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Here's a question - who is the worst hero to have on free rotation week? I had previously thought something like Vikings or Abathur but I've seen some Kel'thuzad things this week...last game lasted 20mins and he had 9.5k Hero dmg at the end.
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# ? Nov 2, 2018 11:25 |
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# ? May 21, 2024 06:39 |
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It's still TLV and Abathur, some of the more big brain characters can definitely get fumbled pretty bad, but those two are bar none the worst for having pure negative and pure zero impact respectively in the hands of stupids.
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# ? Nov 2, 2018 11:42 |
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Free illidan and alarak weeks are usually pretty bad as well, but not on par with abathur and tlv
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# ? Nov 2, 2018 13:30 |
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Froghammer posted:So how broken would Rexxar be if you could issue separate commands fully a la Lost Vikings, but with the "you can't get too far away from Misha before Misha defaults to running towards you" leash? Isn't that his control scheme originally was when he came out? If I remember right he had multiple commands he could issue misha that made her much more independently controllable. And then they dropped it for the simplified one he has now
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# ? Nov 2, 2018 14:08 |
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Orthodox Rabbit posted:Isn't that his control scheme originally was when he came out? If I remember right he had multiple commands he could issue misha that made her much more independently controllable. And then they dropped it for the simplified one he has now Nah his old one and new one do the same things just work slightly differently in how you do it. Also TLV is the worst free hero since they're completely useless on 2 lane maps in addition to being hard to play.
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# ? Nov 2, 2018 14:23 |
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I love queuing into TLVs as Murky and completing slime time at record pace thanks to the guy who shows up with all 3 vikes to the team fight.
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# ? Nov 2, 2018 14:31 |
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SSJ_naruto_2003 posted:What? If they're in sonya's arena from the level 20 heroic leap, they won't get knocked out by barrel. You just go into the arena and barrel and start spinning them. It was a funny thing to do back when the game first came out but I haven't seen it in a while Can also add lurking arm now to make sure people don't get out.
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# ? Nov 2, 2018 18:34 |
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Now you guys can eat your hated of Lucio. Apparently.
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# ? Nov 2, 2018 19:10 |
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Orphea confirmed. Edit: Darth Vader is her father. Mierenneuker fucked around with this message at 19:39 on Nov 2, 2018 |
# ? Nov 2, 2018 19:36 |
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Nexus character, lol this game is dieing edit : Janitor Leoric Meme skin, very dead game skipThings fucked around with this message at 19:40 on Nov 2, 2018 |
# ? Nov 2, 2018 19:36 |
that cinematic was awful. she looks like a fun char tho. a moving mage, hopefully squishy tho lmao janitor leoric is god tier
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# ? Nov 2, 2018 19:39 |
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LEORIC JANITOR
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# ? Nov 2, 2018 19:39 |
HOLY gently caress SQUEAKY KING
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# ? Nov 2, 2018 19:39 |
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Janitor Leoric confirmed! Edit: trailer guy announcer too.
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# ? Nov 2, 2018 19:39 |
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Okay .. that leoric skin is great.
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# ? Nov 2, 2018 19:40 |
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CATAPULT UPDATE WILL CHANGE THE META
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# ? Nov 2, 2018 19:41 |
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It's loving wild to me that Janitor Leoric was able to save the Orphea announcement
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# ? Nov 2, 2018 19:42 |
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Now we can afflict other blizz games with hots original characters crossovers
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# ? Nov 2, 2018 19:50 |
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https://m.youtube.com/watch?v=WVoeUUeYehY Orphea spotlight up
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# ? Nov 2, 2018 20:01 |
I hope the guy who came up with Janitor Leoric gets it free. ToastyPotato posted:Last hitting/denying only exists because of limitations from the original WC3 engine (IIRC) and its continued existence is nothing more than a testament to nerds clinging to arbitrary complexity in games because they think it provides some kind of depth ( and therefore is an accomplishment to learn). It doesn't actually make sense in the flow of the game at all since it doesn't accomplish almost anything besides slowing things down a bit Words of someone who doesn't know what they're talking about! Denying is extremely useful in controlling where your lane is, which is extremely important since you don't want to just smash the wave into the enemy tower like in HotS.
