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LordSloth
Mar 7, 2008

Disgruntled (IT) Employee

Omi no Kami posted:

This is super-duper helpful, thanks! If you don't mind a few follow-up questions:

Is it possible to make crops produce enough seeds to be self-sustaining? I'm eyeing the Farmer perk in particular, but it's looking like going deep into agriculture is a pretty hefty point sink this early.

Is there any downside to pretty much ignoring corpses? I've been autopsying them for skin and meat, but unless it's a really high-quality body I tend to just dump it in the river afterwards; I don't immediately need money now that I upgraded to rightful citizen, so it seems easier to just trash everything unless it makes my graveyard nicer.

I didn’t really bother with high tier crops more than I needed to (I have Stardew Valley for that) but with the perk, basic fertilizer and no other upgrades carrots are more or less self-sustaining. With a big enough start, the RNG smoothed out. If you want reliable stock of seeds for rarer crops, you’re looking at silver quality fertilizer.

As you suspect there isn’t really a problem ignoring corpses. Sometimes I even let a full morgue rot, or purposely stop supplying comrade donkey with carrots. There are better things to do with them, but if you are lacking the perks or advanced workstations it is more a hassle than it’s worth. On the other hand, if removing the blood and fat brings a corpse to a tolerable range of quality I sometimes bury it anyways.

It will cost to exhume a corpse, but playing casually you’ll probably make the difference in sermons. Graveyard quality affects the money side of that. Of course that’s more work to fix things later, so when I had four pallets in my morgue, I averaged about one burial per batch.

A side note, corpses decay more slowly inside, and more so on the pallets etc, so after fixing both the inside and outside chute I pretty much only headed over when it was on my way. I’d put all the corpses on the pallets every time I was there but do nothing more unless there was a really good one, or I hit cap.

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Omi no Kami
Feb 19, 2014


LordSloth posted:

It will cost to exhume a corpse, but playing casually you’ll probably make the difference in sermons. Graveyard quality affects the money side of that. Of course that’s more work to fix things later, so when I had four pallets in my morgue, I averaged about one burial per batch.

A side note, corpses decay more slowly inside, and more so on the pallets etc, so after fixing both the inside and outside chute I pretty much only headed over when it was on my way. I’d put all the corpses on the pallets every time I was there but do nothing more unless there was a really good one, or I hit cap.

Ooh I hadn't figured that, I'd been assuming that money was only a function of the faith-producing structures you built, the population that attended, and the sermon you gave; does it make enough of a difference that it's worth eventually upgrading my graveyard? The most recent graves I've dug are all +3-5 quality, but a lot of the earlier ones have cruddy wooden decorations that I've left because they're all around 0-1, and anything that wasn't actively causing a problem felt ignorable.

I also didn't realize how slowly corpses decomposed... even with the chute, I've always tried to hop down there ASAP so I can pick the body up as it falls, yank out the blood/fat/skin, then chuck it in a grave before it even dips below 95%.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
Is it weird that this bizarre discussion has made me more interested in Graveyard Keeper? All that sounds bonkers

A Bystander
Oct 10, 2012
Onimusha 1, or Onimusha: Warlords if you wanna go that way:

- The only things that matter for getting an S rank at the end of the game are the amount of demons you killed, number of souls collected, and time spent. In order, that's at least 600, at least 55k, and 3 hours or less. The only thing you get out of doing so aside from pride is an extra costume for Kaede.

- There are collectibles called Fluorite and there's 20 in all. There's an item that lets you see them since they're hidden in the various backgrounds, but as long as you occasionally press X on some spots, you should get by until then. They don't count toward the rank, so you're free to gently caress around and get them for Samanosuke's extra costume at 10 and the Oni Spirits minigame at 20. After that, you can proceed to not give a drat about them ever again.

- There's a very clear point of no return that will cut off access to some part of the main playing area. There's another one after that which locks you into the final area. For the first one, it's a door and you'll know it when you see it, trust me.

