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Rutibex
Sep 9, 2001

by Fluffdaddy

Real Nito posted:

You gotta start somewhere. Solo pvp is rough, you are the lone fish in an ocean where there are always bigger fish and more fish than you. I'd stick to a tier3 battlecruiser, the ones that can have the BS guns, and engage people at distance (greater than 20k). Get a long point, shoot weapons and keep away from Web/Scram range and you can do fairly well. If something fast lands at distance and burns towards you, burn away and try to blap them if they have low transversal.

If you try and brawl at close range, you're gonna die unless you have ancil reppers/boosters AND their gang isn't large enough to outlast or out DPS you. If your gonna use a BS try an active tank, if you do ALMOST anything smaller your better off with an buffer tank. But the game has changed quite a bit since when I played, so take my suggestions with some salt.

Keep it up and hopefully people will want to die with you, then you can do some fun stuff like gate-camps or actually hunting appropriately sized game.

I was thinking a Myrmidon might be the sweet spot. I'm better with drones than BS guns, and it has a bonus to active armor tank.

It used to be my favourite ship, until they nerfed it by adding Drone Bandwidth so it couldn't use 5 heavy drones :argh:

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Real Nito
Apr 3, 2010

Rutibex posted:

I was thinking a Myrmidon might be the sweet spot. I'm better with drones than BS guns, and it has a bonus to active armor tank.

It used to be my favourite ship, until they nerfed it by adding Drone Bandwidth so it couldn't use 5 heavy drones :argh:

Can't go wrong with a double or triple repped Myrmidon. I mean you can, but they used to be the kings of Low-Sec gates. I'd still suggest the Tier3 BC's though, the range advantage keeps you alive. Grappling at 0 doesn't let you disengage if they fight turns sideways when 10 people dogpile on top of you.

If you do decide on BS's, get that sweet sweet Micro Jump Drive.

yogizh
Oct 12, 2015
Dumb Helicopter Joke Enthusiast
Last time I have tried a Myrmidon, I wanted to biomass my chars and play STO fulltime.

And now to my questions for today:

1. how much can I make with a Rorqual per hour ?
2. dual auxiliary shield rep fit vs. something else

I can't decide, but paying a loving billion for capital aux shield booster seems stupid cause the drones cost more than the ship. There is 1254 threads about this on goonfleet.com, but I am not willing to deal with min/maxers and owners of 25 mining chars. I need something that would go nicely with playing Cities Skylines on the other monitor. It would be really nice if that fit could also murder stuff.

voodoospork
Oct 13, 2009
When does CONCORD attack you in HS? If you're using missiles, does it attack when you launch or when they hit? Is a tornado really the only viable option for HS piracy?

1001 Arabian dicks
Sep 16, 2013

EVE ONLINE IS MY ENTIRE PERSONALITY BECAUSE IM A FRIENDLESS SEMILITERATE LOSER WHO WILL PEDANTICALLY DEMAND PROOF FOR BASIC THINGS LIKE GRAVITY OR THE EXISTENCE OF SELF. ASK ME ABOUT CHEATING AT TARKOV BECAUSE, WELL, SEE ABOVE

voodoospork posted:

When does CONCORD attack you in HS? If you're using missiles, does it attack when you launch or when they hit? Is a tornado really the only viable option for HS piracy?

when you activate any offensive module (smartbombs turn you criminal when you do damage). when you launch. no, blaster ships are usually the best for group ganking, then tornados for people trying to kill something fast with little setup

voodoospork
Oct 13, 2009

1001 Arabian dicks posted:

blaster ships are usually the best for group ganking, then tornados for people trying to kill something fast with little setup

How does that work? How do they survive long enough to out-DPS the alpha from artillery? We're trying to work out the minimum necessary investment to get a HS gank squad launched so that we can see if the operation pans out at all before pumping enough money into it to snag the whales.

Rutibex
Sep 9, 2001

by Fluffdaddy

voodoospork posted:

How does that work? How do they survive long enough to out-DPS the alpha from artillery? We're trying to work out the minimum necessary investment to get a HS gank squad launched so that we can see if the operation pans out at all before pumping enough money into it to snag the whales.

