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Samuringa posted:Kratos is exactly the kind of dad you would need to survive in a place such as that and he plays his part well enough, so I'd say Good Dad. I'd start running too if someone pointed fuckin Megatron at me
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# ? Nov 1, 2018 13:20 |
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# ? May 27, 2024 01:35 |
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Lobok posted:The mini objectives don't count directly towards the platinum. If you're simply worried about a platinum, then with the newly-added NG+ mode, it's easy to get all the tokens you'll ever need. So many tokens but nothing to buy with them.
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# ? Nov 1, 2018 14:20 |
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ToxicSlurpee posted:Kratos is also the god of war not the god of parenting so I mean he doesn't exactly have a lot of experience, you know? Well, he did have a child back in Greece. For a while.
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# ? Nov 1, 2018 14:32 |
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One thing SOTN did that I never felt with other Metroidvanias was to be full of secrets. I know the argument against it would be "it's not fun to smack every wall" but compared to Shadow Complex, where every secret area (bar, what? 2?) was colour coded to an upgrade? Even later Castlevanias never really felt as dense as SOTN.
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# ? Nov 1, 2018 15:01 |
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Its a real shame later castlevanias soured me on SotN the same way Zero mission did for Super metroid. The movement is just a little too sluggish. To be entirely honest with SotN the reason why they could cram it full of stuff is because they reused so much spritework from Rondo so they had more time for everything else.
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# ? Nov 1, 2018 15:09 |
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Megillah Gorilla posted:Well, he did have a child back in Greece. Yeah for a good long while after starting the game my imagined version of Kratos' internal monologue was "at least this is still going better than last time"
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# ? Nov 1, 2018 15:11 |
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I'm tempted to pull the trigger on the PS4 SOTN. I'm too lazy to pull any of the other systems I have it for out of storage. Is it actually a bad port other than than changing the terrible dialogue?
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# ? Nov 1, 2018 15:17 |
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Rigged Death Trap posted:Its a real shame later castlevanias soured me on SotN the same way Zero mission did for Super metroid. How are you moving in SotN if you're not back-dashing or bat-dashing everywhere?
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# ? Nov 1, 2018 15:22 |
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ItBreathes posted:How are you moving in SotN if you're not back-dashing or bat-dashing everywhere? The slower you walk, the longer you can enjoy the bitchin soundtrack.
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# ? Nov 1, 2018 15:37 |
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Rigged Death Trap posted:Its a real shame later castlevanias soured me on SotN the same way Zero mission did for Super metroid. quote:To be entirely honest with SotN the reason why they could cram it full of stuff is because they reused so much spritework from Rondo so they had more time for everything else. They're perfectly good sprites. Konami would continue to re-use them for several later games as well, occasionally making minor updates like giving Frankenstein machineguns and a missile launcher in Portrait of Ruin. Order of Ecclesia was notable for going whole-hog on drawing a bunch of new monster sprites. But my favorite bit from that game is the final boss. You have the standard teleporting Dracula first phase, but then instead of turning into a giant demon or whatever like he usually does, he just starts walking towards Shanoa so he can punch and/or kick the crap out of her. Seeing Dracula get fluid animation after so many games of him just sort of awkwardly transitioning between a few basic states was a real shock. (EDIT: it was a similar feeling as, say, seeing what you thought was a mural peel itself off the wall and attack you) TooMuchAbstraction has a new favorite as of 16:22 on Nov 1, 2018 |
# ? Nov 1, 2018 15:48 |
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Tumble posted:There is a well done Youtube channel where the guy makes cool, in-depth videos explaining and detailing all sorts of crazy poo poo in the WH40k universe: https://tinyurl.com/y75exo72 Is there an order to those that you could recommend? I'd really like to watch the whole thing, but as it is, I keep droning off because I can't understand 80% of them.
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# ? Nov 1, 2018 15:53 |
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If/when I finish up I’ll try to let you know. A wiki binge or two will clear things up, but that’s a commitment and a half.
