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OwlFancier
Aug 22, 2013

Crazycryodude posted:

Which country's old designation system is "D-Corvette, C-Destroyer, B-Cruiser, and A-Battleship?" I've never heard that before, the spergy designations I'm familiar with are K, DD, CA, and BB respectively.

It's probably derived from ratings, so a battleship is a first rate, or A class, cruiser second rate, or B class etc.

Since every ship in stellaris is a ship of the line in that they basically line up and blast each other and whoever has more guns wins, it's not a terrible notion.

OwlFancier fucked around with this message at 21:57 on Oct 29, 2018

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PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

winterwerefox posted:

I roll my ship classes on the empire namelist, then add in a role code at the front.
D-I corvette interceptor (3 small guns)
D-G corvette missile (missile/small gun)
D-E corvette escort (point defense/2 small gun) < preffered D class with plasma/autocannon/flak cannon once tech is researched
C-A destroyer artillery (large/medium)
C-E destroyer escort (large/2 point defense)
C-G destroyer gunboat (2 small/2 medium)
B-A cruiser artillery (2 large/2 medium)
B-E cruiser escort (6 medium)
B-G cruiser missile
B-C cruiser carrier (large/medium/hanger)
A-A battleship artillery (4 medium/4 large)
A-C battleship carrier (2 hangers/x-slot/large)
T titan
The Colossus doesnt get a code.

Look at this guy who doesn't know the abbreviation for CKorvette.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
Look at you plebs- I name my ship classes after ranks in the Roman legions because Aquila Invictus bitches :hist101:

Bold Robot
Jan 6, 2009

Be brave.



OwlFancier posted:

If you try to make abbreviations based on the first letter of the ship type then that's how you end up with modern naval designations which is its own brand of stupidity.

Wherin a CA, CM and CV are entirely different ships (and CA can refer to two different kinds of ship) and redesigning how the class works results in you just doubling the lettering because this battleship is extra battleshippy

Fair point but less of a concern in Stellaris where there are literally 5 types of hulls, usually only 2-3 of which are worth using depending on the patch.

Crazycryodude posted:

Which country's old designation system is "D-Corvette, C-Destroyer, B-Cruiser, and A-Battleship?" I've never heard that before, the spergy designations I'm familiar with are K, DD, CA, and BB respectively.

Basically this is what I'm wondering.

OwlFancier
Aug 22, 2013

Bold Robot posted:

Fair point but less of a concern in Stellaris where there are literally 5 types of hulls, usually only 2-3 of which are worth using depending on the patch.

Though you still have Corvette, Carrier, and Cruiser all fighting for the same letter.

So a size based rating system is probably just as sensible, and a bit tidier.

Ice Fist
Jun 20, 2012

^^ Please send feedback to beefstache911@hotmail.com, this is not a joke that 'stache is the real deal. Serious assessments only. ^^

All my ship classes are given thematic names that fit the character of the civ I'm playing.

For instance in my recent Determined Exterminator run, which was basically Skynet/Terminators took over Earth and are now taking over the galaxy, I "named" all of them after Web response codes. My battleships were 409-class for instance.

My angry bird androids had bird names for their ships, Etc. etc.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

The DD, CA, BB thing is just the US Hull Classification Standard (https://en.wikipedia.org/wiki/Hull_classification_symbol), which has since been adopted by assorted video games. The Royal Navy had a completely separate scheme (https://en.wikipedia.org/wiki/Pennant_number) that has been adapted into system used by a bunch of NATO members, US notably excluded.

OwlFancier
Aug 22, 2013

If you're going to adopt any silly ideas from the RN it should be giving things commissions irrespective of them being, in fact, underground bunkers or large rocks.

Baronjutter
Dec 31, 2007

"Tiny Trains"

I have no idea what the one wierd trick to design ships/fleets are so I generally will build what I think is a nice balanced fleet where there's about twice or three times the previous size class all the way down the line. Unless I know I'm absolutely going to be going up against a single tough opponent like a FE or crisis I'll also just pick a balanced set of kinetics and plasma for weapons.

