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I've seen a few people argue that you should put a single heavy tank in every infantry division to knock up the armour/piercing, is this generally a good idea? If so I'm guessing tank destroyers would be even better? Seems like a good way of making a near unbreakable defensive line, especially combined with forts/air superiority.
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# ? Oct 23, 2018 01:59 |
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# ? Jun 12, 2024 13:04 |
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ThomasPaine posted:I've seen a few people argue that you should put a single heavy tank in every infantry division to knock up the armour/piercing, is this generally a good idea? If so I'm guessing tank destroyers would be even better? Seems like a good way of making a near unbreakable defensive line, especially combined with forts/air superiority. you can. it's very expensive and wanes in value as infantry gain piercing but it is definitely an option.
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# ? Oct 23, 2018 02:02 |
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ThomasPaine posted:I've seen a few people argue that you should put a single heavy tank in every infantry division to knock up the armour/piercing, is this generally a good idea? If so I'm guessing tank destroyers would be even better? Seems like a good way of making a near unbreakable defensive line, especially combined with forts/air superiority. A Heavy TD *is* even better, yes. And you can make them out of obsolete heavy tanks. Course, this is basically going as far down the "Cadillac Divisions" model as possible. Unless there's a (manpower) reason you can't just field more infantry divisions, you're spending a lot of industrial capacity for not a lot of outcome, particularly compared to the alternative of "just more assholes with rifles."
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# ? Oct 23, 2018 02:03 |
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chairface posted:A Heavy TD *is* even better, yes. And you can make them out of obsolete heavy tanks. Course, this is basically going as far down the "Cadillac Divisions" model as possible. Unless there's a (manpower) reason you can't just field more infantry divisions, you're spending a lot of industrial capacity for not a lot of outcome, particularly compared to the alternative of "just more assholes with rifles." I was thinking of using the strategy for a hypothetical Netherlands game once MTG comes out, where manpower will be extremely limited vs an aggressive+high armour Germany but there's a fairly small front.
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# ? Oct 23, 2018 02:08 |
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ThomasPaine posted:I was thinking of using the strategy for a hypothetical Netherlands game once MTG comes out, where manpower will be extremely limited vs an aggressive+high armour Germany but there's a fairly small front. it's cheaper to build forts
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# ? Oct 23, 2018 02:11 |
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CAS are also a better use of mil factory IC which works pretty well against both tanks and infantry no matter if you're on the offensive or defensive. Man the Guns might change that with fuel and veterancy but it's still a viable option for now.
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# ? Oct 23, 2018 03:07 |
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ThomasPaine posted:I've seen a few people argue that you should put a single heavy tank in every infantry division to knock up the armour/piercing, is this generally a good idea? If so I'm guessing tank destroyers would be even better? Seems like a good way of making a near unbreakable defensive line, especially combined with forts/air superiority. It can work against the AI or a human who's unaware of the tactic, but the huge flaw in this strategy is that if your opponent puts some cheap AT guns in his divisions your expensive heavy tank destroyer loses its purpose. Then you lose because you're outnumbered three to one.
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# ? Oct 23, 2018 07:58 |
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quote:The support rocket artillery is equally bad no matter what division you put it in. Not in the context of superior firepower doctrine(with integrated support). Its still going to be one of your cheapest sources of soft attack, as you cant have more than one regular support artillery battalion.
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# ? Oct 23, 2018 12:00 |
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Gort posted:It can work against the AI or a human who's unaware of the tactic, but the huge flaw in this strategy is that if your opponent puts some cheap AT guns in his divisions your expensive heavy tank destroyer loses its purpose. plus AI nazis tend to have advanced-tech medium tanks which will tend to have enough piercing to offset a lot of your armor advantage
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# ? Oct 23, 2018 12:59 |
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Butch Banner posted:Not in the context of superior firepower doctrine(with integrated support). Its still going to be one of your cheapest sources of soft attack, as you cant have more than one regular support artillery battalion. It's still bizarrely underpowered compared to support artillery which you've had unlocked since the beginning of the game. You unlock it in 1940 It has its own entire set of technologies you have to research in parallel with your existing artillery It's twice as expensive as support artillery It's about 60% as good as support artillery It really looks like when they buffed support artillery in the recent patch they just forgot support rocket artillery existed at all.
