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Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Dareon posted:

Pretty sure he means hive mind. Which I'd go for. Like a single-mind fascination that gets better bonuses based on how many unique pops it has.

The ability for a gestalt to have branch offices is going to be one of the mods I keep an eye out for, just so I can have FredMart. Welcome to FredMart, I am Fred, so is he.

I would love a "parasite collective" civic where your species are beneficial parasites that modify the templates of other species and get a bonus depending on how diverse your population is.

EDIT: Come to think of it that could be a lot of fun. When a Pop becomes part of the collective it gains the "parasite" trait which reduces the impact of all the Pop's native traits (positive and negative) by half, and adds a bonus depending on the positive trait distribution of the population of the collective. So if 50% of the Empire had the "Very Strong" trait then everyone would get a bonus equal to 50% of the full trait. Pops would also get a habitability bonus depending on the diversity of the population.

Beer4TheBeerGod fucked around with this message at 13:10 on Oct 29, 2018

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DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

isndl posted:

I noticed some fuckery in my last game regarding border adjacency: I couldn't offer a protectorate deal to a tiny two system empire because they "weren't adjacent" even though they clearly were. Turns out if they expand to you the game doesn't think you're adjacent until you change your borders and force a recalc. Claiming a new system on the other end of the empire worked, but later when they had rebels and became a different empire I had to force a recalc again and there were no empty systems left to claim, so I disbanded an outpost and immediately replaced it - as bonus, if you do it while the game is paused, you can queue up the new outpost before the system leaves your control so it costs zero influence to rebuild it.

Are you sure you actually have a border with them and it's not just your coloured lines touching? A border is only when two systems connected by a lane belong to different empires - the coloured blobs are purely visual and could be touching when there's really a 10 jump distance between them.

StealthArcher
Jan 10, 2010




Aethernet posted:

I like this, not least because it opens up the question of how many votes a Hive Mind should have.

3/5 per drone

Pipski
Apr 18, 2004


Cheers dude, that's super helpful stuff. I will go forth and do those things.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Aethernet posted:

I like this, not least because it opens up the question of how many votes a Hive Mind should have.

Thanks to Stanislaw Lem, this question is already answered: Determine the toposophic layer the hive mind operates on and extrapolate from there, using an exponential function.

For example, at toposophic layer 3, a single hive mind should have around 100 billion votes.

See, easy! :smugbird:

Innocent_Bystander
May 17, 2012

Wait, missile production is my responsibility?

Oh.
Stellaris and Orion's Arm cannot be mapped to each other without being unrecognisably disfigured, but B for effort.

Thyrork
Apr 21, 2010

"COME PLAY MECHS M'LANCER."

Or at least use Retrograde Mini's to make cool mechs and fantasy stuff.

:awesomelon:
Slippery Tilde
Neat. Had an event chain that involved helping an unusual organism reach full existence.

Then brutally slammed augments into them and added them to the collective. :awesomelon:

Preston Waters
May 21, 2010

by VideoGames
God loving damnit. I had that amazing stranded scientist on Physics research and she was just trucking along like a champ and then my loving rear end in a top hat citizenry elected her to be President for 10 years. Thanks a lot, you fucks!


lol is there any way to undo this in Ironman Mode?

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.
More news on federations come for 2.2 - control over them no longer rotates:
https://twitter.com/Martin_Anward/status/1056916743136964608

Finally, some changes even Senator Palpatine would agree with. Might Is Right, so very democratic. Just make sure you're the strongest and you're golden.

Also, anyone who contributes to the fleet will be locked to the designs the leader created. Going to be bad news for all those dry docks waiting for business.

Ice Fist
Jun 20, 2012

^^ Please send feedback to beefstache911@hotmail.com, this is not a joke that 'stache is the real deal. Serious assessments only. ^^

Psychotic Weasel posted:

More news on federations come for 2.2 - control over them no longer rotates:
https://twitter.com/Martin_Anward/status/1056916743136964608

Finally, some changes even Senator Palpatine would agree with. Might Is Right, so very democratic. Just make sure you're the strongest and you're golden.

