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Crazycryodude posted:Which country's old designation system is "D-Corvette, C-Destroyer, B-Cruiser, and A-Battleship?" I've never heard that before, the spergy designations I'm familiar with are K, DD, CA, and BB respectively. It's probably derived from ratings, so a battleship is a first rate, or A class, cruiser second rate, or B class etc. Since every ship in stellaris is a ship of the line in that they basically line up and blast each other and whoever has more guns wins, it's not a terrible notion. OwlFancier fucked around with this message at 21:57 on Oct 29, 2018 |
# ? Oct 29, 2018 21:54 |
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# ? May 26, 2024 10:27 |
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winterwerefox posted:I roll my ship classes on the empire namelist, then add in a role code at the front. Look at this guy who doesn't know the abbreviation for
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# ? Oct 29, 2018 21:54 |
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Look at you plebs- I name my ship classes after ranks in the Roman legions because Aquila Invictus bitches
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# ? Oct 29, 2018 21:54 |
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OwlFancier posted:If you try to make abbreviations based on the first letter of the ship type then that's how you end up with modern naval designations which is its own brand of stupidity. Fair point but less of a concern in Stellaris where there are literally 5 types of hulls, usually only 2-3 of which are worth using depending on the patch. Crazycryodude posted:Which country's old designation system is "D-Corvette, C-Destroyer, B-Cruiser, and A-Battleship?" I've never heard that before, the spergy designations I'm familiar with are K, DD, CA, and BB respectively. Basically this is what I'm wondering.
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# ? Oct 29, 2018 21:58 |
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Bold Robot posted:Fair point but less of a concern in Stellaris where there are literally 5 types of hulls, usually only 2-3 of which are worth using depending on the patch. Though you still have Corvette, Carrier, and Cruiser all fighting for the same letter. So a size based rating system is probably just as sensible, and a bit tidier.
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# ? Oct 29, 2018 22:02 |
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All my ship classes are given thematic names that fit the character of the civ I'm playing. For instance in my recent Determined Exterminator run, which was basically Skynet/Terminators took over Earth and are now taking over the galaxy, I "named" all of them after Web response codes. My battleships were 409-class for instance. My angry bird androids had bird names for their ships, Etc. etc.
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# ? Oct 29, 2018 22:05 |
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The DD, CA, BB thing is just the US Hull Classification Standard (https://en.wikipedia.org/wiki/Hull_classification_symbol), which has since been adopted by assorted video games. The Royal Navy had a completely separate scheme (https://en.wikipedia.org/wiki/Pennant_number) that has been adapted into system used by a bunch of NATO members, US notably excluded.
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# ? Oct 29, 2018 22:06 |
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If you're going to adopt any silly ideas from the RN it should be giving things commissions irrespective of them being, in fact, underground bunkers or large rocks.
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# ? Oct 29, 2018 22:16 |
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I have no idea what the one wierd trick to design ships/fleets are so I generally will build what I think is a nice balanced fleet where there's about twice or three times the previous size class all the way down the line. Unless I know I'm absolutely going to be going up against a single tough opponent like a FE or crisis I'll also just pick a balanced set of kinetics and plasma for weapons.
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# ? Oct 29, 2018 22:19 |
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Baronjutter posted:I have no idea what the one wierd trick to design ships/fleets are so I generally will build what I think is a nice balanced fleet where there's about twice or three times the previous size class all the way down the line. Unless I know I'm absolutely going to be going up against a single tough opponent like a FE or crisis I'll also just pick a balanced set of kinetics and plasma for weapons. Ham Sandwiches posted:I use nato symbols I don't think these Stellaris folks get HoI jokes but your comment made me laugh out loud.
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# ? Oct 29, 2018 22:26 |
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I'd honestly love "counters" in stellaris because I'm never ever zoomed in close enough to see what anyone's ships look like.
