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Come on, enhancement is not a spoiler. It's in the rulebook. There's a whole huge section on it.
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# ? Oct 29, 2018 21:17 |
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# ? Jun 6, 2024 21:09 |
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Hieronymous Alloy posted:same! Putting the most expensive enhancement in the game on a card you are guaranteed to use exactly once seems like a dumb idea. The jump thing is correct. That and curse on big non-loss AoEs.
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# ? Oct 29, 2018 21:23 |
Piell posted:Putting the most expensive enhancement in the game on a card you are guaranteed to use exactly once seems like a dumb idea. No no, on the bottom half, the move.
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# ? Oct 29, 2018 21:26 |
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Piell posted:Putting the most expensive enhancement in the game on a card you are guaranteed to use exactly once seems like a dumb idea. The bottom
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# ? Oct 29, 2018 21:27 |
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They're only spoilered when discussing abilities of locked classes. General ehancement chat or discussing the starter 6 are spoiler free since it's in the manual One enhancement that gets a lot of recommendation is stengthen (or bless) on bottom action heals like Spellweaver and mindthief have. Strengthen doesn't wear off until your next turn so you get 2 turns of advantage which is pretty stellar for 50g. I like bless personally for a character with lots of perks because of the rolling mods and far fewer negatives in a perked out deck. No one ever complained about more movement and more jumps, though. If you're not starved for cards due to low prosperity it's a great way to blow 30/50g. Also it's a little unclear but the rising costs of stacking enchants only applies to that half of the card. You can do a top and a bottom enchant without paying the extra 75g! Extra hex also seems to get neglected, but it's fantastic on say Brute's Leaping Cleave or certain obvious music note cards. Most people avoid enhancing loss cards or at least the loss half of them, but gently caress it. Loss cards are your key turns. You use them to turn the tide of a battle! Do whatever you want! Yeah it's low value but it's high awesomeness. (Range is a big one here, cheap and makes cards a lot more usable)
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# ? Oct 29, 2018 21:34 |
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Hieronymous Alloy posted:same! Yeah I guess it doesn't, I didn't put anything class specific, edited. I just think enhancement's a really cool mechanic that I don't really get to do with high level cards, and only really sparingly do otherwise. My old Mindthief had a great high level card that I wanted to enhance but it would have cost I think all the gold she earned throughout her career up to that point in order to have enhanced it, was never really possible without having never bought items or spent gold otherwise.
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# ? Oct 29, 2018 21:35 |
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SynthesisAlpha posted:
Especially since I have ways to make an enemy put themself into a good fireball formation.
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# ? Oct 29, 2018 21:41 |
Direwolf posted:Yeah I guess it doesn't, I didn't put anything class specific, edited. I just think enhancement's a really cool mechanic that I don't really get to do with high level cards, and only really sparingly do otherwise. My old Mindthief had a great high level card that I wanted to enhance but it would have cost I think all the gold she earned throughout her career up to that point in order to have enhanced it, was never really possible without having never bought items or spent gold otherwise. My wife just unlocked a class she is planning to play long-term (two minis). What I suggested she do was 1) read a few online guides and figure out what cards she's planning on picking on level up and what level 1 cards she plans on keeping long term and still using at 9th level 2) Enhance those cards first to maximize cost/utility that's the rationale behind putting "any element" on the Reviving Ether move -- you *know* you're gonna be using that card for the whole life of the character, and the versatility it adds is just incredibly useful. Hieronymous Alloy fucked around with this message at 21:47 on Oct 29, 2018 |
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# ? Oct 29, 2018 21:42 |
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Hieronymous Alloy posted:same! Best enhancement is putting either Bless or Strengthen on a move 2 heal 2 bottom action. Next lucky person to play the rat I'm about to retire is going to get that card as a move three-heal two-bless. My normal approach is fill all the item slots as the best use of your money; after that there's a huge cut in value.
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# ? Oct 29, 2018 21:54 |
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Range is an under-rated enhancement too, mostly because it's incredibly cheap.SynthesisAlpha posted:Valid points, we haven't really played for like 6 weeks so I'm getting my fix from the thread while also forgetting too much about the dynamics of the game. Yeah, I've played twice in the last two months I think? It's killing me.
