|
Sakurazuka posted:I played White Day for an hour or two and it was pretty annoying, does it get any better or should I just give up now? The remake or the original? Because the remake is trash and the scares from the original completely destroyed. And the original is too dated to be played. So the answer is yes.
|
# ? Oct 10, 2018 22:01 |
|
|
# ? May 26, 2024 12:36 |
|
Sakurazuka posted:I played White Day for an hour or two and it was pretty annoying, does it get any better or should I just give up now?
|
# ? Oct 10, 2018 22:07 |
|
Squidtentacle posted:The Void is terrifying in kind of the same hopeless way as living with an abusive parent is terrifying. You're dropped in a situation with abstract rules that everyone expects you to know, but with next to no guidance on how to actually follow these rules or even what they are. The Brothers, when they show up, expect you to stay out of the way and slowly wither into oblivion, and any progression in the game is based entirely on pissing them off while the Sisters actively encourage you to break the rules. If you piss off the Brothers too early, you'll get into a fight you have absolutely no hope of winning, and the game makes that very clear. It's not Resident Evil or Eternal Darkness, but I'd compare it more to the quieter moments in (good) Silent Hill games, where dread and existential horror really sink in and you have to fight against that to make any progress. I feel like it fits the genre. Huh, that's a good point, I didn't really consider it from that angle. Since the rules of the game are so obscured, both from the perspective of that it is super easy to piss the Brothers off as well as they don't explicitly tell you that the act of using Color itself irreversibly damages the Void until like 2/3rds of the way through, it really is like living with a parent/authority figure that gets pissed off for arbitrary reasons. Speaking of Color, does anyone have a link to those chants the Brothers say whenever they use a particular Color?
|
# ? Oct 10, 2018 22:12 |
|
quote:"Formidable Azure, approaching storm, bringer of death, searing whip, executioners blade -- open to the heart of thy lowly servant!
|
# ? Oct 10, 2018 22:16 |
|
Awesome poo poo. You wouldn't happen to have the ending poems depending on which Sister you ascend? e: vvv oh man, I remember that LP. You have a link to it by any chance? God, now I want a Turgor remake. Though the game is pretty complete as it stands. A big flaming stink fucked around with this message at 22:35 on Oct 10, 2018 |
# ? Oct 10, 2018 22:25 |
|
A big flaming stink posted:Awesome poo poo. You wouldn't happen to have the ending poems depending on which Sister you ascend? from the old LP: DEATH: We never heard again once we departed The sinner's prayer is sound and discord An earthly god's communion is reward From priests in temples never started The dreams of madness change our savior We are as bees abandoned by the hive Like the men of fallen Troy we now strive And flames predict the time of our failure By breathing gusts we are led in dissolution Long paths unfolding, roads we've never walked We stroll in blindness as a herdless flock Rolling thunder, earth and lightning fusion Exploding fires of doubt and disdain Our dream's meaning, the world will never gain UTA: By suns that shine at midnight we are blessed Keen rays descend through mortared spires The universe's race is paced with fire The nebulas, the stars, the voided depths From alpha dog, to Vega, and to Beta To Ursa Major and sad Pleiades They cross the skies as sage Diadies Creating planets like divine Excreta Oh dust of worlds Oh pure, holy swarm I measured, checked, adapted, scaled and formed Gave names, drew maps and specified the order But starry horror will not let us go It makes us call to foul, primal woe When will we know the bliss of Lethe's water? AVA: Our dream's meaning the earth will never dash When morning murmurs meld in single chorus And silken dawns dissolve before us The foul scythe will then be burnt to ash The rippling grey will crush to diamond dust The egrets drowned in the silent ocean Our spirits liberated by devotion The false sun's glitter will fade at last We are neither stunned by midday desert splendor Nor to the jewels our wills surrender, no; We are dead for golden coin's sake. And robed in silken moon rays we are dressed By suns that shine at midnight we are blessed And at the darkest hour... we are awake. UNA: They're not alive, but neither are they dead They're deaf to words, and their touch is senseless They're blunt to smell and their pain is endless Their doom, unaltered by any event, is sealed in darkness But like giver Phoebis bestows the blind With overwhelming awe in sight of God And the concealed cave is turned to Christmas den By holy vortex, the primal night who bore him in her womb The offspring, sent to her by miser father Is carrying her gifts to fateful brother The one by solar rage who was entombed Who has become the toy of fateless play Who is alive, yet destined to be fey IRE: Entombed, he is destined to be fey Yet sun's hot bark is clear to his sight From seplica that arises from midnight he sees the land Wheat splayed in the rays Mules approach, scythes crop A flail beats the ear, rafts drift Beasts sleep, flitting birds make nests And from his shroud's folds He sees the fest of days and nights that spill into the years Without joy, without tears and pain He watches over human's idle fates with no black thought Without asking why Beyond existence will or