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ThomasPaine
Feb 4, 2009

We have no compassion and we ask no compassion from you. When our turn comes, we shall not make excuses for the terror.
I've seen a few people argue that you should put a single heavy tank in every infantry division to knock up the armour/piercing, is this generally a good idea? If so I'm guessing tank destroyers would be even better? Seems like a good way of making a near unbreakable defensive line, especially combined with forts/air superiority.

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Cease to Hope
Dec 12, 2011

ThomasPaine posted:

I've seen a few people argue that you should put a single heavy tank in every infantry division to knock up the armour/piercing, is this generally a good idea? If so I'm guessing tank destroyers would be even better? Seems like a good way of making a near unbreakable defensive line, especially combined with forts/air superiority.

you can. it's very expensive and wanes in value as infantry gain piercing but it is definitely an option.

chairface
Oct 28, 2007

No matter what you believe, I don't believe in you.

ThomasPaine posted:

I've seen a few people argue that you should put a single heavy tank in every infantry division to knock up the armour/piercing, is this generally a good idea? If so I'm guessing tank destroyers would be even better? Seems like a good way of making a near unbreakable defensive line, especially combined with forts/air superiority.

A Heavy TD *is* even better, yes. And you can make them out of obsolete heavy tanks. Course, this is basically going as far down the "Cadillac Divisions" model as possible. Unless there's a (manpower) reason you can't just field more infantry divisions, you're spending a lot of industrial capacity for not a lot of outcome, particularly compared to the alternative of "just more assholes with rifles."

ThomasPaine
Feb 4, 2009

We have no compassion and we ask no compassion from you. When our turn comes, we shall not make excuses for the terror.

chairface posted:

A Heavy TD *is* even better, yes. And you can make them out of obsolete heavy tanks. Course, this is basically going as far down the "Cadillac Divisions" model as possible. Unless there's a (manpower) reason you can't just field more infantry divisions, you're spending a lot of industrial capacity for not a lot of outcome, particularly compared to the alternative of "just more assholes with rifles."

I was thinking of using the strategy for a hypothetical Netherlands game once MTG comes out, where manpower will be extremely limited vs an aggressive+high armour Germany but there's a fairly small front.

Cease to Hope
Dec 12, 2011

ThomasPaine posted:

I was thinking of using the strategy for a hypothetical Netherlands game once MTG comes out, where manpower will be extremely limited vs an aggressive+high armour Germany but there's a fairly small front.

it's cheaper to build forts

Danann
Aug 4, 2013

CAS are also a better use of mil factory IC which works pretty well against both tanks and infantry no matter if you're on the offensive or defensive.

Man the Guns might change that with fuel and veterancy but it's still a viable option for now.

Gort
Aug 18, 2003

Good day what ho cup of tea

ThomasPaine posted:

I've seen a few people argue that you should put a single heavy tank in every infantry division to knock up the armour/piercing, is this generally a good idea? If so I'm guessing tank destroyers would be even better? Seems like a good way of making a near unbreakable defensive line, especially combined with forts/air superiority.

It can work against the AI or a human who's unaware of the tactic, but the huge flaw in this strategy is that if your opponent puts some cheap AT guns in his divisions your expensive heavy tank destroyer loses its purpose.

Then you lose because you're outnumbered three to one.

Butch Banner
Dec 14, 2006
The pinnacle of masculitinity

quote:

The support rocket artillery is equally bad no matter what division you put it in.

Not in the context of superior firepower doctrine(with integrated support). Its still going to be one of your cheapest sources of soft attack, as you cant have more than one regular support artillery battalion.

Cease to Hope
Dec 12, 2011

Gort posted:

It can work against the AI or a human who's unaware of the tactic, but the huge flaw in this strategy is that if your opponent puts some cheap AT guns in his divisions your expensive heavy tank destroyer loses its purpose.

Then you lose because you're outnumbered three to one.

plus AI nazis tend to have advanced-tech medium tanks which will tend to have enough piercing to offset a lot of your armor advantage

Gort
Aug 18, 2003

Good day what ho cup of tea

Butch Banner posted:

Not in the context of superior firepower doctrine(with integrated support). Its still going to be one of your cheapest sources of soft attack, as you cant have more than one regular support artillery battalion.

It's still bizarrely underpowered compared to support artillery which you've had unlocked since the beginning of the game.

You unlock it in 1940
It has its own entire set of technologies you have to research in parallel with your existing artillery
It's twice as expensive as support artillery
It's about 60% as good as support artillery

It really looks like when they buffed support artillery in the recent patch they just forgot support rocket artillery existed at all.

Takanago
Jun 2, 2007

You'll see...
It’s coming
https://twitter.com/podcat_paradox/status/1054726007012384770

Tahirovic
Feb 25, 2009
Fun Shoe
I remember using rocket artillery as support in my marine divisions. But then with the current patch you might as well send tanks with CAS cover instead of bothering with the special forces or support research.

