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Psychotic Weasel posted:I remember enjoying it when I was younger, the AI was a bitch to contend with at times but it wasn't game breaking. Haven't played the game in years though so no idea how it'd hold up to today's standards. If you like games like AoE2 and other RTS' from that era you'd probably like Empire at War as well. oh, if it's more an rts than a 4x kinda deal i'll probably hate it
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# ? Oct 24, 2018 20:41 |
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# ? May 24, 2024 22:31 |
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Brother Entropy posted:oh, if it's more an rts than a 4x kinda deal i'll probably hate it It's an unholy union. All combats in the 4X layer play out as RTS battles. I actually find this fun in theory but it becomes so boring grinding through every combat, since the autogeneral is pretty bad.
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# ? Oct 24, 2018 20:45 |
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JerikTelorian posted:It's an unholy union. All combats in the 4X layer play out as RTS battles. sounds like total war, which also felt like boring grinding whenever I tried one
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# ? Oct 24, 2018 20:46 |
intergalactic prosperity gospel! Space Benny Hinn gonna slap the devil out of those aliens.
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# ? Oct 24, 2018 21:03 |
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hobbesmaster posted:What about the Ferengi. Birth of the Federation had them as one of the playable factions-one of the only times they've BEEN a proper playable faction. Lots of money via unique to them buildings and early trade routes means new colonies can get their infrastructure up pretty quickly. Ships weren't exactly great, but then again, you could also purchase a lot of them, too. Bribing of neutrals, too.
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# ? Oct 24, 2018 22:35 |
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Libluini posted:The new DLC sounds interesting, but in the same way the Plantoids-DLC sounded interesting. Which means I'll eventually get it, but right now it looks like I'll wait for a sale next year or something. but how will you survive without CaravanCoinz? Jokes aside, i feel Megacorps are the most game changing theyve ever introduced since its actually a different playstyle. Gestalts are nifty, but overall they are crippled normal empires hobbesmaster posted:So I'm watching the stream and the "demand subsidiary" request they're showing off requires you to be "superior" or better and your emprie to be bordering them. These conditions don't make sense for megacorps though? The current power rankings are based on navy and tech not economy? And your empires are supposed to be small, shouldn't your subsidiaries also count for borders? Megacorps can directly gain Naval Cap and other resources from branch offices, seperate from the piles of EC they'll be getting from good planets. It seems Subsidiary can pretty much just be read as Vassal. In the stream they seemed pretty direct about subsidiaries being the mechanic to conquer the galaxy for anyone inclined to do so as a Megacorp. They listed a civic which reduced the relative power requirements, even.
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# ? Oct 24, 2018 23:02 |
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Brother Entropy posted:sounds like total war, which also felt like boring grinding whenever I tried one Yea, it's focused on the battles. It isn't fun.
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# ? Oct 24, 2018 23:45 |
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Wiz has posted a few more Megacorp things to his twitter - one of them being more of the corporation specific buildings: https://twitter.com/Martin_Anward/status/1055141072702193665 I know the art is placeholder, but personally I think the vault needs to look more like this when it's done: Just replace the dollar sign with the credit symbol and you're golden!
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# ? Oct 25, 2018 00:06 |
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They should get Armin Shimerman to voice the AI Advisor for Megacorps.
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# ? Oct 25, 2018 00:16 |
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I had no idea he did the voice of Andrew Ryan in Bioshock - he did a good job. "Is a man not entitled to the sweat of his brow? NO! Says the Fanatic Egalitarian, it belongs to the poor!" Wiz make it happen, this is still months away. Tack an extra $5 to purchase each copy, I'll pay. Psychotic Weasel fucked around with this message at 00:35 on Oct 25, 2018 |
# ? Oct 25, 2018 00:30 |
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Psychotic Weasel posted:Wiz has posted a few more Megacorp things to his twitter - one of them being more of the corporation specific buildings: Look at this profit less hoo-man, confusing the Divine Treasury with the Vault of Eternal Destitution.