From what I have heard posted in this thread a gang of Catalysts is the best bet for disposable/damage ratio.

Robo Captain
Sep 28, 2013

voodoospork posted:

How does that work? How do they survive long enough to out-DPS the alpha from artillery? We're trying to work out the minimum necessary investment to get a HS gank squad launched so that we can see if the operation pans out at all before pumping enough money into it to snag the whales.

Concord doesn't show up the instant you shoot someone, its response time is based on the security status of the system. In a. 5 system you have around 18s before it shows up so high dps ships like the catalyst are very cost effective.

voodoospork
Oct 13, 2009

Robo Captain posted:

Concord doesn't show up the instant you shoot someone, its response time is based on the security status of the system. In a. 5 system you have around 18s before it shows up so high dps ships like the catalyst are very cost effective.

What is the response time like in .9?

FruitNYogurtParfait
Mar 29, 2006

Sion lied. Deadtear died for our sins. #VengeanceForDeadtear
#PunGateNeverForget
#ModLivesMatter
please leave the highsec ganking to the professionals

Gwyneth Palpate
Jun 7, 2010

Do you want your breadcrumbs highlighted?

~SMcD

leave eroding wormhole quality of life down to splinters to me

voodoospork
Oct 13, 2009

FruitNYogurtParfait posted:

please leave the highsec ganking to the professionals

Where's the execution hurdle? It seems to be mostly target selection. Doesn't pyfa take the bulk of the work out of that? These killmails make it look a whole lot like these guys are getting paid for firing one shot at the right target. Isn't that the business to be in?

AndersBreivik
Aug 28, 2012

voodoospork posted:

Where's the execution hurdle? It seems to be mostly target selection. Doesn't pyfa take the bulk of the work out of that? These killmails make it look a whole lot like these guys are getting paid for firing one shot at the right target. Isn't that the business to be in?

go do it then if it's so easy

working mom
Jul 8, 2015

voodoospork posted:

Where's the execution hurdle? It seems to be mostly target selection. Doesn't pyfa take the bulk of the work out of that? These killmails make it look a whole lot like these guys are getting paid for firing one shot at the right target. Isn't that the business to be in?

Kill mails only show the dps story, they don't show the scanning, bumping, looting, pulling, dealing with AG, suicide pointing, math to make it profitable and the nth% chance that ccp will ban you for almost no explainable reason even if you didn't break the rules (unless you're globby then the reason is ccp hates you)

FruitNYogurtParfait
Mar 29, 2006

Sion lied. Deadtear died for our sins. #VengeanceForDeadtear
#PunGateNeverForget
#ModLivesMatter

voodoospork posted:

Where's the execution hurdle? It seems to be mostly target selection. Doesn't pyfa take the bulk of the work out of that? These killmails make it look a whole lot like these guys are getting paid for firing one shot at the right target. Isn't that the business to be in?

lol

VideoGames
Aug 18, 2003

BENGHAZI 2 posted:

What if I make a new scam in Eve based around crypto

If you are able to pull it off then fair play to you! :)

1001 Arabian dicks
Sep 16, 2013

EVE ONLINE IS MY ENTIRE PERSONALITY BECAUSE IM A FRIENDLESS SEMILITERATE LOSER WHO WILL PEDANTICALLY DEMAND PROOF FOR BASIC THINGS LIKE GRAVITY OR THE EXISTENCE OF SELF. ASK ME ABOUT CHEATING AT TARKOV BECAUSE, WELL, SEE ABOVE
There is a lot of diversity of suicide ganking; You can gank Freighters, Deep Space Transports, Industrials, Blockade Runners, Shuttles, Pods, Random Blingy poo poo, Mission Runners, Site Runners, Traveling Incursion Runners, Site Running Incursion Runners, Jump Freighters, and Miner Ganking profitably, and there are other activities that you can do like Stream Sniping, Suspect Baiting, Dueling/Scaming, and War Deccing that comes relatively easy once you have a consistent highsec presence. This doesn't even mention the myriad of ways to do each activity, for example: Freighter ganking fleets can be a pre-planned operation where people setup in a system before hand and kill anything/everything that comes through (or just cherry picks good targets), or it could be a flash form for a large freighter that is already bumped (tackled). Deep Space Transports can be simply scanned and killed with positive security status Vexors that sit on the gate, or a Bumping Garmur/Dramiel could be used to tackle them long enough for you to scan and land a fleet of tornados on the DST. You could also shoot auto-piloting shuttles with thrashers and kill the capsule- hoping it's huge, or you can setup a citadel in the warp tunnel the shuttle is passing through, and smart bomb the shuttle the same tick it passes through that area of space, killing it in the middle of warp.

