Is that a Dev UI in the stream or a whole new UI?
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# ? Oct 24, 2018 15:44 |
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# ? May 25, 2024 13:47 |
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I can't remember, but communism is a corporate ideology, right? I very much hope that I can play as a communist black market and spread juche across the galaxy.
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# ? Oct 24, 2018 15:49 |
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Beefeater1980 posted:That’s fine though, there’s no need to take it? The option fulfils the requirement of being an interesting choice: it’s a roll of the dice. You could end up with strength through diversity or it could gently caress up your carefully micromanaged species trait design (although if that’s what you wanted you’d probably be happier playing as a purifier or hive mind tbh). I wasn't really trying to slam it, just mildly surprised that it got so much attention. I'm not really objecting to its inclusion; my mistake if it came off that way. There's plenty of other meat to the update for me to be excited for. Especially the title. Edit: I am curious as to how well a commercial empire would be able to thrive if they end up surrounded by, say, fallen empires, gestalts, and exterminator-types though. Magil Zeal fucked around with this message at 16:12 on Oct 24, 2018 |
# ? Oct 24, 2018 15:55 |
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GunnerJ posted:Can't watch the stream, what are the details on Corporate Authority and how it works? What's happening to the Corporate Dominion civic? It's an entirely new government type, akin to Imperial and Democratic and such. If you have the expansion the corporate civic is gone because its redundant, if you don't it's still there like before. Basically it functions like a regular empire to some degree but you get more severe penalties to going over your empire planet limit. Instead you can build Branch Offices on other empires' planets and build special buildings that benefit both parties involved. Most mega corps will have to negotiate for the right to build the branch offices. If that right is revoked they won't be removed automatically, the main empire will have to declare war to remove them. They earn a specific amount of the planet's trade value. There is also a corporate civic where you're basically a bunch of criminals who, instead of negotiating for branch offices, just build them wherever they want. They earn a variable amount of income relative to trade value depending on how much of a crime infested shithole the planet is, from 0.5 at no crime to 1.5 at full crime.
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# ? Oct 24, 2018 16:17 |
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I just wish Shared Burden was getting 1/10th the attention mega corps do. Just like a few alternate mechanics related to trade, maybe some slightly different unity tree picks here and there, and maybe some sort of resistance against mega-corps or a big penalty to branch office income making them less attractive.
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# ? Oct 24, 2018 16:20 |
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turn off the TV posted:I can't remember, but communism is a corporate ideology, right? I very much hope that I can play as a communist black market and spread juche across the galaxy. If you can be a communist corporation I want to see an event chain that starts with your branches in an authoritarian empire spreading dissent and ends with the poor eating the rich.
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# ? Oct 24, 2018 16:22 |
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Did they give a gosh darn release date
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# ? Oct 24, 2018 16:45 |
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Gay Horney posted:Did they give a gosh darn release date It's being released in non-linear time.
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# ? Oct 24, 2018 16:47 |
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turn off the TV posted:I can't remember, but communism is a corporate ideology, right? Wat
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# ? Oct 24, 2018 17:01 |
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Also, I missed the stream, is there a recording up yet?
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# ? Oct 24, 2018 17:03 |
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Streams are automatically archived on twitch: https://www.twitch.tv/videos/326796946
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# ? Oct 24, 2018 17:08 |
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They did not give a release date. This is them starting to talk about the DLC. Everything so far has been patch features, apart from the teaser of ecumenopolis.
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# ? Oct 24, 2018 17:12 |
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Has anyone tracked/does anyone know how long between DLC announcement and DLC release it has been in the past?
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# ? Oct 24, 2018 17:13 |
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They misunderstood. Shared Burdens is shown off as being a normal, non-Corporate, civic choice. edit: I'm not sure if it's a LeGuin feature or a MegaCorp feature, though.
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# ? Oct 24, 2018 17:14 |
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Ballpark 2-3 months between announcement and release but they usually only announce an actual hard date towards the end of that period.
