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Have you always been able to make such fantastic posters in XCOM 2 and I've just been lazy, or do you have a mod installed to do that, Nordick? Lovely work, regardless.
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# ? Oct 28, 2018 04:27 |
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# ? Jun 2, 2024 10:08 |
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I'm a bit late to the grenade/vest/ammo talk, but I just want to add that the venom/incendiary rounds are a flat +1 dmg regardless of the target's resistances. Bluescreen rounds are nice, but cost supplies, while venom/incendiary are basically free as they're a byproduct of getting your tracer&talon rounds, so you might as well use the +1 dmg item that randomly has a chance of utterly ruining a variety of midgame enemies. I will agree that vests are awful, as are most of the exotic grenade types. There's a LOT to be said for being able to remove cover right now, which is basically most of a grenadiers job, and only normal/plasma nades (and heavy weapons) can do that. Shame.
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# ? Oct 28, 2018 04:42 |
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Acid grenades are great
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# ? Oct 28, 2018 04:47 |
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Acid grenades are nice for shredding big dudes, at least in the mid-game before your grenadiers have the accuracy to just Rupture the sectopod and call it a day. Fire grenades are nice in theory for debuffing enemies, until you realize that anything you'd want to give a Burning debuff to is better handled by giving them a Not In Cover debuff followed by a Dead debuff instead.
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# ? Oct 28, 2018 04:50 |
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Doctor Reynolds posted:Have you always been able to make such fantastic posters in XCOM 2 and I've just been lazy, or do you have a mod installed to do that, Nordick? Lovely work, regardless. It's not a mod. The ingame photobooth came with WOTC, I think? It's new to me anyways and I just picked up all the DLC. It's really fun to use. and it also sometimes provides hilarious results from the automatic photos it takes if you don't customize one yourself:
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# ? Oct 28, 2018 05:02 |
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Doctor Reynolds posted:Have you always been able to make such fantastic posters in XCOM 2 and I've just been lazy, or do you have a mod installed to do that, Nordick? Lovely work, regardless. Thanks, I enjoy making them. I do have a few photobooth mods, but none of them are really terribly significant. One adds some filters and effects, but 99% of the time I just use the vanilla ones anyway because the mod ones honestly aren't that great. Another adds a bunch of backgrounds, which are cool enough but nothing revolutionary and obviously not relevant when the booth is in the post-mission environment. I'd say the most significant one is the plugin for One Million Colours that lets me use RGB sliders to pick colours, which can be nice when messing with the Posterize filter as I often do. But, again, it's still not exactly a game changer. Often I just open the post-mission photobooth and flip through the different locations for a bit, keeping an eye out for anything interesting like conveniently placed props,* nice backgrounds or cool lighting. Then I pick the coolest looking character in the squad and pose them around for a bit to see if inspiration hits me. Other times I basically just skip to the last part, meaning I randomly mess around with whoever I feel like deserves a poster until something clicks. *: Such as this mannequin here: Yo this one is cool as poo poo. Nordick fucked around with this message at 05:39 on Oct 28, 2018 |
# ? Oct 28, 2018 05:37 |
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Psion posted:The ingame photobooth came with WOTC, I think? It's new to me anyways and I just picked up all the DLC. It's really fun to use. Yeah, WotC. This silly add-on that was so much better than it had any right to be.
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# ? Oct 28, 2018 05:37 |
Volt was simply too perfect for this world My new best friends are this woman and robot photobombing down an alley.
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# ? Oct 28, 2018 07:35 |
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so dark event buffs still apply to the ADVENT buddies you get from double agent... Clearly the legend strat we've always overlooked is to get double agent and stack up the right dark events to get a hulked-out muscle trooper
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# ? Oct 28, 2018 07:56 |
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Often Abbreviated posted:I'd quite like a mod that just adds in a bunch of basic advent troopers. No extra stun lancers or priests or anything, just lots more black-armoured dudes with guns to be mown down by the bushel. It bothers me that you see so many of them in cutscenes and the like but on missions it's maybe one or two and then everyone else is some form of specialist/alien. Perhaps a special event, using similar to lsot coding. Advent training mission. Explosions and officers call in 5+ advent soldiers running in that are debuffed to 2 steps difficulty down in stats. so swarm your legendary game normal difficulty advent, or your commander game with easy grade advent. lower difficulty? eh. less advent
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# ? Oct 28, 2018 08:43 |
winterwerefox posted:Perhaps a special event, using similar to lsot coding. Advent training mission. Explosions and officers call in 5+ advent soldiers running in that are debuffed to 2 steps difficulty down in stats. so swarm your legendary game normal difficulty advent, or your commander game with easy grade advent. lower difficulty? eh. less advent I always thought this was what the downed avenger mission should be. not trying to blow up a doodad but just trying to hold out against a massive swarm of troopers. Killing the officers reduces the effectiveness and spawn rates. Killing all the officers before the avenger is fixed spawns mutons, etc. Climax is dropping two secotpods in and trying to not die in the last couple turns.