- Don't blow herbs and medicine unless it's in a boss fight or you're playing as Kaede, and for her just stick to herbs. Sam has the benefit of getting health back from yellow souls. Bosses usually drop enough to top you off. Hell, if you have the souls to spare, upgrade some herbs to medicine because medicine is a full heal in this game.

- Yeah, enemies do hit that hard. If you're not attacking, you better be blocking.

- If a hit is sufficiently strong enough when you block it, Sam loses his balance and is open for a follow-up. Those demons that carry axes love to do this poo poo, so either dodge or kill them quickly with magic.

- If you attack just before an enemy hits you, you will murder the poo poo out of them in one hit and get a bunch of souls. Don't test it when you're about to die unless you really don't care about game overs.

- It may not seem like it at first, but you can block arrows, you just have to be facing the shooter since Sam won't automatically correct himself when you block like he would with a melee attack.

- The thing to get past the doors is leveling the magic orb, not the weapon that comes out of it. Learned that the hard way.

chairface
Oct 28, 2007

No matter what you believe, I don't believe in you.

SolidSnakesBandana posted:

Is it weird that this bizarre discussion has made me more interested in Graveyard Keeper? All that sounds bonkers

Nope, me too. Game sounds like a hoot!

Zanzibar Ham
Mar 17, 2009

You giving me the cold shoulder? How cruel.


Grimey Drawer
About DQ XI, is that tip about some skills giving more skill points true? I haven't had it happen yet where I bought a skill and got skill points out of it. Did whoever wrote that mean that some skills unlock new Pep Powers?

LordSloth
Mar 7, 2008

Disgruntled (IT) Employee

SolidSnakesBandana posted:

Is it weird that this bizarre discussion has made me more interested in Graveyard Keeper? All that sounds bonkers

That’s pretty much everyone in the game’s thread, so no.

Omi no Kami posted:

Ooh I hadn't figured that, I'd been assuming that money was only a function of the faith-producing structures you built, the population that attended, and the sermon you gave; does it make enough of a difference that it's worth eventually upgrading my graveyard? The most recent graves I've dug are all +3-5 quality, but a lot of the earlier ones have cruddy wooden decorations that I've left because they're all around 0-1, and anything that wasn't actively causing a problem felt ignorable.

Upgrading your graveyard is necessary, and it makes plenty of difference the more casually you take the game. Most other means of making money have diminishing returns as merchants temporarily lower their prices (and raise them if you have to buy components).

Church quality improves faith generation and prayer success rate. Your simple starting prayer is actually the best option for a while, copper rating sermons have weak effects, unless it is something like the commerce blessing. Shoot for silver rank when you can. The odds are slim at basic work stations, but it can happen. Otherwise you will probably be better rewarded breaking down that stuff into science so you can study more stuff for points. But don’t worry much about experimenting- you’ll get multiple uses out of pen and ink, and you’ll go further if you just buy the ink and a feather separately.

Oh, and don’t get your hopes up for visiting the town proper. There is a reason for the unhappy reviews, but also don’t let it detract from the gameplay that’s already there. The game doesn’t open up quite as much as alpha expectations led people to believe. The game plays a dick move on you, which wouldn’t be a big deal if it quests didn’t go on for as long as they do.

Artelier
Jan 23, 2015


anilEhilated posted:

You get extra items and skills for beating bosses without taking a single hit. Good luck.

thanks!

also god dammit, i guess it's restart time..

Morpheus
Apr 18, 2008

My favourite little monsters

Zanzibar Ham posted:

About DQ XI, is that tip about some skills giving more skill points true? I haven't had it happen yet where I bought a skill and got skill points out of it. Did whoever wrote that mean that some skills unlock new Pep Powers?

There is one, maaaaybe two skills per person (I don't remember) where, when you buy them, it'll play a little chime and will tell you that you have received 10 extra skill points. That's what they're referring to.

Zanzibar Ham
Mar 17, 2009

You giving me the cold shoulder? How cruel.