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# ? Oct 24, 2018 17:15 |
AAAAA! Real Muenster posted:Has anyone tracked/does anyone know how long between DLC announcement and DLC release it has been in the past? Leviathans announced 15 September, released 20 October Utopia 02 Februray / 06 April Synthetic Dawn 03 August / 21 September Apocalypse 11 January / 22 February Distant Stars 23 April / 22 May
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# ? Oct 24, 2018 17:19 |
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What I'm hearing is pre-Christmas release
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# ? Oct 24, 2018 17:21 |
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LordMune posted:Ecumenopolises are for everyone! Are they that good without scaling-jobs buildings? Wouldn't you just end up with hundreds of unemployed pops because the housing per district is far higher than the jobs per district?
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# ? Oct 24, 2018 17:26 |
Splicer posted:What I'm hearing is pre-Christmas release I'm thinking either first week of December, or January; for some reason I don't think they'd release around Christmas period (as the socialist hell they live in probably gives them holidays during Christmas, those commies).
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# ? Oct 24, 2018 17:28 |
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kujeger posted:Streams are automatically archived on twitch: https://www.twitch.tv/videos/326796946 It's also on youtube now: https://www.youtube.com/watch?v=7u_dBjqTmts
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# ? Oct 24, 2018 17:31 |
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DatonKallandor posted:Are they that good without scaling-jobs buildings? Wouldn't you just end up with hundreds of unemployed pops because the housing per district is far higher than the jobs per district? More pops opens up more building slots on top of the jobs the district provides. So you could fill a planet with alloy districts, giving housing and alloy jobs, then build a bunch of normal alloy factories in the building slots on top of that. I think (hope) the pop system is balanced around pops always opening up a new building slot before unemployment creeps. What I'm curious about are research changes. Have we seen much anything about research? There's no research district, it seems the only way to get tech points is to unlock lab buildings that provide a small fixed number of scientist jobs?
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# ? Oct 24, 2018 17:31 |
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canepazzo posted:Leviathans announced 15 September, released 20 October canepazzo posted:I'm thinking either first week of December, or January; for some reason I don't think they'd release around Christmas period (as the socialist hell they live in probably gives them holidays during Christmas, those commies).
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# ? Oct 24, 2018 17:37 |
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So, uh, will I be able to make a giant Space Jesus sculpture with my corporate run space religion?
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# ? Oct 24, 2018 17:47 |
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Forget the Space Pope, I'm gonna be the Space Doge Of Il Serenissima
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# ? Oct 24, 2018 17:51 |
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So corporations are basically getting extra building slots on other people's planets. If a random alien species can come and build a giant entertainment park why can't the host country just build one them selves? I mean I know the answer is "because it's a game and mega-corps needed gameplay mechanics" Baronjutter fucked around with this message at 18:06 on Oct 24, 2018 |
# ? Oct 24, 2018 17:51 |
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man, between this and holy fury pdx is really knocking ideas out of the park lately
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# ? Oct 24, 2018 17:52 |
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Just posting to say I'm physically aroused by the new expansion.
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# ? Oct 24, 2018 17:53 |
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I'm only half done the stream but from what I've seen so far I'm going to have to agree with Blondie that this may well be the best expansion Paradox has come up with in any franchise. Corporations will finally give people who want tall vs. wide something to play with as well. Some scathing commentary on the video games industry as well.
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# ? Oct 24, 2018 18:00 |
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Baronjutter posted:So corporations are basically getting extra building slots on other people's planets. If a random alien species can come and build a giant entertainment park why can't the host country just build one them selves? I mean I know the answer is "because it's a game and mega-corps needed gameplay mechanics" because having an explicit reason to play tall besides rp reasons is something that the game has been lacking since launch?
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# ? Oct 24, 2018 18:02 |
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Baronjutter posted:So corporations are basically getting extra building slots on other people's planets. If a random alien species can come and build a giant entertainment park why can't the host country just build one them selves? I mean I know the answer is "because it's a game and mega-corps needed gameplay mechanics" Because they have the culture, knowledge, and resources to make something much better then a normal empire could produce.