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# ? Oct 29, 2018 22:28 |
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Baronjutter posted:I have no idea what the one wierd trick to design ships/fleets are so I generally will build what I think is a nice balanced fleet where there's about twice or three times the previous size class all the way down the line. Unless I know I'm absolutely going to be going up against a single tough opponent like a FE or crisis I'll also just pick a balanced set of kinetics and plasma for weapons. This kind of is the one weird trick. I don't think there has been a patch in a long time where a balanced set of kinetics and plasmas hasn't been at least decent, if not OP. I think in multiplayer you probably gotta go a little deeper than this and maybe watch out for whatever the cheese build du jour is. But I've never found the need to go deeper than exactly what you describe in single player.
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# ? Oct 29, 2018 22:37 |
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I name my corvettes "swarmers" since they do that (or "Missile Boat" if I gave them missiles), "Two-Gun" for my destroyers since they have a Large gun and a medium gun, "Gunboat" for my cruisers since they just have an assload of medium guns, "Anti-Armor" or "Anti-Shield" for my Battleships, depending on which prow gun they have, and "gently caress You" for Titans since, well.
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# ? Oct 29, 2018 22:42 |
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Baronjutter posted:I'd honestly love "counters" in stellaris because I'm never ever zoomed in close enough to see what anyone's ships look like. Yeah, that would be the Supreme Commander Solution, which I really liked: Counters if you're really zoomed out, but fancy graphics if you zoom in. The best of both worlds! Fake edit: I just solved the probably stupidest energy crisis: Was building new power plants like mad until I suddenly remembered I had a trade running exchanging energy for minerals. Trade cancelled, energy positive! I am smart.
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# ? Oct 29, 2018 22:44 |
Libluini posted:Yeah, that would be the Supreme Commander Solution, which I really liked: Counters if you're really zoomed out, but fancy graphics if you zoom in. The best of both worlds!
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# ? Oct 29, 2018 22:46 |
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I use "FF" for corvettes but I don't know why. Common designations for me: FF (basic three small slot corvette) FF-G (corvette with a missile) FF-P (point defense corvette) DD (any old destroyer with a mix of gun sizes not including the following) DD-A (artillery destroyer) DD-P (point defense screen destroyer) DD-PA (combo artillery and PD destroyer) CC (any old cruiser with a mix of gun sizes not including the following) CC-V (carrier cruiser) CC-G (missile-focused cruiser) BB (any old battleship with a mix of gun sizes not including the following) BB-X (battleship with spinal mount weapon) BB-A (artillery focused battleship) BB-V (carrier battleship) They go before the name so they are sorted alphabetically by size and role.
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# ? Oct 29, 2018 22:49 |
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Hremsfeld posted:I name my corvettes "swarmers" since they do that (or "Missile Boat" if I gave them missiles), "Two-Gun" for my destroyers since they have a Large gun and a medium gun, "Gunboat" for my cruisers since they just have an assload of medium guns, "Anti-Armor" or "Anti-Shield" for my Battleships, depending on which prow gun they have, and "gently caress You" for Titans since, well. I usually name my regular corvettes 01, with missile covettes being 02, and 03 being heavy corvettes. Destroyers usually get named 11 for standard outfitting, 12 for PD destroyers, and 13 for heavy armaments/late game if I don't need PD. Cruisers normally get named 21 for a standard loadout and 22 for an artillery layout. Battleships normally get a designation of 31 for a standard loadout, and 32 for a heavy artillery loadout, and then 33 for carriers though I rarely use them so you rarely see 33 in a game that I am playing. I name Titans 41 for a standard loadout and 42 if I need to change it up a little bit and add something specific for a crisis or forgotten empire.
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# ? Oct 29, 2018 22:53 |
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I leave my ships whatever the game names the base ship when I unlock it, then I add Mk 1, Mk 2, Mk 3 etc to differentiate the individual builds.
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# ? Oct 29, 2018 22:53 |
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Bold Robot posted:This kind of is the one weird trick. I don't think there has been a patch in a long time where a balanced set of kinetics and plasmas hasn't been at least decent, if not OP. I think in multiplayer you probably gotta go a little deeper than this and maybe watch out for whatever the cheese build du jour is. But I've never found the need to go deeper than exactly what you describe in single player. Maybe the new resource system will introduce enough of an opportunity cost mechanic that choosing to go full disruptor or similar is a viable option.
