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its 100% trying to fix things from the wrong side. if your gun is too powerful the fix isnt nerfing the entire ammo pool, its nerfing the drat gun. in the case of the avtomat it's really simple too. make it not a 2hit kill. it's a drat machine gun. as for the dolch its stats are too high across the board. too accurate, too fast, too high damage. nerfing the ammo pools on other guns to compensate for those 2 is downright retarded.
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# ? Oct 5, 2018 13:47 |
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# ? May 31, 2024 04:56 |
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If this is the level of decision making going into Hunt then rip.
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# ? Oct 5, 2018 13:51 |
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Glenn Quebec posted:If this is the level of decision making going into Hunt then rip. I know it's been said before of developers that make dogshit adjustments to balance ( War Thunder comes to mind ), but it's clear they either don't play their game, or don't understand it enough to make meaningful adjustments to the meta. They're trying to address some legit complaints, but doing it in really hamfisted ways. If they're concerned about shared ammunition pools giving weapons too much, there are other ways to address it. Make it so the Mosin Avto is the only weapon you can carry if you're using that, for instance. Tweak the ROF on the Dolch so that instead of being able to click out the shots as fast as possible, you have a higher damage, higher capacity pistol comparable to the Officer Nagant with a faster reload. The shotgun meta isn't that bad once you strip away the CK, because you can't always guarantee those single shots unless you're willing to get up in people's poo poo, and even then... The problem with the machete meta is a couple of things, some of which will go away when they address ADAD, and some of which would go away if they'd give people a meaningful counter or response to people charging at them with a heavy swing. The way they brushed off "streamers and vets" is loving weird because all the biggest streamers are all about making the game more accessible and enjoyable and growing the playerbase.
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# ? Oct 5, 2018 17:23 |
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Yeah following the games development has thus far been pretty reasonable with the biggest ??? being the slightly too strong water devils, but this portion of decision making is some of the stupidest poo poo I've read in a while. It really makes me worry about the future of the game.
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# ? Oct 5, 2018 18:50 |
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Water devils being too strong is just growing pains. A quick hit BR mode stinks and the weapon balancing is amateur hour.
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# ? Oct 5, 2018 20:04 |
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It's like they composed this entire set of proposed changes while totally shitfaced. Up until now they haven't made a single decision I've been vehemently against, just occasionally stumbled in their implementation (water devils are a good idea, they are currently overtuned). While I personally am not a fan of solo mode, there was a general positive response to it from the public, so implementing it as a true mode in the game made sense. Some of us just wouldn't play it. This though... I literally can't follow their line of thinking on half these changes. (Or I can but it's so stupid it's utterly baffling)
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# ? Oct 5, 2018 20:28 |
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So something from that proposed changes I missed at the time wasquote:ADAD SPAMMED BEING WORKED ON FOR INERTIA MOVEMENT. sounds like theyr'e trying to a movement system similar to what Red Orchestra / Rising Storm uses. On the one hand if it means I can actually loving hit people because they're not just jinking left and right all the time thats great but otherwise I'm not sure I like this idea.
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# ? Oct 6, 2018 01:56 |
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Appoh, the guy who has more time into this dumb game than anyone else made a whole bunch of great suggestions for adjusting the game and for drawing in new players / getting them onboard, and Reddit immediately shouted him down. Dunno why some people are so incredibly invested in the "HARDCORE" aspects of the game to the point of making the game needless complicated and unfriendly to newcomers.
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# ? Oct 6, 2018 04:17 |
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NerdyMcNerdNerd posted:Appoh, the guy who has more time into this dumb game than anyone else made a whole bunch of great suggestions for adjusting the game and for drawing in new players / getting them onboard, and Reddit immediately shouted him down. Do you have a link, I cannot find it?
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# ? Oct 6, 2018 04:39 |
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Skyarb posted:Do you have a link, I cannot find it? here you go. Most of his perk suggestions are dead on, especially concerning bolt seer/bolt thrower being mandatory for crossbows.
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# ? Oct 6, 2018 05:10 |
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I think I'm gonna take a week or so off from this game. After 180+ hours I'm starting to finally have more frustration than fun when I play. Over the last 3 or 4 days I've killed almost no one, and nearly every death has been from a machette or a C96.
Basticle fucked around with this message at 18:12 on Oct 6, 2018 |
# ? Oct 6, 2018 18:08 |
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Does the C&K do any less or any more damage than other shotguns? In most games the semi-autos do less damage per shot than their counterparts to balance out its firerate. In fact, that's honestly my main problem with the weapon balance, the expensive guns that are easier to use also drop people in a couple shots.
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# ? Oct 6, 2018 18:17 |
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Mordja posted:Does the C&K do any less or any more damage than other shotguns? In most games the semi-autos do less damage per shot than their counterparts to balance out its firerate. In fact, that's honestly my main problem with the weapon balance, the expensive guns that are easier to use also drop people in a couple shots. I have no data to back this up but in my experience it does the same if not more damage as the Remero and meanwhile the spectre does way less.