Also, anyone who contributes to the fleet will be locked to the designs the leader created. Going to be bad news for all those dry docks waiting for business.

This is news equal to anything they are doing with pops. Federations are now a fun and good thing so long as the player is in control.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
Gosh. Federations will now be basically super-vassals for most players. No wonder they needed to add some maintenance to them.

Wiz
May 16, 2004

Nap Ghost

Aethernet posted:

Gosh. Federations will now be basically super-vassals for most players. No wonder they needed to add some maintenance to them.

The Federation still gets to vote on things. This is just about who controls the Federation fleet.

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.

Wiz posted:

The Federation still gets to vote on things. This is just about who controls the Federation fleet.

I'm sure someone told the Galactic Senate the same thing, right before all the senators turned up dead...

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.

Wiz posted:

The Federation still gets to vote on things. This is just about who controls the Federation fleet.

palpatine intensifies

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

Wiz posted:

The Federation still gets to vote on things. This is just about who controls the Federation fleet.

Given that I've never seen Federation members actually object to doing cool warcrimes, this doesn't feel like a constraint.

binge crotching
Apr 2, 2010

Wiz posted:

The Federation still gets to vote on things. This is just about who controls the Federation fleet.

Is there going to be some mechanic for turning a federation into vassals? Like maybe if we have the Feudal Realms civic, and the player is significantly stronger than everyone else in the Federation? Maybe an event that can trigger? I know, by then you've already won the game anyway but it could be fun.

Baronjutter
Dec 31, 2007

"Tiny Trains"

Woah federations might be playable in the future, very cool.

isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE

DatonKallandor posted:

Are you sure you actually have a border with them and it's not just your coloured lines touching? A border is only when two systems connected by a lane belong to different empires - the coloured blobs are purely visual and could be touching when there's really a 10 jump distance between them.

Yes, I'm absolutely sure. I had been racing towards them to get adjacency for a protectorate offer in the first place, and they happened to build the last outpost before me.

Deuce
Jun 18, 2004
Mile High Club

Thyrork posted:

Oh such horrors await. :kheldragar:

They started off engaging the southern federation and I talked my bros into declaring war so the awakened dickheads had literally the entire galaxy gang up on them.

Suddenly I'm bleeding energy because I just picked up five of their planets and have way-exceeded my cap.

hobbesmaster
Jan 28, 2008

Aethernet posted:

Given that I've never seen Federation members actually object to doing cool warcrimes, this doesn't feel like a constraint.

I once created a federation with two democratic crusaders. I should not have been surprised by the constant votes on wars.

Strategic Tea
Sep 1, 2012

Gyshall posted:

palpatine intensifies

Im the functionary who has to arrange the order classifications for dramatic effect.

There can only be one order 66 at a time, be patient people

Dareon
Apr 6, 2009

by vyelkin
I'm doing my first serious stab at Fanatic Purifiers. This is strangely liberating, although I got lucky and spawned next to a second FP and a Devouring Swarm, so I haven't actually needed to purge someone anyone cares about yet. Wait, no, I tell a lie, because I had to exterminate this pitiful xenophile empire that had the gall-analogue to establish a station in my chokepoint system before I could get there.

It helps that I'm playing with an extra traditions mod and my assault armies literally consist of four giant robots. Since I'm playing the Holy Robin Empire, I have renamed these armies as Kaiserjaegers and given them each bird names (Booby, Nuthatch, Seagull, and Cassowary).