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# ? Oct 28, 2018 16:33 |
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I mean, sure, why not? Guess I'm gonna activate 3 pods at once and kill them with my little lovely ballistic weapons. 4 of me and 8 of them, what could go wrong?
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# ? Oct 28, 2018 19:12 |
Pohl posted:
This fight is awesome with liberal use of flash bangs and mimic grenades. If you're lucky, the priest will holy warrior one of the zerkers so you can take out both.
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# ? Oct 28, 2018 19:17 |
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Slashrat posted:This fight is awesome with liberal use of flash bangs and mimic grenades. If you're lucky, the priest will holy warrior one of the zerkers so you can take out both. I moved everyone up then this happened. I hurt 4 of them with a claymore, the Priest did holy warrior on the Codex... then the Berserker in a fit of rage ran over and broke the Priest in half, killing him and the Codex! I can't stop loving laughing. Pohl fucked around with this message at 19:55 on Oct 28, 2018 |
# ? Oct 28, 2018 19:46 |
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Nordick posted:Yo this one is cool as poo poo. thanks! it's the only one I put real effort into, i guess that shows now i just want to gently caress around in the photobooth for an hour rather than actually play the game and make a good hero poster for all my 'main' soldiers ...in fact why not do this? see ya'll later
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# ? Oct 28, 2018 21:08 |
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I set up the perfect trap for another pod, then popped the Purifier to start things off. He blew up and killed his entire squad. This has been a great Xcom day, I'm enjoying this poo poo so much.
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# ? Oct 28, 2018 21:11 |
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I saw this mod, which increases pod sizes by force level, and was reminded of the earlier idea to increase the representation of troopers. Perhaps something like this could be made, where as the force level advances, they don't just add higher level aliens, but start throwing more and more grunts at the problem.
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# ? Oct 28, 2018 21:46 |
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Is there a way to make new games not generate Gatecrasher squads out of your character pool? I want new faces for my lead squad rather than 4 people I just finished a campaign with.
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# ? Oct 28, 2018 22:06 |
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Psion posted:Is there a way to make new games not generate Gatecrasher squads out of your character pool? I want new faces for my lead squad rather than 4 people I just finished a campaign with. Does the random only option in the character pool not work?
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# ? Oct 28, 2018 22:11 |
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no come back Owl Inspector fucked around with this message at 05:12 on Oct 29, 2018 |
# ? Oct 28, 2018 22:21 |
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Digirat posted:no come back I would never forgive this game if it fixed these odd graphical glitches. They're the most authentic part of XCom 2 now.
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# ? Oct 28, 2018 22:47 |
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Psion posted:Is there a way to make new games not generate Gatecrasher squads out of your character pool? I want new faces for my lead squad rather than 4 people I just finished a campaign with. You can set the option in the Character Pool screen to "Random only" if you want to be sure none of your Gatecrasher squad are Character Pool, though it will affect your entire starting Barracks. You can then save, go back to main menu, and set it back to random & character pool or character pool only, and then resume your save, and future characters it sends your way will start including character pool friends.
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# ? Oct 28, 2018 22:49 |
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If any of you doubt the worthwhileness of the Expanded Callsigns and Nicknames mod, just be aware that it just gave one of my rangers the callsign "Knife Party".
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# ? Oct 29, 2018 00:28 |
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Seriously though, the mod that lets rangers use Ripjacks as a cosmetic alternative to swords is wonderful and I love it.
