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Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

Eric the Mauve posted:

Ding ding ding, pay the man

I already pre-ordered so i got a 10% discount on that post!

Can't wait until he's fixed the bugs with it *dies of old age*

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Super Jay Mann
Nov 6, 2008

This is the same company that literally broke Civ V's multiplayer when they did that BE integration or whatever it was years ago and just let it be to this day because they had already moved on to BE and then 6.

jBrereton
May 30, 2013
Grimey Drawer

Cynic Jester posted:

I still have fond memories of the pre-release streams for Civ:BE where they invited some of the best Civ5 players to play it on their own stream. So many "Oh. You can do that?" and "We need to take another look at that".
They massively self owned by showing the first 100 turns of a Civ game, which are the only interesting bit of most civ games, for like months on end I think.

turboraton
Aug 28, 2011
Aight too much negativity. Let's spice it up with some controversial opinions:

Civ games are fun and dare I say it, everlasting.

Ulvino
Mar 20, 2009
I just hope to see the next expansion announced soon.

The sooner they begin working on CivBE2 the better. :getin:

Civ6Col would be acceptable too.

Super Jay Mann
Nov 6, 2008

Alpha Centauri remaster with a non-garbage UI, get er done.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

turboraton posted:

Aight too much negativity. Let's spice it up with some controversial opinions:

Civ games are fun and dare I say it, everlasting.

What's everyone's most memorable game of Civ (in any iteration of the franchise)

benzine
Oct 21, 2010

JeremoudCorbynejad posted:

What's everyone's most memorable game of Civ (in any iteration of the franchise)

Being stomped by Egypt on some Pangea map on civ 3.

Playing custom civ 2 maps.

berryjon
May 30, 2011

I have an invasion to go to.
Space Race victory, Civ 1.

I earned that when I was a kid.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
Transcendence victory in SMAX as the Lord's Believers, without ever touching Fundamentalist, Police State, Free Market, or Wealth.

It can be done, and I was so proud of myself for playing as the Christian faction without falling into the very unfortunate 90s stereotypes the Believers were born from.


Although I did make a point of eradicating Morgan Industries.

turboraton
Aug 28, 2011

JeremoudCorbynejad posted:

What's everyone's most memorable game of Civ (in any iteration of the franchise)

Every single game I saw a SMAC video for the first time.

Super Jay Mann
Nov 6, 2008

I still remember my first game of Civ IV, where I lost to Gandhi cultural victory on Prince all whilst wondering why my tanks kept dying to infantry despite being 8 strength higher and automating all my workers cause I didn't know what to do with them.

If only I knew back then just how much time I would end up devoting to this dang game. :stare:

Beelzebufo
Mar 5, 2015

Frog puns are toadally awesome


turboraton posted:

Every single game I saw a SMAC video for the first time.

gently caress yes secret projects.

Conquest victory as the Algorithm in SMAX. I don't remember what the actual faction name is, I just remember I wiped out both the aliens (and everyone else) on Transcend.

McSharpie
Nov 11, 2005
Hotter than Garrison Keillor, but just a little bit.
My first game after BNW came out I played as Shoshone and narrowly won a science victory ahead of Sweden while Catherine was nuking the poo poo out my 3 biggest cities.

e: https://www.youtube.com/watch?v=jdCB9yE9Hcc

McSharpie fucked around with this message at 01:46 on Oct 31, 2018

Dr. Krieger
Apr 9, 2010

Ulvino posted:

Civ6Col would be acceptable too.
Yes please, Colonization was such a great game

Kalko
Oct 9, 2004

Have some 'leaks', thread.

https://www.reddit.com/r/civ/comments/9sk4od/leaked_concept_art_for_second_expansion_vesuvius/

Seeing the wind farm makes me jump straight to the conclusion that with renewable energy tile improvements in the game, global warming (now climate change) from Civ2 is going to be back. I loved being able to change the terrain in that game and also in Alpha Centauri and I for one am glad it's returning to the Civ franchise. Note that it may not be returning to the Civ franchise.

The Human Crouton
Sep 20, 2002

"Vesuvius" makes me nervous. Natural disasters is probably the least fun idea this game could have.

Cuchulain
May 15, 2007

My tiny godly CoX shall burn forever!

Kalko posted:

Have some 'leaks', thread.

https://www.reddit.com/r/civ/comments/9sk4od/leaked_concept_art_for_second_expansion_vesuvius/

Seeing the wind farm makes me jump straight to the conclusion that with renewable energy tile improvements in the game, global warming (now climate change) from Civ2 is going to be back. I loved being able to change the terrain in that game and also in Alpha Centauri and I for one am glad it's returning to the Civ franchise. Note that it may not be returning to the Civ franchise.