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# ? Nov 1, 2018 16:02 |
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Rise of the Tomb Raider again: I'm almost sure this was not how this animation was supposed to go https://i.imgur.com/MDTSLQh.mp4
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# ? Nov 2, 2018 00:11 |
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Len posted:I'm tempted to pull the trigger on the PS4 SOTN. I'm too lazy to pull any of the other systems I have it for out of storage. Is it actually a bad port other than than changing the terrible dialogue? I was actually considering PSNow to play it too, haven't heard anything negative about the port yet, but I haven't been looking to hard
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# ? Nov 2, 2018 00:20 |
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Len posted:I'm tempted to pull the trigger on the PS4 SOTN. I'm too lazy to pull any of the other systems I have it for out of storage. Is it actually a bad port other than than changing the terrible dialogue? BUY IT BUY BUY BUY IT BUY IT BUY IT BUY BUY BUY FOR THE LOVE OF GOD BUY IT BUY IT loving BUY IT
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# ? Nov 2, 2018 00:56 |
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Screaming Idiot posted:BUY IT BUY BUY BUY IT BUY IT BUY IT BUY BUY BUY FOR THE LOVE OF GOD BUY IT BUY IT loving BUY IT But they retranslated the sacred dialogue
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# ? Nov 2, 2018 01:44 |
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The real question is if they kept the credits music.
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# ? Nov 2, 2018 01:49 |
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Len posted:I'm tempted to pull the trigger on the PS4 SOTN. I'm too lazy to pull any of the other systems I have it for out of storage. Is it actually a bad port other than than changing the terrible dialogue? Its an extremely lazy but fully functional port with the dialog change and trophies. If you own it on other systems theres no real reason to buy this, but you already said thay doesnt matter
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# ? Nov 2, 2018 01:51 |
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Barudak posted:Its an extremely lazy but fully functional port with the dialog change and trophies. If you own it on other systems theres no real reason to buy this, but you already said thay doesnt matter I mean what is there to expect from a port of a ps1 game? That's like going "oh these psx classics are lazy ports"
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# ? Nov 2, 2018 01:58 |
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Len posted:But they retranslated the sacred dialogue Yes, but you can still wear shoes that make you slightly taller while you beat skeletons to death with a gorgon's head while wearing cool sunglasses and a hot pink cape.
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# ? Nov 2, 2018 01:59 |
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In The Kingdom of Loathing, at one point you have to chase all of the evil out of the Cyrpt in the Misspelled Cemetary. There are four corners in the Cyrpt, each filled with a classic undead that you have to kill a bunch of to progress, though there are things you can do to progress faster. In the section filled with lihcs (liches), you can do this by defeating dirty old lihcs, who act like dirty old men. Why does this make it go faster? Because this is the Misspelled Cemetary, and its a lecher.
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# ? Nov 2, 2018 02:10 |
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Drunken Baker posted:One thing SOTN did that I never felt with other Metroidvanias was to be full of secrets.
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# ? Nov 2, 2018 02:46 |
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FactsAreUseless posted:This post is hilarious in a lot of ways.
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# ? Nov 2, 2018 02:52 |
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TooMuchAbstraction posted:The real question is if they kept the credits music. They actually didn't, it is the PSP's version credits https://www.youtube.com/watch?v=9i0ce-k78zg
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# ? Nov 2, 2018 03:01 |
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Len posted:I mean what is there to expect from a port of a ps1 game? That's like going "oh these psx classics are lazy ports" It's a port of the PSP version but with features from the PSP version removed.
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# ? Nov 2, 2018 03:59 |
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I'm replaying the Baldur's Gate series for the first time in quite a while, and even in this game from the 90s, sometimes the developers give you a chance to say what you're thinking: "Ok, I've just about had my FILL of riddle asking, quest assigning, insult throwing, pun hurling, hostage taking, iron mongering, smart arsed fools, freaks, and felons that continually test my will, mettle, strength, intelligence, and most of all, patience! If you've got a straight answer ANYWHERE in that bent little head of yours, I want to hear it pretty drat quick or I'm going to take a large blunt object roughly the size of Elminster AND his hat, and stuff it lengthwise into a crevice of your being so seldom seen that even the denizens of the nine hells themselves wouldn't touch it with a twenty-foot rusty halberd! Have I MADE myself perfectly CLEAR?!"
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# ? Nov 2, 2018 05:24 |
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Barudak posted:It's a port of the PSP version but with features from the PSP version removed. It's been years since I played that one but wasn't the only thing SotN got the new translation?
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# ? Nov 2, 2018 12:05 |
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Len posted:I'm tempted to pull the trigger on the PS4 SOTN. I'm too lazy to pull any of the other systems I have it for out of storage. Is it actually a bad port other than than changing the terrible dialogue? If you have an XBOX it's available there. I'd say it's the better version simply because it has the "miserable pile of secrets!" interaction in the beginning and the PS4 version doesn't.
