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Dareon posted:Pretty sure he means hive mind. Which I'd go for. Like a single-mind fascination that gets better bonuses based on how many unique pops it has. I would love a "parasite collective" civic where your species are beneficial parasites that modify the templates of other species and get a bonus depending on how diverse your population is. EDIT: Come to think of it that could be a lot of fun. When a Pop becomes part of the collective it gains the "parasite" trait which reduces the impact of all the Pop's native traits (positive and negative) by half, and adds a bonus depending on the positive trait distribution of the population of the collective. So if 50% of the Empire had the "Very Strong" trait then everyone would get a bonus equal to 50% of the full trait. Pops would also get a habitability bonus depending on the diversity of the population. Beer4TheBeerGod fucked around with this message at 13:10 on Oct 29, 2018 |
# ? Oct 29, 2018 12:55 |
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# ? May 25, 2024 09:12 |
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isndl posted:I noticed some fuckery in my last game regarding border adjacency: I couldn't offer a protectorate deal to a tiny two system empire because they "weren't adjacent" even though they clearly were. Turns out if they expand to you the game doesn't think you're adjacent until you change your borders and force a recalc. Claiming a new system on the other end of the empire worked, but later when they had rebels and became a different empire I had to force a recalc again and there were no empty systems left to claim, so I disbanded an outpost and immediately replaced it - as bonus, if you do it while the game is paused, you can queue up the new outpost before the system leaves your control so it costs zero influence to rebuild it. Are you sure you actually have a border with them and it's not just your coloured lines touching? A border is only when two systems connected by a lane belong to different empires - the coloured blobs are purely visual and could be touching when there's really a 10 jump distance between them.
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# ? Oct 29, 2018 13:17 |
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Aethernet posted:I like this, not least because it opens up the question of how many votes a Hive Mind should have. 3/5 per drone
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# ? Oct 29, 2018 13:42 |
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Black Pants posted:Words Cheers dude, that's super helpful stuff. I will go forth and do those things.
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# ? Oct 29, 2018 13:48 |
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Aethernet posted:I like this, not least because it opens up the question of how many votes a Hive Mind should have. Thanks to Stanislaw Lem, this question is already answered: Determine the toposophic layer the hive mind operates on and extrapolate from there, using an exponential function. For example, at toposophic layer 3, a single hive mind should have around 100 billion votes. See, easy!
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# ? Oct 29, 2018 13:55 |
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Stellaris and Orion's Arm cannot be mapped to each other without being unrecognisably disfigured, but B for effort.
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# ? Oct 29, 2018 14:00 |
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Neat. Had an event chain that involved helping an unusual organism reach full existence. Then brutally slammed augments into them and added them to the collective.
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# ? Oct 29, 2018 14:00 |
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God loving damnit. I had that amazing stranded scientist on Physics research and she was just trucking along like a champ and then my loving rear end in a top hat citizenry elected her to be President for 10 years. Thanks a lot, you fucks! lol is there any way to undo this in Ironman Mode?
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# ? Oct 29, 2018 15:08 |
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More news on federations come for 2.2 - control over them no longer rotates: https://twitter.com/Martin_Anward/status/1056916743136964608 Finally, some changes even Senator Palpatine would agree with. Might Is Right, so very democratic. Just make sure you're the strongest and you're golden. Also, anyone who contributes to the fleet will be locked to the designs the leader created. Going to be bad news for all those dry docks waiting for business.
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# ? Oct 29, 2018 16:52 |
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Psychotic Weasel posted:More news on federations come for 2.2 - control over them no longer rotates: This is news equal to anything they are doing with pops. Federations are now a fun and good thing so long as the player is in control.
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# ? Oct 29, 2018 17:04 |
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Gosh. Federations will now be basically super-vassals for most players. No wonder they needed to add some maintenance to them.
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# ? Oct 29, 2018 17:05 |
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Aethernet posted:Gosh. Federations will now be basically super-vassals for most players. No wonder they needed to add some maintenance to them. The Federation still gets to vote on things. This is just about who controls the Federation fleet.
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# ? Oct 29, 2018 17:07 |
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Wiz posted:The Federation still gets to vote on things. This is just about who controls the Federation fleet. I'm sure someone told the Galactic Senate the same thing, right before all the senators turned up dead...
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# ? Oct 29, 2018 17:11 |
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Wiz posted:The Federation still gets to vote on things. This is just about who controls the Federation fleet. palpatine intensifies
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# ? Oct 29, 2018 17:12 |
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Wiz posted:The Federation still gets to vote on things. This is just about who controls the Federation fleet. Given that I've never seen Federation members actually object to doing cool warcrimes, this doesn't feel like a constraint.