any wish in knowing peace Or any wish unknown to you and I For to the earth, we are forever banished YANI: Those, to earth, who are forever hurled Cannot enjoy the vastness of the fields As time's each passing moment yields The dancing shadows of other worlds The soul sees the flicker far and vague As on the surface of this ancient regret One tried to read the holy alphabet But lost the pattern in his own plague And so he walks the dust of earthly sod In apostate, a self-forgotten god In things familiar he seeks forbidden codes His flesh, immortal, is shrouded in flames And to him, even death does simply nod Him who saw the dreams and knew the names IMA: We exiles, wanderers, and poets Who yearned to be but failed to become Where birds have nests, beasts their lair homes Our lot is a staff and beggar's hovel The duty is failed, the promises are broken The path unwalked And our doom is nigh Dreams of such roads drowning in a sigh of songs unsung And poems never spoken In shards of will it is so hard to find your own true self So hard to confine the foolish pride So hard to enter another's marquis And to beg for bread Hard for the vanguard's soul to render alive That never has been truly dead ELI: We hold life's transcendent pains apart We bear grief and disappointment's fire But the banner or our sorrow's ire Flutters in the winds of the departed Let the biting flames poison our spirit Singing spirits smothered by corpses Like Leachowan tangles in knotted snakes Straining to break free, yet keeping silent But no bliss will ever change this pain The dignity of this restraint The tension, this ecstasy of hopeless prison For the balm of Lethe's oblivion We rain a grail of sorrows on the world We exiles, wanderers and poets OLE: The ones who saw the dreams and knew the names Who heard the grasses talking to each other Who learned the will of their ancient father Who listened to the songs of tidal waves The ones whose souls have been purified The ones who are harnessed to the pain of challenge Who lit their mystic candles on the fringe Who became a pure shade of darkest nights Who didn't squeeze their grape to sinful glass And didn't seek the joys of earthly leisure Not in the priestess's dances Not in the pleasure But who descended into Hell's morass To meet their shadow at the very bottom They don't expect hearts with love to blossom ECHO: Why don't I know the bliss of Lethe's waters? Why does my spirit cry into the night? It knows not the taste of burning spite It pleads not to Satan's wily daughters The circle is broken, and the chants dispelled While everyone is bathed in brilliant ways Rejoicing in the wine of passing days We are drawn to lights beyond the blue sky's shell The rustling grass, the shimmer of the swamps A lazy wind plays out a vain rump And carries out the shade of Persephone To Pleiades, who gazes through the gust Yet my spirit has a sad mistrust Crying as I contemplate antiquity AYA: My spirit cries, entangled by the weeds They grew from seeds nourished by blackness Their poison stuns, they bind in shackles Like horrors sealed in the pyramids But neither fireborn marble nor granite Can make a frame immune to the power of the flows Of ageless, primal lava, that runs through our veins And fills us with might The tomb of suns, the urn of dead world's ash The corpse of moon and Saturn's lifeless flesh Is set in mind and taken by the heart In dying stars, life is born anew But spirit's force is granted to a few Who hold life's transcendent pains apart SELF: Above the rippling surface waves Has grown a solemn, rocky island built of bricks With chasms black and floods of crimson rocks And boundaries woeful of the land unknown I see the dreams so marvelously sad The creeks of land so solid and encrusted Where wave and tide upon shores are busted While singing by the mournful twilight's bed And canvas in the dark plies a quiet course Trembling with an ancient mystic force The force of wind and raspy, breathless ripple In ways of constant dare and righteous struggle My boat is led along by sheering tumult And skies are lit with starry, shining sparkle ????: Through fields of love fly venerable comets Like flaring, rushing, rolling conflagrations Like molded fires, hell's manifestations The universe's warring, biting gauntlets Come from beyond Let then, the planets dark See vengeful swords of doom in our arrival We head for the sun, though we are blinded Clad in the winds and shielded by sparks But strange indeed, soon as we touch the star We change the root and fly away so far Along parabolic paths yet to be marked A blind rebellion leads our fate at bid To the neverending dusk we said we'd never see again Once we depart. A big flaming stink posted:e: vvv oh man, I remember that LP. You have a link to it by any chance? https://forums.somethingawful.com/showthread.php?threadid=3252510 Oxxidation fucked around with this message at 22:50 on Oct 10, 2018 |
# ? Oct 10, 2018 22:28 |
|
The best video game
|
# ? Oct 10, 2018 22:36 |
|
My personal white whale is that one Agni: Queen of Darkness / Lost / Inferno: Where Death Is Your Ally game. I found a :files: version of it that's totally untranslated so it just sits there, staring at me, begging me to download it. I know it's not particularly well-regarded among the Eurofolks who played it (this is an old game, like, Unreal 1 engine) but I gots to know. Even got folks in the IPL fan discord to look through it since they might've legally bought it and it looks like poo poo so I KNOW it's not good but.
