What are you thankful for? This poll is closed. |
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Video games (sincere) | 44 | 10.89% | |
Video games (ironic) | 14 | 3.47% | |
Video games (the mod) | 74 | 18.32% | |
Video games (but only for my platform of choice) | 10 | 2.48% | |
Video games (but only the one game I play) | 13 | 3.22% | |
Video games (but only the ones I played as a kid) | 17 | 4.21% | |
Family, friends, your job, the forum (sincere) | 38 | 9.41% | |
Family, friends, your job, the forum (ironic) | 14 | 3.47% | |
Bowsette | 117 | 28.96% | |
That this Bowsette meme seems to be dying | 63 | 15.59% | |
Total: | 404 votes |
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e: this post was unnecessarily antagonistic, never mind
cheetah7071 fucked around with this message at 23:22 on Nov 2, 2018 |
# ? Nov 2, 2018 23:14 |
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# ? Jun 10, 2024 17:28 |
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At least in our current hellworld it's possible to consider Diablo being treated like this a minor issue.
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# ? Nov 2, 2018 23:18 |
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In Training posted:Mercenaries is NOT Raid Mode. Don't make me bring out the flamethrower . But imagine: Mercs, but with the character building possibilities of Raid Mode
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# ? Nov 2, 2018 23:23 |
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Viewtiful Jew posted:In the immediate despair a bunch of gamers were in during the Smash Direct I thought the video for it was going be hit hard by downvotes but it never really happened and I guess all of those went to the Diablo Mobile video instead. Like a pack of hungry piranha fish. Lmao gamers are so predictably dumb
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# ? Nov 2, 2018 23:23 |
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Now I really want a yakuza beat em up gacha game
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# ? Nov 2, 2018 23:25 |
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New overwatch character looks good https://twitter.com/KojiMads/status/1058450680451608579?s=19
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# ? Nov 2, 2018 23:30 |
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precision posted:I feel like they ought to at least TRY making a fire emblem game where it isn't "all enemies move at once, RIP your Pegasus knight if you get unlucky" Alternating player and enemy phases has a pretty different feel from other systems where individual units have turns. You have much more control over matchups in this system--you can clear an enemy out of the way with a glass cannon then move in a tankier unit, for instance, whereas in the other system if the tank goes before the glass cannon then welp. You also have a ton of tools in (modern) Fire Emblem to tell how dangerous an enemy phase is going to be. Enemy range indicators are really good! It's extremely easy to tell how much damage each of them will deal too. It's just the enemy's might (which is precalculated for you on their stat screen) minus your unit's defense or resistance. No need to hope your pegasus knight gets lucky, you can just check whether or not she can survive being hit twice, and use the convenient enemy range indicators to keep her out of range of one of them if she can't. Compared to something like Disgaea or FFT where the damage formula is obfuscated and enemies often have gigantic, uncheckable attack ranges, I feel like I have way more tools to keep my squishies safe without relying on getting lucky. cheetah7071 fucked around with this message at 23:34 on Nov 2, 2018 |
# ? Nov 2, 2018 23:31 |
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Mobile Diablo looking good, too https://youtu.be/2-SLvqXyrI4
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# ? Nov 2, 2018 23:32 |
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Propaganda Hour posted:New overwatch character looks good https://twitter.com/KojiMads/status/1058450680451608579?s=19 rofl at least tf2 changes the models a bit
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# ? Nov 2, 2018 23:33 |
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While all that is true and good I'm just saying it would be interesting to try doing it the other way I keep thinking about re downloading FE Heroes but then I remember how bog simple the actual "game" is in that
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# ? Nov 2, 2018 23:33 |
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precision posted:While all that is true and good I'm just saying it would be interesting to try doing it the other way Honestly I think FE absolutely nailed it 30 years ago and I haven't found a single SRPG that has a set of core mechanics that are as cohesively good without just straight up copying FE. If Nintendo wants to make an SRPG with a different system that'd be fine but I'd rather FE proper stick to the system that actually works instead of experimenting in space that, to me at least, has proven empirically worse in other games. Personally I think simple is better with SRPGs because the core concept of moving units around on a map has a lot of depth. Adding a bunch of doodads on top of that just makes the game harder to track without making it any deeper (see FE Fates Conquest)
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# ? Nov 2, 2018 23:37 |
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Propaganda Hour posted:Mobile Diablo looking good, too lol it's just a reskin of that game
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# ? Nov 2, 2018 23:38 |
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aside from a little sharper/wider jaw they really do have like almost the exact same facial profile edit: and the earrings
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# ? Nov 2, 2018 23:38 |
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Propaganda Hour posted:New overwatch character looks good https://twitter.com/KojiMads/status/1058450680451608579?s=19 I like how McCree has a grizzled and rough look about him and this lady gunslinger looks like a fashion model. I understand why, and how McCree's appearance actually makes him more attractive within his niche, but it just goes to show that Blizzard almost never actually designs unique characters. They just target specific demographics and model their characters to be a collection of all the characteristics that people within those niches are attracted too. Its effective but completely devoid of creativity.