There are so many ways and things to do in highsec; It used to be the area of infinite content- you always had more retards you could scam, or gank, or get on teamspeak and convince to send you nudes of themselves covered in peanut butter, but recently highsec has lost the majority of its actual players. With the introduction of the rorqual, almost all highsec miners have left highsec over the last year or so, and the number of mission runners has fallen off a cliff. There are also significantly more bots in highsec too, like the guy who does distribution missions with his 100 alpha accounts who still isn't banned yet. The freighter traffic is all but dead anywhere outside of EUTZ, and even the numbers in EUTZ are significantly less than they used to be. All of the gankers have noticed this and it's super disheartening to sit in a system for 4 hours and have no freighters come through, because even as early as 2 years ago we never actually ran out of targets. This is also due in part to Jump Freighters completely making counter-logistics impossible as they can just teleport in 100% safety to anywhere they want with hundreds of billions, and everyone is gravitating towards them.

The 'execution hurdle' of freighter ganking is finding targets worth while to gank, successfully 'bumping' the target and avoiding any of their potential anti-bumping countermeasures, and putting enough dps on the target and looting it before any buttfuckers come and try and rep it or steal loot. Each one of these steps takes a while to 'git good' at, especially bumping where one probably needs 30-40 hours of practice minimum to become consistent enough to not lose targets who are just pressing warp away, and probably another 50+ to be able to beat freighters that use 'counter measures' such as using an alt to burn warpouts, warping to warpout perches/bookmarks, watching local so they don't log off and disappear, being able to provide warpins for the dps fleet and 'slow bumping', and not taking 45 minutes to bump a freighter off of gate guns.

Basically, Ganking is 'easy' if you're good at this game, but that's also because we're players who have no-lifed this game for years literally picking on braindead retarded monkeys who probably struggle to feed themselves every night.

If you have any specific questions I'll answer any you have about anything, as I am the best ganker in the game.

Mr. Pickles
Mar 19, 2014



1001 Arabian dicks posted:

and smart bomb the shuttle the same tick it passes through that area of space, killing it in the middle of warp.

this game

Salisbury Snape
May 26, 2014
While a grain platform can be used for corn, a specialized corn head is ordinarily used instead.


yogizh posted:

Last time I have tried a Myrmidon, I wanted to biomass my chars and play STO fulltime.

And now to my questions for today:

1. how much can I make with a Rorqual per hour ?
2. dual auxiliary shield rep fit vs. something else

I can't decide, but paying a loving billion for capital aux shield booster seems stupid cause the drones cost more than the ship. There is 1254 threads about this on goonfleet.com, but I am not willing to deal with min/maxers and owners of 25 mining chars. I need something that would go nicely with playing Cities Skylines on the other monitor. It would be really nice if that fit could also murder stuff.

If you take a baseline of spod as what you will spend most of your time mining, its about 120-150m per hour. There are a million and one variables though. Perching and switching rocks eats into the isk p/h and choosing a bigger rock can reduce the isk p/h since its longer travel time for the drones to get back to you from the other side of the roid and excavs are slow as balls.
Otoh if you hit public fracks with say a double r64 that has jackpotted you can be looking at billion p/h. All depends on the effort you want to put in and what you mine.