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# ? Nov 2, 2018 20:02 |
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Gobbeldygook posted:https://m.youtube.com/watch?v=WVoeUUeYehY That looks fun as heck.
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# ? Nov 2, 2018 20:10 |
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These gameplay changes are weird. No more XP for killing forts and keeps. Catapults only every 3rd wave. Other random XP changes.
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# ? Nov 2, 2018 20:13 |
Elysium posted:These gameplay changes are weird. No more XP for killing forts and keeps. Catapults only every 3rd wave. Other random XP changes. is there a list, i didn't see that part
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# ? Nov 2, 2018 20:18 |
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https://heroesofthestorm.com/en-us/blog/22556628/heroes-of-the-storm-2019-gameplay-updates-2018-11-2/
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# ? Nov 2, 2018 20:22 |
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Elysium posted:These gameplay changes are weird. No more XP for killing forts and keeps. Catapults only every 3rd wave. Other random XP changes. No catapults for keeps are staying the same. They’re adding catapults every third wave for forts.
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# ? Nov 2, 2018 20:25 |
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Why would adding a catapult earlier avoid snowballing?
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# ? Nov 2, 2018 20:28 |
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quote:Boost_NoText.jpg whaaat?
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# ? Nov 2, 2018 20:28 |
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yikes.
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# ? Nov 2, 2018 20:30 |
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Charles Bukowski posted:Why would adding a catapult earlier avoid snowballing? Pushes the lanes deeper into the opposing side of the map automatically and faster allowing a safer acquisition of XP.
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# ? Nov 2, 2018 20:32 |
so killing a fort gives a catapult every 3 waves also, they're changing armor to not 'stack' anymore
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# ? Nov 2, 2018 20:33 |
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...at all? I thought they'd just make it a multiplicative thing instead of an additive thing, like every game ever has done.
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# ? Nov 2, 2018 20:34 |
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Cuntellectual posted:I hope the guy who came up with Janitor Leoric gets it free. That doesn't change my opinion at all. Targeting my own dudes to manage when they hit enemy towers is stupid. That's even more stupid than killing them to prevent the enemy from getting XP/gold. Again, it is a dumb mechanic born out of Dota being a mod for an old game. And now people defend it like it is some kind of 4D Chess. It's silly and basically a few steps away from being Calvinball levels of silly. Elysium posted:https://heroesofthestorm.com/en-us/blog/22556628/heroes-of-the-storm-2019-gameplay-updates-2018-11-2/ The new booster system seems pretty nice. I'm just happy Leoric finally got the janitor skin. I dunno how the XP changes and catapults will change the game for me at my low level.
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# ? Nov 2, 2018 20:35 |
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I think the catapults change is intended to give an incentive to play aggressively in lane
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# ? Nov 2, 2018 20:35 |
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fool_of_sound posted:I think the catapults change is intended to give an incentive to play aggressively in lane
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# ? Nov 2, 2018 20:41 |
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It's to compensate for no longer gaining a chunk of exp when destroying forts
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# ? Nov 2, 2018 20:43 |
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I thought the chansey was joking by repeating their justification for removing ammo. Halving tower exp is loving lol. They already give nothing.
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# ? Nov 2, 2018 20:45 |
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Your prize for playing dangerously and dominating your lane: a catapult every minute and a half.
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# ? Nov 2, 2018 20:49 |
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Sweet League of Legends character, but why are they announcing it at Blizzcon?
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# ? Nov 2, 2018 20:53 |
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ALL SHALL SWIFFER, AS I HAVE SWIFFERED.
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# ? Nov 2, 2018 21:51 |
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# ? May 21, 2024 06:39 |
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Orphea rules, Imperius drools. Anyway no new hero is going to save this game, so I hope there's some serious system changes being considered in their deep dive wise otherwise it's gonna be a real rough year for this game
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# ? Nov 2, 2018 22:02 |