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We already had the perfect threat title suggestion a while back though?Splicer posted:Stellaris 2.2: Remove tiles, insert genitals
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# ? Nov 2, 2018 22:23 |
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# ? May 25, 2024 02:58 |
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Torrannor posted:We already had the perfect threat title suggestion a while back though? Look we can't just use every great idea Splicer has or we'd be changing it four times a day or something
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# ? Nov 2, 2018 23:18 |
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Torrannor posted:We already had the perfect threat title suggestion a while back though? Also Cynic Jester has half credit on that one. Splicer fucked around with this message at 23:29 on Nov 2, 2018 |
# ? Nov 2, 2018 23:27 |
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Reveilled posted:Then re-hire Alexis Kennedy to write an event chain about the buddhist death cult of engineers who glimpsed the mathematical limits of the universe while designing it. It's somewhat wheel-shaped.
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# ? Nov 3, 2018 00:13 |
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When Stellaris eventually gets its diplomacy update, I really hope diplomatic messages change during the crisis. The sprawling tree empire in the far galactic north just got an outbreak of unbidden, right as I was gearing up to try to take down the Spiritualist Awakened Empire. Sadly when I message them it's the same old "it's good to see you friend" instead of "oh god, please, they're killing us, they're killing us all. There's so many, we can't stop them. Please help, you have to do something, please, anything. We're dying!" I might feel more inclined to help out that way instead of just hoping the Unbidden take a few bites out of the Spiritualists before their AI inevitably stalls and they stop expanding.
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# ? Nov 3, 2018 01:38 |
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SniperWoreConverse posted:I feel like shapeshifter would be a genetic trait that increases influence with some kind of weird diplomatic effect +opinion and trust growth with everyone. ++opinion with xenophiles. ---opinion with xenophobes. This also applies if you are a machine empire (Everyone's a T-1000!) to lesser effect on the positives. The contingency trying to infiltrate you would fall apart instantly. It can also be a placeholder for when infiltration is added.
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# ? Nov 3, 2018 03:23 |
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Drive-by posting while I look, do we have a date on this big patch coming soon? I'm told it makes the game worth looking at again if I was immediately turned off by the game initially, through removal of tiles and the like, so I'm looking forward to trying it (edit: and having my own go at
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# ? Nov 3, 2018 03:30 |
Ciaphas posted:Drive-by posting while I look, do we have a date on this big patch coming soon? I'm told it makes the game worth looking at again if I was immediately turned off by the game initially, through removal of tiles and the like, so I'm looking forward to trying it No date yet.
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# ? Nov 3, 2018 03:31 |
Ciaphas posted:Drive-by posting while I look, do we have a date on this big patch coming soon? I'm told it makes the game worth looking at again if I was immediately turned off by the game initially, through removal of tiles and the like, so I'm looking forward to trying it
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# ? Nov 3, 2018 03:44 |
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Ciaphas posted:Drive-by posting while I look, do we have a date on this big patch coming soon? I'm told it makes the game worth looking at again if I was immediately turned off by the game initially, through removal of tiles and the like, so I'm looking forward to trying it I will say pretty much everything has changed already (and you don't need any DLC for most of it). When Stellaris first came out I enjoyed it but found it kind of generic, but the changes since then have made it a very different and much better game. No date on the big economy changes patch yet, but they're still announcing semi-major changes and finding bugs regularly on the developer play stream, so if I were a betting person I would say maybe December or (probably more likely) early January. This is just a wild guess, though.
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# ? Nov 3, 2018 04:31 |
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It might be a nice Christmas present, but I think they would want to get it out before the Steam winter sale.
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# ? Nov 3, 2018 04:55 |
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On the other hand, maybe they want to wait until after the holidays so they can hotfix instead of the entire studio going on vacation this time!
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# ? Nov 3, 2018 04:59 |
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Ciaphas posted:Drive-by posting while I look, do we have a date on this big patch coming soon? I'm told it makes the game worth looking at again if I was immediately turned off by the game initially, through removal of tiles and the like, so I'm looking forward to trying it No date yet. The consensus is "maybe this year, more likely next".
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# ? Nov 3, 2018 05:24 |
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Bigger question is which will be out first: Next version of StarSector or Stellaris 2: LeGuin Bugaloo?
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# ? Nov 3, 2018 07:19 |
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If Paradox was a US company with proper god-fearing labor practices the update would be out in time for Christmas/the Steam winter sale, but they're godless communists from the far north so the entire studio just disappears on some heathen ritual known as "vacation" for a month and the update's not releasing until early 2019 I bet.
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# ? Nov 3, 2018 07:25 |
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So, Stellaris: MegaCorp is coming out on May Day?