1001 Arabian dicks
Sep 16, 2013

EVE ONLINE IS MY ENTIRE PERSONALITY BECAUSE IM A FRIENDLESS SEMILITERATE LOSER WHO WILL PEDANTICALLY DEMAND PROOF FOR BASIC THINGS LIKE GRAVITY OR THE EXISTENCE OF SELF. ASK ME ABOUT CHEATING AT TARKOV BECAUSE, WELL, SEE ABOVE

https://streamable.com/vwqv6

Dalael
Oct 14, 2014
Hello. Yep, I still think Atlantis is Bolivia, yep, I'm still a giant idiot, yep, I'm still a huge racist. Some things never change!

yogizh posted:

Last time I have tried a Myrmidon, I wanted to biomass my chars and play STO fulltime.

And now to my questions for today:

1. how much can I make with a Rorqual per hour ?
2. dual auxiliary shield rep fit vs. something else

I can't decide, but paying a loving billion for capital aux shield booster seems stupid cause the drones cost more than the ship. There is 1254 threads about this on goonfleet.com, but I am not willing to deal with min/maxers and owners of 25 mining chars. I need something that would go nicely with playing Cities Skylines on the other monitor. It would be really nice if that fit could also murder stuff.

On a good day, you'll make between 125m to 175m per hour with the rorqual. But this number can drop pretty drat fast due to circumstances such as: Distance you park from the rock, size of the rock, whether you cycle down at the right time or forget about it and spend an entire cycle mining nothing. Or the ultimate worse, 25 rorquals belonging to the same guy showing up in your belt, hovering the good stuff and then loving off to god knows where when the Ochre is left.

To be quite honest, if you don't currently have a Rorqual, its no longer worth getting one unless you plan on multiboxing a bunch of them. If you're going to stick to one or two characters, get a super. A super will net you about 300b per hour if you play it right.

iospace
Jan 19, 2038


Which one of you shits is this:

Truga
May 4, 2014
Lipstick Apathy
i absolutely love that jita isk doubling scam is just as big in buttcoin

Rutibex
Sep 9, 2001

by Fluffdaddy

Dalael posted:

A super will net you about 300b per hour if you play it right.

:eyepop:
Which anomalies are you running?

Dalael
Oct 14, 2014
Hello. Yep, I still think Atlantis is Bolivia, yep, I'm still a giant idiot, yep, I'm still a huge racist. Some things never change!

Rutibex posted:

:eyepop:
Which anomalies are you running?

I don't own one. This is just the number most super owner like to throw around.
I admit it could be far less and I wouldn't know. I'm too poor for a super.

DrHammond
Nov 8, 2011


Palatine Keepstar here I come!

We'll have the funds by Sunday at that rate. Now to find nerds for the logistics.

Dalael
Oct 14, 2014
Hello. Yep, I still think Atlantis is Bolivia, yep, I'm still a giant idiot, yep, I'm still a huge racist. Some things never change!
Jesus i only just noticed my mistake.

I meant 300m an hour.

Micromancer
Apr 17, 2002

He went out to the store
and when he got back
Roll-marks said .22 Short, jack.
If anything I could say that
this gun was rare
Its covered it sweat,
toilet water, and hair

DrHammond posted:

Palatine Keepstar here I come!

We'll have the funds by Sunday at that rate. Now to find nerds for the logistics.

the logistics don't exist, as it has been explained to me there isn't enough PI in the game to craft the components

Gwyneth Palpate
Jun 7, 2010

Do you want your breadcrumbs highlighted?

~SMcD

begging for a palpatine keepstar is a good way to cause blood pressure spikes in people who actually know what the hell they're doing

notaspy
Mar 22, 2009

What is a palpatine keepstar?

DrHammond
Nov 8, 2011


Micromancer posted:

the logistics don't exist, as it has been explained to me there isn't enough PI in the game to craft the components

Gimmie 300B/hr and I'll bet I could invigorate the PI market enough to get autists injecting hoards of new PI characters.

Although I'd have to poopsock it for the liquidity to cover that whole sector of the market.

Actually that sounds miserable, never mind.

Dalael
Oct 14, 2014
Hello. Yep, I still think Atlantis is Bolivia, yep, I'm still a giant idiot, yep, I'm still a huge racist. Some things never change!

