and 2-3 standard marines. The sergeant means I can overcharge the plasma every round without fear of blowing up.
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# ? Oct 4, 2018 14:13 |
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I'm amazed noone has mentioned this yet. It was some idiot quisling from a backwater geedub store, but we should laugh at them regardless.
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# ? Oct 4, 2018 14:30 |
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xutech posted:I'm amazed noone has mentioned this yet. GW stores already suffer from being overpriced, doing anything to encourage people to go elsewhere is dumb and bad.
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# ? Oct 4, 2018 14:53 |
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More because of the models I have available than anything, but I run devastators with 4 missile launchers. Good against hordes, solid against tanks that aren't T8, and my meta doesn't see a ton of that. Also flakk missile is nice
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# ? Oct 4, 2018 15:01 |
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How do you "afford" free tournaments? What do they give as the prize? And I think his idea was good (encouraging people to try different units) but how he didn't see it as "pay 2 win" seems like an impressive lack of critical thinking or awareness.
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# ? Oct 4, 2018 15:06 |
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I imagine you could give away old demo game models? Like the stuff they put out for Dark Vengeance demos. They’re always painted nicely and it’s not like GW wants them back.
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# ? Oct 4, 2018 15:11 |
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https://www.warhammer-community.com/2018/10/04/4th-oct-orktober-reveal-the-mysterygw-homepage-post-3/ Hopefully it's all three.
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# ? Oct 4, 2018 15:11 |
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Sab669 posted:How do you "afford" free tournaments? What do they give as the prize? Misc stuff you have lying around the place that's going to get tossed anyway. Promo poo poo, old displays, etc.
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# ? Oct 4, 2018 15:12 |
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Frankly I'd be bummed about getting a random ols model, but then I don't like assembling poo poo and I'm lukewarm on painting. I'd much rather store credit so I can get stuff I actually want. Fortunately for me I'll never have to worry about winning a tournament Also holy poo poo I never knew I needed an Ork food truck until now.
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# ? Oct 4, 2018 15:17 |
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TheBigAristotle posted:More because of the models I have available than anything, but I run devastators with 4 missile launchers. Good against hordes, solid against tanks that aren't T8, and my meta doesn't see a ton of that. Also flakk missile is nice Hell, same. It happened to be the only heavy weapon I had four of, and I built it back before split-fire was a thing. In retrospect I'd rather have plasma cannons (to leverage the DA strategems) or Lascannons (to leverage being rad as hell), but since the two main armies I play against are Marines and Orks, I appreciate the versatility of the missiles.
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# ? Oct 4, 2018 15:23 |
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Black_Nexus posted:Sloppity Bilepipper ya'll just making up words right
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# ? Oct 4, 2018 15:27 |
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PierreTheMime posted:Most of what you have there is a perfectly serviceable Nurgle army. Nurgle Daemons have the great benefit where almost every model they have is good-to-great, so it’s a matter of your play style and model preference really. Thanks, I have some death guard which I have been slowly painting up but I don't have any long range tanks. Maybe I'll grab some predators, I do have 3 Nurgle looking Obliterators so I could use those. And two Hellbrutes, I could assemble one as a Las/Missile Launcher. I do need to pick up one of the Big Nurgle tanks too. Harvey Mantaco posted:ya'll just making up words right Living the Nurgle Dream
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# ? Oct 4, 2018 15:57 |
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Black_Nexus posted:Thanks, I have some death guard which I have been slowly painting up but I don't have any long range tanks. Helbrutes and Predators offer accurate shooting at the cost of “only” good toughness. Plagueburst Crawlers are ridiculously durable (T8 with Daemon save and DR) but that BS4+ really hurts. Hits like a brick, when it hits. Black_Nexus posted:Living the Nurgle Dream
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# ? Oct 4, 2018 16:17 |
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Bucnasti posted:https://www.warhammer-community.com/2018/10/04/4th-oct-orktober-reveal-the-mysterygw-homepage-post-3/ Oh I hope it’s squigs. I’ve got every squig ever released (except the big FW squig hopper statue). I’d love some more.
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# ? Oct 4, 2018 16:37 |
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I am fairly sure it is all three, squigs can be food or equipped with explosives!
R0ckfish fucked around with this message at 16:46 on Oct 4, 2018 |
# ? Oct 4, 2018 16:44 |
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Yeah, it's all three. It's a car for people who want to toss bomb squigs around.
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# ? Oct 4, 2018 17:18 |
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I want Primaris Devastators. Especially with ammo backpack belt fed autocannon.
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# ? Oct 4, 2018 17:39 |
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Yeah idk between knights, leviathans, and plaguebursts S8 missiles aren't very good right now. Take one for flakk but don't take 4 of them
chutche2 fucked around with this message at 17:44 on Oct 4, 2018 |
# ? Oct 4, 2018 17:41 |
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# ? May 31, 2024 00:58 |
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Skails posted:I want Primaris Devastators. Especially with ammo backpack belt fed autocannon. Here's what I want. I want Primaris Breachers, with big cool-looking shields, wearing a variant of Mark X armor that takes inspiration from Mark II and III armor the same way the Intercessor/Hellblaster armor takes inspiration from IV and VIII, i.e. close enough that you could pass them off as truescale Mark II or Mark III by using the original II or III shoulder pads and helmets. Hell, do both. Have the Breacher and Devastator kits close enough that you can swap parts between them, the same way Intercessor and Hellblaster kits essentially work.
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# ? Oct 4, 2018 17:52 |