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# ? Oct 29, 2018 22:49 |
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neonchameleon posted:Best enhancement is putting either Bless or Strengthen on a move 2 heal 2 bottom action. Next lucky person to play the rat I'm about to retire is going to get that card as a move three-heal two-bless. angry face:bless over strengthen, for sure. Expose should be giving you advantage on basically all your attacks anyway. And +range is always useful; getting up to range 5 on everything you can is really useful.
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# ? Oct 29, 2018 23:01 |
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SynthesisAlpha posted:
Source on this? Everything I've seen indicates that the per-card limit for Enhancements based on prosperity, as well as the fee for each additional on a card, care about the whole card not a half.
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# ? Oct 29, 2018 23:16 |
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Skyl3lazer posted:Source on this? Everything I've seen indicates that the per-card limit for Enhancements based on prosperity, as well as the fee for each additional on a card, care about the whole card not a half. quote:Additional costs are added based on the level of the ability card and the number of previously placed enhancement stickers on the same action.
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# ? Oct 29, 2018 23:21 |
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Hieronymous Alloy posted:same! Our Spellweaver's first enhancement was putting Strengthen on the bottom of Mana Bolt because 80% of the time his standard scenario opener was the bottom of Mana Bolt followed by the top of Icy Blast. Power potion and Piercing Bow if necessary. It was always hilarious. neonchameleon posted:Best enhancement is putting either Bless or Strengthen on a move 2 heal 2 bottom action. Next lucky person to play the rat I'm about to retire is going to get that card as a move three-heal two-bless. I did this exact same thing with my Mindthief and it was amazing, especially once you hit level 7 and take both level 6 cards. It's SO AWESOME. Elephant Ambush fucked around with this message at 01:23 on Oct 30, 2018 |
# ? Oct 30, 2018 01:19 |
Campaign update: We did Scenario 17 Monday night with level 5 Sun (me), level 4 Cthulhu, level 3 Eclipse, and level 3 Two Minis (making their debut). Spoilers for that scenario and those classes: We bumped the difficulty up +2, to 4, so that we would get four gold per coin; almost failed the scenario in several ways but managed to pull out wins, mostly because we all had minor stamina potions. Hardest parts were 1) The initial wave of damage almost obliterated us to the point we were at risk of being unable to recover -- bear almost died in the first couple rounds! 2) We're now a very melee-heavy party with sun, eclipse, and bear, so it's hard to take and hold doorways or choke points, especially as bear follows bear law not man law. We're all very happy with our current characters though. Would appreciate any suggestions on how to deal with that issue. 3) the vermling shamen had *shield 4* which was just brutal to get through. The Sun retaliate build proved very effective though. We might have made some errors that broke slightly in our favor (forgetting some muddles) but we also made a few that broke the other way (forgetting a Stun on a bear, etc). Funny part was we literally used every single coin token in the box!
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# ? Oct 31, 2018 17:49 |
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God I hate scenarios that require a loot card to interact with things.
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# ? Oct 31, 2018 23:52 |
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xiw posted:God I hate scenarios that require a loot card to interact with things. I do not understand why only some of them let you use a bottom half instead.
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# ? Nov 1, 2018 00:20 |
xiw posted:God I hate scenarios that require a loot card to interact with things. There is at least one that is explicitly unwinnable with the wrong party composition (two player, two classes who only have loss loot cards) because they cannot loot 4 goals with only two loss loot cards.
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# ? Nov 1, 2018 00:32 |
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xiw posted:God I hate scenarios that require a loot card to interact with things. While I totally hear ya, I do kinda think that, with so many missions, having the diversity of what matters and how you need to set up your deck, it makes for an interesting challenge. I hate those missions, but I think, in the same way that I "hate" opening a door and finding there's a bunch of enemies that are about to murder me, y'know?
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# ? Nov 1, 2018 01:08 |
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I imagine this thread heard already but there's a computer adaptation that's supposed to release early 2019. I haven't splurged on the actual boardgame yet but I'm very interested.