Gwyneth Palpate posted:

begging for a palpatine keepstar is a good way to cause blood pressure spikes in people who actually know what the hell they're doing

https://www.reddit.com/r/Eve/comments/7t577n/why_hasnt_anyone_built_a_palatine_keepstar_yet/

quote:

I am continually annoyed by industrial incompetents on /r/eve who suggest in every thread having to do with a Keepstar, that Goons or Pandemic Legion/NC./GOTG/whoever build a Palatine Keepstar, as if its even an option. This thread is to educate the pubbie mob as to why this is a dumb idea and perhaps, to preserve my sanity, they can be regularly shouted down whenever the topic arises.

Lets review the facts... The below material lists were compiled from http://eve-industry.org/calc/ assuming that you already have all the component blueprints researched to 10/20 (which any rational actor that has the isk to build a Palatine would already have). Also, please note the total production time on all of the components using a single production slot is 1950y 29w 5d. This means you'd need over 5000 production slots running simultaneously to cut the time down to only 3-4 months of build time. That's 456 characters (150+ accounts) worth of build slots assuming perfect skill industrialists with 11 build slots each.

That in and of itself is a massive logistical nightmare to coordinate. Most large alliances have just a few directors with multiple characters spread out over 50-500 build slots that handle all production for the entire alliance (in terms of citadels, or capital fleet hull SRP etc). Trying to herd cats and spread out 84+ trillion of materials among 456 characters and worrying someone isn't a spy and is going to walk away with a %1 of resources they've been handed to build with...well you begin to see the nightmare problem you'd have to deal with just to get the drat thing into build.

1 Palatine Keepstar requires:
Material Amount
7076160022 7076160022
265356011 Megacyte
61916400018 Mexallon
8 Morphite
1326780016 Nocxium
176904000015 Pyerite
884520000026 Tritanium
619164033 Zydrine
6674400 Broadcast Node
2073600 Integrity Response Drones
5427000 Nano-Factory
5491800 Organic Mortar Applicators
3677415 Recursive Computing Module
3839400 Self-Harmonizing Power Core
7030800 Sterile Conduits
5135400 Wetware Mainframe
450000 Holoreels
450000 Small Arms
450000 Spiced Wine
450000 Frozen Food
2250 Janitor
9000 Marines
81 Heavy Water
167 Liquid Ozone
152 Nitrogen Isotopes
61 Oxygen Isotopes
22 Strontium Clathrates
8 Technetium
22 Thulium
6 Titanium
16 Tungsten
21 Vanadium
21 Villard Wheel
21 Coolant
21 Enriched Uranium
21 Mechanical Parts
21 Oxygen
21 Robotics
9 Thermoelectric Catalysts
1 Scotty the Docking Manager's Clone

Total cost in Jita, at current prices: 84,791,621,383,850.28 isk (including build fees).

That's 84+ TRILLION isk for those unable to count that high.

1 normal Keepstar requires:
Material Amount
14644800 Isogen
549180 Megacyte
128142000 Mexallon
2745900 Nocxium
366120000 Pyerite
1830600000 Tritanium
1281420 Zydrine
13950 Broadcast Node
4752 Integrity Response Drones
10872 Nano-Factory
10998 Organic Mortar Applicators
7668 Recursive Computing Module
7992 Self-Harmonizing Power Core
14076 Sterile Conduits
10584 Wetware Mainframe
225 Janitor
900 Marines

Total cost in Jita, at current prices: 175,249,289,959.77 isk (including build fees).

That's 175+ billion isk for those with poor math skills.

If one chooses not to build a Palatine Keepstar, and instead, uses those resources to build regular Keepstars then one can build 483.83 Keepstars at current materials market prices.

ANY person or organization making a rational decision would rather have the 483 regular Keepstars. ANY organization within the game that is wealthy enough to build a Palatine Keepstar would make the same decision, because you do not become as wealthy as that without also making rational choices. And this is even ignoring the fact that the list of materials above DOES NOT EXIST on the market to buy. If you look at the daily volume of materials on the market, you would have to buy out Jita of its entire stock of these materials for MONTHS in a row in order to have enough materials to build it. The very act of trying to do so would spike prices on those same materials in such a way that you'd be adding trillions to the cost of what you're trying to do because you're driving prices up on the same things you need to buy.