ExtraNoise
Apr 11, 2007

Baronjutter posted:

I have no idea what the one wierd trick to design ships/fleets are so I generally will build what I think is a nice balanced fleet where there's about twice or three times the previous size class all the way down the line. Unless I know I'm absolutely going to be going up against a single tough opponent like a FE or crisis I'll also just pick a balanced set of kinetics and plasma for weapons.

:same:

Ham Sandwiches posted:

I use nato symbols

I don't think these Stellaris folks get HoI jokes but your comment made me laugh out loud.

Baronjutter
Dec 31, 2007

"Tiny Trains"

I'd honestly love "counters" in stellaris because I'm never ever zoomed in close enough to see what anyone's ships look like.

Bold Robot
Jan 6, 2009

Be brave.



Baronjutter posted:

I have no idea what the one wierd trick to design ships/fleets are so I generally will build what I think is a nice balanced fleet where there's about twice or three times the previous size class all the way down the line. Unless I know I'm absolutely going to be going up against a single tough opponent like a FE or crisis I'll also just pick a balanced set of kinetics and plasma for weapons.

This kind of is the one weird trick. I don't think there has been a patch in a long time where a balanced set of kinetics and plasmas hasn't been at least decent, if not OP. I think in multiplayer you probably gotta go a little deeper than this and maybe watch out for whatever the cheese build du jour is. But I've never found the need to go deeper than exactly what you describe in single player.

Beepity Boop
Nov 21, 2012

yay

I name my corvettes "swarmers" since they do that (or "Missile Boat" if I gave them missiles), "Two-Gun" for my destroyers since they have a Large gun and a medium gun, "Gunboat" for my cruisers since they just have an assload of medium guns, "Anti-Armor" or "Anti-Shield" for my Battleships, depending on which prow gun they have, and "gently caress You" for Titans since, well.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Baronjutter posted:

I'd honestly love "counters" in stellaris because I'm never ever zoomed in close enough to see what anyone's ships look like.

Yeah, that would be the Supreme Commander Solution, which I really liked: Counters if you're really zoomed out, but fancy graphics if you zoom in. The best of both worlds!

Fake edit:

I just solved the probably stupidest energy crisis: Was building new power plants like mad until I suddenly remembered I had a trade running exchanging energy for minerals. Trade cancelled, energy positive! I am smart. :smug:

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



Libluini posted:

Yeah, that would be the Supreme Commander Solution, which I really liked: Counters if you're really zoomed out, but fancy graphics if you zoom in. The best of both worlds!

Fake edit:

I just solved the probably stupidest energy crisis: Was building new power plants like mad until I suddenly remembered I had a trade running exchanging energy for minerals. Trade cancelled, energy positive! I am smart. :smug:
Very good brain, the best brain.

GunnerJ
Aug 1, 2005

Do you think this is funny?
I use "FF" for corvettes but I don't know why. :shrug:

Common designations for me:

FF (basic three small slot corvette)
FF-G (corvette with a missile)
FF-P (point defense corvette)
DD (any old destroyer with a mix of gun sizes not including the following)
DD-A (artillery destroyer)
DD-P (point defense screen destroyer)
DD-PA (combo artillery and PD destroyer)
CC (any old cruiser with a mix of gun sizes not including the following)
CC-V (carrier cruiser)
CC-G (missile-focused cruiser)
BB (any old battleship with a mix of gun sizes not including the following)
BB-X (battleship with spinal mount weapon)
BB-A (artillery focused battleship)
BB-V (carrier battleship)

They go before the name so they are sorted alphabetically by size and role.