I was just talking to my wife during a game earlier about how my only real complaint with Civ VI is the fact that I can't change the terrain. Digging canals, blowing holes in mountains, damming rivers to cause flooding... I'm also of the opinion that Civ VI's city building is the best in the series so far, but the inability to just go "I need a lake? I'll MAKE a lake." is extremely disappointing

Kalko
Oct 9, 2004

Natural disasters and changing terrain fits pretty well with their core design principle for Civ 6, which was to break up the 'every game plays the same' issue with the previous entries. So many of the new systems work towards that goal, like eurekas, barbarians, district and wonder placement (where terrain already matters), and the diplomatic agendas. How well each system works is up for debate, but on the whole I think they hit the mark and the game is better for it.

I can pretty easily see terrain destruction being a real feature, but either way we shouldn't have to wait too long for an official announcement if it's due to be released in Feb.

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!
it sounds like a good idea when it's stars in your eyes but when it's implemented you know it'll just arbitrarily flood, freeze, and desertify tiles all over the map in 4000BC. when the userbase complains firaxis will shrug, release a patch that fixes nothing nine months later, and laugh all the way to the bank

is there a you-can't-cut-back-on-funding-you-will-regret-this smilie

Tahirovic
Feb 25, 2009
Fun Shoe
I remember how 10 nukes and their pollution would flood the entire world.

Marmaduke!
May 19, 2009

Why would it do that!?

Gort posted:

If that's the kind of thing we get when Firaxis try to design a game where the human player and the AI play it the same way, they'd be much better off giving the human all the cool systems and having a severely cut-down version for the AI - so for example the AI just gets policies like "Science Focus (+20% science output)" that it can't mess up, while the human gets the fiddly policies that are only worthwhile in specific situations. If that's too big of a step to make this late in the series, hard-code some limits - so you can't build the science victory buildings when science victory is disabled, and you can't pick policies that are of no benefit. (EG: "Faster boat building" policy when you have no ports)

Every first religion my AI opponents found they pick Warrior Monks and Wats, it's so prevalent I wonder if it's hard-coded into the game. No idea if they build the Wats, but I do see the Monks running around a lot. But they have such a specialised set of upgrades I bet the AI has no idea how to use em...

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe

Marmaduke! posted:

Every first religion my AI opponents found they pick Warrior Monks and Wats, it's so prevalent I wonder if it's hard-coded into the game. No idea if they build the Wats, but I do see the Monks running around a lot. But they have such a specialised set of upgrades I bet the AI has no idea how to use em...

I usually see Meeting House over Wat, so at least between the two the AI has its priorities down.

No idea why they love Warrior Monks so much, though. Maybe they pop religion early enough that they look at access to a 35 strength unit and go "wow that's good"? Kinda sucks since it's 100% a gimmick pick that the human player will never have access to at most difficulties.

Marmaduke!
May 19, 2009

Why would it do that!?
Maybe that's why they made that other wonder that gives a few warrior monks (that I also never build). I have made use of the AI religion spreading to my cities to build a few monks in the past though, they do add some interesting flavour.

I find it a poor choice to pick a building for an early religion slot, as you won't be generating a lot of faith or have many temples that early, I prefer picking something that actually helps if spread. AI don't care though...

homullus
Mar 27, 2009

JeremoudCorbynejad posted:

What's everyone's most memorable game of Civ (in any iteration of the franchise)

Civilization came out when I was in college. I was working with a friend in the residence halls over the summer. The game came out in the transition from 5.25" to 3.5" floppy drives, and this was the first game that I coveted that wasn't even released on 5.25", so his computer could run it and mine couldn't. We had to be at work at 6am. Every goddamn day, we would spend the morning complaining about how tired we were and how we were going to take naps when we got home, and every afternoon was filled with talking about game mechanics, strategy, build orders, et cetera. We'd get excited all over again and stay up way too late playing it from the moment we were done with work, one watching while the other played. And then we'd be at work at 6am again, repeating the cycle.

I've enjoyed all the Civ games, but that first fevered summer of a game unlike any we'd seen sure was something.

General Battuta
Feb 7, 2011

This is how you communicate with a fellow intelligence: you hurt it, you keep on hurting it, until you can distinguish the posts from the screams.

Cythereal posted:

Transcendence victory in SMAX as the Lord's Believers, without ever touching Fundamentalist, Police State, Free Market, or Wealth.

It can be done, and I was so proud of myself for playing as the Christian faction without falling into the very unfortunate 90s stereotypes the Believers were born from.

What do you mean unfortunate 90s stereotypes, those sound like 2018 news :downsrim:

Tahirovic posted:

I remember how 10 nukes and their pollution would flood the entire world.