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# ? Oct 29, 2018 17:14 |
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Wiz posted:The Federation still gets to vote on things. This is just about who controls the Federation fleet. Is there going to be some mechanic for turning a federation into vassals? Like maybe if we have the Feudal Realms civic, and the player is significantly stronger than everyone else in the Federation? Maybe an event that can trigger? I know, by then you've already won the game anyway but it could be fun.
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# ? Oct 29, 2018 17:36 |
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Woah federations might be playable in the future, very cool.
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# ? Oct 29, 2018 17:43 |
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DatonKallandor posted:Are you sure you actually have a border with them and it's not just your coloured lines touching? A border is only when two systems connected by a lane belong to different empires - the coloured blobs are purely visual and could be touching when there's really a 10 jump distance between them. Yes, I'm absolutely sure. I had been racing towards them to get adjacency for a protectorate offer in the first place, and they happened to build the last outpost before me.
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# ? Oct 29, 2018 17:48 |
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Thyrork posted:Oh such horrors await. They started off engaging the southern federation and I talked my bros into declaring war so the awakened dickheads had literally the entire galaxy gang up on them. Suddenly I'm bleeding energy because I just picked up five of their planets and have way-exceeded my cap.
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# ? Oct 29, 2018 17:50 |
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Aethernet posted:Given that I've never seen Federation members actually object to doing cool warcrimes, this doesn't feel like a constraint. I once created a federation with two democratic crusaders. I should not have been surprised by the constant votes on wars.
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# ? Oct 29, 2018 17:54 |
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Gyshall posted:palpatine intensifies Im the functionary who has to arrange the order classifications for dramatic effect. There can only be one order 66 at a time, be patient people
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# ? Oct 29, 2018 18:15 |
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I'm doing my first serious stab at Fanatic Purifiers. This is strangely liberating, although I got lucky and spawned next to a second FP and a Devouring Swarm, so I haven't actually needed to purge someone anyone cares about yet. Wait, no, I tell a lie, because I had to exterminate this pitiful xenophile empire that had the gall-analogue to establish a station in my chokepoint system before I could get there. It helps that I'm playing with an extra traditions mod and my assault armies literally consist of four giant robots. Since I'm playing the Holy Robin Empire, I have renamed these armies as Kaiserjaegers and given them each bird names (Booby, Nuthatch, Seagull, and Cassowary). On that topic, how do y'all name your ship designs? Depending on how I feel the flavor of my empire is, I tend to stick to object families, violent verbers, or racial connections. When I play the cat portrait, my ships are generally called things like "Pounce-class", "Swat-class", or "Red Dot-class" (That last one being for a laser-focused ship). Militarists or bad boys get either weapon families (The HRE names ships after knives, graduating to swords with cruisers) or violent verbs, Crusher, Hammerer, Suppressor. Plantoids/Fungoids get plant parts: Thorn, Sporophyte, Taproot, Holdfast. Depending on how regimented they are (Militarists or FanMat) I'll also use prefixes to tell me their loadout at a glance. K1L2 Harrier, AC3 Derringer, M6 Ballochory. Those designations get a little too complex once you get into cruiser and battleship territory, I think I once fielded a K2P2M1SC1. I tend not to track point defence in class designations.
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# ? Oct 29, 2018 18:36 |
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Wiz posted:The Federation still gets to vote on things. This is just about who controls the Federation fleet.
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# ? Oct 29, 2018 18:41 |
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For naming ship classes, I tend to roll a random name from the empire's list and add to the front a code signifying the ship's role (for example, "DD-A" for an artillery destroyer). Used to to names based on things as I felt inspired but I got lazy I guess?
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# ? Oct 29, 2018 18:42 |
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My ships tend to just be randomnly generated names with overviews of what they do in parenthesis at the end. Simple things like Kinetic/Laser/Missile/Artillery/Line/Screen. Good for organizing on the fleet manager page.
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# ? Oct 29, 2018 18:44 |
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I don't really name ships any more, except for my Cuddlebots who have fleets called MAXIMUM HUGGAGE ALPHA and ships with names like A LITTLE KISS FOR UNCLE ROBOT.
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# ? Oct 29, 2018 18:50 |
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The only ship types I name are my Titans, with a name of -Shields, +Tracking, etc so I know which aura each one has. Other than that, every ship class is whatever random name was generated by the game.