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# ? Nov 2, 2018 23:39 |
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I'm glad people are at least having fun with yesterday's direct because this all looks great to me
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# ? Nov 2, 2018 23:43 |
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cheetah7071 posted:Honestly I think FE absolutely nailed it 30 years ago and I haven't found a single SRPG that has a set of core mechanics that are as cohesively good without just straight up copying FE. I wish they'd make another Advance Wars, the first few of those were better than FE as far as pure gameplay In fact just make an FE game where you build/train units Call it Fire of War or something
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# ? Nov 2, 2018 23:55 |
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I understand why you'd want to release a Diablo mobile game, but making it a huge announcement at your big show filled with die-hard fans seems really stupid. The 'core' gamer crown (a term I hate) really doesn't like this poo poo. Just put a ten second teaser that says DIABLO IV LEARN MORE 2019 in front of it and you'd mitigate a lot of the outcry imo, assuming it's a project that they're working on.
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# ? Nov 2, 2018 23:56 |
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precision posted:I wish they'd make another Advance Wars, the first few of those were better than FE as far as pure gameplay I was going to suggest a mix of Fire Emblem and Advance Wars but that kinda is Valkyria Chronicles
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# ? Nov 3, 2018 00:02 |
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When I was defending NSMB2 last week I totally forgot that it actually came out after SMB3DLand That doesn't make it a worse game, but boy howdy is it awkward Also nobody told me they ported Captain Toad to the 3DS!!!!!! Truly the greatest system
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# ? Nov 3, 2018 00:02 |
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You would think dealing with the crazy World of Warcraft and Overwatch fanbases would teach them not to stick their dick in a beehive.
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# ? Nov 3, 2018 00:03 |
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cheetah7071 posted:Honestly I think FE absolutely nailed it 30 years ago and I haven't found a single SRPG that has a set of core mechanics that are as cohesively good without just straight up copying FE. If Nintendo wants to make an SRPG with a different system that'd be fine but I'd rather FE proper stick to the system that actually works instead of experimenting in space that, to me at least, has proven empirically worse in other games. I haven't really played an FE game so what makes it stand out for you beyond like Tactics Ogre? I would say the most interesting implementation I've seen in an SRPG is some game whose name I can't even remember (Sword Queen Something???) where to attack you actually move through enemies so there's a lot more tactical depth than walking up on someone's flank to smack them. The emphasis is on speed and maneuverability which works perfectly for a Game Boy Advance game. I'm hoping video game designers start mining board games for ideas because boxed board games have really surpassed both traditional use-a-ruler tabletop skirmish games and video games in terms of good tactical battles. Gloomhaven is getting a digital implementation and that system is like "What if Dungeons & Dragons 4E was ultra refined?" And even Krosmaster, based on the Dofus franchise, takes a Mario + Rabbids approach where your abilities hit basically 100% of the time so the gameplay is based on maneuvering and setting up combos.
