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juggalo baby coffin posted:i did not expect to be so right that it would be grimdark ursula to go with grimdark little mermaid I've just noticed her ship has tentacle legs under the hull: We're at peak Ursula Edit: Also is it just me, or does the figure head's face look like an Orc?
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# ? Oct 12, 2018 18:17 |
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# ? Jun 6, 2024 12:16 |
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Well it also drops the hint that loyalty and raise dead are core mechanics for the coast as well.
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# ? Oct 12, 2018 18:20 |
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It’s not Pirates without some betrayal Also holy poo poo is there an official forums in existence that isn’t the loving worst?
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# ? Oct 12, 2018 18:20 |
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Fans posted:Also holy poo poo is there an official forums in existence that isn’t the loving worst? I've heard that Something Awful, the official forums of the Gaming Garbage youtube channel, are sometimes all right, but I wouldn't know.
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# ? Oct 12, 2018 18:25 |
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Mordja posted:I've heard that Something Awful, the official forums of the Gaming Garbage youtube channel, are sometimes all right, but I wouldn't know. what a scurrilous allegation
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# ? Oct 12, 2018 18:26 |
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Edgar Allen Ho posted:TW forums report: entire front page of angry about woman in video game why not hot Just look at those sharp knees.
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# ? Oct 12, 2018 18:29 |
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The idea of advancing the lore terrifies me, just add another Alberic in order to protect me from seeing a girl
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# ? Oct 12, 2018 18:37 |
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Anno posted:CA has done some hinting that Vangheist is still in the game. I assume as part of this bullet point “Unique tech tree unlocking four unique Vampire Coast Lords”. So who knows what that could mean. When you play as the Tomb Kings you can unlock 'unique lords' by finish branches of the tech tree. They use the the generic Tomb King model and stats but have fixed names and unique traits. It'd be easy to take a generic captain, slap the ethereal trait on him, give him a unique bonus to ghost units and call him Vangheist.
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# ? Oct 12, 2018 18:55 |
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FAT LADY Least interesting LL so far in the DLC, but still leaps and bounds above most of the vanilla lords. Edit: the stock WH1 lords that is. what im saying is that i want them to spruce up greenskins and dwarves Dongattack fucked around with this message at 19:10 on Oct 12, 2018 |
# ? Oct 12, 2018 19:02 |
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I love Karl, Grimgor, Mannfred, Vlad, and Thorgrim but yeah they are really lame now. Even compared to game 2’s generic beatsticks like Kroq and Tyrion. Mannfred at least is still awesome fully levelled. Alberic is the worst. LL whose main buff only applies if he sits alone in his city.
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# ? Oct 12, 2018 19:21 |
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Edgar Allen Ho posted:
They changed Alberic a while ago so you don’t have to do that thankfully.
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# ? Oct 12, 2018 19:23 |
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Edgar Allen Ho posted:I love Karl, Grimgor, Mannfred, Vlad, and Thorgrim but yeah they are really lame now. Even compared to game 2’s generic beatsticks like Kroq and Tyrion. Mannfred at least is still awesome fully levelled. Mannfred still has a lot of unique mechanics being the only lord in the game with access to 2 full lores of magic (and arguably the strongest ones at that!), a great unique that generates more winds of magic and full mount options. Karl is just a regular rear end General of the Empire with a slightly better top tier mount and unique weapon, Grimgor is crippled by his hilariously low HP/mass/melee def and lack of mounts. Thorgrim at least has his unique buffs. And at least Azhag and Kemmler have some cool and unique poo poo. Pity Gelt is eh and Ungrim is the most boring dude in the entire game mechanically.
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# ? Oct 12, 2018 19:33 |
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Zore posted:Pity Gelt is eh and Ungrim is the most boring dude in the entire game mechanically.
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# ? Oct 12, 2018 19:41 |
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Gelt loving rules in most mods because metal lore is poo poo usually. CnC specifically makes Gelt loving clutch-- hounds of Gehenna becomes a straight line (thank god) and plague of rust lasts the whole battle.
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# ? Oct 12, 2018 19:41 |
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Vanilla Gelt rocks. His starting spell is absolutely killer and dead cheap to cast. He's like a living mortar with less likelihood to cause damage to your own units, just don't let anyone get into melee with him.
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# ? Oct 12, 2018 19:44 |
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Plus, doesn't he give his army, or is the whole faction, +5 armour or something? Seems pretty good.
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# ? Oct 12, 2018 19:47 |
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I really feel that this whole DLC was spurred by some programmer at CA watching the Lonely Island song, organizing an office re-watching Pirates of the Caribbean, then someone just going "I mean, why not..." and tossing in Little Mermaid right afterward once everyone was a bit tipsy.