Grimey Drawer

Morpheus posted:

There is one, maaaaybe two skills per person (I don't remember) where, when you buy them, it'll play a little chime and will tell you that you have received 10 extra skill points. That's what they're referring to.

Oh... cool. Guess I'll look it up.

ahobday
Apr 19, 2007

We're on 962 game pages, on the wiki.

Who wants to have a party when we hit 1000?

Omi no Kami
Feb 19, 2014


SolidSnakesBandana posted:

Is it weird that this bizarre discussion has made me more interested in Graveyard Keeper? All that sounds bonkers

Having put a pretty hefty amount of time into it over the last few days (and thank you for the advice, everyone!), I have to simultaneously say that it is goofy, janky, has some very questionable design decisions and weird math, but is still definitely worth playing. It's basically stardew valley with human bodies instead of crops.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?

Centipeed posted:

We're on 962 game pages, on the wiki.

Who wants to have a party when we hit 1000?
:toot:

Mayor McCheese
Sep 20, 2004

Everyone is a mayor... Someday..
Lipstick Apathy

Zanzibar Ham posted:

About DQ XI, is that tip about some skills giving more skill points true? I haven't had it happen yet where I bought a skill and got skill points out of it. Did whoever wrote that mean that some skills unlock new Pep Powers?

"You can eventually reset your skill points at church. Not only should you play around with different specs, some nodes will unlock bonus skill points."

Huh, is my wording on that confusing? I try not to go into too much detail with tips since there's been issues in the past with massive paragraphs over explaining mechanics just bogging things down.

It's as Morpheus said, though: Each character has one skill on their tree that will unlock 10 skill points the moment you purchase it.

Zanzibar Ham
Mar 17, 2009

You giving me the cold shoulder? How cruel.


Grimey Drawer

Mayor McCheese posted:

"You can eventually reset your skill points at church. Not only should you play around with different specs, some nodes will unlock bonus skill points."

Huh, is my wording on that confusing? I try not to go into too much detail with tips since there's been issues in the past with massive paragraphs over explaining mechanics just bogging things down.

It's as Morpheus said, though: Each character has one skill on their tree that will unlock 10 skill points the moment you purchase it.

The wording isn't confusing, I just never came up on these skillpoint bonuses and since I do know skills can unlock pep powers wondered if that was what you meant.

e: though your wording does make it sound a lot more common than it apparently is

Zanzibar Ham fucked around with this message at 16:54 on Oct 16, 2018

Vadun
Mar 9, 2011

I'm hungrier than a green snake in a sugar cane field.

Just remove the part about bonus points. It's unnecessary unless you also call out which hexes they're on, which is outside the scope of these tips

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA

The Lone Badger posted:

Don't try to fight anything more dangerous looking than a consumptive kitten. You are weak at the start.
Drink your Elex.
Go to the Clerics and get a Flamethrower or Plasma Rifle. Both of these weapons have an attack mode than knocks the enemy down. Knockdown cannot be resisted and allows you to stunlock enemies to death.
Yeah, Elex is absolutely my favorite game of 2017, but I would never tell anyone that it is going to be an easy game to get rolling in. But if you are used to any Gothic game (well maybe not 4, never played that) you will know what to expect from Elex, the perfect final evolution of Gothic.

Oh but anyway, yes, flamethrowers in particular are how you turn the tides on the legions of enemies that knock you down and eat you, by knocking them down and burning them to death instead (and one of the firing modes hits multiple targets). I was doing FINE in the game, making my way through the story and taking on a decent assortment of creatures, but once I got a flamethrower I started feeling like I could conquer the universe.

Nomadic Scholar posted:

Just ran into this, but Elex has point inflation for some godforsaken reason. Not sure if it happens for skill points, but once you hit 31 in an attribute it costs 2 per upgrade.
Oh no worries, it gets significantly worse. I do not remember if it ever gets over 5 points per attribute though.

