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Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


It would be neat to have a storyline if you play a human start in Sol and then run into a human fallen empire.

"Uh. You guys survived? Well, this is awkward..."

Grand Fromage fucked around with this message at 23:12 on Nov 1, 2018

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Demiurge4
Aug 10, 2011

Staltran posted:

It's size 18 so you're limited to 18 districts total. Maximum housing will be with 16 cities and two industrial districts, for 260 housing.

Oh drat. I didn’t realise planet size was a hard limit on districts. :rip:

Omnicarus
Jan 16, 2006

Grand Fromage posted:

It would be neat to have a storyline if you play a human start in Sol and then run into a human fallen empire.

"Uh. You guys survived? Well, this is awkward..."

A fallen empire of your species that beelined to your homeworld with a planet destroyer as soon as you made contact but then lost interest would be interesting.

Kharak is burning.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

Staltran posted:

It's size 18 so you're limited to 18 districts total. Maximum housing will be with 16 cities and two industrial districts, for 260 housing.

18 Cities. You can build as many cities as you have district slots left over. If you don't build any non city districts then city district amount = planet size.

But again, you'll get a couple hundred pops on your city world - and not nearly enough jobs. You're gonna have to be a slaver just so you can get those sweet infinite domestic servant jobs to make your big pop planets (ecumeno or not) not turn into unemployeed unrest factories.

Electro-Boogie Jack
Nov 22, 2006
bagger mcguirk sent me.

Bremen posted:

Actually, giving hive minds the option for some sort of nexus world that gave bonuses but also enormous penalties if something happens to it would actually be both thematic and give them an interesting unique mechanic. Sounds really fun to me.

This would rule- it maybe shouldn't even be an option, but rather the default for hive minds. Now you have a really different way to play as a hive mind, zealously defending the overmind world, and when fighting against hive minds you have a different kind of objective. Some kind of mechanic where some of the production from other worlds takes place on your overmind world- maybe all science and unity production happens there instead, and that's where rare resources get consumed, for a start?- making other planets still necessary but less important in wars.

I was thinking that one of the bonuses of an overmind world should be that you can recruit tons of soldiers almost instantly there- millions of your warrior caste bugs streaming up to the ships, instant of the traditional way of recruiting and training for non-hive minds.

Rumda
Nov 4, 2009

Moth Lesbian Comrade

DatonKallandor posted:

18 Cities. You can build as many cities as you have district slots left over. If you don't build any non city districts then city district amount = planet size.

But again, you'll get a couple hundred pops on your city world - and not nearly enough jobs. You're gonna have to be a slaver just so you can get those sweet infinite domestic servant jobs to make your big pop planets (ecumeno or not) not turn into unemployeed unrest factories.

Or you know social welfare so they don't do that.

Vavrek
Mar 2, 2013

I like your style hombre, but this is no laughing matter. Assault on a police officer. Theft of police property. Illegal possession of a firearm. FIVE counts of attempted murder. That comes to... 29 dollars and 40 cents. Cash, cheque, or credit card?

SniperWoreConverse posted:

what I thought there was a chance for sol iii with titanic life / presapient reptiles, I have been deceived

That was a suggestion made in this thread which was so good, people believed it met the "Good Posting = Stellaris development" threshold established by Wiz's career.

Strategic Tea
Sep 1, 2012

Howsabout an empire of slaves to feed one city planet, who live blissful and ignorant that space travel is even possible. The invisible hand will keep them safe :illuminati:

Goddammit I'm planning playthroughs

OwlFancier
Aug 22, 2013

Demiurge4 posted:

Oh drat. I didn’t realise planet size was a hard limit on districts. :rip:

Makes the size 50 ringworld segments more appealing :v:

Bremen
Jul 20, 2006

Our God..... is an awesome God
I wonder how Agrarian Idyll and Ecumenopolis interact? Ironically they'd have a lot of synergy since city worlds produces loads of refined resources but have a ravenous appetite for raw materials, and Agrarian idyll worlds will excel at producing raw materials but have problems with refining. Or they might be mutually exclusive.

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



Rumda posted:

Or you know social welfare so they don't do that.
But then how will we be assured that only the righteous survive!? *in the background the ecumenopolis is visibly filling up with Blorg*

GunnerJ
Aug 1, 2005

Do you think this is funny?

Bremen posted:

I wonder how Agrarian Idyll and Ecumenopolis interact? Ironically they'd have a lot of synergy since city worlds produces loads of refined resources but have a ravenous appetite for raw materials, and Agrarian idyll worlds will excel at producing raw materials but have problems with refining. Or they might be mutually exclusive.