Unless CCP fundamentally changes the way PI is gathered to dramatically increase the supply of PI (and thus crashing PI prices [and also crashing the build cost on all other citadels as well]) or the build requirements directly on a Palatine Keepstar, it will never be built and I will continue to suffer from my own personal annoyance of seeing idiots on /r/eve suggest people build Palatine Keepstars because they're so ignorant about how production works to know what a stupid suggestion that is.

Here are a list of threads over the last year about this topic to illustrate just how often this subject comes up. This list is not comprehensive. I just linked the first few relevant threads I found using a search of the word "Palatine":

I'm pretty sure this guy is trying to scam a bunch of gullible idiots into giving him isk

Clueless

[Inquisitive but thread is filled with comments by idiots] (https://www.reddit.com/r/Eve/comments/7er0af/will_anyone_ever_build_a_palatine_keepstar/?st=jcw2631j&sh=7706be8e)

[In which Fozzie flat out admits the ability to build it is almost impossible due to the current meta and CCP Nullarbor trolls in the top comment] (https://www.reddit.com/r/Eve/comments/4cmsio/fozzie_speaks_out_about_the_new_palatine_keepstar/?st=jcw272wo&sh=cb79a4f1)

This guy points out the ridiculous cost in $$ terms

Another reminder thread from the scammer dude

[Clueless] (https://www.reddit.com/r/Eve/comments/7iwlv1/has_the_first_palatine_keepstar_been_built_yet/?st=jcw2bwnp&sh=7c025dd5)

Another thread from the scammer

Clueless idiot from only yesterday!

hahahahahahahahaha

tldr: Tusy is just lazy :colbert:

DrHammond
Nov 8, 2011


Okay yeah, I'm an idiot who didn't want to math.

gently caress that.

Dalael
Oct 14, 2014
Hello. Yep, I still think Atlantis is Bolivia, yep, I'm still a giant idiot, yep, I'm still a huge racist. Some things never change!
For what it's worth, I'm willing to provide the 8 Morphite if ever comes the time to build one.

Rutibex
Sep 9, 2001

by Fluffdaddy
It doesn't even do anything. The only reason to build a palpatine keepstar is if you desperately want to attract a fleet of everyone in EVE (trying to get on the killmail).

Dalael
Oct 14, 2014
Hello. Yep, I still think Atlantis is Bolivia, yep, I'm still a giant idiot, yep, I'm still a huge racist. Some things never change!

Rutibex posted:

It doesn't even do anything. The only reason to build a palpatine keepstar is if you desperately want to attract a fleet of everyone in EVE (trying to get on the killmail).

Yes but did you check out the rims on that thing?

notaspy
Mar 22, 2009

Rutibex posted:

It doesn't even do anything. The only reason to build a palpatine keepstar is if you desperately want to attract a fleet of everyone in EVE (trying to get on the killmail).

Maybe that is what goons should do.

Build one in the heart of their territory and tell the world "come and get it".

Rutibex
Sep 9, 2001

by Fluffdaddy
If they made The Palpatine Keepstar worth while I think it would be built. But it would have to be a really cool and unique power. Like change the name to the "Domination Sphere" and whoever builds it gets a x% tax imposed on every transaction in the entire game (you get to set X at whatever you want). The entire game is going to unite to destroy it anyway, at least give it a mechanical/thematic reason for that to happen.

