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Why on earth would anyone spend the time to get that result from GZDoom in 2018 I am aware this is probably the wrong thread for that question.
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# ? Oct 24, 2018 12:35 |
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# ? May 17, 2024 16:43 |
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The Kins posted:Console SDKs are generally incompatible with the GPL for reasons that should be fairly obvious. Well it wasn't to me ! Jblade posted:https://www.youtube.com/watch?v=L7IITZDBvqE Yeah the alpha version was made available a couple of years ago. I found it extremely unfun. This looks quite a bit more fleshed out though, but the game ran like rear end on my computer anyway so I probably won't bother. TTerrible posted:Why on earth would anyone spend the time to get that result from GZDoom in 2018 I remember seeing preview footage for this as early as seven or so years ago. It's been in development for a long while.
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# ? Oct 24, 2018 15:02 |
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“Requires Doom2.wad to play” Why, I wonder?
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# ? Oct 24, 2018 15:02 |
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david_a posted:“Requires Doom2.wad to play” Uh, it's just a PWAD.
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# ? Oct 24, 2018 15:16 |
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Jblade posted:https://www.youtube.com/watch?v=L7IITZDBvqE Fuckin awesome. The beta for this was back when it didn't have any guns or anything like that (and the movement was veeery slow) so we'll see how the gameplay is but the graphics of it are pretty mindblowing regardless.
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# ? Oct 24, 2018 15:16 |
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fishmech posted:Uh, it's just a PWAD.
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# ? Oct 24, 2018 15:28 |
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david_a posted:That happens to replace everything? Why not make it an IWAD? It probably does rely on reusing some Doom 2 assets, even if many of the patches aren't used in ways you'd immediately recognize. They could draw additional art to cover that but why bother?
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# ? Oct 24, 2018 15:41 |
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fishmech posted:It probably does rely on reusing some Doom 2 assets, even if many of the patches aren't used in ways you'd immediately recognize. They could draw additional art to cover that but why bother?
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# ? Oct 24, 2018 16:14 |
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david_a posted:Because you could offer a complete game download to lure in people that would otherwise not bother. lol at not owning several retail versions of doom2.wad
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# ? Oct 24, 2018 16:26 |
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Yeah considering you can create standalone GZDoom stuff now that requires no IWAD to play it seems silly to need Doom2.wad for this but whatever I'll play it anyway I'm sure.
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# ? Oct 24, 2018 16:35 |
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david_a posted:Because you could offer a complete game download to lure in people that would otherwise not bother. The 3 people who would be swayed by that probably don't matter to the dev versus being able to skip another few hours of editing.
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# ? Oct 24, 2018 17:06 |
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fishmech posted:The 3 people who would be swayed by that probably don't matter to the dev versus being able to skip another few hours of editing. Yeah I just found my doom disks so it's only 2 people now.
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# ? Oct 24, 2018 17:37 |
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Being on the Doom engine is the only "wow!" factor Total Chaos has going for it, because such visuals aren't too hard to do in Unity or Unreal, so being a standalone game would give them a lot less publicity. It's also a bit late because ever since dpJudas joined, GZDoom has been able to do most of what they do in the right way instead of faking it with performances-killing hacks.
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# ? Oct 24, 2018 17:50 |
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Does the axe ever refuse to swing for anyone else in Project Warlock?
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# ? Oct 24, 2018 18:54 |
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The Early FPS Megathread - lol at not owning several retail versions of doom2.wad
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# ? Oct 24, 2018 19:27 |
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Cat Mattress posted:Being on the Doom engine is the only "wow!" factor Total Chaos has going for it, because such visuals aren't too hard to do in Unity or Unreal, so being a standalone game would give them a lot less publicity. It's really interesting in its technical aspects but as a game I'm entirely uninterested. The only thing that would push me to pick it up is a developer commentary or dev blog to explore alongside it.
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# ? Oct 24, 2018 19:42 |
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Sdoots posted:Does the axe ever refuse to swing for anyone else in Project Warlock? It's on a cool down. you have to listen for the Warlock grunting before you swing again. Although sometimes the sound doesn't play? I'd prefer it if the axe glinted or something, something a little more visual to clue you in, I was wondering why I was grunting in pain so much.
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# ? Oct 24, 2018 20:01 |
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Or just be a cheap mofo and use the light spam glitch, using the light spell after you swing will reset the cooldown for some reason allowing you to swing really fast.