Bogart fucked around with this message at 00:17 on Oct 11, 2018 |
# ? Oct 11, 2018 00:14 |
|
Hey, anybody willing to share their opinion of "Remothered: Tormented Fathers"? I'm looking for something to scratch my itch for a serious horror game this Halloween and I haven't really seen anything else that came out in the last year that piqued my interest. I like the art design and vibe it looks like it's going with, but I haven't seen any discussion of it at all. Since it's free with PSPlus this month, do any PS4 horror goons wanna get a team together for Friday the 13th? You can add me as Rex_Nemorensis. I had a really great time playing last year the on the few occasions I managed to find a game that wasn't filled with ten year olds or racists.
|
# ? Oct 11, 2018 00:40 |
|
Bogart posted:My personal white whale is that one Agni: Queen of Darkness / Lost / Inferno: Where Death Is Your Ally game. I found a :files: version of it that's totally untranslated so it just sits there, staring at me, begging me to download it. I know it's not particularly well-regarded among the Eurofolks who played it (this is an old game, like, Unreal 1 engine) but I gots to know. Even got folks in the IPL fan discord to look through it since they might've legally bought it and it looks like poo poo so I KNOW it's not good but.
|
# ? Oct 11, 2018 00:50 |
|
Bogart posted:My personal white whale is that one Agni: Queen of Darkness / Lost / Inferno: Where Death Is Your Ally game. I found a :files: version of it that's totally untranslated so it just sits there, staring at me, begging me to download it. I know it's not particularly well-regarded among the Eurofolks who played it (this is an old game, like, Unreal 1 engine) but I gots to know. Even got folks in the IPL fan discord to look through it since they might've legally bought it and it looks like poo poo so I KNOW it's not good but. I've been intrigued by that one for a while, when I was young I ended up with an... EGM? Some gaming magazine my dad didn't get, and it had an article on that game. Is there a good article on how it changed between its original version and whatever ended up coming out?
|
# ? Oct 11, 2018 00:57 |
|
Vedius Pollio posted:Hey, anybody willing to share their opinion of "Remothered: Tormented Fathers"? I'm looking for something to scratch my itch for a serious horror game this Halloween and I haven't really seen anything else that came out in the last year that piqued my interest. I like the art design and vibe it looks like it's going with, but I haven't seen any discussion of it at all. I watched a playthrough of it and haven't played it myself so take this with a grain of salt, but mainly I thought it had some really nice environments that ended up ruined by a confusing story and really janky not-good gameplay where you often just kinda die without knowing what you did wrong, or what you could have done to avoid it, but in a way that's more annoying than scary. Also there's some REALLY weird and vaguely transphobic stuff that comes up in the storyline.
|
# ? Oct 11, 2018 02:00 |
|
The Void is another one of those games I'll never complete myself but I adore it and loved watching that LP.
|
# ? Oct 11, 2018 08:46 |
|
The Vosgian Beast posted:Also there's some REALLY weird and vaguely transphobic stuff that comes up in the storyline.
|
# ? Oct 11, 2018 10:16 |
|
Is the void one of those games that is fun to play or is it more fun to find an LP and let someone else deal with the controls? I've been reading about that game for like a decade at this point.