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# ? Oct 29, 2018 00:37 |
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BlazetheInferno posted:
drat, I might have to get that one. If only to get rid of that annoyingly long animation where they slowly sheathe their sword after attacking. I also wish we could customise the soldiers' looks/loadout in the photobooth, because I forgot to give this guy his customary M60 when going into this mission and this poster would've been so much better with it. Nordick fucked around with this message at 02:29 on Oct 29, 2018 |
# ? Oct 29, 2018 02:08 |
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BlazetheInferno posted:You can set the option in the Character Pool screen to "Random only" if you want to be sure none of your Gatecrasher squad are Character Pool, though it will affect your entire starting Barracks. You can then save, go back to main menu, and set it back to random & character pool or character pool only, and then resume your save, and future characters it sends your way will start including character pool friends. Thanks, this worked. I also discovered "Smug" in the booth and uh, well
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# ? Oct 29, 2018 02:27 |
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The photobooth randomly-generated poses are pretty goddamn weird sometimes - and not intentionally so, I think. I just finished a mission in the Lazarus campaign that ended with Jane Kelly shoving the muzzle of her shotgun directly into Bradford's back in a distinctly "twitch and you're loving DONE" posture.
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# ? Oct 29, 2018 02:28 |
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trick shot https://i.imgur.com/JO9VzaT.mp4
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# ? Oct 29, 2018 05:12 |
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Digirat posted:trick shot They have learned to adapt to and overcome the weird deviations that occur in all XCOM equipment.
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# ? Oct 29, 2018 05:16 |
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Is there no mod that will allow me to change my whole squad's armor color and pattern (and only these) at once?
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# ? Oct 29, 2018 09:57 |
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Have I ever mentioned how much I love Remote Start? And speaking of things I love, here's more posters!
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# ? Oct 29, 2018 11:29 |
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Furism posted:Is there no mod that will allow me to change my whole squad's armor color and pattern (and only these) at once? Automatically Color Units can do this with some INI edits (just set every class' MainColor and ArmorCamo and change the settings you don't want to alter to -1), but I don't know if there's anything with a nice config UI to do it.
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# ? Oct 29, 2018 12:24 |
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Furism posted:Is there no mod that will allow me to change my whole squad's armor color and pattern (and only these) at once? The uniforms mod does this. It lets you pick which items to make global, but I have it set to only change colors and patterns. https://steamcommunity.com/sharedfiles/filedetails/?id=1126857331&searchtext=uniforms
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# ? Oct 29, 2018 13:34 |
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Didn't get a lot of good posters last game but here's a couple Previous Game, may have posted some of these? If you weren't aware, the MOCX mod actually generates memorial propaganda posters of squads you kill. But it includes people you recruit via stun&fulton, so the propaganda feeling really is there. This is the same soldier in both posters (new recruits get a makeover obviously). I think that's Proto Man on the left there too, who I also recruited by force. Light Gun Man fucked around with this message at 13:52 on Oct 29, 2018 |
# ? Oct 29, 2018 13:49 |
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Apparently if you gas grenade the berserker queen she gets very scared and just stands there in the gas cloud forever. Also notable is that the reaper skill that adds 1 damage if the target has already taken damage this turn applies to any damage over time effects applied by the reaper. I had a good day.
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# ? Oct 29, 2018 16:38 |
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I have found the best customisation mod.
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# ? Oct 29, 2018 17:34 |
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I forgot how stupidly powerful squads can get by the end of the game. Even with attempts to limit it by only giving shredstorms to the psi-op, the skirmisher can just combat presence her so she can stasis, shredstorm, null lance or whatever, meanwhile Bradford's just got a 110% to crit anything on earth. Two campaigns down, not looking forward to Lily's too much because of the lack of Central.
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# ? Oct 29, 2018 17:50 |
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Wotc really took the difficult early game, easy late game curve and exaggerated the extremes. You can also hand the hunter's pistol to a gunslinger sniper with blue screen rounds and watch them reliably 1 action sectopods and gatekeepers.
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# ? Oct 29, 2018 18:30 |
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FoolyCharged posted:Wotc really took the difficult early game, easy late game curve and exaggerated the extremes. You can also hand the hunter's pistol to a gunslinger sniper with blue screen rounds and watch them reliably 1 action sectopods and gatekeepers. Lightning hands, fanfire, faceoff and a grenade or two in advance and you can pretty reliably wipe three pods at once by the end and have half your squad to spare.
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# ? Oct 29, 2018 18:40 |
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# ? Jun 2, 2024 10:08 |
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In any turn-based system, abilities that affect action economy are going to break balance, that’s just a fundamental law of game design physics. Free actions, extra actions, are absurdly powerful. It’s why the Rulers were so intimidating - they not only invalidate your most powerful abilities but constrict your turn economy so that every action is a turn. Basic Chunnel fucked around with this message at 19:00 on Oct 29, 2018 |
# ? Oct 29, 2018 18:57 |