This is actually brilliant from an in-game perspective, as you start to understand why someone might become an Elex addict, even given what it does to you, when you realize how relatively slowly you might progress otherwise.

Also some of the best magic items in the game are "different varieties of cool mirror shades that highlight different aspects of the world" which is a feature every game needs.

corn in the bible posted:

It's completely broken at this time, and you should wait a few weeks at minimum
I dunno, I have not patched since October 5 (you stay away from my nigh-invincible tower shield specialist, game) and I have not found anything that is broken ... uh, well, other, admittedly, than the part where no matter what I do the game never accepts that I beat this one quest and so trolls destroy my kingdom every month. But, you know, nothing a text editor cannot fix! (It does seem like if you do the main quests rather than endlessly wandering around the huge game world you will not run into this kind of problem; plus this particular one could have been patched by now for all I know).

Oh and what you should know before you play is that the more you already know about how Pathfinder works the easier a time you will probably have.

Centipeed posted:

Who wants to have a party when we hit 1000?
But I want to party now

Morpheus
Apr 18, 2008

My favourite little monsters

Dr. Quarex posted:

But if you are used to any Gothic game (well maybe not 4, never played that) you will know what to expect from Elex, the perfect final evolution of Gothic.

Welp off to go buy Elex now.

SpazmasterX
Jul 13, 2006

Wrong about everything XIV related
~fartz~
I noticed the Final Fantasy 14 page hasn't been updated for a while so here's some stuff for brand new players as for patch 4.41:

- New characters benefit greatly from being created on "preferred" and "new" servers. Doing this will give you a special buff called "The Road to 60" for 90 days or until the world is no longer considered "preferred". This buff gives you +100% XP whenever it's active, on any class. Additionally you'll get some silver chocobo feathers which can be traded for free low level gear. Furthermore, players on "new" servers get a gift of 1,000,000 gil when they hit level 30 on their first class which is no small amount for a new player.

- There's several other items you can get for XP bonuses in the low levels. If you have a friend that plays, get a Recruit A Friend code from them. Otherwise, you can find RAF codes from other players very easily. (Goons have a whole thread in Private Games) This *must* be used before you subscribe to your first month and is entered in the same place you set up your account. Doing this gives you a few rewards, including a head piece that awards +20% XP under level 25 on all classes. You can also get a Brand New Ring from the Hall of The Novice just outside Aleport. This increases your XP by +30% under level 30. Add this to the Armory bonus for having another job at a higher level (+100%) and the Sanctuary bonus for idling in towns and settlements (+100%) you're looking at up to and over +300% XP on every class you level to 60. This alone can massively overlevel you for the main story quests, which is good because there's sooo many 1-50 quests. The story starts going much quicker once you clear the A Realm Reborn storyline. It also speeds up the 1-30 levelling, which is pretty dull on some classes.

- Speaking of having a friend that plays, most level 70 jobs can solo every dungeon and boss fight from 1-60. This lets you get through all the low level dungeons in just a few minutes each and move the story along much faster. You're not missing anything by breezing through trash mob fights, all the real story stuff comes before and after the dungeon.

- Enjoy brainless grinding while you listen to music or watch TV? You can unlock The Palace of The Dead at level 17. This uses a separate leveling system then the rest of the game and features randomly generated dungeons in chunks of 10 floors. Each reward XP to your actual class upon completion. Realistically, you won't need to grind here at all as a new player. But if you're bored and want to grind up another job a few levels, you can't go wrong. Plus, it has a small storyline and rewards so you'll want to do it at some point. There's a "sequel" in Stormblood called Heaven on High you can do at level 61 that's the same concept.

- If you want to play to raid in the endgame, consider there are a few jobs that are not "in the meta" and are less likely to find a group over other classes. Dark Knight, Machinist, Samurai, and Black Mage are the current black sheep. You can certainly be raid viable with these jobs if you perform well and have high DPS, but some groups won't even consider these factors. All other content can be done on any job without issue.