|
# ? Oct 11, 2018 11:06 |
|
It's kind of weird situation where the LP itself is actually legitimately great. The game isn't /too/ janky, some of the spells don't really work like they're described and can be tricky to pull off but it's a pretty punishing game of essentially resource management. There are patches out in the internet to lower the difficulty if you do want to play it without really stressing but it's rough and oppressive by design so there's no shame in just watching the extremely good CK9 LP
|
# ? Oct 11, 2018 11:19 |
|
Fair enough, i'll look at the intro during my lunch, found the CK9 stuff, thank you.
|
# ? Oct 11, 2018 11:32 |
|
I'm shite at games in the first place and the weird magic/colour system had my head in tatters so I opted to watch someone else play it. Also the patch to make it easier would hard lock my PC so that wasn't an option.
|
# ? Oct 11, 2018 11:35 |
|
dogstile posted:Is the void one of those games that is fun to play or is it more fun to find an LP and let someone else deal with the controls? It's way, way less janky and obnoxious to play than Pathologic and could easily pass for a budget mainstream title, so don't let the dev studio's reputation scare you off without trying.
|
# ? Oct 11, 2018 11:47 |
|
The Void is one of those games that I've been meaning to cover every October for years, but I can't ever seem to devote enough attention to it to get past how unwelcoming it is. There's a lot of wandering around empty hellscapes and absorbing things and fighting obnoxious flying enemies that isn't the biggest deal if you really want to dig in and see what the game's all about. I just can't seem to muster the enthusiasm to get into it. I've had the same problem with Realms of the Haunting and a few other horror classics. Today's game is not a classic, and was probably unwisely dumped on me by the developer so I could tell you that. 1. Little Nightmares 2. OK/NORMAL 3. Unforgiving - A Northern Hymn 4. Rise of Insanity 5. Paratopic 6. Rusty Lake Paradise 7. Cube Escape: Paradox 8. INFERNIUM 9. Dead Secret 10. All Haze Eve 11. Welcome to Hanwell First-person horror games have developed a bit of a reputation, at least on the indie side. You cant throw a virtual rock in the horror genre without hitting some no-effort walking sim with bad lighting and a stiff monster bashed together in Unity or UE4. Welcome to Hanwell is definitely not no-effort, and that should be apparent the moment you step out onto its wide-open streets. On the contrary, I think the developer of this title put quite a bit of effort into realizing the horrors of this mysterious town in a way you can freely experience. But effort doesnt guarantee quality, and it doesnt take long to lose whatever benefit of the doubt you can give this one. You awaken on a mortuary slab, NOT after being geeked by Lone Star but rather as a victim of the shadowy Doctor. The town of Hanwell which you now find yourself confined in has become the Doctors playground, and all manner of horrible creatures are infesting the deserted streets. Your salvation lies with the Council of Hanwell, the citys ruling body before everything went all monster-mashed. To gain access to their chambers youll need the citizens ID of a ranking member, which just happens to be chopped into pieces and left strewn throughout the towns major landmarks. Funny how that happens. Its an odd, video-gamey premise for a horror game, and the structure is even moreso. After a short tutorial that introduces you to the controls and a very angry, roided-out fellow that will break you, youre set free on the streets of Hanwell. I mean that, youre free to wander wherever you want in town, up into the neighborhoods or down to the power plant, through the graveyard and into the church or across back alleys to the school. Theres a certain element of Silent Hill to this, the sense that theres an entire world to explore and divine the secrets of, and that makes for a pretty powerful motivator starting out. Your goal in trekking across Hanwell is to find the five or so pieces of the ID card you need, and each of those is in a different notable location like the church or the prison. These tend to be the setpieces of the game, the only buildings you can enter and a locus of notes and collectibles. Youll have to solve a few puzzles to reach your goal, but you may notice a certain lack of danger in your way as your search. Ill try not to spoil too much about this but the locations are going to be a very mixed bag in terms of how threatened you feel, and thats not a good thing. Even when you are threatened, its by the kind of inept, scripted thing thats easy to avoid or even ignore altogether. That right there is the core problem of Hanwell, the monsters. This is supposed to be the site of some metaphysical curse or disaster thats loosed a grab-bag of horrors on the town, but you can meander for ten minutes or more without encountering a single threat. Then when they do appear youre sure to find them more annoying than anything, teleporting or leaping around and smacking you around while you try to finagle the stiff melee combat into saving your delicious human bacon. The net result is not a terrifying game but a tedious one, a game that threatens to bore you away in the first hour of essentially nothing happening. The monsters are far from the only problem, either. The level design is amateur at best, featuring undetailed rooms and confusing architecture that takes you right out of any immersion youve mustered. Youll find loads of collectibles scattered about like glowing canisters of the Doctors DNA (dont think about that too hard) and witch eyes, just laying all over the place to give you a pittance of a reason to explore. Movement is sluggish and sticky, and your inventory likes to bug out and become unreadable with its luminous text. Honestly Im sad Welcome to Hanwell didnt live up to its promise, because I could really use a good open-world horror game in the vein of Silent Hill. This one tries, it really does, but I think that effort would have been better spent on more interesting and polished content.