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# ? Oct 23, 2018 14:00 |
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Its coming https://twitter.com/podcat_paradox/status/1054726007012384770
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# ? Oct 23, 2018 14:31 |
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I remember using rocket artillery as support in my marine divisions. But then with the current patch you might as well send tanks with CAS cover instead of bothering with the special forces or support research.
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# ? Oct 23, 2018 14:33 |
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Tannu Tuva focus tree confirmed
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# ? Oct 23, 2018 14:35 |
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Gort posted:It's still bizarrely underpowered compared to support artillery which you've had unlocked since the beginning of the game. Yes its bad compared to support artillery but its still good with integrated support, since you can't add more regular support artillery. I would if I could, but I cant; so I use rockets.
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# ? Oct 23, 2018 14:46 |
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I hope Frida Kahlo and Diego Rivera are ministers.
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# ? Oct 23, 2018 15:00 |
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Given that everyone already knew it was Mexico it's probably for the best that they "reveal" it tomorrow.
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# ? Oct 23, 2018 15:10 |
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James Larkin shall lead the glorious worker's republic of worker peoples of Eire into the world.
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# ? Oct 23, 2018 15:59 |
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Dramicus posted:This is going to change with the next dlc, both navy and airforce will need training before being deployed now. Not really. You can train Air Wings and ships after deployment now, just like divisions. Given the penalties to green units, you probably should, too.
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# ? Oct 23, 2018 22:13 |
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decided to mess around with the new KR patch, i mostly just ignore naval stuff anyway so whatevs. American civil war is nuts but the decision that lets canada intervene when the CSA is winning is kinda dumb imo. It has 2 large problems, timing and bad coding. Coding because its not just canada that joins, its the entire entente which is crap and annoying has hell. Timing because its also dumb to have it be an instant declaration with nothing you can really do about it. Interventions early on are handelable since my forces are concentrated, not so much when i have a line that goes across the whole US while im driving southwards to finish it. so i just deleted it, eat it cucknadians
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# ? Oct 24, 2018 04:00 |
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.
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# ? Oct 24, 2018 04:17 |
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Agean90 posted:decided to mess around with the new KR patch, i mostly just ignore naval stuff anyway so whatevs. American civil war is nuts but the decision that lets canada intervene when the CSA is winning is kinda dumb imo. It has 2 large problems, timing and bad coding. Coding because its not just canada that joins, its the entire entente which is crap and annoying has hell. Timing because its also dumb to have it be an instant declaration with nothing you can really do about it. Interventions early on are handelable since my forces are concentrated, not so much when i have a line that goes across the whole US while im driving southwards to finish it. Someone drafted up a mod that at least keeps Canada from calling anyone else in (aside from New England) so I'm glad that's getting solved. I'd probably also say all the steps you have to take post-war to get the county to a point where it can intervene in the Weltkrieg is a bit high. It feels like it should be 3-4 focuses shorter. I do appreciate that CSA is now modern twitter socialist as gently caress though.
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# ? Oct 24, 2018 06:42 |
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HerraS posted:hmm, now that Ive played till 43 the new CSA has the same problem that just about every south or central american nation has: the focus tree is domestic stuff only and completely void of any means to interact with the world outside your borders. CSA doesnt even have any way to join or create a faction for fucks sake! BTW I did a run and I think the route to joining the Third International is just winning the war and going Commonwealth (i.e. Syndicalist or Rad. Socialist) after the Constitutional Convention. Then you get a decision to ask to join. Not sure if there are options if you go USSA.
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# ? Oct 24, 2018 06:44 |
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Naturally my AUS run is the first KR game in months where Canada doesn't dropkick Reed.
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# ? Oct 24, 2018 06:47 |
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I'd appreciate a little help WRT coups and civil wars. I'm playing as the Soviet Union, boosted popularity of Communism in France, and staged a coup. I started this coup in the southwest of France, figuring it'd be good to start with a major city in the French Commune. The coup fired, the civil war kicked off, I sent some lend-lease aid and a few divisions of mountaineer volunteers, and the Communard troops just stayed in their capital province while the French forces swept across the rest of their territory, driving my volunteers before them. They're holding firm on their capital, but still, it's an awful position for my comrades. How can I recover this, or should I just give up on this coup?