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# ? Oct 6, 2018 18:30 |
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Basticle posted:I think I'm gonna take a week or so off from this game. After 180+ hours I'm starting to finally have more frustration than fun when I play. Over the last 3 or 4 days I've killed almost no one, and nearly every death has been from a machette or a C96. Of my deaths yesterday, two were Avtos, two were extract campers. Some were legit fun so I can't complain too much but gently caress. On the other hand, I also shot a Sparks sniper out of the church tower at Healing Waters with a single Uppercut headshot from 70m so Mordja posted:Does the C&K do any less or any more damage than other shotguns? In most games the semi-autos do less damage per shot than their counterparts to balance out its firerate. In fact, that's honestly my main problem with the weapon balance, the expensive guns that are easier to use also drop people in a couple shots. The CK has the same if not more damage than the other long barrel shotguns, and also great range and the highest rate of fire. The Spectre is a dumb pile of lovely poo poo for about eighty reasons even after the long barrel buff.
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# ? Oct 6, 2018 19:29 |
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The zoom is so high and the view so cloudy that I've literally never even had an opportunity to shoot at someone much less hit them with the Sharp sniper.
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# ? Oct 6, 2018 19:43 |
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Basticle posted:The zoom is so high and the view so cloudy that I've literally never even had an opportunity to shoot at someone much less hit them with the Sharp sniper. Just use the Nitro, then at least you can kill them with a body-shot? (the Nitro sights are godawful) I remember back in the day the sparks used to one-hit in the chest at mid-range. The glory days.
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# ? Oct 7, 2018 05:50 |
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My new favorite thing to do when I'm frustrated is to take a trash hunter with the packmule perk, buy him, take four concertinas, and just wall-the-gently caress in anyone I find sitting on a boss with Avtos or Auto-5s. Standing on the other side of my beautiful metal walls while people scream at me from their basement cage is a good time ( for me ).
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# ? Oct 8, 2018 01:08 |
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NerdyMcNerdNerd posted:My new favorite thing to do when I'm frustrated is to take a trash hunter with the packmule perk, buy him, take four concertinas, and just wall-the-gently caress in anyone I find sitting on a boss with Avtos or Auto-5s. Do they not understand they can just melee it? I mean I went like a month without knowing you could do that, but still Basticle fucked around with this message at 14:36 on Oct 8, 2018 |
# ? Oct 8, 2018 13:46 |
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The worst thing about getting hosed down by a CK or an Avto is that it's seldom that you ever think, "oh I got outplayed there" it's usually "oh he missed 50% of his shots and still killed me because I didn't have a high-alpha weapon." I've actually gone back to running the double-barrel more often than not because it's one of the few weapons that can out-shoot a CK and deal with melee chargers. If you pair it with the Uppercut ( lol gently caress ) or the Obrez/Officer Nagant you have a solid combo. Gonna be super loving sad when the Uppercut has all its ammo stripped away and the Obrez ( which requires two high-cost perks to be most effective ) is the only reasonable alternative. Basticle posted:Do they not understand they can just melee it? Everyone knows that, it just takes a long time and if someone is sitting on top of it ( or you think they are because they ran out your DSB before walking away ), it'll take longer.
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# ? Oct 8, 2018 14:53 |
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I struggle to think of a weapon I'm worse with than the Obrez. At literally any distance I can't hit poo poo with it.
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# ? Oct 8, 2018 16:59 |
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NerdyMcNerdNerd posted:The worst thing about getting hosed down by a CK or an Avto is that it's seldom that you ever think, "oh I got outplayed there" it's usually "oh he missed 50% of his shots and still killed me because I didn't have a high-alpha weapon." This is exactly why I think those guns don't need to be in the game. Dolche too.
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# ? Oct 8, 2018 17:16 |
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Spawned at Alain and Sons, and, almost immediately, saw an enemy team of two tier 3s. Put a Sparks round through the chest of one- he ran, got chased by a water devil, and apparently bled to death. Super. Lost sight of the other one, but me and my teammate grouped up together and pushed in. As we were walking down the catwalk toward where his teammate went down, I saw a zombie stumbling off to the side, looking at something to my right. This registered as "not right", so I looked where the zombie was looking and saw a tier 3 hunter 4 feet away, crouching in the water. He shot, missed when the zombie hit him, then drew his Dolch and started panic firing as I hosed him down with the Officer Nagant. Basticle posted:I struggle to think of a weapon I'm worse with than the Obrez. At literally any distance I can't hit poo poo with it. I used to think it was that I was bad, but I just started using the Sparks and after a few hours I'm landing the lion's share of my shots. I think it is the sights and sway. I like it, but I haven't had enough practice. Gonna get a lot more after the Uppercut gets poo poo on I guess. Skyarb posted:This is exactly why I think those guns don't need to be in the game. Dolche too. I can't count how many times I've closed with a Crown King and had them spray 4 shots, miss, connect on the 5th, and kill me. Every time it happens I just look up at the ceiling and sit there for a second. The worst thing is that a lot of dudes run them on tier 1s, so you have a hard fight that, if won, earns you a whopping 100 EXP. Whoopee. Glad I'm risking my loaded out tier 2/3 for that.