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# ? Nov 2, 2018 01:34 |
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Presenting my newly painted Angry Face: https://imgur.com/a/CQZ2pDj He has a purple/blue/grey tone in the picture so I tried some layers to recreate it, and wanted the "bright" spot to be the bow/arrow as a focus. The head and body look different colors in the picture but irl they look more unified, I promise Haven't figured out how I want to base him yet, I originally wanted a forest theme but drifted from the green-ness while painting, so maybe more rocky? Dunno. Nice to paint something, haven't done any 40k stuff in awhile. Now to try him out!....next weekend.
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# ? Nov 2, 2018 04:12 |
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Direwolf posted:Presenting my newly painted Angry Face: https://imgur.com/a/CQZ2pDj He has a purple/blue/grey tone in the picture so I tried some layers to recreate it, and wanted the "bright" spot to be the bow/arrow as a focus. The head and body look different colors in the picture but irl they look more unified, I promise Haven't figured out how I want to base him yet, I originally wanted a forest theme but drifted from the green-ness while painting, so maybe more rocky? Dunno. Nice to paint something, haven't done any 40k stuff in awhile. Now to try him out!....next weekend. I really like that! Best angry face colouring I've seen so far tbh
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# ? Nov 2, 2018 04:23 |
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Miftan posted:I really like that! Best angry face colouring I've seen so far tbh Yeah you did a better job then I did making all the different small pieces stand out. Good work!
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# ? Nov 2, 2018 13:20 |
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GreyjoyBastard posted:I imagine this thread heard already but there's a computer adaptation that's supposed to release early 2019. Is this separate from the tabletop simulator version?
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# ? Nov 2, 2018 14:17 |
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Johnny Truant posted:Is this separate from the tabletop simulator version? Yeah, but I couldn't figure out if it's supposed to be its own thing or what. The trailer had pretty meh 3D graphics iirc
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# ? Nov 2, 2018 14:28 |
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Miftan posted:I really like that! Best angry face colouring I've seen so far tbh Elephant Ambush posted:Yeah you did a better job then I did making all the different small pieces stand out. Good work! I'm very excited for our next session because I get to try out my new Angry Face, but one of our group is about to have butt surgery right after so we might not play again until 2019 while he recovers. Very inconsiderate of him.
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# ? Nov 2, 2018 14:45 |
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Johnny Truant posted:Is this separate from the tabletop simulator version?
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# ? Nov 2, 2018 18:46 |
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Direwolf posted:Thanks so much I still need to base it but yeah, I put an emphasis on the different colors - after painting the Mindthief and Triforce, I noticed that most of the "box" art for the characters has a specific color theme to it - Mindthief has a muted blue - but the art is also very monochromatic in that theme so I try to have 1 or 2 bright colors on each for contrast from the theme. What level is your Angry Face? You're going to love the class. It's so much fun.
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# ? Nov 3, 2018 01:15 |
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We're at prosperity 4 so level 4, coming from a level 7 Mindthief that I was pretty fond of. Glad to try out new things, though! That said we now really have no melee characters, so it'll definitely change the group dynamic. And I ran my Mindthief very, very mobile, so no backflipping through entire rooms anymore.
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# ? Nov 3, 2018 02:40 |
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Direwolf posted:We're at prosperity 4 so level 4, coming from a level 7 Mindthief that I was pretty fond of. Glad to try out new things, though! That said we now really have no melee characters, so it'll definitely change the group dynamic. And I ran my Mindthief very, very mobile, so no backflipping through entire rooms anymore. I came off a Mindthief too and also started my Angry Face at level 4. You are going to have a blast.