This falls under most memorable games too, but I remember a SMAX game playing as the Space Hitlers where (under the guise of war against the evil communist drones) I put carriers off every human coast and launched a simultaneous planetbuster cull of all their cities.

Next turn, "Glorious Harmonic Vibrator, we've revised our predictions for sea level rise to TWO THOUSAND METERS :krakken:'

Everything flooded, we ended up in an apocalyptic war for the last remaining mountaintops and then we all had to rebuild our civilizations to live off kelp.

ALSO most memorable games:

Enemy Gaian transcendence project 1 turn from completion, desperately scattering hydrofoil carriers around the planet to leapfrog a planetbuster missile from carrier to carrier, refueling at each stop until it could drop on their capitol. Didn't even know you could do that until I tried it.

Playing as Yang, terraforming a land bridge over to Morgan's island while under constant airstrikes, only for my doomstacks to be swept away by the rising oceans halfway across the land bridge when Morgan launched a solar mirror and melted the ice caps. Christ what a good game.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

JeremoudCorbynejad posted:

What's everyone's most memorable game of Civ (in any iteration of the franchise)

Civ Rev was the first and only time I won on Deity lol. Lightning Blitz units transitioning into tanks are basically unstoppable.

Man I loved having that on the DS

Elias_Maluco
Aug 23, 2007
I need to sleep
Pardon my ignorance, but what is SMAX?

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Elias_Maluco posted:

Pardon my ignorance, but what is SMAX?

Sid Meier's Alpha Centauri: Alien Crossfire.

Alpha Centauri without the expansion is usually abbreviated SMAC. With the expansion, SMAX.

General Battuta posted:

What do you mean unfortunate 90s stereotypes, those sound like 2018 news :downsrim:

There's a reason I have since modded the Believers to have very different strengths and weaknesses, and a different agenda, to make them less of an extremely unfortunate stereotype.

chaosapiant
Oct 10, 2012

White Line Fever

Elias_Maluco posted:

Pardon my ignorance, but what is SMAX?

It’s a new cereal: Sid Meier’s Frosted Sugar Smax.

Elias_Maluco
Aug 23, 2007
I need to sleep

Cythereal posted:

Sid Meier's Alpha Centauri: Alien Crossfire.

Alpha Centauri without the expansion is usually abbreviated SMAC. With the expansion, SMAX.


There's a reason I have since modded the Believers to have very different strengths and weaknesses, and a different agenda, to make them less of an extremely unfortunate stereotype.

Ah, thank you. I only played SMAC a bit, many years ago. I dont even remember if it had this expansion or not

How does it holds up today?

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Elias_Maluco posted:

Ah, thank you. I only played SMAC a bit, many years ago. I dont even remember if it had this expansion or not

How does it holds up today?

I think it's very dated and the writing now seems more pretentious to me than anything. I think it still has a lot of interesting ideas for gameplay mechanics that have never been duplicated by any Civ game since, but I find it hard to play these days and something of a sacred cow.

General Battuta
Feb 7, 2011

This is how you communicate with a fellow intelligence: you hurt it, you keep on hurting it, until you can distinguish the posts from the screams.

Elias_Maluco posted:

Ah, thank you. I only played SMAC a bit, many years ago. I dont even remember if it had this expansion or not

How does it holds up today?

I only played it for the first time a few years ago, the UI is 90s hell but once you're past that it's a hell of a game in a way Civ just isn't any more. Especially in the late game, where the pace of technological development and environmental change spirals so far out of control that you're getting a new game-breaking tech every turn and the planet is devouring your people by the millions. It's one of the best games-that-tell-a-story-through-gameplay I've ever played.

The writing is fantastic and deep enough that someone did a line by line analysis of every tech quote, facility description, and wonder video in the game and found a bunch of poo poo I'd never noticed. It's been a big inspiration to me and part of the reason I got into writing for games. Cythereal got very tired of people complaining about Beyond Earth's bad writing by comparing it to SMAC in the pre-release thread.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

General Battuta posted:

The writing is fantastic and deep enough that someone did a line by line analysis of every tech quote, facility description, and wonder video in the game and found a bunch of poo poo I'd never noticed. It's been a big inspiration to me and part of the reason I got into writing for games. Cythereal got very tired of people complaining about Beyond Earth's bad writing by comparing it to SMAC in the pre-release thread.

Well, I got tired of that specific comparison. :v:

Beyond Earth was trying to do something very different from SMAC (for the most part, dumb Harmony victory condition), and I felt the comparisons with SMAC were unfair in that regard despite their similar sci-fi trappings. I think Beyond Earth's writing is generally bad by its own merits and has a ton of wasted potential, but I don't think it was ever trying to be SMAC 2.