Idea: Agrarian Idyll empires can build Ecumenopoleis (???) but only if they designate them prison planets.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

isndl posted:

The funny thing is that you also cannot dip into megastructures like other paths. I can build some robots without going full Synth, I can do basic gene mods without going biological ascension, but megastructures is basically nothing without perk investment - you have gateways, but I'd argue those are more of a core game feature to deal with late game travel times. Even Psionics can be dipped into so long as you can roll the tech, despite all the other issues that path has.
There's repairing ruined megastructures, that just requires mega-engineering.

Bremen posted:

I wonder how Agrarian Idyll and Ecumenopolis interact? Ironically they'd have a lot of synergy since city worlds produces loads of refined resources but have a ravenous appetite for raw materials, and Agrarian idyll worlds will excel at producing raw materials but have problems with refining. Or they might be mutually exclusive.
The penalty to city housing would reduce synergy a bit, but it still sounds like a good mix. Also I love the idea of an empire of pastoral farmland with one planet called "The Big City".

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
I'm guessing the intent of ascensions are to take the place of specialisations you'd normally achieve through tech focus, but if that's the case they really should influence rather than be held hostage to tech card draws.

Staltran
Jan 3, 2013

Fallen Rib

DatonKallandor posted:

18 Cities. You can build as many cities as you have district slots left over. If you don't build any non city districts then city district amount = planet size.

But again, you'll get a couple hundred pops on your city world - and not nearly enough jobs. You're gonna have to be a slaver just so you can get those sweet infinite domestic servant jobs to make your big pop planets (ecumeno or not) not turn into unemployeed unrest factories.

The screenshot lists city districts at 8/16, though.

GunnerJ
Aug 1, 2005

Do you think this is funny?

Splicer posted:

I'm guessing the intent of ascensions are to take the place of specialisations you'd normally achieve through tech focus, but if that's the case they really should influence rather than be held hostage to tech card draws.

:yeah:

Baronjutter
Dec 31, 2007

"Tiny Trains"

How did Groogy declare and ideology war in the dev clash right after declaring a conquest CB? Is ideology war no longer locked under defensive wars only policy?

Eiba
Jul 26, 2007


Speaking of awesome things revealed in the dev clash- Wiz randomly let spill that if you have a migration treaty with another race you can just make colony ships with their pops.

You don't have to settle a planet with robots or some poo poo and just wait... just build a colony ship.

That is so much more useful and feels really good and natural. Migration treaties will be a great convenient way to get pops for planets your guys can't live on.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Bremen posted:

I wonder how Agrarian Idyll and Ecumenopolis interact? Ironically they'd have a lot of synergy since city worlds produces loads of refined resources but have a ravenous appetite for raw materials, and Agrarian idyll worlds will excel at producing raw materials but have problems with refining. Or they might be mutually exclusive.

I believe it was confirmed they’re mutually exclusive.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Eiba posted:

Speaking of awesome things revealed in the dev clash- Wiz randomly let spill that if you have a migration treaty with another race you can just make colony ships with their pops.

You don't have to settle a planet with robots or some poo poo and just wait... just build a colony ship.

That is so much more useful and feels really good and natural. Migration treaties will be a great convenient way to get pops for planets your guys can't live on.

Holy poo poo, that is actually one of the most exciting things for me. I love having a million zillion races in my empire!

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
If you conquer an ecumenopolis as someone who doesn't have the perk, does it downgrade back to a regular planet? Or is it more like a constructed ringworld where you get all the benefits without having to spend the perk yourself?

If it's the latter, can you build up more of the ecumenopolis-specific districts and stuff, or are you stuck with what's there when you get it?

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

Staltran posted:

The screenshot lists city districts at 8/16, though.

Because some of the slots are taken up by the non-city districts already - if you scrapped the foundry district, the City indicator would go to 8/17. The planet in the screenshot must have some kind of +1 district from somewhere though, because it has one district too many. Possibly Mastery of Nature/Planetary Region that gives +1/ or a Tech that does the same I'd guess.

All based on the various streams and screenshots we've seen recently of course - could be it's changed again.

Jabarto
Apr 7, 2007

I could do with your...assistance.

CommissarMega posted:

Holy poo poo, that is actually one of the most exciting things for me. I love having a million zillion races in my empire!

Yeah, that's amazing and finally makes me want to play as a Xenophile.

Baronjutter
Dec 31, 2007

"Tiny Trains"

Yeah, it was mentioned before somewhere else but migration treaties just instantly giving you global access to build colony ships of that species is a pro move. The new system of course lets you do that at any planet so no more hunting for the planet with your 2 pop X's to build their colony ship.

So long as the economy/planets changes really work out in motion and are fun, I think 2.2 is going to be the biggest bestest upgrade to date.

Fuligin
Oct 27, 2010

wait what the fuck??

Bremen posted:

I wonder how Agrarian Idyll and Ecumenopolis interact? Ironically they'd have a lot of synergy since city worlds produces loads of refined resources but have a ravenous appetite for raw materials, and Agrarian idyll worlds will excel at producing raw materials but have problems with refining. Or they might be mutually exclusive.