Class Warcraft
Apr 27, 2006



Tannu Tuva focus tree confirmed

Butch Banner
Dec 14, 2006
The pinnacle of masculitinity

Gort posted:

It's still bizarrely underpowered compared to support artillery which you've had unlocked since the beginning of the game.

You unlock it in 1940
It has its own entire set of technologies you have to research in parallel with your existing artillery
It's twice as expensive as support artillery
It's about 60% as good as support artillery

It really looks like when they buffed support artillery in the recent patch they just forgot support rocket artillery existed at all.

Yes its bad compared to support artillery but its still good with integrated support, since you can't add more regular support artillery. I would if I could, but I cant; so I use rockets.

RocknRollaAyatollah
Nov 26, 2008

Lipstick Apathy

I hope Frida Kahlo and Diego Rivera are ministers. :mexico:

Gort
Aug 18, 2003

Good day what ho cup of tea
Given that everyone already knew it was Mexico it's probably for the best that they "reveal" it tomorrow.

Funky Valentine
Feb 26, 2014

Dojyaa~an

James Larkin shall lead the glorious worker's republic of worker peoples of Eire into the world.

ArchangeI
Jul 15, 2010

Dramicus posted:

This is going to change with the next dlc, both navy and airforce will need training before being deployed now.

Not really. You can train Air Wings and ships after deployment now, just like divisions. Given the penalties to green units, you probably should, too.

Agean90
Jun 28, 2008


decided to mess around with the new KR patch, i mostly just ignore naval stuff anyway so whatevs. American civil war is nuts but the decision that lets canada intervene when the CSA is winning is kinda dumb imo. It has 2 large problems, timing and bad coding. Coding because its not just canada that joins, its the entire entente which is crap and annoying has hell. Timing because its also dumb to have it be an instant declaration with nothing you can really do about it. Interventions early on are handelable since my forces are concentrated, not so much when i have a line that goes across the whole US while im driving southwards to finish it.

so i just deleted it, eat it cucknadians

WhiskeyWhiskers
Oct 14, 2013


"هذا ليس عادلاً."
"هذا ليس عادلاً على الإطلاق."
"كان هناك وقت الآن."
(السياق الخفي: للقراءة)
.

Fidel Cuckstro
Jul 2, 2007

Agean90 posted:

decided to mess around with the new KR patch, i mostly just ignore naval stuff anyway so whatevs. American civil war is nuts but the decision that lets canada intervene when the CSA is winning is kinda dumb imo. It has 2 large problems, timing and bad coding. Coding because its not just canada that joins, its the entire entente which is crap and annoying has hell. Timing because its also dumb to have it be an instant declaration with nothing you can really do about it. Interventions early on are handelable since my forces are concentrated, not so much when i have a line that goes across the whole US while im driving southwards to finish it.

so i just deleted it, eat it cucknadians

Someone drafted up a mod that at least keeps Canada from calling anyone else in (aside from New England) so I'm glad that's getting solved.

I'd probably also say all the steps you have to take post-war to get the county to a point where it can intervene in the Weltkrieg is a bit high. It feels like it should be 3-4 focuses shorter.

I do appreciate that CSA is now modern twitter socialist as gently caress though.

Fidel Cuckstro
Jul 2, 2007

HerraS posted:

hmm, now that Ive played till 43 the new CSA has the same problem that just about every south or central american nation has: the focus tree is domestic stuff only and completely void of any means to interact with the world outside your borders. CSA doesnt even have any way to join or create a faction for fucks sake!

BTW I did a run and I think the route to joining the Third International is just winning the war and going Commonwealth (i.e. Syndicalist or Rad. Socialist) after the Constitutional Convention. Then you get a decision to ask to join.

Not sure if there are options if you go USSA.

Funky Valentine
Feb 26, 2014

Dojyaa~an

Naturally my AUS run is the first KR game in months where Canada doesn't dropkick Reed.

darthbob88
Oct 13, 2011

YOSPOS
I'd appreciate a little help WRT coups and civil wars. I'm playing as the Soviet Union, boosted popularity of Communism in France, and staged a coup. I started this coup in the southwest of France, figuring it'd be good to start with a major city in the French Commune. The coup fired, the civil war kicked off, I sent some lend-lease aid and a few divisions of mountaineer volunteers, and the Communard troops just stayed in their capital province while the French forces swept across the rest of their territory, driving my volunteers before them. They're holding firm on their capital, but still, it's an awful position for my comrades. How can I recover this, or should I just give up on this coup?

HerraS
Apr 15, 2012

Looking professional when committing genocide is essential. This is mostly achieved by using a beret.

Olive drab colour ensures the genocider will remain hidden from his prey until it's too late for them to do anything.