Der Kyhe
Jun 25, 2008

Cythereal posted:

Well, I got tired of that specific comparison. :v:

Beyond Earth was trying to do something very different from SMAC (for the most part, dumb Harmony victory condition), and I felt the comparisons with SMAC were unfair in that regard despite their similar sci-fi trappings. I think Beyond Earth's writing is generally bad by its own merits and has a ton of wasted potential, but I don't think it was ever trying to be SMAC 2.

...and even if it wasn't the dumb as rock AI made sure that the players had nothing to worry about if they used their head for anything else besides a hat rack.

Only actually difficult level was the hardest one, and that only because the AI was gifted at startup a solid 100-turn lead on the player with ridiculous bonuses on everything.

Ham Sandwiches
Jul 7, 2000

I know this is alternate history time but yeah there was vigorous defending Beyond Earth's totally banal quotes and writing. When I said "this is total nonsense and the writing is fake and stilted" the response was "have you read diary of a poor woman" which apparently seemed to imply that yeah, real people talk in these banal, pointless ways and that it was NOT bad writing and that I simply didn't understand the trite forms of expression in the future. Or something like that.

This was in regards to some absolutely fluff text entry on a tech discovery. Man the writing in beyond earth is rough.

General Battuta
Feb 7, 2011

This is how you communicate with a fellow intelligence: you hurt it, you keep on hurting it, until you can distinguish the posts from the screams.
You can build an artificial mountain range to create a rain shadow and turns your neighbor's terrain into desert. Then you can cover it in solar panels and echelon mirrors and use the energy harvest to corner the global economy, or mind control invading armies, or spam out terraformers who sink suppurating thermal boreholes right down into the planetary crust, the resulting ecological damage attracting swarms of angry telepathic mind worms who try to lay their eggs in your brain, but your psi corps tames them and you send them across the mountains and the deserts to thrive in the withered skulls of your neighbor's starving citizens. This makes the AI so angry that they convene the planetary council and force a vote to launch a solar mirror and melt the ice caps. The rising oceans drown your coastal cities, forcing you to build huge domes and farm kelp, but it's okay because soon your citizens will all become radiant balls of pure thought. This is the mid game. Please play SMAC, the drones need you. They look up to you.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Der Kyhe posted:

...and even if it wasn't the dumb as rock AI made sure that the players had nothing to worry about if they used their head for anything else besides a hat rack.

Only actually difficult level was the hardest one, and that only because the AI was gifted at startup a solid 100-turn lead on the player with ridiculous bonuses on everything.

Oh, I know. The way I've described Beyond Earth in this thread for a long time now is that it's less than the sum of its parts. I think Beyond Earth has a lot of really interesting ideas that it executes very poorly and don't fit together well, the writing is generally bad, and all in all the game feels very half-hearted to me. I feel Beyond Earth didn't have a clear or consistent vision of what the game would be about.

SMAC has a very clearly defined vision and goes whole hog on the story it wants to tell. I don't completely agree with or like everything about the story SMAC is telling (I particularly loathe how Western religion is portrayed even if I adore Miriam as a character), but I respect that SMAC knows exactly what it wants to be and what kind of story it is. For the most part, I think the SMAX factions were mistakes one and all that contribute nothing to the story.


Ham Sandwiches posted:

I know this is alternate history time but yeah there was vigorous defending Beyond Earth's totally banal quotes and writing. When I said "this is total nonsense and the writing is fake and stilted" the response was "have you read diary of a poor woman" which apparently seemed to imply that yeah, real people talk in these banal, pointless ways and that it was NOT bad writing and that I simply didn't understand the trite forms of expression in the future. Or something like that.

This was in regards to some absolutely fluff text entry on a tech discovery. Man the writing in beyond earth is rough.

I don't deny that I had a honeymoon period with the game. I still like that it was trying to do something different, even if it failed.


(I'm alt-tabbed from playing CBERT right now)

Ham Sandwiches
Jul 7, 2000

Cythereal posted:

I don't deny that I had a honeymoon period with the game. I still like that it was trying to do something different, even if it failed.


(I'm alt-tabbed from playing CBERT right now)

Yeah that's legit. The Civ formula could use a bit of shakeup. I was really hoping that Beyond Earth would be a neat mix of Civ gameplay with a tiny bit of survival / resource / exploration gameplay. It really ended up being a fairly standard space reskin of Civ, and yet it really could have been quite badass had they gone in a different direction with it.

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Staltran
Jan 3, 2013

Fallen Rib
I liked BE's space twitter.

But that's also the only specific thing I remember having liked.

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