|
# ? Oct 11, 2018 16:30 |
|
quote:I just can't seem to muster the enthusiasm to get into it. I've had the same problem with Realms of the Haunting and a few other horror classics.
|
# ? Oct 11, 2018 17:20 |
|
Oh man Realms of the Haunting. I won the director's cut (think it added intro cutscenes or something) and had no idea what it was. Spooked the hell out of me, too, given I was like 12. I think I managed to make it past the first 'level', and started feeling good but when I was asked to explore the house, and it was spooky as poo poo with monsters everywhere, I had to put it down. Strongest memory of it is running ROTH.exe from the command prompt, oddly enough. That, and an unsettling room in a level that was completely white, feeling very out of place.
|
# ? Oct 11, 2018 18:11 |
|
Maybe more horror adjacent but Swery's new game The Missing came out today and it's gotten some pretty dece reviews (7s and 8s). Supposed to be like 6 hours long.
|
# ? Oct 11, 2018 18:59 |
|
not sure if the thread already mentioned it, but I was watching some LPs of Visage on youtube and good god it looks like the platonic ideal of lovely indie horror game. Explicit sanity meter, yet incredibly opaque mechanics regarding gaining and losing it! Roaming unkillable monsters/ghosts that are far more annoying than scary! Management of light levels is extremely important, but regardless of how 'bright' the game considers the light to be it's all varying levels of can't see poo poo! also uses 'no john you are the demons' as the opening plot hook
|
# ? Oct 12, 2018 02:02 |
|
Visage also suffers the same problem as the upcoming "Last Year" in that the monsters are wholly uninteresting. It's a 1 vs 4 game kind like DbD or Friday the 13th but with more of a Giallo kinda vibe in that the killers are supernatural and there's a lot of exciting death traps and kills. Smashing down through a giant skylight on top of a victim, for example. The only trouble is that it all looks rather drab and the killers look like hobos. https://lastyearthegame.com/the-characters/
|
# ? Oct 12, 2018 08:29 |
Drunken Baker posted:Visage also suffers the same problem as the upcoming "Last Year" in that the monsters are wholly uninteresting. From the trailer, like a year or two ago, it looked like there was only one killer, and it looked like a solid gimmick. Splitting it into a few killers each with an unexciting gimmick to match DBD was a dumb idea, and I would guess it precludes any kind of plot or narrative other than "oh no run away"
|
|
# ? Oct 12, 2018 16:03 |
|
If you caught my stream of this one you'll know it's a trip and a half, but sadly not one I can recommend as an actual good game. Oh, and I got this one through Curator Connect, too. 1. Little Nightmares 2. OK/NORMAL 3. Unforgiving - A Northern Hymn 4. Rise of Insanity 5. Paratopic 6. Rusty Lake Paradise 7. Cube Escape: Paradox 8. INFERNIUM 9. Dead Secret 10. All Haze Eve 11. Welcome to Hanwell 12. Gray Dawn A strong visual style does a lot of work to get players immersed in a game, and Id argue that goes double for horror. Whether it be a lo-fi pixel mess that leaves the terrible details to your imagination, or perfectly-sculpted vistas of decay to dampen your spirits, setting the tone for proper dread is key. Gray Dawn makes a strong showing right out the gate with an exquisitely-detailed mansion and breathtaking landscapes to explore, touched with bizarre and suggestive elements that pique curiosity. Unfortunately, your curious delving will only reveal a story loaded with tired twists and ridiculous turns, thoroughly destroying whatever atmosphere the visuals have worked so hard to build. You are Father Abraham, a devout priest in a remote 1920s English village. The good Fathers name has been tarnished by rumors that he murdered an altar boy in his care by the name of David, and the controversy is ruining his life. Consumed by despair he turns to God to ease his troubled heart, but it is not the voice of God that answers his prayers. You embark upon a journey to uncover secrets that Abraham has buried, revealing the fate of David, the childs family, and several other key characters in his life. This journey will take you far beyond the confines of England, though, and into realms that may very well surprise you. Religion is a cornerstone of Gray Dawn, both in the plot and the visuals. Your characters faith is tested as he faces nebulous demons and uncomfortable truths, and refuge is often