Fidel Cuckstro posted:

BTW I did a run and I think the route to joining the Third International is just winning the war and going Commonwealth (i.e. Syndicalist or Rad. Socialist) after the Constitutional Convention. Then you get a decision to ask to join.

Not sure if there are options if you go USSA.

apparently not since they decided to axe the CSA diplomacy tree for whatever reason, if you go USSA you get a handful of free DoWs against your closest neighbours and thats it


who the gently caress thought this was a good idea oh right kr devs have brain worms

Funky Valentine
Feb 26, 2014

Dojyaa~an

The second Weltkrieg is the centerpiece war of our mod, therefore 95% of countries cannot get involved in it.

StealthArcher
Jan 10, 2010




HerraS posted:

apparently not since they decided to axe the CSA diplomacy tree for whatever reason, if you go USSA you get a handful of free DoWs against your closest neighbours and thats it


who the gently caress thought this was a good idea oh right kr devs have brain worms

Vanguardists deserve nothing good.

SHISHKABOB
Nov 30, 2012

Fun Shoe
I did the CSA and the Canadians declared war on me at some point after the regular USA was capitulated. I was also basically stomping the nazi USA into the ground and I sent back like 24 divisions and pretty easily pushed back the Canadians and they asked for a white peace deal.

Fidel Cuckstro
Jul 2, 2007

HerraS posted:

apparently not since they decided to axe the CSA diplomacy tree for whatever reason, if you go USSA you get a handful of free DoWs against your closest neighbours and thats it


who the gently caress thought this was a good idea oh right kr devs have brain worms

Oh nice after fighting probably one of the harder scenarios in the game, you can do wars against Mexico and Cuba. fun stuff.

StealthArcher posted:

Vanguardists deserve nothing good.

Agreed, though.

Funky Valentine
Feb 26, 2014

Dojyaa~an

Other hosed up thing the KR4 devs did: they took out the monarchist paths for Mexico. gently caress Pancho Villa, gently caress Garza, and gently caress the synarchists, I want to conquer New Spain with Montezuma's true heir.

StealthArcher
Jan 10, 2010




Funky Valentine posted:

Other hosed up thing the KR4 devs did: they took out the monarchist paths for Mexico. gently caress Pancho Villa, gently caress Garza, and gently caress the synarchists, I want to conquer New Spain with Montezuma's true heir.

Regicide is a moral act. (I miss syndie canada)

Nicodemus Dumps
Jan 9, 2006

Just chillin' in the sink

StealthArcher posted:

Regicide is a moral act. (I miss syndie canada)

Leave Regis Philbin out of this.

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.
With the Stellaris announcement out of the way, this week's diary for HOI4 is now ready. As hinted earlier it really is all about Switzerland, suprisingly...

https://forum.paradoxplaza.com/forum/index.php?threads/hoi4-dev-diary-mexico.1125224/

Should help this part of the world a little less dull in the grand scheme of things.

Edit: also I think there will be another stream today that shows off the changes to the UKs tree if you're interested.

Psychotic Weasel fucked around with this message at 15:38 on Oct 24, 2018

Davincie
Jul 7, 2008

digging the trotsky and 'crusade against atheism' focuses + how you can combine a lot of stuff into various wacky sub ideologies

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Psychotic Weasel posted:

With the Stellaris announcement out of the way, this week's diary for HOI4 is now ready. As hinted earlier it really is all about Switzerland, suprisingly...

https://forum.paradoxplaza.com/forum/index.php?threads/hoi4-dev-diary-mexico.1125224/

Should help this part of the world a little less dull in the grand scheme of things.

Edit: also I think there will be another stream today that shows off the changes to the UKs tree if you're interested.
I will have to check what that Stellaris announcement was but this focus tree is so dreamy.

buglord
Jul 31, 2010

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!

Buglord
Holy god dang YES THEYRE DOING MEXICO

god bless the hoi4 devs. :iia::freakout:

Zikan
Feb 29, 2004

began hootin and hollerin irl when this series of pictures showed up in the dev diary



Funky Valentine
Feb 26, 2014

Dojyaa~an

0/10, is not called Seņor Trotsko.

Raskolnikov38
Mar 3, 2007

We were somewhere around Manila when the drugs began to take hold
so does mexico just annex the soviet union if trotsky ends up in charge of both

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Gort
Aug 18, 2003

Good day what ho cup of tea
I'm curious as to what the "Strike the degenerated workers state" focus actually does. Fighting the USA for Panama is a border war and the USA is excessively weak at the start of the game, so Mexico has a chance of winning it and gaining Panama.

In order to conquer the USSR Mexico would need to turn the entire world on its head, and the USSR has no overseas possessions that Mexico could easily steal...

In the dev diary they say that Trotsky is ready to "Take his revenge against Stalin", so what is that? Outright war? Assassination? Coup?

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