On that topic, how do y'all name your ship designs? Depending on how I feel the flavor of my empire is, I tend to stick to object families, violent verbers, or racial connections. When I play the cat portrait, my ships are generally called things like "Pounce-class", "Swat-class", or "Red Dot-class" (That last one being for a laser-focused ship). Militarists or bad boys get either weapon families (The HRE names ships after knives, graduating to swords with cruisers) or violent verbs, Crusher, Hammerer, Suppressor. Plantoids/Fungoids get plant parts: Thorn, Sporophyte, Taproot, Holdfast. Depending on how regimented they are (Militarists or FanMat) I'll also use prefixes to tell me their loadout at a glance. K1L2 Harrier, AC3 Derringer, M6 Ballochory. Those designations get a little too complex once you get into cruiser and battleship territory, I think I once fielded a K2P2M1SC1. I tend not to track point defence in class designations.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Wiz posted:

The Federation still gets to vote on things. This is just about who controls the Federation fleet.
Can you cede control to someone else?

GunnerJ
Aug 1, 2005

Do you think this is funny?
For naming ship classes, I tend to roll a random name from the empire's list and add to the front a code signifying the ship's role (for example, "DD-A" for an artillery destroyer). Used to to names based on things as I felt inspired but I got lazy I guess?

Rynoto
Apr 27, 2009
It doesn't help that I'm fat as fuck, so my face shouldn't be shown off in the first place.
My ships tend to just be randomnly generated names with overviews of what they do in parenthesis at the end. Simple things like Kinetic/Laser/Missile/Artillery/Line/Screen. Good for organizing on the fleet manager page.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
I don't really name ships any more, except for my Cuddlebots who have fleets called MAXIMUM HUGGAGE ALPHA and ships with names like A LITTLE KISS FOR UNCLE ROBOT.

binge crotching
Apr 2, 2010

The only ship types I name are my Titans, with a name of -Shields, +Tracking, etc so I know which aura each one has.

Other than that, every ship class is whatever random name was generated by the game.

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





I'm already working up a naming scheme for Megacorp.

I'll probably play as my GEICO geckos again, with their

Emergency-Assistance-Class Colossi
Paid-In-Full-Class Titans
Accident-Forgiveness-Class Battleships
Early-Renwal-Class Cruisers
Low-Usage-Class Destroyers
Customer Outreach-Class Corvettes

winterwerefox
Apr 23, 2010

The next movie better not make me shave anything :(

I roll my ship classes on the empire namelist, then add in a role code at the front.
D-I corvette interceptor (3 small guns)
D-G corvette missile (missile/small gun)
D-E corvette escort (point defense/2 small gun) < preffered D class with plasma/autocannon/flak cannon once tech is researched
C-A destroyer artillery (large/medium)
C-E destroyer escort (large/2 point defense)
C-G destroyer gunboat (2 small/2 medium)
B-A cruiser artillery (2 large/2 medium)
B-E cruiser escort (6 medium)
B-G cruiser missile
B-C cruiser carrier (large/medium/hanger)
A-A battleship artillery (4 medium/4 large)
A-C battleship carrier (2 hangers/x-slot/large)
T titan
The Colossus doesnt get a code.

winterwerefox fucked around with this message at 20:49 on Oct 29, 2018

OwlFancier
Aug 22, 2013

winterwerefox posted:

I roll my ship classes on the empire namelist, then add in a role code at the front.
D-I corvette interceptor (3 small guns)
D-G corvette missile (missile/small gun)
D-E corvette escort (point defense/2 small gun) < preffered D class with plasma/autocannon/flak cannon once tech is researched
C-A destroyer artillery (large/medium)
C-E destroyer escort (large/2 point defense)
C-G destroyer gunboat (2 small/2 medium)
B-A cruiser artillery (2 large/2 medium)
B-E cruiser escort (6 medium)
B-G cruiser missile
B-C cruiser carrier (large/medium/hanger)
A-A battleship artillery (4 medium/4 large)
A-C battleship carrier (2 hangers/x-slot/large)
T titan
The Colossus doesnt get a code.

Hey same, I use class names + codes. Usually S/M/L for primary armament size + something like V for versatile pattern or G for guided.