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# ? Nov 2, 2018 12:39 |
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10 Beers posted:If you have an XBOX it's available there. I'd say it's the better version simply because it has the "miserable pile of secrets!" interaction in the beginning and the PS4 version doesn't. 360 is one of the systems I have it for but it's in a box. I also have it for psp and psx. But the PS4 is easiest to get to and I don't have any grand nostalgia for the bad translation
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# ? Nov 2, 2018 12:44 |
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Len posted:360 is one of the systems I have it for but it's in a box. I also have it for psp and psx. But the PS4 is easiest to get to and I don't have any grand nostalgia for the bad translation Fair enough! I'd definitely pick it up, it's still fun.
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# ? Nov 2, 2018 12:59 |
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Len posted:360 is one of the systems I have it for but it's in a box. I also have it for psp and psx. But the PS4 is easiest to get to and I don't have any grand nostalgia for the bad translation Enough talk, have at you!
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# ? Nov 2, 2018 13:38 |
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Len posted:It's been years since I played that one but wasn't the only thing SotN got the new translation?
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# ? Nov 2, 2018 13:41 |
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Mondian posted:I was actually considering PSNow to play it too, haven't heard anything negative about the port yet, but I haven't been looking to hard The only problem I've seen with the Requiem port is a small map bug in SotN, where the game won't register some map squares you've passed over until some random time after you've passed over it. I've had map squares not pop until I'm three areas away from them. Otherwise it's that PSP version. Simply Simon posted:It got the Saturn features, so playable Maria and Richter can visit the unfinished garden area (I think that was not in the PS version?). Also some extra items, mostly cosmetic gag stuff like the demon familiar wearing a stupid mask. It has nothing from the Saturn version, the Saturn version of Maria plays completely differently, and the extra familiars are in the original JP PS1 version. You could get into the unfinished hallway that was supposed to lead into the new area in the original game with Alucard with transparency glitches, or with Richter by running to the left the second the game started (the transparency glitches were fixed for the PSP version).
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# ? Nov 2, 2018 15:41 |
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The PSP one does have the Saturn’s map content but a totally different Maria mode.
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# ? Nov 2, 2018 18:08 |
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Dewgy posted:The PSP one does have the Saturn’s map content but a totally different Maria mode. Is Maria mode remotely balanced in that one? She had some ridiculous powerset on the Saturn, as I recall.
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# ? Nov 2, 2018 18:34 |
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i'm playing through The Mummy: Demastered, and it's a lot of fun so far. i've only died a couple of times to some dumb mistakes, but the death mechanic is pretty great: whenever you die, the villain resurrects your corpse as one more zombie for her undead army. you start up again at the nearest save point as a new recruit sent in to put down the old player and continue where they left off. my favourite bit is that all the gear collected in your previous life (better weapons, energy tanks, etc.) stay with the zombie soldier, so theoretically the further you get into the game the more dangerous it gets to die. WayForward did this in their last metroidvania, Aliens: Infestation. only being an Alien IP, your killed characters are actually captured by xenomorphs and prepped for facehugger insemination. you start with a four person squad and can recruit new soldiers you find along the way... or, if you can find the correct alien hive soon enough, you can rescue your captured soldier before they get facehugged and keep using them. thing dragging down their metroidvanias, though, is that they're easy enough that you'll hardly see thrse mechanics unless you make some dumb moves. in A:Infestation, i never permanently lost any of my four starting soldiers.
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# ? Nov 2, 2018 18:37 |
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Dewgy posted:The PSP one does have the Saturn’s map content but a totally different Maria mode. No it doesn't, it has nothing from the Saturn.
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# ? Nov 2, 2018 19:02 |
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Phantasium posted:No it doesn't, it has nothing from the Saturn. Weird. Could have sworn the crappy extra area was in, because I’ve definitely played through it, but can’t recall ever sitting down with the Saturn version for any length of time.
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# ? Nov 2, 2018 19:09 |
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One of my favorite little things in Final Fantasy XIV is the pool of NPC chocobo racer names. Some other good ones include "Wily Groundskeeper", "Dirty Puddings", "I Lied" and quite a bit more.
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# ? Nov 2, 2018 19:16 |
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# ? May 27, 2024 01:35 |
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Dewgy posted:Weird. Could have sworn the crappy extra area was in, because I’ve definitely played through it, but can’t recall ever sitting down with the Saturn version for any length of time. Have you ever fought a bedsheet ghost or a tree that looks like if somebody took a bat to Wispy Woods' face and then shrunk him?
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# ? Nov 2, 2018 19:37 |