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# ? Oct 9, 2018 01:51 |
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NerdyMcNerdNerd posted:Gonna get a lot more after the Uppercut gets poo poo on I guess. Oh, they've walked some of the ammo stuff back. And also: Crown & King increased recoil drastically Romero 77 increased recoil Romero Hatchet increased recoil
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# ? Oct 9, 2018 02:51 |
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Those changes actually look pretty... OK. And like they could do something about the shotgun meta while still making shotguns deadly. The Crown King having a lot more recoil would make it a lot more of a skill weapon than the bullet hose it currently is. Not sure how I feel about compact ammo, but it's easy to run a pair of compact ammo weapons to carry ammo for days and reducing it prevents it from becoming all Winnies all the time.
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# ? Oct 9, 2018 03:03 |
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those changes are... surprisingly good? no mention of auto mosin Basticle fucked around with this message at 13:50 on Oct 9, 2018 |
# ? Oct 9, 2018 13:39 |
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https://www.youtube.com/watch?v=sJJsa0mnAFw
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# ? Oct 9, 2018 20:11 |
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....rise up dead man
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# ? Oct 9, 2018 20:35 |
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quote:Highlights: The only thing I see that I didnt know was coming is the Crown & King costs nearly twice as much now but that wont really fix anything. Basticle fucked around with this message at 16:48 on Oct 10, 2018 |
# ? Oct 10, 2018 16:42 |
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A tiny step in the right direction but they are still missing the overall point. Any Hunter worth his salt will easily be able to dunk on a squad with only 15 rounds of the avto. Oh haha they made it cheaper too, I would put money that we see even more use of it now. Skyarb fucked around with this message at 18:30 on Oct 10, 2018 |
# ? Oct 10, 2018 17:13 |
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quote:Vetterli 71 Karabiner I'd like to know what the hell "reload loop" is. Is that just reload speed or the speed of working the bolt?
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# ? Oct 10, 2018 19:51 |
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Basticle posted:I'd like to know what the hell "reload loop" is. Is that just reload speed or the speed of working the bolt? When you reload a karabiner you load one bullet at a time. Each bullet is a loop. So the "loop" of adding bullets was made to be 25% faster. Overall this means it should be ~25% faster in general but there could be beginning and ending animations that make the overall time actually slightly longer. For more clarity, the animation sequence looks like this if you were to load 3 bullets into your karabiner: [begin animation - tilt gun] -> [loop animation - load bullet] -> [loop animation - load bullet] -> [loop animation - load bullet] -> [end animation - return gun to firing position] Specifically with this update only the middle three steps, the loop animation, were sped up. The beginning and ending animations remain unchanged. Skyarb fucked around with this message at 20:45 on Oct 10, 2018 |
# ? Oct 10, 2018 20:42 |
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Cost decrease on the bows is nice but it doesn't fix the problem of them not being that fun or viable without bolt thrower and bolt seer.
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# ? Oct 10, 2018 21:00 |
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Skyarb posted:When you reload a karabiner you load one bullet at a time. Each bullet is a loop. So the "loop" of adding bullets was made to be 25% faster. Overall this means it should be ~25% faster in general but there could be beginning and ending animations that make the overall time actually slightly longer. that makes sense, thanks
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# ? Oct 10, 2018 21:25 |
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Gonna be honest I dont think the C96 is OP anymore. The reduced fire rate is a goddamned lie but the increase in recoil has made it so that now if I get killed by it its after they missed the first 5 or 6 shots. semi-related: https://www.youtube.com/watch?v=z2zSz3a8Hi8 Basticle fucked around with this message at 03:11 on Oct 11, 2018 |
# ? Oct 11, 2018 02:44 |
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Is machete still one hit kill or not?
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# ? Oct 11, 2018 10:17 |
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amotea posted:Is machete still one hit kill or not? I've yet to see it since the patch dropped, so all signs point to no. *edit* https://streamable.com/38irf Basticle fucked around with this message at 14:38 on Oct 11, 2018 |
# ? Oct 11, 2018 12:53 |
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https://www.youtube.com/watch?v=30YQF5JNq0M
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# ? Oct 13, 2018 04:19 |
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I dropped playing the hunt for Tarkov and grinding out hundreds of hours on R6, and oh man coming back to the hunt and being in the beginners area is pretty good. I got 4 of them myself, after my partner solo wiped another team and saved my life. I'm sure all this skill at shoot mans will go down the drain when I hit 33 and get owned by game knowledge. But for now aiming at their heads and shooting them is a lot of fun.
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# ? Oct 13, 2018 21:41 |
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Now that I've played around with the C96 and Auto 5 post-patch I really like the recoil changes they made, it really balances them and makes them much more challenging to use effectively. The Avtomat still needs overhauled, or better yet removed altogether. I do however loving hate the ammo pool changes. Such stupid bullshit.
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# ? Oct 15, 2018 17:17 |
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# ? May 31, 2024 04:56 |
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gently caress YES https://clips.twitch.tv/VivaciousGoldenSageBigBrother
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# ? Oct 18, 2018 23:26 |