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# ? Oct 25, 2018 00:39 |
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This time there will be no stinkin' mudokons to screw up the whole thing.
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# ? Oct 25, 2018 00:59 |
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Given that megacorps are my second most-played government (below pure science directorates), I am all over this DLC.
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# ? Oct 25, 2018 01:06 |
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So obviously my first mega corp needs to be as ethical as possible about selling food.
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# ? Oct 25, 2018 01:20 |
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I hope there's an achievement for successfully breeding the first xenomorph armies as a megacorporation.
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# ? Oct 25, 2018 01:24 |
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DrSunshine posted:They should get Armin Shimerman to voice the AI Advisor for Megacorps. Oh my god yes.
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# ? Oct 25, 2018 01:52 |
wonder if there'll be a xenophobe-only megacorp civic; they seem like the worst fit with it
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# ? Oct 25, 2018 02:10 |
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Psychotic Weasel posted:I had no idea he did the voice of Andrew Ryan in Bioshock - he did a good job. I'm usually really good at recognizing voice actors in different roles but wow I really had no idea
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# ? Oct 25, 2018 02:16 |
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DrSunshine posted:They should get Armin Shimerman to voice the AI Advisor for Megacorps. Holy poo poo yes.
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# ? Oct 25, 2018 02:31 |
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btw can we build the Starforge yet
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# ? Oct 25, 2018 02:46 |
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TheDeadlyShoe posted:Jokes aside, i feel Megacorps are the most game changing theyve ever introduced since its actually a different playstyle. Gestalts are nifty, but overall they are crippled normal empires Yeah, this whole thing is really cool. It's a lot of work for them, but I hope some day they go back and add more cool stuff to the other government types. So many of them feel really samey right now- give my military dictatorship a special decree that lets them call up the reserves to temporarily boost the fleet cap, but make them vulnerable to other empires supporting coups that kill your sweet level 7 dictator and set you back to a level 1. Let my space commune fund worker revolts on planets with high levels of inequality, and maybe form allied space communes if they get their independence. Give collective consciousnesses the ability to stealthily assimilate captured pops and then release them back into their original empire, giving the hivemind vision of their worlds and fleets until they catch on and purge the infected ones. If I'm at war with a machine intelligence, let me ask friendly machine intelligences to design malware to deliver to their systems. Paradox would be able to come up with much better ideas, but I'm glad the megacorp really seems to live up to Stellaris's promise. Some unique strengths, a serious drawback in harsher planet caps, and overall enough difference so that your government type won't mostly just be a name.
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# ? Oct 25, 2018 02:47 |
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So speaking of advisor voices... how come I can't seem to select them, anyway?
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# ? Oct 25, 2018 02:56 |
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DrSunshine posted:I hope there's an achievement for successfully breeding the first xenomorph armies as a megacorporation. How Can They Impound It If They Don't Know About It Edit: They Can Bill Me: Destroy a planet in the process of being terraformed Nicodemus Dumps fucked around with this message at 03:01 on Oct 25, 2018 |
# ? Oct 25, 2018 02:58 |
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OddObserver posted:So speaking of advisor voices... how come I can't seem to select them, anyway? Pretty sure you can on the empire creation phase.
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# ? Oct 25, 2018 03:11 |
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OddObserver posted:So speaking of advisor voices... how come I can't seem to select them, anyway? You need one of the DLCs, Apocalypse or Synthetic Dawn I think, and you select in race creation.
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# ? Oct 25, 2018 03:13 |
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If you have the DLC, you can select an advisor voice at any time during play.
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# ? Oct 25, 2018 03:15 |
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ZypherIM posted:You need one of the DLCs, Apocalypse or Synthetic Dawn I think, and you select in race creation. Well, I have apocalypse, so I guess synthetic dawn? Well, hopefully it will be on sale when Megacorp comes out, I guess.
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# ? Oct 25, 2018 03:17 |
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Is there support for robot megacorps? OddObserver posted:So speaking of advisor voices... how come I can't seem to select them, anyway? Do you have the robot DLC? The Ascension one might have advisors too, not sure.