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# ? Oct 12, 2018 19:49 |
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jokes posted:Gelt loving rules in most mods because metal lore is poo poo usually. CnC specifically makes Gelt loving clutch-- hounds of Gehenna becomes a straight line (thank god) and plague of rust lasts the whole battle. Lore of Metal has been really good ever since WH2. It was only really poo poo in 1.
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# ? Oct 12, 2018 19:56 |
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LLSix posted:Vanilla Gelt rocks. His starting spell is absolutely killer and dead cheap to cast. He's like a living mortar with less likelihood to cause damage to your own units, just don't let anyone get into melee with him. He actually does a spot better than a lot of the straight casters lords in melee one he gets his unique equipment. He won't wreck house like a straight melee lord but he'll do well in rear charges and is fast enough to chase units of and get back to the fight afterward.
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# ? Oct 12, 2018 19:56 |
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Edgar Allen Ho posted:Alberic is the worst. LL whose main buff only applies if he sits alone in his city. Alberic secretly owns, becouse he is the best LL choice for Prime Scum of Bretonnia playthrough - doing dishonorable and anti-Bretonnian acts will give you traits that tank public order and diplomatic relations, but up your personal combat ability. For example, you get +50 percent Weapon Strength (and bunch of negatives modifiers of course) for eliminating Bretonnia as a faction, when playing as Bretonnian faction yourself. Morigan obviously won't care about that very much, but LL with martial focus like Alberic can get ridiculous really fast. Black Knight Alberic who takes breathers to slaughter Norsca and keep reasonable amount of Chivalry in between campaigns to ruthlessly betray and conquer his neighbours was pretty fun campaign Lt. Lizard fucked around with this message at 20:00 on Oct 12, 2018 |
# ? Oct 12, 2018 19:57 |
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people getting piss about this are shameful no-one in all of history has given a drat when the THIN lady sings
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# ? Oct 12, 2018 20:34 |
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Lt. Lizard posted:Alberic secretly owns, becouse he is the best LL choice for Prime Scum of Bretonnia playthrough - doing dishonorable and anti-Bretonnian acts will give you traits that tank public order and diplomatic relations, but up your personal combat ability. For example, you get +50 percent Weapon Strength (and bunch of negatives modifiers of course) for eliminating Bretonnia as a faction, when playing as Bretonnian faction yourself. Morigan obviously won't care about that very much, but LL with martial focus like Alberic can get ridiculous really fast. Black Knight Alberic who takes breathers to slaughter Norsca and keep reasonable amount of Chivalry in between campaigns to ruthlessly betray and conquer his neighbours was pretty fun campaign This sounds awesome, I didn't know you got combat traits for being a villainous Brettonian lord. I'll have to add this campaign to my ever-increasing list of "wouldn't it be fun if..." campaign ideas.
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# ? Oct 12, 2018 21:02 |
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Cylostra is interesting because it shows how much GW trusts CA. CA can just create their own things whole cloth and add them to the setting now? That's potentially very interesting. Araby is looking more likely, Dogs of War and/or Southern Realms, as well. Maybe even Amazons? Playable Mousillon (outside of mods)? Who the gently caress knows what will be in WH3 at this point? It looks like all bets are off at this point, and I'm ok with it. Gonkish fucked around with this message at 22:11 on Oct 12, 2018 |
# ? Oct 12, 2018 22:08 |
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I could see Kemmler moving to Mousillon in the update, at least. Also I'm totally down for more new characters. Especially with the races going forward. There's fodder enough for four ogres/chaos dwarfs/dogs of war but honestly none of them are all that great. As long as Greasus and Golfag are in, does anyone give a poo poo about any of the other ogre characters for example? They're not any more fleshed out than the Dreadfleet nobodies that got tossed around for vampirates. E: I shouldn't hateread the TW forums at work but god help me I do, and one thing that really peeves me is how they'll do these wiki binges for characters. Like yeah, you can name 10 characters that over 3 decades have been named as from Araby. Most of them have like less than a paragraph of "lore." But as soon as some nerd claiming to be a "lore expert" namedrops them with a one-sentence description they're now a sacrosanct part of the ham bible and must be included or else. IDGAF about these guys and I read the drat books during my prime preteen and teen nerding years. They're non-entities. If CA comes up with a cooler arabyan or ogre then sure, kick out one of the boring background characters. Fat ursula banshee, for example, is way more fun than spoooooky ghost pirate. But no, if a dude gets namedropped anywhere ever in a warhammer publication then he's Karl Franz level important. Edgar Allen Ho fucked around with this message at 22:33 on Oct 12, 2018 |
# ? Oct 12, 2018 22:15 |
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Edgar Allen Ho posted:I could see Kemmler moving to Mousillon in the update, at least. No way, The Red Duke deserves his own playable minor faction after being stuck in that terrible starting position for so long. (yes I know there's a mod for that)
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# ? Oct 12, 2018 22:27 |
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Edgar Allen Ho posted:I could see Kemmler moving to Mousillon in the update, at least. Was talking to a friend about this update and he pointed out that the Damned Knight summons for Cylostra could easily be made a recruitable unit for Mousillon as part of the Old World vampire revamp(ire).