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# ? Oct 29, 2018 23:31 |
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GunnerJ posted:I use "FF" for corvettes but I don't know why. This is giving me SFB flashbacks.
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# ? Oct 29, 2018 23:34 |
You guys retain a hell of a lot more designs than I ever have. My design is *mash random name, check auto upgrade button* corvette, 2 mass drivers and a laser beam. that'll last 50 years. Later I'll make a cruiser and a battleship, maybe. The only thing I'll build variants on are titans cause then you get lots of auras.
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# ? Oct 29, 2018 23:53 |
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I've really never felt the need to design very many ships - I'll have 1 corvette, 2 destroyers (one with PD, one w/o), 1 cruiser, 3 battleships (standard, carrier and all X/L mount) and 1 titan. That's more than enough to see me though any fight. Corvettes, destroyers, cruisers and standard battleships all get tossed into a fleet together in whatever combination I feel like at the time while titans and carrier/X-mount battleships get their own fleets that back up the main fleets. Maybe in 2.2 where resource scarcity and new weapon material dependencies mix things up that will change.
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# ? Oct 30, 2018 00:03 |
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My fleet comps stay pretty simple - no more than 3 designs in a single tier. Vettes never progress past missile ships; Destroyers get laser and kinetic/pd variants and later a screen variant with 3 picket slots to help the cruisers/battleships; Cruisers get full broadsides; Battleships get a kinetic artillery primary and a tachyon spinal mount artillery specialist variant. Various AEs and end game crisis get their own setups but that doesn't really count.
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# ? Oct 30, 2018 00:08 |
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Nuclearmonkee posted:You guys retain a hell of a lot more designs than I ever have. Same. All corvettes until Cruisers, then all Cruisers. I'm actually given to understand that this may be sub-optimal (possibly very suboptimal!) but it still crushes anything the AI has ever mustered. It's really hard to develop much of a meta since the AI is garbage at fleet design, and nobody cares enough to really test stuff, because it's way too annoying to do. PittTheElder fucked around with this message at 00:17 on Oct 30, 2018 |
# ? Oct 30, 2018 00:11 |
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I like building different ships because I like seeing them fly around and pew pew with variety, idk.
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# ? Oct 30, 2018 00:15 |
GunnerJ posted:I like building different ships because I like seeing them fly around and pew pew with variety, idk. Same. I have a whole bunch of hours in game at this point, and, hell, watching the first fight of the game in slow motion is still fun.
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# ? Oct 30, 2018 00:19 |
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GunnerJ posted:I like building different ships because I like seeing them fly around and pew pew with variety, idk. Endgame light shows when half a million fleet power worth of ships collide are always exciting.
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# ? Oct 30, 2018 00:21 |
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Black Griffon posted:Same. I have a whole bunch of hours in game at this point, and, hell, watching the first fight of the game in slow motion is still fun. Rynoto posted:Endgame light shows when half a million fleet power worth of ships collide are always exciting. Agreed w/ these two very different statements.
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# ? Oct 30, 2018 00:36 |
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Crazycryodude posted:Which country's old designation system is "D-Corvette, C-Destroyer, B-Cruiser, and A-Battleship?" I've never heard that before, the spergy designations I'm familiar with are K, DD, CA, and BB respectively. No country or tradition i know of, it was for my own things. Its a ship grade system along the old ship of the line grades, using letters vs numbers. Having a ship grade known as Dreadnought DN for aliens who never heard of Germany would be frankly weird. and it never sat right with me, so.. simple A, B, C system. A specific ship might be D-E 122 A2H1S3-A1-301 "Addams" if i was sperging out with the system. a point defense Corvette with t1 point defense, t2 plasma and auto cannon, t2 armor, t1 crystal, t3 shields, afterburner t1, made in 2301I dont. so its D-E Addams GunnerJ posted:I use "FF" for corvettes but I don't know why. Fast Frigate is what I read there. winterwerefox fucked around with this message at 00:44 on Oct 30, 2018 |
# ? Oct 30, 2018 00:37 |
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Stellaris Corvettes are very much analogous to WW2 US destroyers (DD and DE), Destroyers analogous to light cruisers (CL for light cruisers), Cruisers for armored or protected cruisers (also known as heavy cruisers; CA), and Battleships to, uh, battleships (B). The launch of the HMS Dreadnought revolutionized battleship design, and designs that followed her example ("more battleshippy") were called BBs. Pre-Dreadnought battleships remained B. It's definitely , but on a scale of "filthy casual" to "Baronjutter" it's maybe halfway up the scale and just a way to keep track of your ship designs.