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# ? Oct 25, 2018 03:18 |
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Synthetic Dawn and Humanoids for voice iirc. Wellll...Utopia musta had voices because everyone was pissy about the raging military person. But none of those voice packs knocked my socks off. Paradox has clearly gotten better at the voice work as time has gone on.
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# ? Oct 25, 2018 03:22 |
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I can't wait to see all the options that are available to MegaCorps. No one seems to have commented on it but one of the civics options was some type of military contractor so it looks like they are going to provide options for every ethos.
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# ? Oct 25, 2018 03:37 |
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I'm curious about how fanatic egalitarian corporations are flavoured, if at all, given that egalitarianism has a rather overtly socialist/social democratic bent (e.g. the egalitarian voice extolling the benefits of joining a union). Workers co-ops? The caravancoinz thing was really funny, but I kind of feel like that now I've seen the joke I'd be unlikely to interact with that system at any point ever.
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# ? Oct 25, 2018 03:38 |
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Reveilled posted:I'm curious about how fanatic egalitarian corporations are flavoured, if at all, given that egalitarianism has a rather overtly socialist/social democratic bent (e.g. the egalitarian voice extolling the benefits of joining a union). Workers co-ops? If I can't play the Extragalactic Workers of the Known Universe, then what is the goddamn point?
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# ? Oct 25, 2018 03:44 |
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Reveilled posted:I'm curious about how fanatic egalitarian corporations are flavoured, if at all, given that egalitarianism has a rather overtly socialist/social democratic bent (e.g. the egalitarian voice extolling the benefits of joining a union). Workers co-ops? I could see an ultra rare reward from it unlocking a new tier of ship parts like fallen empires.
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# ? Oct 25, 2018 03:44 |
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You'll probably sill have surpluses of something or other by the mid/late game so you may as well swing by the slots to give them a spin to see what you can win and have fun with some of that extra cash. Until you've spent the entire empire's treasury on your gambling addiction.
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# ? Oct 25, 2018 03:54 |
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Hunt11 posted:I can't wait to see all the options that are available to MegaCorps. No one seems to have commented on it but one of the civics options was some type of military contractor so it looks like they are going to provide options for every ethos. He moused over them and (assuming it was complete content) Private Military Contractor was just a bonus to (your) ground forces and Naval contractor was the same to your naval capacitry IIRC. Pity, I was hoping it would unlock some sort of corporate branch building that boosted the receiving planet's naval cap in return for profits for you or something. It would be fun to play Kingmaker by setting up a bunch of military support stuff in your nicer neighbors. Maybe Military contractor + criminals, then set up mercenary bases in your allies and drug labs in the empires that don't like you. Bremen fucked around with this message at 04:03 on Oct 25, 2018 |
# ? Oct 25, 2018 03:59 |
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OddObserver posted:Well, I have apocalypse, so I guess synthetic dawn? Well, hopefully it will be on sale when Megacorp comes out, I guess. It's on sale at this very moment if you want it: https://www.paradoxplaza.com/stellaris-synthetic-dawn/STST01DSK0000008.html isndl posted:Is there support for robot megacorps? Nope, gestalts can't be megacorps. They said it could be modded in though.
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# ? Oct 25, 2018 04:00 |
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No rogue bitcoin miners then.
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# ? Oct 25, 2018 04:12 |
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I hope you can pay off marauder demands with CaravanCoinz
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# ? Oct 25, 2018 04:23 |
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Synthbuttrange posted:No rogue bitcoin miners then. Assimilators that use Grid Amalgamation to overclock your BPU (Brainial Processing Unit) to generate more BlorgCoin.
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# ? Oct 25, 2018 04:46 |
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# ? May 24, 2024 22:31 |
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Guilliman posted:I hope you can pay off marauder demands with CaravanCoinz Due to the premium nature of the CaravanCoinz® currency, it cannot be traded. But you could try your luck at the slots to get energy credits to pay them!
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# ? Oct 25, 2018 04:47 |