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I don't want to get my hopes up but it almost feels like the new version might drop this year, maybe even next month.
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# ? Oct 23, 2018 21:31 |
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# ? Jun 10, 2024 19:47 |
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If the new version will be out this year, it will probably be out sometime in November or December.
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# ? Oct 23, 2018 21:46 |
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Omnicarus posted:If the new version will be out this year, it will probably be out sometime in November or December. You don’t say.
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# ? Oct 23, 2018 22:00 |
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i believe the new version will be released for computer
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# ? Oct 23, 2018 23:01 |
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For 0.8, his last round of patch notes were April 13th and he released a week later (April 20). Happy Halloween? I'd still guess sometime next month.
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# ? Oct 24, 2018 00:16 |
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I mean, Eternal Administrator Alpha Core does kinda look like a spooky science ghost in the right light...
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# ? Oct 24, 2018 00:35 |
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As long as it's released before I have to spend a week at the in-laws for the holidays, I'll be happy.
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# ? Oct 24, 2018 00:36 |
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Alpha Core be praised.
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# ? Oct 24, 2018 00:50 |
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I raged out and quit my job this week so I hope it releases now.
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# ? Oct 25, 2018 04:04 |
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We are unworthy of Alpha Core’s blessings.
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# ? Oct 25, 2018 04:45 |
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the poop is about to be released in the near future and its giving me constipation
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# ? Oct 25, 2018 14:23 |
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really disappointed the final version of this game is console exclusive
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# ? Oct 27, 2018 04:14 |
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rt4 posted:really disappointed the final version of this game is console exclusive Yeah.. really a disappointment. At least it's not mobile though.
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# ? Oct 27, 2018 17:36 |
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quote:Weapons that use ammo now retain their ammo count across multiple engagements
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# ? Oct 27, 2018 23:03 |
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R.I.P. missiles, antimatter cannon
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# ? Oct 27, 2018 23:06 |
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I mean if you load up a ship with buckets of missiles, dump them into an enemy fleet, then leave, that's a little bit dodgy. Especially if you consider that planets are going to let you field as many missile ships as you want with as many stupidly expensive missiles as you want.
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# ? Oct 27, 2018 23:12 |
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I actually launched up 0.8 just to play around because i wanted to shoot some spaceships, then realised that my progress means nothing and got so upset i quit out. Damnit 0.9, come out already.
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# ? Oct 28, 2018 23:12 |
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nanoforges that can make fully functional fighter ships with missiles, but cannot make the missiles themselves. drat this space DRM, o how it vexes that said, i'd trust the maker of the game to appropriately balance the fact that missiles don't reload between engagements now, and in fairness i barely ever deploy the same ship twice in the same fight if i can help it
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# ? Oct 29, 2018 01:56 |
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Yeah, it's mostly a non-issue for me. Assuming it also counts when re-deploying to pursue a fleeing force, it just means I'm a little more careful with the last missile or two. I don't think I've ever retreated and then redeployed a ship in a fight. 0.8 is still fun but 0.9 is going to change everything. I'm playing a carrier-based run right now and I'm sorta liking it but it's not nearly as fun as the positioning battles of using direct-combat ships. Carriers are going to be toned down a bit in the next patch so I'm exploiting their OP-ness now.
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# ? Oct 29, 2018 02:57 |
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Inexplicable Humblebrag posted:nanoforges that can make fully functional fighter ships with missiles, but cannot make the missiles themselves. drat this space DRM, o how it vexes What are the odds that this only affects the player?
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# ? Oct 29, 2018 11:04 |
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THE BAR posted:What are the odds that this only affects the player? Pretty low, honestly. Although given that most larger missile-carrying ships will probably die before being able to retreat, you might not notice it in enemy forces.
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# ? Oct 29, 2018 11:09 |
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Inexplicable Humblebrag posted:nanoforges that can make fully functional fighter ships with missiles, but cannot make the missiles themselves. drat this space DRM, o how it vexes I think actually the argument is that they can make as many missiles as they want, but they can't load them during combat unless the ship is specifically designed for it, which is what the missile cruisers can do and also what the ammo-less missiles like the salamander are supposed to do. Everything else comes with a fixed magazine that can't be reloaded during combat. OwlFancier fucked around with this message at 11:40 on Oct 29, 2018 |
# ? Oct 29, 2018 11:37 |
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OwlFancier posted:I think actually the argument is that they can make as many missiles as they want, but they can't load them during combat unless the ship is specifically designed for it, which is what the missile cruisers can do and also what the ammo-less missiles like the salamander are supposed to do. Everything else comes with a fixed magazine that can't be reloaded during combat. What if they use a new mount type? Box mount vs internal magazine. Edit: No it'd be simpler with a hull mod.
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# ? Oct 29, 2018 11:49 |
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Making missiles reloadable would be an incredibly powerful modification.
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# ? Oct 29, 2018 11:58 |
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Yeah there's no way you could put in an infinite missiles hull mod without breaking the game in half - even the +ammo hull mod was already a game breaker for some missiles. You need to mod the missile stats themselves to make infinite reload balanced, but if you do it's actually really easy.
