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Oh D&D Sports had to change it's name. Seemingly because they are not actually affiliated with WotC. http://www.enworld.org/forum/showthread.php?654227-DnD-Sports-Changes-Name-To-RPG-Sports
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# ? Oct 18, 2018 20:57 |
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# ? May 14, 2024 07:20 |
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MonsterEnvy posted:Oh D&D Sports had to change it's name. Seemingly because they are not actually affiliated with WotC. Ok that's a lol
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# ? Oct 18, 2018 20:59 |
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This bodes well.
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# ? Oct 18, 2018 21:10 |
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MonsterEnvy posted:Oh D&D Sports had to change it's name. Seemingly because they are not actually affiliated with WotC. Somehow I'm not surprised that you have 1500 posts and the same obsessive-compulsive instinct to defend 5e over there as you do here.
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# ? Oct 18, 2018 21:10 |
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Arivia posted:Somehow I'm not surprised that you have 1500 posts and the same obsessive-compulsive instinct to defend 5e over there as you do here. Nothing I said in that thread is defending 5e.
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# ? Oct 18, 2018 21:17 |
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Arivia posted:Somehow I'm not surprised that you have 1500 posts and the same obsessive-compulsive instinct to defend 5e over there as you do here. fart npoise
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# ? Oct 18, 2018 21:23 |
quote:"We’ve heard a lot of great feedback, but one thing we weren’t expecting was SO much interest for us to expand outside of just Dungeons & Dragons! Therefore, we’ve decided to broaden our approach and become RPGSports! Yes, this is definitely the reason a unofficial esports thing isn't calling itself "Dungeons and Dragons X" anymore, after their big announcement. Farg posted:fart npoise More white noise doesn't drown out other white noise. Stop responding or report her if you have an issue. Admiral Joeslop fucked around with this message at 21:36 on Oct 18, 2018 |
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# ? Oct 18, 2018 21:34 |
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This is one of those times were I definitely thought Wizards was behind this thanks to the name so I definitely think they told them to quit it and name it something else.
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# ? Oct 18, 2018 21:36 |
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mastershakeman posted:D&d needs more ability scores not less. 3 physical (strength, toughness, agility) 3 mental (memorization, problem solving, mental agility) and then another 3 (luck, leadership, looks) I tried making a system like this once until I realized I had accidentally recreated Vampire: the Masquerade.
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# ? Oct 18, 2018 21:42 |
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Admiral Joeslop posted:Yes, this is definitely the reason a unofficial esports thing isn't calling itself "Dungeons and Dragons X" anymore, after their big announcement. it was a fart noise not white noise
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# ? Oct 18, 2018 21:49 |
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SettingSun posted:This is one of those times were I definitely thought Wizards was behind this thanks to the name so I definitely think they told them to quit it and name it something else. they announced a "d&d mtg crossover esport" or some nonsense a while back. idr but I thought it was this
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# ? Oct 18, 2018 22:46 |
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Arivia posted:Somehow I'm not surprised that you have 1500 posts and the same obsessive-compulsive instinct to defend 5e over there as you do here. Dude this is starting to get creepy.
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# ? Oct 19, 2018 02:34 |
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Arthil posted:Dude this is starting to get creepy. MonsterEnvy linked the thread he commented in and that forum software displays post counts with every post. Nothing weird dude.
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# ? Oct 19, 2018 02:57 |
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Arivia posted:MonsterEnvy linked the thread he commented in and that forum software displays post counts with every post. Nothing weird dude. Yeah but you said I made 1500 posts defending 5e on that forum. When I did not mention 5e in that thread. And the last time I had an actual 5e rule discussion on that forum was back in August. So the assumption is that you decided to run through my entire post history. Though I think it's clear you did not. As I mainly discuss D&D lore and upcoming books on that forum rather then the rules.