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# ? Nov 3, 2018 08:45 |
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So how long should the Great Khan's death throw things into disarray? Somewhere around 2300, the horde went active and our empire of useless pacifists immediately surrendered to them and became their satrapy. The Khan's mighty fleets proved much, much less effective against the empire of fanatic purifiers they invaded next, and the Khan immediately died and sent the horde into disarray. It is now 2510. I have been getting the Mith-Fell horde's voicemail for about 200 years. I can't break allegiance with them. They still wander around sort of behaving like they're supposed to? They like to stack up huge fleets in deadends or bombard the same planet for a few decades while waiting for troop fleets that never come. It doesn't look like anyone can declare war on me (or maybe they can but they're afraid of the horde), but several governmental reforms later, we ended up as non-pacifists and got to declare a war or two with the colossus total war CB. I'm not running any mods and the game's in iron man mode because I wanted to hunt steam achievements. Any advice for how to unfuck the game?
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# ? Nov 3, 2018 09:58 |
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In that case, do you think enough is going to change in the patch that trying to learn the game now would just be a fools errand? That’s always my worry with this sort of thing
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# ? Nov 3, 2018 10:05 |
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Bedurndurn posted:So how long should the Great Khan's death throw things into disarray? Somewhere around 2300, the horde went active and our empire of useless pacifists immediately surrendered to them and became their satrapy. The Khan's mighty fleets proved much, much less effective against the empire of fanatic purifiers they invaded next, and the Khan immediately died and sent the horde into disarray. kill the Khan
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# ? Nov 3, 2018 10:30 |
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Bedurndurn posted:So how long should the Great Khan's death throw things into disarray? Somewhere around 2300, the horde went active and our empire of useless pacifists immediately surrendered to them and became their satrapy. The Khan's mighty fleets proved much, much less effective against the empire of fanatic purifiers they invaded next, and the Khan immediately died and sent the horde into disarray. Sounds like an unfixable bug, the disarray shouldn't last more than a year or two. If it wasn't in ironman you could probably use the console to fix things. I'm not sure if ironman lets you save edit, but you might be able to remove the horde's vassals including yourself if you unzip the save file and tinker about with the gamestate file. Ciaphas posted:In that case, do you think enough is going to change in the patch that trying to learn the game now would just be a fools errand? Thats always my worry with this sort of thing The patch is far enough away that you could easily master the current systems in the time available, which would put you in the same position as the rest of us when the patch does finally drop. Only the game's internal economy is really changing, diplomacy and warfare are essentially staying the same, as are things like perks and traditions.
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# ? Nov 3, 2018 10:31 |
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Rumda posted:kill the Khan Save the Galaxy
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# ? Nov 3, 2018 11:45 |
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I had a fun glitch with the khan. They get up to expanding and hit a wall in my territory. turns out with .25 planets, there were no empires in their lands to invade, other than a fallen empire they bounced off of. they grow, grow, claiming systems with no inhabited worlds. eventually the khan dies after hitting my defenses, and it fall into disarray. then form an empire. the empire has no planets, just space based territory. Touching me. i demand protectorate, they agree right away, and integrate, real cheap, cause no pops. i think i gained 40 systems.
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# ? Nov 3, 2018 11:56 |
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Ciaphas posted:In that case, do you think enough is going to change in the patch that trying to learn the game now would just be a fools errand? That’s always my worry with this sort of thing The only reason not to play the game now is because you've already played it for hundreds of hours and are so stupidly excited for the next update that you don't want to play anymore because of how awesome all the changes look. Buy the game. Play the game. Don't worry about the next update because there's no way to know when it will be out.
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# ? Nov 3, 2018 12:41 |
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You might want to wait because it will probably be on sale then.
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# ? Nov 3, 2018 13:22 |
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Yeah, if you don't own it wait on a sale to buy it. But if you do own it, even if just the base game, then it's definitely worth playing now. Unless you've been following the new patch closely and now can't enjoy the game because you constantly think about the new features while playing (don't do that).
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# ? Nov 3, 2018 19:48 |
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Yeah, I've got the base game, just been poking at the DLC lists. I assume the only ones with actual content besides essentially .PNG files are the Apocalypse, Megacorp and Utopia entries, right? I'm not too familiar with how Paradox or other games of this ilk operate, how 'optional' is the DLC?
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# ? Nov 3, 2018 20:01 |
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Ciaphas posted:Yeah, I've got the base game, just been poking at the DLC lists. I assume the only ones with actual content besides essentially .PNG files are the Apocalypse, Megacorp and Utopia entries, right? I'm not too familiar with how Paradox or other games of this ilk operate, how 'optional' is the DLC? Leviathans, Utopia, Synthetic Dawn, Apocalypse, Distant Stars and the upcoming Megacorp are the one with mechanics or content additions. You can play Stellaris just fine without DLC though.