Start with proles and make space eloi / morlocks

Staltran
Jan 3, 2013

Fallen Rib

DatonKallandor posted:

Because some of the slots are taken up by the non-city districts already - if you scrapped the foundry district, the City indicator would go to 8/17. The planet in the screenshot must have some kind of +1 district from somewhere though, because it has one district too many. Possibly Mastery of Nature/Planetary Region that gives +1/ or a Tech that does the same I'd guess.

All based on the various streams and screenshots we've seen recently of course - could be it's changed again.

I didn't consider the possibility of +district modifiers, that makes a lot of sense.

Reveilled
Apr 19, 2007

Take up your rifles
I really hope they fix the War in Heaven for the next patch. In my current game I had about 25% of the galaxy in my control when the fallen Empires started waking up. First up was the Spiritualists, who were on the other side of the galaxy from me, who just sat about and did jack loving poo poo for like ten years. Then the Materialists came out to play, who were entirely enclaved within my territory and that of my vassals.

War in Heaven begins, and everyone chooses a side, the galaxy is split about 10% Federation, 25% me and my vassals, 55% Materialists, 10% Spiritualists. I decide not to get involved since joining an FE means losing my vassals, and I'm unprepared for war so joining the League will guarantee a war before I'm ready. I tool up, get all my poo poo together, and declare a war on the Materialist empire, which I win. The moment I take the last materialist planet, all the Materialist's vassals become my vassals and I win the game. A little anticlimactic.

I appreciate they're changing the victory conditions but killing the Awakened Empire should not just give you control of all their vassals. The way the war is now a total war is also pretty awkward, the pre-existing Federation who refused to sign up to either side directly bordered the Spiritualists and started getting totally hammered by them, but surrendering would have meant the awakened empire would have taken over their entire empires rather than just vassalising them. Which is what essentially happened anyway, with a giant awakened empire now much, much harder to actually take down. I'm going to wait and see if the AI can do that without my help once the decadance spikes, but we'll see.

Lots of empires also seem to have gotten caught in a bit of a death spiral too, their worlds got so heavily bombed that literally every single structure is in ruins, they don't have enough food to feed people, so they can't generate resources, so they can't (or won't) build or repair farms. Some of their worlds are revolting, but the independent planets which spin off are caught in the same trap. If the same problem can exist in the new version, I'd suggest that in the event of a revolution where the populace is starving, automatically convert enough tiles/districts to food production to end the famine.

Palpek
Dec 27, 2008


Do you feel it, Zach?
My coffee warned me about it.


Please suggest new thread titles.

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



Palpek posted:

Please suggest new thread titles.
Fanatic Xenophile Xone [2.2 No Tiles]

turol
Jul 31, 2017

Palpek posted:

Please suggest new thread titles.

Probably not original but:

Tiles? We don't need no stinking tiles!

Where we're going we don't need tiles

Rumda
Nov 4, 2009

Moth Lesbian Comrade
2.2 is still a while off so
The assassination of the warp drive by the coward Martin Anward
Is still the best title

RedSnapper
Nov 22, 2016

Palpek posted:

Please suggest new thread titles.

The road to ecumenopoliiaeses' is tiled with good intentions.

a fatguy baldspot
Aug 29, 2018

Fanatic Tile-ophobes

canepazzo
May 29, 2006



"Stellaris 2.2: a sense of pride and accomplishment"

Or stealing from Darkrenown:

"Stellaris 2.2:

Darkrenown posted:

the ability to feel human(s)! :kimchi:
"

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
Stellaris 2.1: All these shitposts will be lost, like tiles in LeGuin.

Palpek
Dec 27, 2008


Do you feel it, Zach?
My coffee warned me about it.


Also other goons please emptyquote the titles you like, we'll make it democratic.

Slashrat
Jun 6, 2011

YOSPOS

Palpek posted:

Also other goons please emptyquote the titles you like, we'll make it democratic.

Splicer posted:

Stellaris 2.2: All these shitposts will be lost, like tiles in LeGuin.

Capfalcon
Apr 6, 2012

No Boots on the Ground,
Puny Mortals!

Splicer posted:

Stellaris 2.2: All these shitposts will be lost, like tiles in LeGuin.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

Splicer posted:

Stellaris 2.1: All these shitposts will be lost, like tiles in LeGuin.

Best holding title by far.

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AG3
Feb 4, 2004

Ask me about spending hundreds of dollars on Mass Effect 2 emoticons and Avatars.

Oven Wrangler

Splicer posted:

Stellaris 2.1: All these shitposts will be lost, like tiles in LeGuin.

It's a blatant lie, but I'll vote for it anyway.

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