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# ? Oct 19, 2018 03:40 |
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I'm shocked that someone who has a lot of posts about dungeons and dragons on a dead comedy forum also has a lot of posts on a dungeons and dragons forum
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# ? Oct 19, 2018 03:44 |
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Any good tips on running a Celestial Warlock as a primary healer? I'm strongly considering skipping Eldritch Bolt and Hex and loading up on Utility stuff.
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# ? Oct 19, 2018 04:40 |
Toshimo posted:Any good tips on running a Celestial Warlock as a primary healer? I'm strongly considering skipping Eldritch Bolt and Hex and loading up on Utility stuff. I used one. Go with Pact of the Chain and the Gift of the Ever-Living Ones invocation to maximize your efficiency when healing yourself so you have as much to spare on your allies. Since you're so limited in spell slots, and a lot of utility spells don't necessarily increase in potency with levels like attack spells do, you'll want to make use of your Healing Light as efficient as possible. I'd also save healing light for bringing people up from unconscious, if at all possible (IE unless they are going to be taking 2+ hits after going down and getting crit hit and failing death saving throws). Also of note, "Healing Light" doesn't count as a spell, so you can still use your action to cast another spell as you want. Pick up the healer feat so you can heal people up out of combat without using healing light or your precious spell slots.
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# ? Oct 19, 2018 05:02 |
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Toshimo posted:Any good tips on running a Celestial Warlock as a primary healer? I'm strongly considering skipping Eldritch Bolt and Hex and loading up on Utility stuff. Built-in Healing Word is nice but Cure Wounds has terrible scaling, and even with regaining slots on short rests it isn't going to compare to the sustain of Prayer of Healing or Healing Spirit. Basically, it's better than not having anyone able to pick people up, but it isn't going to keep the group in top shape between fights, either. Your ability to contribute in combat is really going to suffer without Eldritch Blast + Agonizing Blast + Hex. Understand that Warlocks only have 2 spell slots and if you're going to do the usual 2-3 fights between short rests, your budget for each one is therefore one spell. You cast it and... what are you going to do with your remaining 3-4 turns?
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# ? Oct 19, 2018 05:12 |
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MonsterEnvy posted:Oh D&D Sports had to change it's name. Seemingly because they are not actually affiliated with WotC. Does nobody realize how brands work? There's a big Twitch streamer going through the same thing because he decided to call a video game tournament "Code Red" because he's apparently literally never heard of Mountain Dew before.
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# ? Oct 19, 2018 05:25 |
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Conspiratiorist posted:Your ability to contribute in combat is really going to suffer without Eldritch Blast + Agonizing Blast + Hex. Understand that Warlocks only have 2 spell slots and if you're going to do the usual 2-3 fights between short rests, your budget for each one is therefore one spell. You cast it and... what are you going to do with your remaining 3-4 turns? Cantrips? The same as every other caster?
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# ? Oct 19, 2018 05:34 |
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Toshimo posted:Cantrips? The same as every other caster? I think the point is that it isn't wise to ignore the cantrip that Warlocks are designed around. There is also utility in having the spell, even if you do not use is as your primary source of damage. Pulling/Pushing enemies for instance. Toll the Dead does far more damage, for certain. I'd personally take both if I had the choice, as it is good to have options to attack a save and AC. The main reason why most Warlocks go EB+Fun Invocation Stuff+Hex is because they are all separate beams... and each one adds the Hex damage.
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# ? Oct 19, 2018 08:06 |
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Pleads posted:Does nobody realize how brands work? There's a big Twitch streamer going through the same thing because he decided to call a video game tournament "Code Red" because he's apparently literally never heard of Mountain Dew before. Tuxedo Catfish posted:y'all are just listing adjectives If nothing else it's good practice for working in corporate.