found in holy items and iconography. Despite the ostensible setting of England (I didnt actually know that until I checked the store page) much of the imagery is rooted in Eastern Orthodox designs, with colorful and ornate shrines and clothing. This brightens the game considerably and gives it a very unique look, one that Im not sure Ive seen in other games at all. The visual style is easily the strongest part of this title, and it may seem worth it alone to behold the many spectacles within. Your house, which serves as a sort of hub between visions and revelations, is opulent and full of little details to poke at. The mindscapes youll find yourself in are rich with swaying grasses, flapping birds, and streaming rays of sunlight. Theres a scene with flaming skeletal horses, another with a shimmering sunken temple, and more still in luminous churches and sun-touched riverbanks. Your path through these environments is mostly linear but there are a few important secrets to find, and a few puzzles to suss out based on the items laying around. But the thing is, none of that equals horror. And when the game tries to horrify, it often falls flat on its face. Early on theres an exorcism scene complete with bloody walls and howling demons. But its in a childs room, and theres a little satanic choo-choo puffing around during the ritual. Seriously, its a little wooden train with a glowing pentagram and flames on it and I could not stop laughing. Later in the game you have to make a phone call, and a spider crawls out of the phone and skitters around the table, only for you to trap it under a teacup and never mention it again. The game is full of these absurd details, things that make no sense, add nothing to the scenes, and actively distract from the atmosphere. Gray Dawns principal problem is tone, in that it cannot establish a consistent one. Its particularly strange because its entirely unintentional; the game very clearly wants to be taken seriously, but everything that happens is loving absurd. What I thought would be a serious murder mystery culminated in exorcising child corpses while wearing an iron diving suit inside the mouth of a giant demon. Its the fever-dream madness of low-budget indie horror with a fresh coat of paint, a coherent-enough style to hide the insanity but only for so long. The voice acting only makes this worse, with your priest character giving the most deadpan, inappropriate responses to witnessing atrocities. And the puzzles are hardly that, just clicking on items until you can click on other things that use the items. I can only think of one actual puzzle in the game and I solved it on accident. I wish I could say Gray Dawn was worth your time, because I hate to see such impressive visual style go to waste. But even there, the game breaks down by the end with un-textured notes and terribly stiff, waxen characters. Its not worth it for that, its not worth it for the plot that I spent most of the three-hour runtime laughing at, and its not worth it for the scares because there are none. I would love to see the developers create something more appropriate with their bright, colorful art style, but if they do they need to at least hire a writer to save them from this kind of embarrassment.
|
# ? Oct 12, 2018 16:39 |
|
Drunken Baker posted:Visage also suffers the same problem as the upcoming "Last Year" in that the monsters are wholly uninteresting. This poo poo is going to be dead on arrival.
|
# ? Oct 12, 2018 16:43 |
|
s.i.r.e. posted:This poo poo is going to be dead on arrival. poo poo, Behavior's own Deathgarden was DoA. For all its issues you need to be doing something meaningfully different to really compete with Dead By Daylight. And honestly, no just having one killer with a bunch of powers is not meaningfully different if the game still plays close to the same. edit: also just god drat I said it before and I'll say it again, their designs are so bland. Even Deceit's Terror looks better, and that's basically just a necromorph with fewer arms. Hide or Die is probably the only upcoming game in this horror asymmetrical thing that might stand a chance of surviving? Which is a shame. Behavior's getting better about balance with DbD but they really need competition to light a fire under their rear end. TGLT fucked around with this message at 17:03 on Oct 12, 2018 |
# ? Oct 12, 2018 16:59 |
TGLT posted:poo poo, Behavior's own Deathgarden was DoA. Ah, that's too bad, that game was neat.