- There's optional dungeons and content in the 50s and 60s you can ignore and come back at a higher level with better gear if you want. This applies especially to the 24 player alliance raids, which can be utter poo poo at their original item level but much more tolerable when everyone comes back stronger. Again, you can certainly do them at the bare minimum level. But be prepared to die to some mechanics most people ignore or half-rear end now. No one does the pre-Stormblood Extreme difficulty primals and raids as they used to be either, so you'll need to learn how the fights are done now as opposed to a guide from back when it first came out.

- Don't worry about keeping your gear updated with every level you hit. Tank jobs should try to stay fairly current, but until you hit 50 you can lag a few levels behind. Stay on top of your weapon though. Weapon damage is one of the most important stats in the game. Once you hit 50 you can get tomestones (endgame currency) from various sources and then purchase the best level 50 gear right away. Same thing at level 60. Same tomestones too, FYI.

- If you're lazy and have money to burn, you can buy an item with from the cash shop that will level a job straight to 60 with full gear. Most recommend against this because you don't learn the job properly, but it's your money. Personally I say at least get one job to 60 naturally before you consider it. There's another one that will skip all the quests through ARR and another that will skip you all the way through the Heavensward storyline. Again, not recommended for new players. But if you wanted to make an alt or a new character on a different server for whatever reason, it eliminates the time and effort of completely restarting.

That's about all I can think of to add off the top of my head for now.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
Speaking of Elex, one thing I forgot about and wish I knew when I played; if you find a photo showing a location, keep it. It's part of a super-obtuse lategame quest that ends in a pretty great reveal.

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.

SpazmasterX posted:

I noticed the Final Fantasy 14 page hasn't been updated for a while so here's some stuff for brand new players as for patch 4.41:

- New characters benefit greatly from being created on "preferred" and "new" servers. Doing this will give you a special buff called "The Road to 60" for 90 days or until the world is no longer considered "preferred". This buff gives you +100% XP whenever it's active, on any class. Additionally you'll get some silver chocobo feathers which can be traded for free low level gear. Furthermore, players on "new" servers get a gift of 1,000,000 gil when they hit level 30 on their first class which is no small amount for a new player.

- There's several other items you can get for XP bonuses in the low levels. If you have a friend that plays, get a Recruit A Friend code from them. Otherwise, you can find RAF codes from other players very easily. (Goons have a whole thread in Private Games) This *must* be used before you subscribe to your first month and is entered in the same place you set up your account. Doing this gives you a few rewards, including a head piece that awards +20% XP under level 25 on all classes. You can also get a Brand New Ring from the Hall of The Novice just outside Aleport. This increases your XP by +30% under level 30. Add this to the Armory bonus for having another job at a higher level (+100%) and the Sanctuary bonus for idling in towns and settlements (+100%) you're looking at up to and over +300% XP on every class you level to 60. This alone can massively overlevel you for the main story quests, which is good because there's sooo many 1-50 quests. The story starts going much quicker once you clear the A Realm Reborn storyline. It also speeds up the 1-30 levelling, which is pretty dull on some classes.

- Speaking of having a friend that plays, most level 70 jobs can solo every dungeon and boss fight from 1-60. This lets you get through all the low level dungeons in just a few minutes each and move the story along much faster. You're not missing anything by breezing through trash mob fights, all the real story stuff comes before and after the dungeon.

- Enjoy brainless grinding while you listen to music or watch TV? You can unlock The Palace of The Dead at level 17. This uses a separate leveling system then the rest of the game and features randomly generated dungeons in chunks of 10 floors. Each reward XP to your actual class upon completion. Realistically, you won't need to grind here at all as a new player. But if you're bored and want to grind up another job a few levels, you can't go wrong. Plus, it has a small storyline and rewards so you'll want to do it at some point. There's a "sequel" in Stormblood called Heaven on High you can do at level 61 that's the same concept.