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# ? Oct 24, 2018 18:06 |
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I'm really looking forward to what modders can do with these new mechanics. Would love to see actual religions modeled more in the game with spiritualist empires getting their own corporate-like mechanic for spreading their specific religion to planets, which would work a bit like corporate offices but with religious themes and not overlapping entirely with corporations. Would be cool to see an ethos/ideology based expansion with more diplomacy, named/specific religions and mechanics around their spread and conflict. Have crusade CB's, peaceful ways to spread religions, multi-religion empires being possible with them working like factions or something. For non-religious content could have the ability to push your ideology on your subjects and/or pay to influence the ideology of other nations via propaganda and diplomatic pressures. Stage coups, support revolutions, foreign support of factions, along with tools to better resist or ban foreign influence. Opening your borders to trade could be profitable, but it also opens your borders to potentially dangerous ideas like foreign religions and dangerous ideas like emancipation of slaves. A spiritualist empire is probably going to slowly exert cultural pressure on its tiny vassal to push its government and population spiritualist. Fun stuff like that. Painting the map your colour can be fun, but it's also fun to paint the map in your corporation, religion, ideology.
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# ? Oct 24, 2018 18:06 |
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Baronjutter posted:So corporations are basically getting extra building slots on other people's planets. If a random alien species can come and build a giant entertainment park why can't the host country just build one them selves? I mean I know the answer is "because it's a game and mega-corps needed gameplay mechanics" Because the Corp is building it on privately owned land?
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# ? Oct 24, 2018 18:20 |
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Lmao at naming the expansion building on the LeGuin patch "Megacorp", really good irony
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# ? Oct 24, 2018 18:34 |
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DatonKallandor posted:Because the Corp is building it on privately owned land? Right but why can't the host country build on that land themselves then? A building is just a building, if a corporation can fit it and operate it, anyone can. Get the technology for a VR fun-park and cut out the middle man. I get it, I get the gameplay, it's more just the fluff of it all. I'd have just designed the corporate buildings not to create issues like that. Like imagine if there was a "private mine" building that's fluff stated it represented the mega-corp building some privately-owned mines on the planet, it gives the host country +1 mineral and generates trade income and +1 mineral for the mega-corp. But wait, the host planet is already maxed out on minerals, all the corporation is doing is building more mines. Why can't the host country just do that them selves if there's more minerals to possibly extract? In reality countries let foreign mega-corps come in because they're desperate for the investment. The mega-corp builds something because you can't afford to build it, but the downside is that they also take most of the benefits with them. Obviously in stellaris you wouldn't want the mechanic to allow mega-corps to actually build buildings on your previous building slots. You get a free mine but they take half the minerals. They build the hyper entertainment centre and their income covers the upkeep but it's for-profit nature means its happiness bonus only applies to upper and middle strata pops. But a system like that would be insanely complicated and probably really not fun for the host country, so I get why they went the direction they did. I'd just have made sure the fluff and bonuses never raised the question "well why couldn't the host country just build this them selves if there's room for it?"
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# ? Oct 24, 2018 18:39 |
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why go to Some Assholes State Sponsored Funpark when you can go to MEGA DISNEYLAND its all about the branding also i dont remember seeing any private mines on the stream. the buildings were things like Wrecking Yard, Mercenary Office, etc.
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# ? Oct 24, 2018 18:45 |
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you can easily pretend some of the entertainer jobs represent state run amusement parks
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# ? Oct 24, 2018 18:48 |
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Baronjutter posted:I'm really looking forward to what modders can do with these new mechanics. Would love to see actual religions modeled more in the game with spiritualist empires getting their own corporate-like mechanic for spreading their specific religion to planets, which would work a bit like corporate offices but with religious themes and not overlapping entirely with corporations. Sir, this is a Space McDonalds drive-through.
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# ? Oct 24, 2018 18:48 |
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Wiz posted:Sir, this is a Space McDonalds drive-through.
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# ? Oct 24, 2018 18:50 |
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also, i really love the 'murrican iconography you guys have going in the dlc logo, wiz
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# ? Oct 24, 2018 18:51 |
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# ? May 25, 2024 13:47 |
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TheDeadlyShoe posted:why go to Some Assholes State Sponsored Funpark when you can go to MEGA DISNEYLAND It's just a conceit in the system that a mega-corp has some amazing marketing or technology to wow people like no one else possibly could even think of. I wish they'd have to actually compete, to actually have something unique to offer and stay on top of. Your for-profit holo-fantasy-palace has no competition on this backwater world, but if that empire finally gets the tech to build their own and make it free to their people, you're going to need a new gimmick.
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# ? Oct 24, 2018 18:53 |