Omnicarus
Jan 16, 2006

Hremsfeld posted:

I name my corvettes "swarmers" since they do that (or "Missile Boat" if I gave them missiles), "Two-Gun" for my destroyers since they have a Large gun and a medium gun, "Gunboat" for my cruisers since they just have an assload of medium guns, "Anti-Armor" or "Anti-Shield" for my Battleships, depending on which prow gun they have, and "gently caress You" for Titans since, well.

I usually name my regular corvettes 01, with missile covettes being 02, and 03 being heavy corvettes. Destroyers usually get named 11 for standard outfitting, 12 for PD destroyers, and 13 for heavy armaments/late game if I don't need PD. Cruisers normally get named 21 for a standard loadout and 22 for an artillery layout. Battleships normally get a designation of 31 for a standard loadout, and 32 for a heavy artillery loadout, and then 33 for carriers though I rarely use them so you rarely see 33 in a game that I am playing. I name Titans 41 for a standard loadout and 42 if I need to change it up a little bit and add something specific for a crisis or forgotten empire.

deathbagel
Jun 10, 2008

I leave my ships whatever the game names the base ship when I unlock it, then I add Mk 1, Mk 2, Mk 3 etc to differentiate the individual builds.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Bold Robot posted:

This kind of is the one weird trick. I don't think there has been a patch in a long time where a balanced set of kinetics and plasmas hasn't been at least decent, if not OP. I think in multiplayer you probably gotta go a little deeper than this and maybe watch out for whatever the cheese build du jour is. But I've never found the need to go deeper than exactly what you describe in single player.
It's another artefact of the research system. When you have access to almost every weapon at roughly the same level there's always going to be a best default. Since there's not much "tree" going on they can't package weapons with other tree benefits, so that's an entire family of "opportunity cost" based balancing that's unavailable. They can't e.g. make disruptors Super Good but having them means you're drastically behind in armour tech or what have you. The lack of player agency in research also limits the consequences that can be imposed for researching wrong.

Maybe the new resource system will introduce enough of an opportunity cost mechanic that choosing to go full disruptor or similar is a viable option.

hobbesmaster
Jan 28, 2008

GunnerJ posted:

I use "FF" for corvettes but I don't know why. :shrug:

Common designations for me:

FF (basic three small slot corvette)
FF-G (corvette with a missile)
FF-P (point defense corvette)
DD (any old destroyer with a mix of gun sizes not including the following)
DD-A (artillery destroyer)
DD-P (point defense screen destroyer)
DD-PA (combo artillery and PD destroyer)
CC (any old cruiser with a mix of gun sizes not including the following)
CC-V (carrier cruiser)
CC-G (missile-focused cruiser)
BB (any old battleship with a mix of gun sizes not including the following)
BB-X (battleship with spinal mount weapon)
BB-A (artillery focused battleship)
BB-V (carrier battleship)

They go before the name so they are sorted alphabetically by size and role.

This is giving me SFB flashbacks.

Nuclearmonkee
Jun 10, 2009


You guys retain a hell of a lot more designs than I ever have.

My design is *mash random name, check auto upgrade button* corvette, 2 mass drivers and a laser beam. that'll last 50 years.

Later I'll make a cruiser and a battleship, maybe. The only thing I'll build variants on are titans cause then you get lots of auras.

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.
I've really never felt the need to design very many ships - I'll have 1 corvette, 2 destroyers (one with PD, one w/o), 1 cruiser, 3 battleships (standard, carrier and all X/L mount) and 1 titan. That's more than enough to see me though any fight. Corvettes, destroyers, cruisers and standard battleships all get tossed into a fleet together in whatever combination I feel like at the time while titans and carrier/X-mount battleships get their own fleets that back up the main fleets.

Maybe in 2.2 where resource scarcity and new weapon material dependencies mix things up that will change.

Rynoto
Apr 27, 2009
It doesn't help that I'm fat as fuck, so my face shouldn't be shown off in the first place.
My fleet comps stay pretty simple - no more than 3 designs in a single tier. Vettes never progress past missile ships; Destroyers get laser and kinetic/pd variants and later a screen variant with 3 picket slots to help the cruisers/battleships; Cruisers get full broadsides; Battleships get a kinetic artillery primary and a tachyon spinal mount artillery specialist variant.