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# ? Nov 3, 2018 00:06 |
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Relax Or DIE posted:I understand why you'd want to release a Diablo mobile game, but making it a huge announcement at your big show filled with die-hard fans seems really stupid. The 'core' gamer crown (a term I hate) really doesn't like this poo poo.
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# ? Nov 3, 2018 00:06 |
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al-azad posted:I haven't really played an FE game so what makes it stand out for you beyond like Tactics Ogre? I would say the most interesting implementation I've seen in an SRPG is some game whose name I can't even remember (Sword Queen Something???) where to attack you actually move through enemies so there's a lot more tactical depth than walking up on someone's flank to smack them. The emphasis is on speed and maneuverability which works perfectly for a Game Boy Advance game. I haven't actually played Tactics Ogre. It has the same basic system as FFT right?
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# ? Nov 3, 2018 00:07 |
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tbh its hard to compare fire emblem with any other srpg, because its just a totally different lineage. there is not a whole lot of commonality between fire emblem and games that are closer to tactics ogre/fft. they're almost more puzzle games than they are strategy games
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# ? Nov 3, 2018 00:07 |
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LIVE AMMO ROLEPLAY posted:You would think dealing with the crazy World of Warcraft and Overwatch fanbases would teach them not to stick their dick in a beehive. But the beehive is full of money
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# ? Nov 3, 2018 00:11 |
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Rev1's Raid Mode is the tits.
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# ? Nov 3, 2018 00:12 |
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You'd really think after the C&C debacle at E3 Activision would know that trying to hype up a mobile game at conference doesn't usually end well
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# ? Nov 3, 2018 00:13 |
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Viewtiful Jew posted:In the immediate despair a bunch of gamers were in during the Smash Direct I thought the video for it was going be hit hard by downvotes but it never really happened and I guess all of those went to the Diablo Mobile video instead. Like a pack of hungry piranha fish. I'm pretty ambivalent about piranha plant being a playable character, but does Nintendo think that people like Petey Piranha? DO people like Petey Piranha? I was actually thinking about this a day or so before the announcement, for reasons I can't remember. Propaganda Hour posted:New overwatch character looks good https://twitter.com/KojiMads/status/1058450680451608579?s=19 Overwatch characters all look like parodies of Overwatch characters and this one is worse than most.
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# ? Nov 3, 2018 00:18 |
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Nintendo should make Jagged Alliance 3 with FE and AW characters.
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# ? Nov 3, 2018 00:18 |
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is DIABLO (mobile reskin of other game) as bad an announcement as the valve card game e3's going to have to step its game up i guess The Game Awards (tm) are in a few weeks so there could be something just as bad announced there
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# ? Nov 3, 2018 00:19 |
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Ceyton posted:Nintendo should make Jagged Alliance 3 with FE and AW characters. But the AW guys would just shoot all the FE guys marth would get run over by a tank
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# ? Nov 3, 2018 00:22 |
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cheetah7071 posted:I haven't actually played Tactics Ogre. It has the same basic system as FFT right? More or less, yes. homeless snail posted:tbh its hard to compare fire emblem with any other srpg, because its just a totally different lineage. there is not a whole lot of commonality between fire emblem and games that are closer to tactics ogre/fft. they're almost more puzzle games than they are strategy games Yeah, going by looks I would compare FE to Shining Force or Advance Wars?
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# ? Nov 3, 2018 00:22 |
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cheetah7071 posted:I haven't actually played Tactics Ogre. It has the same basic system as FFT right? FFT is basically the spiritual sequel to Tactics Ogre.