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# ? Nov 3, 2018 20:05 |
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Distant Stars adds .txt files (which are highly regarded by the thread) and a possible midgame crisis, and I think gestalt consciousnesses in general (machine intelligence, biological hive minds) are a Synthetic Dawn feature. It's a slightly different gameplay style, bit more than just new .png files.
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# ? Nov 3, 2018 20:06 |
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well machine intelligence is part and parcel of The Culture, lord knows, so gotta have that one I guess and yeah sorry if I sounded disparaging with my DLC description, I figured (rightly, it seems) you'd all know what I meant (edit) make sure I like the game at all first, of course, as long as none of them are mechanically vital. Cheers
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# ? Nov 3, 2018 20:12 |
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Ciaphas posted:well machine intelligence is part and parcel of The Culture, lord knows, so gotta have that one I guess All of the DLCs add things, but most of the things that were added when they released were added to the base game as patches. Off the top of my head: Utopia does something with Traditions Leviathans adds giant space monsters to fight Synthetic Dawn lets you play as hive minds and gestalt machine consciousnesses Distant Stars added a shitload of events and the Great Khan mid-game crisis Apocalypse added Colossi and super-weapons for removing planets from the game
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# ? Nov 3, 2018 20:19 |
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Strobe posted:All of the DLCs add things, but most of the things that were added when they released were added to the base game as patches. Off the top of my head: Actually I think Khans were Apocalypse. But yeah, generally each patch they'll redo one or more gameplay mechanics, which is free for all players. Then they'll add a few toys that are available with the DLC, which are nice additions but not required. For example, the patch with Utopia added the tradition trees, which let you specialize your empire over time using a new resource called unity (think talent trees or the cultural traditions from Civilization 5), as well as ascension perks where you picked one large bonus when you completed a tree (actually IIRC the perks themselves were originally DLC but future patches made them a base game feature). The Utopia DLC that you pay for gives additional cool ascension perks you could choose from, like options for your civilization to upload themselves to robot bodies or begin building enormous space structures like ringworlds. So basically most of the changes are free but each DLC adds some more fun stuff to play with. Bremen fucked around with this message at 20:35 on Nov 3, 2018 |
# ? Nov 3, 2018 20:32 |
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Strobe posted:Distant Stars added a shitload of events and the Great Khan mid-game crisis I don't have distant stars (waiting for sale!) and I get the Great Khan appearing so I don't think he's part of that DLC.
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# ? Nov 3, 2018 20:37 |
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Leviathans adds: Big space monsters, Artisan/curator etc. stations in space you can trade and interact with, Fallen Empires going to war against each other. Utopia adds: Megastructures and habitats, ascension paths (becoming robots and such) and playing as a hive mind. Synthetic Dawn adds: Machine empires Apocalypse adds: Planet destroyers, titan class combat ships, Space mongols including the great khan midgame event, unity ambitions. Distant Stars adds: Bunch of new events, and a new special cluster of stars that can only be reached through special wormholes with unique resources. Megacorps adds: play as a megacorp, city world and other megastructures and probably other stuff that hasnt been announced yet
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# ? Nov 3, 2018 20:56 |
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Just about done downloading. Hope the game is going to explain all these mechanics or is at least as thoroughly hover-tooltipped as I imagine (edit) would the Adeptus Mechanicus of Mars be a machine empire or a megacorp
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# ? Nov 3, 2018 20:58 |
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A lot of the DLCs add advisor voices and music as well. Even Humanoids does.
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# ? Nov 3, 2018 20:59 |
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Ciaphas posted:Just about done downloading. Hope the game is going to explain all these mechanics or is at least as thoroughly hover-tooltipped as I imagine there's an okay-ish tutorial you can turn on for your first run there are indeed hella tooltips
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# ? Nov 3, 2018 21:02 |
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Ciaphas posted:(edit) would the Adeptus Mechanicus of Mars be a machine empire or a megacorp synth ascended megacorp with fanatic spiritualist authoritarian, ai servitude, imperial cult
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# ? Nov 3, 2018 21:08 |
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Forums Terrorist posted:synth ascended megacorp with fanatic spiritualist authoritarian, ai servitude, imperial cult the fact that you were able to answer with what sounds like very specific ingame terminology tells me i just might enjoy this, if i can beat the learning curve/my default "mild dislike" of strategy games
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# ? Nov 3, 2018 21:09 |
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Ciaphas posted:the fact that you were able to answer with what sounds like very specific ingame terminology tells me i just might enjoy this, if i can beat the learning curve/my default "mild dislike" of strategy games as a bonus you can cause the Iron Men problem if you really balls it all up
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# ? Nov 3, 2018 21:12 |
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# ? May 25, 2024 02:58 |
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in the current version though you're probably just Authoritarian Materialists with the Machinist civic, beelining for Cybernetic Ascenscion
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# ? Nov 3, 2018 21:14 |