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# ? Oct 24, 2018 06:57 |
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Fidel Cuckstro posted:BTW I did a run and I think the route to joining the Third International is just winning the war and going Commonwealth (i.e. Syndicalist or Rad. Socialist) after the Constitutional Convention. Then you get a decision to ask to join. apparently not since they decided to axe the CSA diplomacy tree for whatever reason, if you go USSA you get a handful of free DoWs against your closest neighbours and thats it who the gently caress thought this was a good idea oh right kr devs have brain worms
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# ? Oct 24, 2018 07:04 |
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The second Weltkrieg is the centerpiece war of our mod, therefore 95% of countries cannot get involved in it.
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# ? Oct 24, 2018 07:06 |
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HerraS posted:apparently not since they decided to axe the CSA diplomacy tree for whatever reason, if you go USSA you get a handful of free DoWs against your closest neighbours and thats it Vanguardists deserve nothing good.
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# ? Oct 24, 2018 07:20 |
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I did the CSA and the Canadians declared war on me at some point after the regular USA was capitulated. I was also basically stomping the nazi USA into the ground and I sent back like 24 divisions and pretty easily pushed back the Canadians and they asked for a white peace deal.
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# ? Oct 24, 2018 07:35 |
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HerraS posted:apparently not since they decided to axe the CSA diplomacy tree for whatever reason, if you go USSA you get a handful of free DoWs against your closest neighbours and thats it Oh nice after fighting probably one of the harder scenarios in the game, you can do wars against Mexico and Cuba. fun stuff. StealthArcher posted:Vanguardists deserve nothing good. Agreed, though.
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# ? Oct 24, 2018 07:47 |
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Other hosed up thing the KR4 devs did: they took out the monarchist paths for Mexico. gently caress Pancho Villa, gently caress Garza, and gently caress the synarchists, I want to conquer New Spain with Montezuma's true heir.
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# ? Oct 24, 2018 07:52 |
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Funky Valentine posted:Other hosed up thing the KR4 devs did: they took out the monarchist paths for Mexico. gently caress Pancho Villa, gently caress Garza, and gently caress the synarchists, I want to conquer New Spain with Montezuma's true heir. Regicide is a moral act. (I miss syndie canada)
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# ? Oct 24, 2018 08:19 |
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StealthArcher posted:Regicide is a moral act. (I miss syndie canada) Leave Regis Philbin out of this.
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# ? Oct 24, 2018 15:30 |
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With the Stellaris announcement out of the way, this week's diary for HOI4 is now ready. As hinted earlier it really is all about Switzerland, suprisingly... https://forum.paradoxplaza.com/forum/index.php?threads/hoi4-dev-diary-mexico.1125224/ Should help this part of the world a little less dull in the grand scheme of things. Edit: also I think there will be another stream today that shows off the changes to the UKs tree if you're interested. Psychotic Weasel fucked around with this message at 15:38 on Oct 24, 2018 |
# ? Oct 24, 2018 15:36 |
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digging the trotsky and 'crusade against atheism' focuses + how you can combine a lot of stuff into various wacky sub ideologies
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# ? Oct 24, 2018 15:47 |
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Psychotic Weasel posted:With the Stellaris announcement out of the way, this week's diary for HOI4 is now ready. As hinted earlier it really is all about Switzerland, suprisingly...
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# ? Oct 24, 2018 15:58 |
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Holy god dang YES THEYRE DOING MEXICO god bless the hoi4 devs.
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# ? Oct 24, 2018 17:13 |
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began hootin and hollerin irl when this series of pictures showed up in the dev diary
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# ? Oct 24, 2018 18:22 |
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0/10, is not called Seņor Trotsko.
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# ? Oct 24, 2018 18:23 |
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so does mexico just annex the soviet union if trotsky ends up in charge of both
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# ? Oct 24, 2018 18:40 |
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# ? Jun 12, 2024 13:04 |
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I'm curious as to what the "Strike the degenerated workers state" focus actually does. Fighting the USA for Panama is a border war and the USA is excessively weak at the start of the game, so Mexico has a chance of winning it and gaining Panama. In order to conquer the USSR Mexico would need to turn the entire world on its head, and the USSR has no overseas possessions that Mexico could easily steal... In the dev diary they say that Trotsky is ready to "Take his revenge against Stalin", so what is that? Outright war? Assassination? Coup?
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# ? Oct 24, 2018 19:01 |