|
|
# ? Oct 12, 2018 17:15 |
|
Skyscraper posted:Ah, that's too bad, that game was neat. Yeah but it launched with zero skill-based matchmaking, like not even DbD's barely useful rank system, so beginners were getting thrown to the wolves. Its 24 hour peak now is 20 players (Even F13 still pulls in around 400), so short of something drastic it's donezos.
|
# ? Oct 12, 2018 17:20 |
TGLT posted:Yeah but it launched with zero skill-based matchmaking, like not even DbD's barely useful rank system, so beginners were getting thrown to the wolves. Its 24 hour peak now is 20 players (Even F13 still pulls in around 400), so short of something drastic it's donezos. Oh yeah I had no doubt it was doomed, I just thought it was kind of a cool concept. So many multiplayer-only games have so much work put into them, without any consideration that the game (and basically any hope of making money off the game) dies as soon as people stop playing. At least with an AI option (or AI padding like Payday) there's some reason to keep playing when other people aren't.
|
|
# ? Oct 12, 2018 17:33 |
|
s.i.r.e. posted:This poo poo is going to be dead on arrival. the streams over the last 3-4 months have bascially convinced me of that because they keep making little changes that are out of line with the core aesthetic and nobody seems super excited about the game on stream. the thing that won me over about F13 was that the people who streamed were always so happy to be there it oozed out of the screen. i'm really hoping i'm wrong and it turns out fine because F13 has a mighty 500 players a day due to the lawsuit gutting the dev's support and, subsequently, the community, and dead by daylight is a terrible game with the depth of a reflecting pool. i actually went and picked up the meme and spam-fest of SCP: Secret Lab for my asymmetric game itch because it's STILL better than either of them.
|
# ? Oct 12, 2018 17:35 |
|
TGLT posted:poo poo, Behavior's own Deathgarden was DoA. For all its issues you need to be doing something meaningfully different to really compete with Dead By Daylight. And honestly, no just having one killer with a bunch of powers is not meaningfully different if the game still plays close to the same. edit: also just god drat I said it before and I'll say it again, their designs are so bland. Even Deceit's Terror looks better, and that's basically just a necromorph with fewer arms. I don't get why these asymmetrical horror games are so focused on progress bar stuff instead of making levels that are huge obstacle courses for killers to chase players through. I'm sure it's an thing but I'd much rather play something like Left 4 Dead where you have no guns and are being chased by a killer instead of fixing generators and cars forever. (Also I haven't looked much into the genre beyond Dead By Daylight and F13 so if this already exists, hooray!)
|
# ? Oct 12, 2018 17:37 |
|
Too Shy Guy posted:I don't get why these asymmetrical horror games are so focused on progress bar stuff instead of making levels that are huge obstacle courses for killers to chase players through. I'm sure it's an thing but I'd much rather play something like Left 4 Dead where you have no guns and are being chased by a killer instead of fixing generators and cars forever. The closest I can think of would be Damned and Deceit. Damned's whole thing was looking through drawers to find keys to open doors to progress through the map. Damned is A. Old, B. Dead as hell, and C. Not really very good. Also I think some of the maps weren't clean progression but centered around a hub and you were just unlocking small side rooms to look for the exit key. Deceit on the other hand just regularly forces you out of sections of the map with kill gas to keep the game moving forward, although you're still hanging around specific areas of the map for a bit doing stuff to get items and poo poo. I think you also have to fix up a generator whenever the lights go dark so as to unlock the way forward? I haven't really had a chance to play it though since it hates my old rear end computer. TGLT fucked around with this message at 17:51 on Oct 12, 2018 |
# ? Oct 12, 2018 17:47 |
|
deceit is a take on Mafia. there's four innocents and two killers/infected. during the 'day phase', when the lights are on, the innocents are basically in charge. they run around, get keys and items, and talk to each other. infected generally try to drink bags of blood to fuel their transformation during this time. if someone is too suspicious (like they get caught drinking a blood bag), innocents can attack another player to down them. if enough people attack the downed player, they're eliminated from the game. this is the primary way to take infected off the board. during the 'night phase', infected can transform into a monster, assuming they've consumed enough blood. in monster form, they can use a move to instantly kill/eliminate an