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# ? Nov 3, 2018 00:24 |
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cheetah7071 posted:Honestly I think FE absolutely nailed it 30 years ago and I haven't found a single SRPG that has a set of core mechanics that are as cohesively good without just straight up copying FE. If Nintendo wants to make an SRPG with a different system that'd be fine but I'd rather FE proper stick to the system that actually works instead of experimenting in space that, to me at least, has proven empirically worse in other games. the pinnacle was warsong/langrisser, which combined the disposable units of advance wars with the character driven setup of fire emblem to deliver an SRPG that allowed for flexible tactics while still revolving around core units that need to be protected. i wish we got more of those games translated, or at least just langrisser 2 which is insanely good
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# ? Nov 3, 2018 00:26 |
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The Moon Monster posted:I'm pretty ambivalent about piranha plant being a playable character, but does Nintendo think that people like Petey Piranha? DO people like Petey Piranha? I was actually thinking about this a day or so before the announcement, for reasons I can't remember. My sister loves Petey. She was born in '93 so Sunshine was the 3D Mario of her formative years and she thinks the spotted diaper + large belly button is cute. He's one of those characters that Nintendo internally doesn't give a poo poo about but a lot of other people care because he appears in almost every third party developed Mario game.
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# ? Nov 3, 2018 00:27 |
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Advance Wars and FE are made by the same people and are extremely similar The big difference is that units in AW are disposable nobodies just like in real war, whereas in FE the units are all your waifu or husbando
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# ? Nov 3, 2018 00:27 |
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if advance wars and daisenryaku got into a fight, daisenryaku would win but would have to be resupplied
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# ? Nov 3, 2018 00:29 |
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The first advance wars game was released in America on 9/11 Nintendo Knew
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# ? Nov 3, 2018 00:30 |
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Can't compare to Tactics Ogre directly, but comparing it to FFT (note I haven't finished any of the FFT games because I really don't like them; FFTA is the one I got furthest with so that's mostly what I'm thinking of). Please forgive any inaccurate portrayals of FFT because of this. Also, FE is a series with a million entries so you can find corner cases and exceptions to everything I say here but it's all broadly true. Fire Emblem alternates between all your units going (in any order) and then all the enemies going (again, in any order the AI is programmed to move them in). This allows for much more complex maneuvers by the player because any combination of moves is possible, you aren't restricted by what the game gives you. Similarly, all the enemies going at once demands that you have a good defensive posture because you can't heal up in between enemies. It both allows for and demands more thought put into movement. Fire Emblem has units always move before attacking. I don't have a strong opinion on this tbh, I think the FFT system of allowing attacks and moves in either order is fine (and FE has played around a bit with allowing mounted units to do this) Fire Emblem has attack ranges cap at 2. This means it's actually possible to set up defensive formations. You can choke points and move your tanks into a wall formation all you want in FFT but enemy mages and archers will just fire straight at the squishies behind them because they all have huge ranges. This results in a greater emphasis on stats in FFT and a lower emphasis on formation because all your units need to be able to survive a round with the ranged attackers. Fire Emblem has relatively simple classes--for the most part, they only differ in what weapons they use and what their stats are. You can just file away swordmasters as "speedy sword-users" and archers as "bow-users with kind of bad stats". In FFT (or god forbid Disgaea) you have to remember what the range of the fire spell is, and what kind of aoe it does, and check whether that mage even knows fire, and it's just a huge mess. Fire Emblem has counterattacks, which are guaranteed (ish) and equally potent compared to normal attacks. This has a bunch of positive consequences. First, it levels the playing field when the enemy outnumbers you. If there's 50 enemies and 10 allies, you're still getting an equal number of attacks every round because every attack comes with a counterattack. This allows for larger maps without many of the downsides of that, allows for the player to set up to make progress during the enemy phase (instead of merely survive), and because you only counterattack an enemy attacking from a range you could attack from, allows you to avoid counterattacks with clever play, and forces you to play cleverly to prevent the enemy from avoiding your counterattacks. Fire Emblem has extremely simple formulas. You can at a glance with only simple subtraction tell what a battle between two units will look like. If you ask me whether one of my units can survive two enemy attacks, I can tell you relatively quickly. If you asked me in FFT I'd just shrug because I have no idea. There's more I like about FE (I honestly think FE1 for the NES was an astonishingly good piece of design and it's been refined incredibly since then) but that's all I can think of for the core gameplay mechanics.
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# ? Nov 3, 2018 00:31 |
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# ? Jun 10, 2024 17:28 |
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also, go ahead and lay SRPG recs down on me I know I haven't played a lot of them
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# ? Nov 3, 2018 00:32 |