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# ? Oct 19, 2018 08:34 |
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Arthil posted:I think the point is that it isn't wise to ignore the cantrip that Warlocks are designed around. There is also utility in having the spell, even if you do not use is as your primary source of damage. Pulling/Pushing enemies for instance. Toll the Dead does far more damage, for certain. I'd personally take both if I had the choice, as it is good to have options to attack a save and AC. e: Also Eldritch Blast has long range (120') and deals force damage, which is basically always at full effectiveness. Elysiume fucked around with this message at 09:02 on Oct 19, 2018 |
# ? Oct 19, 2018 08:53 |
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Elysiume posted:Toll the Dead deals a bit more damage without invocations, but it's hard to pass up Agonizing Blast. Once you're adding your charisma mod to each beam, Eldritch Blast outpaces it. By level 11 you're doing 3d10+15 vs. 3d12 and averaging 31.5 vs. 19.5 (assuming all bolts hit/they fail their save). Plus, no-save push/pull is cool, strong tactically (especially if you have a sentinel in the party and can keep pushing an enemy out of their range so they need to re-enter a threatened space) (or if you're just near a cliff), and at will. You need to burn a bunch of invocations on it, though. The forced pushing/pulling doesn't trigger Sentinel, most forms of forced movement won't. And yeah, in the end it'll be more. I'm kind of surprised they didn't take the opportunity with Celestial Warlock to make it a sub-class that could ignore EB if it wanted. They almost had it... but only being able to add your CHA mod to one source of damage of radiant/fire isn't quite as good. Honestly, it probably works out better as a bump to Draconic Sorcerers who take 6 into Warlock than anything else. Honestly I'd probably play a Divine Soul Sorcerer over a Celestial Warlock, in the end.
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# ? Oct 19, 2018 09:49 |
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Elysiume posted:Toll the Dead deals a bit more damage without invocations, but it's hard to pass up Agonizing Blast. Once you're adding your charisma mod to each beam, Eldritch Blast outpaces it. By level 11 you're doing 3d10+15 vs. 3d12 and averaging 31.5 vs. 19.5 (assuming all bolts hit/they fail their save). Plus, no-save push/pull is cool, strong tactically (especially if you have a sentinel in the party and can keep pushing an enemy out of their range so they need to re-enter a threatened space) (or if you're just near a cliff), and at will. You need to burn a bunch of invocations on it, though.
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# ? Oct 19, 2018 09:53 |
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I get that EB has some good damage things going on, but the trade-offs don't seem worthwhile for what I'm doing. We're doing Waterdeep HB (so only level 1-5) and the party is:
So, I'm going to be basically 100% of our healing, CC, utility, darkvision, etc. All that on the minimum warlock slots. So, spending a slot every short rest on Hex doesn't seem worthwhile. I'll let the martials handle the damage part of the equation. My general plan was to take Mage Hand + Minor Illusion in my 2 Cantrip slots because I get free Poison Spray, Light, and Sacred Flame, so I've got decent cantrip damage and a way to deal with out darkvision shortage. For L1, I take Cure Wounds and Guiding Bolt. For Invocations, I think Armor of Shadows, Beguiling Influence, or Eldritch Sight could all do a lot of work. I mean, I can take EB + Hex and sink my Invocations on it, but it's actually giving up a lot for an eventual power spike just at the end of the HB.
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# ? Oct 19, 2018 14:14 |
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Toshimo posted:I get that EB has some good damage things going on, but the trade-offs don't seem worthwhile for what I'm doing. Think about whether divine soul sorcerer might fit that role better. Twinned healing word is all you really need and you’ll have better utility at the cost of CC.
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# ? Oct 19, 2018 14:28 |
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Kaysette posted:Think about whether divine soul sorcerer might fit that role better. Twinned healing word is all you really need and you’ll have better utility at the cost of CC. I considered it, but the character has already been sacrificed on the Altar of Arr Pee, so here we are.