innocent. during the night phase, the innocents need to complete some objective that forces them to move, usually replacing fuses but it always uses the key items from the day phase. when the objective is completed, the lights come back on, and poison gas or whatever forces people to move to the next area, where the process repeats. i've never really had a horror style feeling when playing Deceit to be honest. the game is all about lying and if you are the one getting tricked it's going to be over in a couple of seconds. e: also worth noting that Deceit, much like SCP Secret Lab, is a free to play game that relies heavily on voice communication. this means that the mic gets abused exactly as much as you think. Coolguye fucked around with this message at 18:00 on Oct 12, 2018 |
# ? Oct 12, 2018 17:57 |
TGLT posted:The closest I can think of would be Damned and Deceit. Damned's whole thing was looking through drawers to find keys to open doors to progress through the map. Damned is A. Old, B. Dead as hell, and C. Not really very good. Also I think some of the maps weren't clean progression but centered around a hub and you were just unlocking small side rooms to look for the exit key. Deceit on the other hand just regularly forces you out of sections of the map with kill gas to keep the game moving forward, although you're still hanging around specific areas of the map for a bit doing stuff to get items and poo poo. I think you also have to fix up a generator whenever the lights go dark so as to unlock the way forward? I haven't really had a chance to play it though since it hates my old rear end computer. Monstrum is old now, but it seemed like it got a lot of things right about monsters and objectives.
|
|
# ? Oct 12, 2018 18:11 |
|
I want to hope Last Year does alright but it has a bunch of problems, namely one being that a lot of people have flaked off from it because the devs would routinely go completely silent to anyone who wasn't some big boy backer for long stretches of months at a time, compounding that is even when they'd pipe back up they never really showed much of the game off, they'd just go "Oh hey yeah we're still here it's coming" and vanish again. The bits and pieces they have shown look neat enough, but the killers are incredibly uninspired and the characters unpleasant looking in a not good way, then as we figured out semi-recently it's also gonna be a fuckin discord store exclusive for some amount of time? Like they're addicted to doing themselves zero favors in getting their game out there. Still despite all this, like every other time I ever check in on the couple DbD streamers I've followed who aren't dickweeds, they're pretty frequently like "God I hope Last Year swings in and does well" so there's still people really wanting it to succeed, it just depends if they'll break the sunk cost DbD has on people and find enough of an audience who like the gameplay loop. Like as much as annoying shitters have wanted F13 to fail from the start (There's still people who go ape if you tell them the game's not dead, even though I find matches faster on that than I have in DbD near ever), there's a reason there's still a decent chunk of people on all platforms still playing it even with the grim future, it's a killer game that's actually fun for both sides. That and since the lawsuit thing's actually made significant progress fairly quick, the devs have spoken up and said further support's not entirely off the table anymore, but they had to make the statement they did before to keep people's expectations in line with the unfortunate look it had for a while. Deathgarden though I had zero faith in at any point, the whole thing always felt like some proof of concept more than an actually done up game. That and they tried pushing it to all their DbD players, who go in and then woops, Deathgarden's balance wasn't entirely numbers slanted like DbD, so you couldn't just get on and bully the killer because they'd ventilate your rear end, which yeah I can see that being a dealbreaker to the vast majority of people playing DbD.
|
# ? Oct 12, 2018 19:10 |
|
MIA: Routine. Remember when it was contemporary with Soma?
|
# ? Oct 12, 2018 19:24 |
|
|
# ? May 26, 2024 12:36 |
|
Drunken Baker posted:Visage also suffers the same problem as the upcoming "Last Year" in that the monsters are wholly uninteresting. Giallo is usually non-supernatural* whodunit stuff though. Like one of the reasons Argento made Suspiria was to distance himself from giallo by making supernatural. I would love to see a game that takes its look, feel, and sound design from giallo. Saturated reds and blues, gaudy modernist interior design, groovy soundtrack, and a overly complicated plot that doesn't quite work if you actually stop to think about it. *Not counting stuff like psychic powers which were generally accepted to be totally legit in the 70s.
|
# ? Oct 12, 2018 19:28 |