- If you want to play to raid in the endgame, consider there are a few jobs that are not "in the meta" and are less likely to find a group over other classes. Dark Knight, Machinist, Samurai, and Black Mage are the current black sheep. You can certainly be raid viable with these jobs if you perform well and have high DPS, but some groups won't even consider these factors. All other content can be done on any job without issue.

- There's optional dungeons and content in the 50s and 60s you can ignore and come back at a higher level with better gear if you want. This applies especially to the 24 player alliance raids, which can be utter poo poo at their original item level but much more tolerable when everyone comes back stronger. Again, you can certainly do them at the bare minimum level. But be prepared to die to some mechanics most people ignore or half-rear end now. No one does the pre-Stormblood Extreme difficulty primals and raids as they used to be either, so you'll need to learn how the fights are done now as opposed to a guide from back when it first came out.

- Don't worry about keeping your gear updated with every level you hit. Tank jobs should try to stay fairly current, but until you hit 50 you can lag a few levels behind. Stay on top of your weapon though. Weapon damage is one of the most important stats in the game. Once you hit 50 you can get tomestones (endgame currency) from various sources and then purchase the best level 50 gear right away. Same thing at level 60. Same tomestones too, FYI.

- If you're lazy and have money to burn, you can buy an item with from the cash shop that will level a job straight to 60 with full gear. Most recommend against this because you don't learn the job properly, but it's your money. Personally I say at least get one job to 60 naturally before you consider it. There's another one that will skip all the quests through ARR and another that will skip you all the way through the Heavensward storyline. Again, not recommended for new players. But if you wanted to make an alt or a new character on a different server for whatever reason, it eliminates the time and effort of completely restarting.

That's about all I can think of to add off the top of my head for now.

As an editor I generally prefer tips that are as concise and timeless as possible. Stuff which takes 3+ sentences to describe and/or things like "x class is currently not in the meta" which can get outdated by any given patch and thus requires regular supervision from someone actively following the game are at least in my personal no-no list.

Like I appreciate the amount of effort you've put in here but realistically speaking a page looking like that would just scare people away. I happen to know the game as well though, so I can look it over later and figure out what bits to pick out from there. Thanks.

Kanfy fucked around with this message at 23:01 on Oct 20, 2018

ahobday
Apr 19, 2007

Kanfy posted:

As an editor I generally prefer tips that are as concise and timeless as possible. Stuff which takes 3+ sentences to describe and/or things like "x class is currently not in the meta" which can get outdated by any given patch and thus requires regular supervision from someone actively following the game are at least in my personal no-no list.

Like I appreciate the amount of effort you've put in here but realistically speaking a page looking like that would just scare people away. I happen to know the game as well though, so I can look it over later and figure out what bits to pick out from there. Thanks.

I added these tips to the page, and then saw your post. Feel free to take out whichever tips you think players don't need to know when they're starting the game. I assume you have access from "As an editor".

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.
All done, added a couple things and organized it a bit while I was at it.

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
A lot of that is the kind of stuff I'd find very useful, especially the bit about servers that give XP bonuses, which certainly isn't a thing in any other MMO I've ever played. I hope you kept those bits.

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.

Cardiovorax posted:

A lot of that is the kind of stuff I'd find very useful, especially the bit about servers that give XP bonuses, which certainly isn't a thing in any other MMO I've ever played. I hope you kept those bits.

Sure. Most of the time I just reword and condence things to the most relevant bits instead of removing them unless I know for a fact it's inaccurate, genuinely think it's not relevant/useful (like "get a high level buddy to skip all dungeons for you") or if it's something the game points you to anyway (like Hall of the Novice).

Gharbad the Weak
Feb 23, 2008

This too good for you.
Any hot hot tips for Crosscode?

Lunchmeat Larry
Nov 3, 2012

Gharbad the Weak posted:

Any hot hot tips for Crosscode?

When the star trek man offers to suck and gently caress you silly, do not accept. It can lead to a total fail state.

Gharbad the Weak
Feb 23, 2008

This too good for you.
I feel like I'm missing some level of context.