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# ? Nov 3, 2018 04:41 |
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Just unlocked Three Spears. Math discussion: I have decided I want to build the modifier deck with the goal of drawing the Refresh Item cards as often as possible. Among other reasons, this is so I can use Power Potion pretty much on demand, which to my mind outweighs drawing +1 or +2 since it's controllable, applies to the whole attack, and can be reapplied between hits of a multi-target attack if you draw the refresh. My first thought was to remove all the negative and zero cards, so the deck becomes 3 Refresh Item and 12 other cards. My second thought was to grab the Goggles so I could use advantage - but the thing about the Refresh Item cards is that if you draw them with advantage against a +1 or +2 card, it's considered ambiguous so you just get whichever one you drew first. And since the deck is 7 positive cards, 5 zero/negative cards, and the 3 Refresh cards, that seems like only a marginal improvement, and also risks drawing through the Refreshes without using them. Adding more positive modifier cards to the deck also makes this a worse proposition. So would it be better to not use the Goggles, or to use the Goggles but leave the starting zeros and negatives in the deck? Another interesting thing - for purposes of trying to specifically draw the Refresh cards, the game's weird rules about advantage and rolling modifiers seem to work in our favor - we would much rather draw a rolling +1 with a Refresh than a regular +1 with a Refresh, because with the rolling +1 it doesn't matter what order they get drawn in, we still get the Refresh. So every extra rolling card that goes into the deck is another card that harmonizes with Refresh when using advantage, and still doesn't ruin our 3/15 ratio when attacking without advantage.
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# ? Nov 3, 2018 05:04 |
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I just found a copy of this at a bent and dent shop and now own a copy. Anything I should know going in blind?
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# ? Nov 3, 2018 21:19 |
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Len posted:I just found a copy of this at a bent and dent shop and now own a copy. Anything I should know going in blind? You are guaranteed to gently caress up tons of rules so just let it rock and learn as you go. Ask rules questions ITT. The first scenario is intentionally hard and brutal so don't expect to win on the first try unless you play on the easiest difficulty. Don't use loss cards until the last room or you absolutely need to in order to not exhaust. Communicate as much as you can. The only things you can't say before cards are revealed are numbers and card names. Anything else goes. After cards are revealed talk as much as you need to before taking your turns. Everyone should buy a stamina potion. They're ridiculous. There is no such thing as a tank. Spread damage out among everyone. Doing damage should always be top priority every turn. The more dead enemies, the less incoming damage therefore less healing you have to do. Focus attacks on 1 enemy at a time or 2 if they're low on hp. When in doubt, go fast. You're always on a clock. Good luck!
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# ? Nov 3, 2018 22:37 |
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Are you allowed to say specific elements? Like "I'm creating earth early"?
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# ? Nov 3, 2018 23:56 |
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Jeffrey of YOSPOS posted:Are you allowed to say specific elements? Like "I'm creating earth early"?
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# ? Nov 4, 2018 00:01 |
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The only things you don't say are ability names and initiative numbers. It's still cool to haggle turns back and forth, like begging for elements or stating you're gonna kill a dude. Don't forget you can lose a card from hand or two from discard to negate all damage from any one source. Lose, not discard. This rule is crucial and often forgotten or misinterpreted
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# ? Nov 4, 2018 01:18 |
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If you have a card that's Move 2 Attack 1 + Strengthen enhance Move 2 And you don't do the attack at all, do you get the strengthen?
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# ? Nov 4, 2018 02:06 |
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KingKapalone posted:If you have a card that's If you're talking about a sticker enhancement, you can't place Strengthen on attacks. Strengthen and Bless can only go on mainlines that affect allies, like a heal or a shield.
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# ? Nov 4, 2018 02:42 |
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Dr. Video Games 0069 posted:Just unlocked Three Spears. Math discussion: Honestly, I'd recommend against doing this unless your group is all optimization freaks. We've got a Three Spears in our group who does this a bunch of other mechanics finagling to output as much damage as the rest of the team combined, while also being the tankiest and most mobile party member. KingKapalone posted:If you have a card that's Is the strengthen actually listed next to the attack? I don't think there's any cards like that. It should be on its own row or an effect like Heal which targets you or an ally. E: If it's an enhancement, I'm afraid it's not a legal one.
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# ? Nov 4, 2018 02:44 |
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# ? Jun 6, 2024 21:09 |
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But more broadly, yes, if an effect is attached to a mainline action, you have to do the action to get the effect.
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# ? Nov 4, 2018 03:36 |