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EmmyOk posted:One reallly nice addition also is that you can press a button or evac even after a dash. I could do this in xcom on pc by clicking on a soldier directly but console never allowed it. Allows for much more high paced charges on a timer They actually patched that exploit on PC with enemy within. But they did leave the one where deactivated soldiers could swap weapons so that snipers could move then rifle overwatch. Its honestly really impressive that these games are so good given how broken they are.
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# ? Nov 2, 2018 13:49 |
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# ? May 14, 2024 02:14 |
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Node posted:Thanks. That's because you had the integrated DLC content on when you started the game. The DLC stuff is all still in the game, you just don't get the canned intro missions for it.
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# ? Nov 2, 2018 13:49 |
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You can still do the intro missions by not integrating the DLC if you want to, they don't play well with the new fatigue mechanic though so they're disabled by default in WotC. Integrating is a net improvement to the gameplay if you've already run the DC missions during another campaign. They should probably just add the story missions to the legacy ops screens for people who just want to check out the story bits at this point though. Lagomorphic fucked around with this message at 14:14 on Nov 2, 2018 |
# ? Nov 2, 2018 14:11 |
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Oh yeah, I forgot about that. The multi-part story missions are coded as multiple consecutive individual missions, so when you finish them, your troops all come back on some Darkest Dungeon poo poo with incredibly low Willpower and go on two-week drinking binges to dull the pain of their new phobias.
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# ? Nov 2, 2018 15:39 |
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A codex clone instantly psi bombed in the same instance it was cloned wa tha faaaa
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# ? Nov 2, 2018 15:39 |
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Digirat posted:A codex clone instantly psi bombed in the same instance it was cloned wa tha faaaa Was it cloned on the enemy turn or yours? I can see it getting an action if the Codex got hit by a proxy mine while active or something.
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# ? Nov 2, 2018 15:53 |
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Digirat posted:A codex clone instantly psi bombed in the same instance it was cloned wa tha faaaa That sounds odd. Did it do this on your turn, or did it get damaged on its turn, clone, and then the clone got a turn?
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# ? Nov 2, 2018 15:54 |
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It alerted by walking into overwatch from out of LOS, stood out in the open instead of moving with its reveal move for some reason, got cloned on the spot, and the clone magically psi bombed instantly I pulled it off but wow did having that thing unload and force moves on half my crew make killing the avatar a pain, since I was committed to skulljacking and doing that objective ASAP.
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# ? Nov 2, 2018 16:17 |
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Digirat posted:Missed this one when it happened because of a phone call and I'm so glad I went back and watched the stream recording hahahaha only dumb assholes get in that box
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# ? Nov 2, 2018 17:54 |
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Digirat posted:It alerted by walking into overwatch from out of LOS, stood out in the open instead of moving with its reveal move for some reason, got cloned on the spot, and the clone magically psi bombed instantly I've got the Tactical Analysis resistance order that reduces enemy actions to one if they're revealed on my turn. Doesn't' stop codexes from teleporting and dropping a Psibomb on the same turn when they have the debuff.
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# ? Nov 2, 2018 22:45 |
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I don't feel bad at all for save scumming on mu first run of commander tbh, though also just my first run generally.
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# ? Nov 2, 2018 23:31 |
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Hunter Noventa posted:I've got the Tactical Analysis resistance order that reduces enemy actions to one if they're revealed on my turn. Doesn't' stop codexes from teleporting and dropping a Psibomb on the same turn when they have the debuff. Yeah I'm pretty sure codexes have 3 AP because tactical analysis has never had any visible effect on them, just in case you were hoping that bonus would keep them from being able to do absolutely anything they want on their turn Still an amazing bonus though.
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# ? Nov 3, 2018 00:31 |
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So, incoming potentially really stupid question. I switched my game to French as part of an effort to practice the language. Some things happened, and I am not entirely certain what. I only very recently acquired wotc. - I researched a thing that granted a single-use 50% discount on building a power relay. - I realized I built it in the wrong place a split-second too late, after leaving the screen, and I can't seem to be able to cancel it. - and it feels particularly bad because I think that cost 40 bux, and building a new one where I actually want it is 80 bux. Basically this hinges on that what feels lik a stupid waste of research existing in the game . Is it a thing?