A Bystander
Oct 10, 2012
Just cleared Onimusha 2, didn't get an S or care to look it up, but I do have some tips and tricks:

- You can finally block arrows by just holding block instead of having to look at the archers! That poo poo is great!
- Issen timing is a little easier in this game and you can chain it into another one provided that you time it correctly and there's at least one more enemy close enough to you. Chaining was probably in the first game, but if you've played 1, you probably didn't really need to do that to get by.
- If you can, you will get secret moves for your weapons. They're down, then up and Square. If you time it right, you can do a follow-up. You need the scroll for the correct weapon, though.
- Always upgrade your poo poo as soon as you can. You can leave the armor for later, but weapons are pretty important.
- There's a charge move where if you press and hold R1 firmly/quickly/whatever the hell the game thinks is correct I mean seriously, you can do an attack that can stun or knock over any mook in the game. Picking up certain scrolls with let you charge longer for more moves.
- In the gold mine town, always buy out the gift shop by grinding for gold. You will get a very nice prize at the end and also have a bunch of crap that your new friends will like.
- Talking of your friends, context matters when you hand something over. If you give them a gift they normally hate but you're both real good pals, for example, they may actually like it instead of hate it. Also, if they're in a specific location, they might really like a gift for the occasion.
- There's two pairs of friends and one hates the other in the pair; Ekei and Magoichi are petty as hell to each other and Kotaro doesn't trust Oyu one drat bit. The penalty for this is not as severe as you might think, but it's still something to keep in mind if you want to be friends with a certain person. You should know that Oyu doesn't enter the picture until a bit later, so if you want to score a bunch of points with Kotaro without pissing her off too bad, that would be the perfect time.
- Certain items will always yield certain rewards. If you give Ekei a Caligraphy Set, he'll jazz you up a Fancy Paper with sweet words on it.
- Ekei loves booze and food that's good with booze. Magoichi is a nerd and loves nerd poo poo. Oyu has an interest in cute things and some (definitely not all) Western stuff. Kotaro likes things that are fun and rare things as well.
- There's a guy early on next to the gift shop who wants a Melon. He gives you Chalk, so pass it to Ekei. He'll give you the Tale of the Heike, which you can give to Magoichi. He hands over the Emblem, which goes to Kotaro. He'll give you the Melon, which you can give to the guy and you'll get something very useful for powering up your weapons.

A Bystander fucked around with this message at 22:06 on Oct 22, 2018

My Lovely Horse
Aug 21, 2010

Got some for Yakuza Kiwami:

- The game teaches you about Kiwami heat moves in the tutorial. You're gonna have to unlock those once the game properly starts, and you want to do it literally as soon as you can. They're Essence of Extreme Beast/Brawler/Rush on the Soul board. Go grind for XP if you have to, shouldn't take long, but if you don't take these to the funeral you'll probably kick yourself.
- Always carry Tauriner or Staminan to be able to put yourself in Heat mode during boss fights. When a boss goes into regeneration mode, you'll want to be ready to throw out a Kiwami move at a moment's notice.
- That being said, any Heat move will cancel a boss' regeneration.

- There's a bit of a disproportionate ratio between how much Majima shows up and how much he's involved in the plot. Keep in mind this is a remake, originally he was a fairly minor character with just three appearances (you can probably work out which as you play).

Lunchmeat Larry
Nov 3, 2012

I'm trying to get back into Dungeon Crawl Stone Soup and the tips on the wiki are a bit uh barebones

Lobok
Jul 13, 2006

Say Watt?

Is that a soup joke?

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?

Lunchmeat Larry posted:

I'm trying to get back into Dungeon Crawl Stone Soup and the tips on the wiki are a bit uh barebones
We have a thread!