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# ? Oct 24, 2018 23:29 |
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Hey so this is a weird request, but last night i was watching a demo for eternall.wad (eternal doom) map05 which has this blue-lit spiral staircase where the lights strobe for whatever reason extremely fast and tbh it was kinda giving me a headache and I've had seizures before and I'm not anxious to get one again, and i was wondering if there might be a way to make like a deh or something that would force all strobes to shine at a certain slower interval to avoid that in the future
site fucked around with this message at 01:55 on Oct 25, 2018 |
# ? Oct 25, 2018 00:04 |
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Mak0rz posted:The Early FPS Megathread - lol at not owning several retail versions of doom2.wad
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# ? Oct 25, 2018 01:27 |
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Mak0rz posted:The Early FPS Megathread - lol at not owning several retail versions of doom2.wad
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# ? Oct 25, 2018 01:32 |
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site posted:Hey so this is a weird request, but last night i was watching a demo for eternall.wad (eternal doom) map05 which has this blue-lit spiral staircase where the lights strobe for whatever reason extremely fast and tbh it was kinda giving me a headache and I've had seizures before and I'm not anxious to get one again, and i was wondering if there might be a way to make like a deh or something that would force all strobes to shine at a certain slower interval to avoid that in the future
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# ? Oct 25, 2018 02:02 |
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Mak0rz posted:The Early FPS Megathread - lol at not owning several retail versions of doom2.wad
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# ? Oct 25, 2018 02:04 |
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Mak0rz posted:The Early FPS Megathread - lol at not owning several retail versions of doom2.wad
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# ? Oct 25, 2018 02:39 |
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site posted:Hey so this is a weird request, but last night i was watching a demo for eternall.wad (eternal doom) map05 which has this blue-lit spiral staircase where the lights strobe for whatever reason extremely fast and tbh it was kinda giving me a headache and I've had seizures before and I'm not anxious to get one again, and i was wondering if there might be a way to make like a deh or something that would force all strobes to shine at a certain slower interval to avoid that in the future
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# ? Oct 25, 2018 03:46 |
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Please launch doom2.wad to post in this thread.
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# ? Oct 25, 2018 03:47 |
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Getting this error when I try to start Struggle through doom launcher any ideas
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# ? Oct 25, 2018 04:18 |
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Do you actually care about keeping track of statistics?
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# ? Oct 25, 2018 09:16 |
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No but the wad won't start. Maybe quote:R_InitTextures: 334 errors e; starts up fine in Zandronum though DisDisDis fucked around with this message at 17:26 on Oct 25, 2018 |
# ? Oct 25, 2018 16:18 |
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david_a posted:Dehacked can’t do that, and even if it could I wouldn’t be surprised if that would cause demos to desync. The closest thing I can think of is using a custom colormap to reduce the dynamic range of the different light levels; IE “pitch black” would become “kinda dim” or something. It might make that effect less annoying but it would obviously be a massively invasive graphical change. Disappointing but understandable i suppose Linguica posted:I posited this in a doom source port author clubhouse and several expressed interest at looking into the idea, but it would have to be a source port thing. Thanks for the boost i appreciate it
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# ? Oct 25, 2018 18:53 |
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I know it's not exactly an Early FPS, or even 2.5D... or even a shooter, but I'm really enjoying SOMA. Only an hour or so in, and it feels very much like a System Shock game. Super-great atmosphere. They did a great job making industrial environments look pretty and interesting.
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# ? Oct 25, 2018 20:11 |
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Source ports/recodings of obscure FPSes are a bit like busses. You wait for ages, then two or three show up at once. Here's RedNukem, an eDuke32 fork that adds support for the Redneck Rampage games. The Kins fucked around with this message at 20:51 on Oct 25, 2018 |
# ? Oct 25, 2018 20:47 |
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Well Fear 2 sure is... something. I keep forgetting I'm supposed to be scared by the scary bits. Halo was a hell of a drug to shooters I guess.
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# ? Oct 26, 2018 01:23 |
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Seconding SOMA. It’s absolutely not even in the same neighborhood as the thread topic, but it’s a really good horror experience and a really good science fiction story.
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# ? Oct 26, 2018 01:38 |
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Jblade posted:https://www.youtube.com/watch?v=L7IITZDBvqE ...How? ....WHY?!
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# ? Oct 26, 2018 01:43 |
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Once I realized that you can't die in most of the FEAR series' horror segments, they became breathers between the gunfights. Plus it's kinda a hard sell in the first place to expect someone who just finished an awesome slo-mo gunfight to be suddenly scared by a little girl.
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# ? Oct 26, 2018 01:44 |
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What are some good wads lately?
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# ? Oct 26, 2018 01:47 |
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site posted:Thanks for the boost i appreciate it
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# ? Oct 26, 2018 03:14 |
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Linguica posted:The Chocolate Doom guy has declared it out of scope. Well I tried. Was it more than just a simple "no"? Can you pm me a link to the post, I'm curious to read it.
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# ? Oct 26, 2018 03:24 |
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# ? May 17, 2024 16:43 |
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Is there anything a source port can even do if sector lighting is hard-coded into the map data?
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# ? Oct 26, 2018 06:28 |