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# ? Oct 30, 2018 00:44 |
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Play with NSC, have a whole mess of different ship types.
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# ? Oct 30, 2018 01:33 |
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When I name my designs I use weapons for different designs, with a different type for each class of ship. Corvettes are short blades like a dagger or a shiv. Destroyers are longer blades like a longsword, rapier, scimitar. Cruisers are usually axes or large blades like zweihander or battleaxe. Battleships are polearms like spear or halberd. Platforms are shields. If I get excited I name my Titans after artillery.
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# ? Oct 30, 2018 02:19 |
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Libluini posted:I just solved the probably stupidest energy crisis: Was building new power plants like mad until I suddenly remembered I had a trade running exchanging energy for minerals. Trade cancelled, energy positive! I am smart. I nearly lost my empire to a tantrum spiral because in my war against the filthy xenos that actually wanted to eat us, it's not just propaganda this time, I ran out of energy, then ran out of food. The progressive starvation penalty as I tried to fix the energy crisis first resulted in needing to implement martial law on all my planets, then when I finally got food under control the rebound effect of going from zero happiness to 80+ shot my energy production over 100 a month. I could have easily fixed either or both crises with trader stations, but filthy xenos.
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# ? Oct 30, 2018 05:59 |
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Maybe your problems would be solved if you just embraced eating other people.
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# ? Oct 30, 2018 06:05 |
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Dareon posted:I nearly lost my empire to a tantrum spiral because in my war against the filthy xenos that actually wanted to eat us, it's not just propaganda this time, I ran out of energy, then ran out of food. Synthbuttrange posted:Maybe your problems would be solved if you just embraced eating other people.
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# ? Oct 30, 2018 06:14 |
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CommissarMega posted:Look at you plebs- I name my ship classes after ranks in the Roman legions because Aquila Invictus bitches I'm currently playing the Roman Imperium and have monoremes, biremes, triremes, quadriremes, and quinqueremes. E: Also I haven't kept up on the thread, is there still some sort of bug with empire spawning? My games are still populated almost exclusively with slaving despots and evangelizing zealots. Grand Fromage fucked around with this message at 06:46 on Oct 30, 2018 |
# ? Oct 30, 2018 06:38 |
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Grand Fromage posted:I'm currently playing the Roman Imperium and have monoremes, biremes, triremes, quadriremes, and quinqueremes. Try disabling your built empires from spawning.
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# ? Oct 30, 2018 09:05 |
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Synthbuttrange posted:Maybe your problems would be solved if you just embraced eating other people. Put the filthy xenos inside me? Besides, I'm using an ascension perk mod that includes Purification Protocol: Insta-purge all alien pops and spawn four glorious birdpeople on a conquered planet. Grand Fromage posted:E: Also I haven't kept up on the thread, is there still some sort of bug with empire spawning? My games are still populated almost exclusively with slaving despots and evangelizing zealots. Be the change you want to see in the galaxy. By which I mean make empires that would be interesting for you to face and set them to always appear.
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# ? Oct 30, 2018 09:08 |
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GunnerJ posted:I like building different ships because I like seeing them fly around and pew pew with variety, idk. Though now that I type it out that may be due to my carrier obsession.
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# ? Oct 30, 2018 09:21 |
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# ? May 26, 2024 10:27 |
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GAWD, the milspergs in this thread. I just call my ships based on their class and weapons loadout and I'm surprised more people don't. "Plasma Cruiser"-class Cruiser. "Torpedo Corvette"-class torpedo corvettes. "Carrier"-class Battlecruisers.
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# ? Oct 30, 2018 15:03 |