Various AEs and end game crisis get their own setups but that doesn't really count.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Nuclearmonkee posted:

You guys retain a hell of a lot more designs than I ever have.

My design is *mash random name, check auto upgrade button* corvette, 2 mass drivers and a laser beam. that'll last 50 years.

Later I'll make a cruiser and a battleship, maybe. The only thing I'll build variants on are titans cause then you get lots of auras.

Same. All corvettes until Cruisers, then all Cruisers. I'm actually given to understand that this may be sub-optimal (possibly very suboptimal!) but it still crushes anything the AI has ever mustered. :shrug:

It's really hard to develop much of a meta since the AI is garbage at fleet design, and nobody cares enough to really test stuff, because it's way too annoying to do.

PittTheElder fucked around with this message at 00:17 on Oct 30, 2018

GunnerJ
Aug 1, 2005

Do you think this is funny?
I like building different ships because I like seeing them fly around and pew pew with variety, idk.

Black Griffon
Mar 12, 2005

Now, in the quantum moment before the closure, when all become one. One moment left. One point of space and time.

I know who you are. You are destiny.


GunnerJ posted:

I like building different ships because I like seeing them fly around and pew pew with variety, idk.

Same. I have a whole bunch of hours in game at this point, and, hell, watching the first fight of the game in slow motion is still fun.

Rynoto
Apr 27, 2009
It doesn't help that I'm fat as fuck, so my face shouldn't be shown off in the first place.

GunnerJ posted:

I like building different ships because I like seeing them fly around and pew pew with variety, idk.

Endgame light shows when half a million fleet power worth of ships collide are always exciting.

GunnerJ
Aug 1, 2005

Do you think this is funny?

Black Griffon posted:

Same. I have a whole bunch of hours in game at this point, and, hell, watching the first fight of the game in slow motion is still fun.

Rynoto posted:

Endgame light shows when half a million fleet power worth of ships collide are always exciting.

Agreed w/ these two very different statements.

winterwerefox
Apr 23, 2010

The next movie better not make me shave anything :(

Crazycryodude posted:

Which country's old designation system is "D-Corvette, C-Destroyer, B-Cruiser, and A-Battleship?" I've never heard that before, the spergy designations I'm familiar with are K, DD, CA, and BB respectively.

No country or tradition i know of, it was for my own things. Its a ship grade system along the old ship of the line grades, using letters vs numbers. Having a ship grade known as Dreadnought DN for aliens who never heard of Germany would be frankly weird. and it never sat right with me, so.. simple A, B, C system.

A specific ship might be D-E 122 A2H1S3-A1-301 "Addams" if i was sperging out with the system. a point defense Corvette with t1 point defense, t2 plasma and auto cannon, t2 armor, t1 crystal, t3 shields, afterburner t1, made in 2301I dont. so its D-E Addams

GunnerJ posted:

I use "FF" for corvettes but I don't know why. :shrug:

Common designations for me:

FF (basic three small slot corvette)
FF-G (corvette with a missile)
FF-P (point defense corvette)


Fast Frigate is what I read there.

winterwerefox fucked around with this message at 00:44 on Oct 30, 2018

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Stellaris Corvettes are very much analogous to WW2 US destroyers (DD and DE), Destroyers analogous to light cruisers (CL for light cruisers), Cruisers for armored or protected cruisers (also known as heavy cruisers; CA), and Battleships to, uh, battleships (B). The launch of the HMS Dreadnought revolutionized battleship design, and designs that followed her example ("more battleshippy") were called BBs. Pre-Dreadnought battleships remained B.

It's definitely :spergin:, but on a scale of "filthy casual" to "Baronjutter" it's maybe halfway up the scale and just a way to keep track of your ship designs.