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# ? Oct 12, 2018 22:39 |
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Elswyyr posted:This game looks cool as poo poo, but why is it/everything around it so expensive? It looks like having the first game adds a ton of poo poo too, so it's like 200 euro for the whole package at the moment. Is there a better way to get this, some kind of bundle somewhere, anything at all? Unless you're super into MP you can buy them peicemeal as you work though the campaigns. My suggested purchase schedule: Get these to start with, it gives you 5 races to play with multiple legendary lords for each: Warhammer 1 Grim and the Grave King and the Warlord Don't forget to download all the FLC modules as well Once you're done with them you can get the faction packs to play through: Wood Elves Norsca Beastmen Chaos Warriors After a couple hundred hours you should be ready to move on to the second game for 4 all new factions so grab: Warhammer 2 Queen and the Crone Then when you're ready Tomb Kings Vampire Pirates And that gets you caught up to where we are now,
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# ? Oct 13, 2018 00:09 |
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As far as ogres go, they also have Skrag, the fat gently caress butcher who drags a cauldron behind him. Other than that I can’t think of any other notable ogres.
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# ? Oct 13, 2018 00:24 |
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Yeowch!!! My Balls!!! posted:people getting piss about this are shameful Those poor unfortunate souls.
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# ? Oct 13, 2018 00:26 |
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Queen and the Crone is 100% optional imho, neither of the new factions are that different from regular high/dark elves, whereas the Tomb Kings are such a radically different campaign experience that I believe they justify their cost entirely
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# ? Oct 13, 2018 01:38 |
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Headcannon: Cylostra isn't just an ghost pirate opera singer, but a ghost pirate opera singer FROM THE FUTURE. (Because I don't think opera is a thing in Brettonia, but as not-France it would be something it would develop).
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# ? Oct 13, 2018 01:38 |
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I guess it really wasn't over when the fat lady sang. Edit: Or when she sank.
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# ? Oct 13, 2018 01:53 |
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Gonkish posted:Cylostra is interesting because it shows how much GW trusts CA. CA can just create their own things whole cloth and add them to the setting now? That's potentially very interesting. Didn't it used to be that GW jealously guarded the lore from developers and prevented Relic from doing a few things in Dawn of War I/II?
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# ? Oct 13, 2018 02:03 |
fat lady owns for the tears alone. vampire pirate knight army sounds pretty fun, giant crabs all over the world. i like the playstyle gimmick too but naval battles really need to just be on tiny islands. what's the mod that does that?
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# ? Oct 13, 2018 02:07 |
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Sodomy Hussein posted:Didn't it used to be that GW jealously guarded the lore from developers and prevented Relic from doing a few things in Dawn of War I/II? Yeah, the big thing about Total Warhammer is the fact that it's set in the OLD Warhammer Fantasy setting, which GW is no longer interested in after having pushed Age of Sigmar so heavily. Nothing they are producing now is in the setting that CA is using so they're probably much less concerned with how they handle the lore, and that gives CA a ton more freedom than other developers have gotten.
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# ? Oct 13, 2018 02:12 |
1st_Panzer_Div. posted:fat lady owns for the tears alone. vampire pirate knight army sounds pretty fun, giant crabs all over the world. i like the playstyle gimmick too but naval battles really need to just be on tiny islands. what's the mod that does that? https://steamcommunity.com/sharedfiles/filedetails/?id=1524091553 But it's being implemented in an official capacity when the Vampire Coast launches in less than a month.
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# ? Oct 13, 2018 02:22 |
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Anno posted:https://steamcommunity.com/sharedfiles/filedetails/?id=1524091553 I installed this but I still never actually get into any sea battles, anybody actually get into one?
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# ? Oct 13, 2018 02:52 |
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the other factors involved are that GW got new management a couple years back, and total warhammer has been so insanely successful that they are happy to let CA get away with stuff.
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# ? Oct 13, 2018 03:04 |
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Yeah, a lot of the stereotypes about GW's management are years out of date now.
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# ? Oct 13, 2018 03:09 |
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# ? Jun 6, 2024 12:16 |
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juggalo baby coffin posted:the other factors involved are that GW got new management a couple years back, and total warhammer has been so insanely successful that they are happy to let CA get away with stuff. This is a big part of it. Back in Dawn of War 2's hayday there was a developer that posted in here and the way he made the GW approval process sound like it was a living hell to get even basic poo poo passed, and that was what, 6 years ago? For the Imperial Guard expansion for DoW2 it was said that there were *multiple* meetings with GW just so the Commissar lord could say the "Drive me closer, I want to hit them with my sword" line when he got in a transport. Anymore it seems like they play a lot faster and looser with their properties.
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# ? Oct 13, 2018 03:13 |