Bold Robot
Jan 6, 2009

Be brave.



winterwerefox posted:

I roll my ship classes on the empire namelist, then add in a role code at the front.
D-I corvette interceptor (3 small guns)
D-G corvette missile (missile/small gun)
D-E corvette escort (point defense/2 small gun) < preffered D class with plasma/autocannon/flak cannon once tech is researched
C-A destroyer artillery (large/medium)
C-E destroyer escort (large/2 point defense)
C-G destroyer gunboat (2 small/2 medium)
B-A cruiser artillery (2 large/2 medium)
B-E cruiser escort (6 medium)
B-G cruiser missile
B-C cruiser carrier (large/medium/hanger)
A-A battleship artillery (4 medium/4 large)
A-C battleship carrier (2 hangers/x-slot/large)
T titan
The Colossus doesnt get a code.

How does D not stand for destroyer, C not stand for either of corvette or cruiser, and B not stand for battleship? This is painful.

Baronjutter
Dec 31, 2007

"Tiny Trains"

Bold Robot posted:

How does D not stand for destroyer, C not stand for either of corvette or cruiser, and B not stand for battleship? This is painful.

milnerdy navy spergin'

Bold Robot
Jan 6, 2009

Be brave.



Baronjutter posted:

milnerdy navy spergin'

If spergin' over how other people name their Stellaris ships is wrong then I don't want to be neurotypical.

Bedurndurn
Dec 4, 2008
Did they change it so that you actually need to build more than one kind of ship? I'm spamming nothing but corvettes with a missile slot and that seems like it's still pretty great.

Bedurndurn fucked around with this message at 21:44 on Oct 29, 2018

Poil
Mar 17, 2007

Bold Robot posted:

How does D not stand for destroyer, C not stand for either of corvette or cruiser, and B not stand for battleship? This is painful.
Old naval designations. It's mostly harmless and makes a certain type of sperg feel warm inside to use.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Bold Robot posted:

How does D not stand for destroyer, C not stand for either of corvette or cruiser, and B not stand for battleship? This is painful.

I go for a simple 2-3-letters-plus-number approach for my naming conventions. What the class does is first, followed by hull size.

So for example a simple interceptor corvette would be: AC-1 [Name] for Assault (direct-fire ships) Corvette First design Smasher for example.

Then I just count up every time I make a new design. Generally I start of with making a good corvette at the beginning of the game, followed by a missile corvette and later a PD-corvette. The PD-design usually ends up being PDC-3 [Name] with my system.

And yes, I realize there are some duplicates thanks to both cruisers and corvettes starting with a "C", but I can loving see the difference between a cruiser and a corvette, so there are no real problems

Jazerus
May 24, 2011


Bedurndurn posted:

Did they change it so that you actually need to build more than one kind of ship? I'm still spamming nothing but corvettes with a missile slot and that seems like it's still pretty great.

corvettes take heavier attrition now due to lower disengagement chance. it's still worth using a good number of them, but if you corvette swarm your fleet will be less efficient in terms of minerals/energy spent than a proper mixed fleet. eventually against an even opponent fielding some big ships in addition to corvettes, you will lose.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Poil posted:

Old naval designations. It's mostly harmless and makes a certain type of sperg feel warm inside to use.

Which country's old designation system is "D-Corvette, C-Destroyer, B-Cruiser, and A-Battleship?" I've never heard that before, the spergy designations I'm familiar with are K, DD, CA, and BB respectively.

OwlFancier
Aug 22, 2013

If you try to make abbreviations based on the first letter of the ship type then that's how you end up with modern naval designations which is its own brand of stupidity.

Wherin a CA, CM and CV are entirely different ships (and CA can refer to two different kinds of ship) and redesigning how the class works results in you just doubling the lettering because this battleship is extra battleshippy

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Ham Sandwiches
Jul 7, 2000

I use nato symbols

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