Black Pants
Jan 16, 2008

Such comfortable, magical pants!
Lipstick Apathy
Play with NSC, have a whole mess of different ship types.

HiKaizer
Feb 2, 2012

Yes!
I finally understand everything there is to know about axes!
When I name my designs I use weapons for different designs, with a different type for each class of ship.

Corvettes are short blades like a dagger or a shiv.
Destroyers are longer blades like a longsword, rapier, scimitar.
Cruisers are usually axes or large blades like zweihander or battleaxe.
Battleships are polearms like spear or halberd.
Platforms are shields.

If I get excited I name my Titans after artillery.

Dareon
Apr 6, 2009

by vyelkin

Libluini posted:

I just solved the probably stupidest energy crisis: Was building new power plants like mad until I suddenly remembered I had a trade running exchanging energy for minerals. Trade cancelled, energy positive! I am smart. :smug:

I nearly lost my empire to a tantrum spiral because in my war against the filthy xenos that actually wanted to eat us, it's not just propaganda this time, I ran out of energy, then ran out of food. The progressive starvation penalty as I tried to fix the energy crisis first resulted in needing to implement martial law on all my planets, then when I finally got food under control the rebound effect of going from zero happiness to 80+ shot my energy production over 100 a month. I could have easily fixed either or both crises with trader stations, but filthy xenos.

Synthbuttrange
May 6, 2007

Maybe your problems would be solved if you just embraced eating other people. :colbert:

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Dareon posted:

I nearly lost my empire to a tantrum spiral because in my war against the filthy xenos that actually wanted to eat us, it's not just propaganda this time, I ran out of energy, then ran out of food.

Synthbuttrange posted:

Maybe your problems would be solved if you just embraced eating other people. :colbert:
It's even got 'something awful' in the title!

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


CommissarMega posted:

Look at you plebs- I name my ship classes after ranks in the Roman legions because Aquila Invictus bitches :hist101:

I'm currently playing the Roman Imperium and have monoremes, biremes, triremes, quadriremes, and quinqueremes.

E: Also I haven't kept up on the thread, is there still some sort of bug with empire spawning? My games are still populated almost exclusively with slaving despots and evangelizing zealots.

Grand Fromage fucked around with this message at 06:46 on Oct 30, 2018

Rumda
Nov 4, 2009

Moth Lesbian Comrade

Grand Fromage posted:

I'm currently playing the Roman Imperium and have monoremes, biremes, triremes, quadriremes, and quinqueremes.

E: Also I haven't kept up on the thread, is there still some sort of bug with empire spawning? My games are still populated almost exclusively with slaving despots and evangelizing zealots.

Try disabling your built empires from spawning.

Dareon
Apr 6, 2009

by vyelkin

Synthbuttrange posted:

Maybe your problems would be solved if you just embraced eating other people. :colbert:

Put the filthy xenos inside me? :vomarine: Besides, I'm using an ascension perk mod that includes Purification Protocol: Insta-purge all alien pops and spawn four glorious birdpeople on a conquered planet.

Grand Fromage posted:

E: Also I haven't kept up on the thread, is there still some sort of bug with empire spawning? My games are still populated almost exclusively with slaving despots and evangelizing zealots.

Be the change you want to see in the galaxy. By which I mean make empires that would be interesting for you to face and set them to always appear.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

GunnerJ posted:

I like building different ships because I like seeing them fly around and pew pew with variety, idk.
I like using every hull module in at least one ship because I would like to see them fly around and pew pew with variety but by early midgame my fleet cap is so high it's just a big mess of pointy lights and the occasional spinning-top battleship.

Though now that I type it out that may be due to my carrier obsession.

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DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
GAWD, the milspergs in this thread. I just call my ships based on their class and weapons loadout and I'm surprised more people don't. "Plasma Cruiser"-class Cruiser. "Torpedo Corvette"-class torpedo corvettes. "Carrier"-class Battlecruisers.

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