DatonKallandor fucked around with this message at 13:25 on Oct 29, 2018 |
# ? Oct 29, 2018 13:10 |
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If you consider that there's presumably very little stopping you, once the patch comes out, from filling every fleet with dozens of the most basic shuttles each packing three hammer torpedo mounts and magazine expansions, right off the bat as soon as you gain the ability to produce ships, it makes sense why you don't want them to be reloadable. When you don't have to consider the long term viability of a fleet, or care about replacing them, just strapping all the missiles you can to everything you can suddenly looks pretty appealing. That and conquering the galaxy with bowling balls. OwlFancier fucked around with this message at 22:10 on Oct 29, 2018 |
# ? Oct 29, 2018 22:08 |
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I can get behind the no-reloading missiles thing as long as dedicated missile ships remain a thing. Or maybe having it take a specific amount of time to refit missiles that can be sped up with a fleet support ship or whatever.
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# ? Oct 29, 2018 22:13 |
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Rynoto posted:I can get behind the no-reloading missiles thing as long as dedicated missile ships remain a thing. At the very least the missile ship with the autoforge will be able to replace its missiles at the start of a new battle. And that's a lot of missiles if you give it the missile rack mod.
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# ? Oct 29, 2018 22:56 |
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DatonKallandor posted:Yeah there's no way you could put in an infinite missiles hull mod without breaking the game in half - even the +ammo hull mod was already a game breaker for some missiles. You need to mod the missile stats themselves to make infinite reload balanced, but if you do it's actually really easy. Make it only produce weaker missiles?
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# ? Oct 30, 2018 01:28 |
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I always wanted a way for the autoforge ships to be able to resupply the normal missile ships in combat. Like maybe sending over a cargo shuttle much like your command shuttle works.
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# ? Oct 30, 2018 10:06 |
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Rebel Galaxy's on sale on steam for just a few bucks this week and it's helping tide me over till .9 hits, for anyone interested. McGiggins posted:I always wanted a way for the autoforge ships to be able to resupply the normal missile ships in combat. The cargo shuttle'd need to be way slower and vulnerable to actual enemy interception for this to be at all balanced, imo
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# ? Oct 30, 2018 18:03 |
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The Homeworld Remastered Collection is also on sale if anyone is just watching to watch gorgeous spaceships beat the poo poo out of each other.
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# ? Oct 30, 2018 18:20 |
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I can't go back to play homeworld because all of their ships seem so undergunned.
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# ? Oct 30, 2018 18:41 |
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There was a mod that gave every capital ship a ton of guns along the hull so fights looked more like something out of Battlestar Galactica, can't seem to find it however.
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# ? Oct 30, 2018 18:53 |
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Falcorum posted:There was a mod that gave every capital ship a ton of guns along the hull so fights looked more like something out of Battlestar Galactica, can't seem to find it however.
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# ? Oct 30, 2018 19:49 |
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Complications posted:Would Point Defense Systems be what you're looking for? That said, I don't think it's been updated for Remastered. The downloads section wasn't at all intuitive to find so there's the link. Pds had some a lot of that. Made a lot of fights look really good. Complex was another good one until bhagins went full moron and demanded people pay a minimum of 2000 per month on patreon. People bitched hard enough to make him "reconsider" and lower the amount to 1000. His attitude destroyed my love of that mod sadly. It is on Remastered though.
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# ? Oct 31, 2018 00:15 |
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Homeworld Complex was a great mod. didn't realise the Dev turned into a nutter though.
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# ? Oct 31, 2018 01:41 |
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Beghins was always a stupid piece of poo poo, it was just mainly confined to the relic forums. Don't play Complex. I want to say that old Tactical Fleet Simulator mod was being updated for the remastered release? It was basically PDS without all the weird defense contractor buzzwords and feature creep.
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# ? Oct 31, 2018 04:45 |
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Falcorum posted:There was a mod that gave every capital ship a ton of guns along the hull so fights looked more like something out of Battlestar Galactica, can't seem to find it however. PDS is dead. The original creator went insane and decided he wanted to make space Harpoon in an engine poorly suited for it, and the dev team has since scattered to the 4 winds. Source: I was one of the people working on it.
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# ? Oct 31, 2018 05:28 |
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# ? Jun 10, 2024 19:47 |
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AGGGGH BEES posted:PDS is dead. The original creator went insane and decided he wanted to make space Harpoon in an engine poorly suited for it, and the dev team has since scattered to the 4 winds. Yeah... the main guy went so freaking crazy... but at least it was literal insanity and not beghins stupid assholery and model theft while threatening people and telling new modders they were poo poo for trying new things while harassing them off the forums. I will say this though. Many of my fondest memories of homeworld 2 came from versions 4 through 8 of pds. Thank you for any and all time you spent on the mod. It was incredible. It's still my favorite overall mod of all time.
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# ? Oct 31, 2018 06:38 |