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# ? Oct 29, 2018 19:27 |
I'm already working up a naming scheme for Megacorp. I'll probably play as my GEICO geckos again, with their Emergency-Assistance-Class Colossi Paid-In-Full-Class Titans Accident-Forgiveness-Class Battleships Early-Renwal-Class Cruisers Low-Usage-Class Destroyers Customer Outreach-Class Corvettes
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# ? Oct 29, 2018 20:36 |
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I roll my ship classes on the empire namelist, then add in a role code at the front. D-I corvette interceptor (3 small guns) D-G corvette missile (missile/small gun) D-E corvette escort (point defense/2 small gun) < preffered D class with plasma/autocannon/flak cannon once tech is researched C-A destroyer artillery (large/medium) C-E destroyer escort (large/2 point defense) C-G destroyer gunboat (2 small/2 medium) B-A cruiser artillery (2 large/2 medium) B-E cruiser escort (6 medium) B-G cruiser missile B-C cruiser carrier (large/medium/hanger) A-A battleship artillery (4 medium/4 large) A-C battleship carrier (2 hangers/x-slot/large) T titan The Colossus doesnt get a code. winterwerefox fucked around with this message at 20:49 on Oct 29, 2018 |
# ? Oct 29, 2018 20:45 |
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winterwerefox posted:I roll my ship classes on the empire namelist, then add in a role code at the front. Hey same, I use class names + codes. Usually S/M/L for primary armament size + something like V for versatile pattern or G for guided.
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# ? Oct 29, 2018 20:56 |
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winterwerefox posted:I roll my ship classes on the empire namelist, then add in a role code at the front. How does D not stand for destroyer, C not stand for either of corvette or cruiser, and B not stand for battleship? This is painful.
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# ? Oct 29, 2018 21:06 |
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Bold Robot posted:How does D not stand for destroyer, C not stand for either of corvette or cruiser, and B not stand for battleship? This is painful. milnerdy navy spergin'
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# ? Oct 29, 2018 21:10 |
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Baronjutter posted:milnerdy navy spergin' If spergin' over how other people name their Stellaris ships is wrong then I don't want to be neurotypical.
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# ? Oct 29, 2018 21:12 |
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Did they change it so that you actually need to build more than one kind of ship? I'm spamming nothing but corvettes with a missile slot and that seems like it's still pretty great.
Bedurndurn fucked around with this message at 21:44 on Oct 29, 2018 |
# ? Oct 29, 2018 21:25 |
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Bold Robot posted:How does D not stand for destroyer, C not stand for either of corvette or cruiser, and B not stand for battleship? This is painful.
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# ? Oct 29, 2018 21:26 |
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Bold Robot posted:How does D not stand for destroyer, C not stand for either of corvette or cruiser, and B not stand for battleship? This is painful. I go for a simple 2-3-letters-plus-number approach for my naming conventions. What the class does is first, followed by hull size. So for example a simple interceptor corvette would be: AC-1 [Name] for Assault (direct-fire ships) Corvette First design Smasher for example. Then I just count up every time I make a new design. Generally I start of with making a good corvette at the beginning of the game, followed by a missile corvette and later a PD-corvette. The PD-design usually ends up being PDC-3 [Name] with my system. And yes, I realize there are some duplicates thanks to both cruisers and corvettes starting with a "C", but I can loving see the difference between a cruiser and a corvette, so there are no real problems
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# ? Oct 29, 2018 21:43 |
Bedurndurn posted:Did they change it so that you actually need to build more than one kind of ship? I'm still spamming nothing but corvettes with a missile slot and that seems like it's still pretty great. corvettes take heavier attrition now due to lower disengagement chance. it's still worth using a good number of them, but if you corvette swarm your fleet will be less efficient in terms of minerals/energy spent than a proper mixed fleet. eventually against an even opponent fielding some big ships in addition to corvettes, you will lose.
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# ? Oct 29, 2018 21:44 |
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Poil posted:Old naval designations. It's mostly harmless and makes a certain type of sperg feel warm inside to use. Which country's old designation system is "D-Corvette, C-Destroyer, B-Cruiser, and A-Battleship?" I've never heard that before, the spergy designations I'm familiar with are K, DD, CA, and BB respectively.
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# ? Oct 29, 2018 21:49 |
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If you try to make abbreviations based on the first letter of the ship type then that's how you end up with modern naval designations which is its own brand of stupidity. Wherin a CA, CM and CV are entirely different ships (and CA can refer to two different kinds of ship) and redesigning how the class works results in you just doubling the lettering because this battleship is extra battleshippy
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# ? Oct 29, 2018 21:51 |
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# ? May 25, 2024 09:12 |
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I use nato symbols
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# ? Oct 29, 2018 21:51 |