That said,

Dungeon Crawl: Stone Soup
* We have a thread!
* Minotaur Fighters of Okawaru or Berserkers of Trog with axes are the easiest class/race for a new player. Make sure to use your God 'a'bilities when you get them!
* Always, always, always fight in a hallway if you can, and bring enemies to you (pick up stones and throw them with 'F'). Running out into the open is a great way to get killed.
* Learn the art of stairdancing. Enemies next to you when you climb stairs will follow you. Use this to lure them into a floor where everything else is already dead so you can divide and conquer.
* Everyone has access to the most powerful spell in the game. It's called "running away".
* Escape options in general are incredibly powerful, be that scrolls of teleport, cloaks of blinking, barachi leaps, what have you. Always keep in mind what you can do and where you can go if things go south.
* For spellcasters, Int is the godstat. For noncasters, it's Strength.
* If you feel trapped or doomed or start to tilt, step away and come back later. You may notice a plan or item or spell you forgot you had.

girl dick energy fucked around with this message at 18:37 on Oct 22, 2018

SiKboy
Oct 28, 2007

Oh no!😱

My Lovely Horse posted:

Got some for Yakuza Kiwami:

- The game teaches you about Kiwami heat moves in the tutorial. You're gonna have to unlock those once the game properly starts, and you want to do it literally as soon as you can. They're Essence of Extreme Beast/Brawler/Rush on the Soul board. Go grind for XP if you have to, shouldn't take long, but if you don't take these to the funeral you'll probably kick yourself.
- Always carry Tauriner or Staminan to be able to put yourself in Heat mode during boss fights. When a boss goes into regeneration mode, you'll want to be ready to throw out a Kiwami move at a moment's notice.
- That being said, any Heat move will cancel a boss' regeneration.

- There's a bit of a disproportionate ratio between how much Majima shows up and how much he's involved in the plot. Keep in mind this is a remake, originally he was a fairly minor character with just three appearances (you can probably work out which as you play).

Isnt it only the Rush Kiwami move you need at the funeral? You should absolutely priortise getting them as soon as you can, but I dont think you need to grind for enough XP to get all three by the funeral. I'm not 100% sure, but I only remember him needing one flavour of Kiwami move used on him, and luckily I had the XP on hand to buy the relevant one. That was a while ago though and I may be remembering.

ProfZoom
Mar 22, 2005

This is our last dance!
Playing Metroid Prime over a decade after my first playthrough. What needs to be done for which ending?

My Lovely Horse
Aug 21, 2010

SiKboy posted:

Isnt it only the Rush Kiwami move you need at the funeral? You should absolutely priortise getting them as soon as you can, but I dont think you need to grind for enough XP to get all three by the funeral. I'm not 100% sure, but I only remember him needing one flavour of Kiwami move used on him, and luckily I had the XP on hand to buy the relevant one. That was a while ago though and I may be remembering.
Probably, yeah. You only need one flavour per boss, and I just couldn't remember which one it was at the funeral and went for "better safe than sorry." Partly because I don't think it takes very much time and you might as well get it out of the way.

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.

PMush Perfect posted:

* Everyone has access to the most powerful spell in the game. It's called "running away".
Sadly, it has a level-independent fixed success rate of 25%, with a racial bonus of +25% for Centaurs and -25% for Nagas.

SiKboy
Oct 28, 2007

Oh no!😱

My Lovely Horse posted:

Probably, yeah. You only need one flavour per boss, and I just couldn't remember which one it was at the funeral and went for "better safe than sorry." Partly because I don't think it takes very much time and you might as well get it out of the way.

Just dont want to make it sound grindier than it is. As long as you have the XP for one of them on hand before the funeral, just save that until you need it.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo

ProfZoom posted:

Playing Metroid Prime over a decade after my first playthrough. What needs to be done for which ending?

Be aware that via dolphin emulation you can play Metroid Prime with mouselook.

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Unreal_One
Aug 18, 2010

Now you know how I don't like to use the sit-down gun, but this morning we just don't have time for mucking about.

ProfZoom posted:

Playing Metroid Prime over a decade after my first playthrough. What needs to be done for which ending?

There are three endings; the middle one is a completion rate between 75% and 99%. The other two are left as an exercise to the reader.

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