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# ? Oct 19, 2018 14:37 |
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Toshimo posted:I get that EB has some good damage things going on, but the trade-offs don't seem worthwhile for what I'm doing. Mage Armor is just 1 AC over Studded Leather. Not worth an invocation. Beguiling Influence is 2 extra skills. It's not worth an invocation - if you want Persuasion/Deception, just take them at chargen. You don't necessarily need to use Hex since there are other good concentration options and you won't be running against strong saves/resistances most of the time, but Agonizing Blast is still a significant damage buff. In any case, you can swap invos between levels so it'll be up to you to feel whether you can be more useful during combat. Here's the thing for utility: take Pact of the Tome, which gives you 3 extra cantrips, and take the Book of Ancient Secrets invocation, which gives you all rituals as long as you can get your hands on them, and you're done. Find Familiar, Detect Magic, Identify, Comprehend Languages, and later Tiny Hut, is 99% of what groups need.
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# ? Oct 19, 2018 15:19 |
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Also with tome you can aspect of the moon and multiclass divine soul sorcerer and go full coffeelock.
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# ? Oct 19, 2018 15:32 |
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He's only doing 1-5 anyway.
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# ? Oct 19, 2018 15:33 |
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Splicer posted:Also with tome you can aspect of the moon and multiclass divine soul sorcerer and go full coffeelock.
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# ? Oct 19, 2018 15:37 |
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Conspiratiorist posted:Mage Armor is just 1 AC over Studded Leather. Not worth an invocation. I'm unlikely to be able to make use of Book of Ancient Secrets. It's a 1-5 HC and we did rolled wealth, so I don't even have an armor or weapon L1 (not that either is a great loss, yet). I can save up for Studded Leather, or just throw Mage Armor at it. And I think you are undervaluing 2 bonus skills.
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# ? Oct 19, 2018 15:41 |
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Conspiratiorist posted:He's only doing 1-5 anyway.
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# ? Oct 19, 2018 15:50 |
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Splicer posted:Coffeelock's earliest kickoff is exactly level 5 Sooooo basically useless, got it.
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# ? Oct 19, 2018 15:53 |
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Toshimo posted:I'm unlikely to be able to make use of Book of Ancient Secrets. It's a 1-5 HC and we did rolled wealth, so I don't even have an armor or weapon L1 (not that either is a great loss, yet). I can save up for Studded Leather, or just throw Mage Armor at it. And I think you are undervaluing 2 bonus skills. Two bonus skills at those levels means just a +2 bonus, most of the time. In literally 90% of the cases that doesn't matter anything, because the D20 rolled so high or so low as to make that proficiency bonus irrelevant. Unless you have expertise or are planning to play at higher levels, its impact is fairly minimal.
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# ? Oct 19, 2018 15:58 |
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Kaysette posted:Sooooo basically useless, got it.
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# ? Oct 19, 2018 16:15 |
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Toshimo posted:I'm unlikely to be able to make use of Book of Ancient Secrets. It's a 1-5 HC and we did rolled wealth, so I don't even have an armor or weapon L1 (not that either is a great loss, yet). I can save up for Studded Leather, or just throw Mage Armor at it. And I think you are undervaluing 2 bonus skills. It's unlikely you'll get to make use out of Find Familiar, Detect Magic, and Identify, and the 3 cantrips, all of which you'll get automatically upon taking the invocation at level 3? (rather, you'll need a scroll, 50 gold and an hour to get a 3rd spell, but 2 of them are free) If you get to level 2 without enough money for Studded Leather then take Fiendish Vigor for 8 extra tHP that refreshes whenever you get a free minute. This, too, you'll want to swap out when you get to level 3. You'll surely have the gold for studded leather by 3. The skills, as previously mentioned, are a nothing. Consider them when you get to level 5 and feel like you really need that +3 to checks for the last session. Or... take Book for Guidance and now you have 1d4 on all skill checks for you and the rest of the party starting level 3.
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# ? Oct 19, 2018 16:19 |
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Ugh I’m going to be playing 5e on Monday. At least it’s a one-shot.
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# ? Oct 19, 2018 16:27 |
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# ? May 14, 2024 07:20 |
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Why are you doing that?
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# ? Oct 19, 2018 16:27 |