voodoospork
Oct 13, 2009

1001 Arabian dicks posted:

There is a lot of diversity of suicide ganking; You can gank Freighters, Deep Space Transports, Industrials, Blockade Runners, Shuttles, Pods, Random Blingy poo poo, Mission Runners, Site Runners, Traveling Incursion Runners, Site Running Incursion Runners, Jump Freighters, and Miner Ganking profitably, and there are other activities that you can do like Stream Sniping, Suspect Baiting, Dueling/Scaming, and War Deccing that comes relatively easy once you have a consistent highsec presence. This doesn't even mention the myriad of ways to do each activity, for example: Freighter ganking fleets can be a pre-planned operation where people setup in a system before hand and kill anything/everything that comes through (or just cherry picks good targets), or it could be a flash form for a large freighter that is already bumped (tackled). Deep Space Transports can be simply scanned and killed with positive security status Vexors that sit on the gate, or a Bumping Garmur/Dramiel could be used to tackle them long enough for you to scan and land a fleet of tornados on the DST. You could also shoot auto-piloting shuttles with thrashers and kill the capsule- hoping it's huge, or you can setup a citadel in the warp tunnel the shuttle is passing through, and smart bomb the shuttle the same tick it passes through that area of space, killing it in the middle of warp.

There are so many ways and things to do in highsec; It used to be the area of infinite content- you always had more retards you could scam, or gank, or get on teamspeak and convince to send you nudes of themselves covered in peanut butter, but recently highsec has lost the majority of its actual players. With the introduction of the rorqual, almost all highsec miners have left highsec over the last year or so, and the number of mission runners has fallen off a cliff. There are also significantly more bots in highsec too, like the guy who does distribution missions with his 100 alpha accounts who still isn't banned yet. The freighter traffic is all but dead anywhere outside of EUTZ, and even the numbers in EUTZ are significantly less than they used to be. All of the gankers have noticed this and it's super disheartening to sit in a system for 4 hours and have no freighters come through, because even as early as 2 years ago we never actually ran out of targets. This is also due in part to Jump Freighters completely making counter-logistics impossible as they can just teleport in 100% safety to anywhere they want with hundreds of billions, and everyone is gravitating towards them.

The 'execution hurdle' of freighter ganking is finding targets worth while to gank, successfully 'bumping' the target and avoiding any of their potential anti-bumping countermeasures, and putting enough dps on the target and looting it before any buttfuckers come and try and rep it or steal loot. Each one of these steps takes a while to 'git good' at, especially bumping where one probably needs 30-40 hours of practice minimum to become consistent enough to not lose targets who are just pressing warp away, and probably another 50+ to be able to beat freighters that use 'counter measures' such as using an alt to burn warpouts, warping to warpout perches/bookmarks, watching local so they don't log off and disappear, being able to provide warpins for the dps fleet and 'slow bumping', and not taking 45 minutes to bump a freighter off of gate guns.

Basically, Ganking is 'easy' if you're good at this game, but that's also because we're players who have no-lifed this game for years literally picking on braindead retarded monkeys who probably struggle to feed themselves every night.

If you have any specific questions I'll answer any you have about anything, as I am the best ganker in the game.

I really appreciate the information. I'm definitely still a newbie at this game, but my trading is taking off pretty decently, and you just aren't experiencing Eve properly until it's at someone else's expense. So we have some money to spend and really want to take some candy from babies. How would you break into this with a core of 3 people? Is it as easy as taking some Catalysts out to Niarja and picking off the weakest from the herd? I'm the guy who rotates through his orders for hours on end, constantly updating, so annoying or tedious doesn't really represent an obstacle to me. Bumping sounds important, but I have only a basic knowledge of it. You just collide with an enemy ship to knock them out of alignment or move them away from something, right? Does simply approaching them not work? Do you need to anticipate heading and move ahead of them? I know these are really noob questions, but that's the situation.

Edit: I'm ready to fail a bunch before nailing this, and having a passive scanner with fitting export ready to load their build into pyfa is where we're at right now. I figure we can use an alt for that so we can have a full 3 combat vessels available to gank. Can we really go as low as three destroyers and have viable targets to pilfer?

voodoospork fucked around with this message at 19:27 on Oct 19, 2018

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Dalael
Oct 14, 2014
Hello. Yep, I still think Atlantis is Bolivia, yep, I'm still a giant idiot, yep, I'm still a huge racist. Some things never change!

notaspy posted:

Maybe that is what goons should do.

Build one in the heart of their territory and tell the world "come and get it".

I for one, am in no hurry to repeat the Casino war.

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