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# ? Nov 3, 2018 01:33 |
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Dancer posted:So, incoming potentially really stupid question. I switched my game to French as part of an effort to practice the language. Some things happened, and I am not entirely certain what. I only very recently acquired wotc. Yeah you spent research time getting a one-time 40 supply discount on a power relay. Then you cancelled the coupon.
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# ? Nov 3, 2018 01:45 |
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Has anyone here tried the Shadow Ops Perk Pack? I admit at this point I'm used to using the LW2 classes to the point I've started modding them to my taste, and I'm interested in trying them out for variety's sake, but I'm curious what other people think of it.
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# ? Nov 3, 2018 03:10 |
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It is merely one of many pieces in the giant RPGO package ive been using to run roughshod over the game with. In that respect, I think its cool.
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# ? Nov 3, 2018 03:19 |
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Listening to the updated UFO Defense soundtrack and reeeeeaaaally wishing this was coming out on consoles. gently caress. ed: seriously, i'd pay money just for this soundtrack option, forget the rest of it.
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# ? Nov 3, 2018 04:29 |
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Guiness13 posted:Listening to the updated UFO Defense soundtrack and reeeeeaaaally wishing this was coming out on consoles. gently caress. https://xcomlegacyost.bandcamp.com/ Official store page
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# ? Nov 3, 2018 04:52 |
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I mean, that's where I'm listening to it. I meant to have it in the game.
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# ? Nov 3, 2018 05:11 |
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I'm pretty sure Codices don't need to use a point to Teleport and run.
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# ? Nov 3, 2018 06:35 |
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Bogart posted:I'm pretty sure Codices don't need to use a point to Teleport and run. That, or Psionic Bomb is a free action for them.
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# ? Nov 3, 2018 15:12 |
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Still bummed there isn't a mod that lets you use all three soundtrack options.
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# ? Nov 3, 2018 15:58 |
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Sorry if I missed it but how do I pick up poo poo that the enemy drops in the Legacy missions? I'm about halfway through the DJ missions and the enemies are dropping poo poo that shows up with a different icon. I've moved soldiers into the little square, but no one picks anything up.
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# ? Nov 3, 2018 19:55 |
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odiv posted:Sorry if I missed it but how do I pick up poo poo that the enemy drops in the Legacy missions? I'm about halfway through the DJ missions and the enemies are dropping poo poo that shows up with a different icon. I've moved soldiers into the little square, but no one picks anything up. That's Focus for the Templar - just walk them into the purple area.
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# ? Nov 3, 2018 19:56 |
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Oh ok, weird. I wonder if I skipped the explanation for it because I don't think I've seen this before. Nice to know I'm not missing loot. I wasn't even sure how loot would work. edit: Ah, ok, thanks both of you. Yeah, I've never had Channel so I didn't realize it was a templar ability that was causing this. odiv fucked around with this message at 20:27 on Nov 3, 2018 |
# ? Nov 3, 2018 19:59 |
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odiv posted:Oh ok, weird. I wonder if I skipped the explanation for it because I don't think I've seen this before. It's a high rank Templar ability so you'd only recognize it if you had picked it on one in the past
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# ? Nov 3, 2018 20:14 |
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Beat my first Ironman game last night, after drawing out the victory lap for aaages. Check that "Soldiers Lost" entry though! Naturally I immediately started up another game.
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# ? Nov 3, 2018 23:26 |
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e: I'm not sure most of my games have that many soldiers. Period.
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# ? Nov 4, 2018 05:15 |
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I'm pretty sure that's two whole runs' worth of soldiers fielded, for me.
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# ? Nov 4, 2018 05:43 |
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reminds me of either my first or second ironman run in enemy within. Turned out that if your experienced guys died early and if mutons showed up before you had carapace armor, they could just instantly kill your rookies with a single alien grenade. It also turned out that if your tech stayed current a bunch of rookies could reliably win the day, it would just be an absolute blood bath and only one or two of them would come home. I think I had 50 something deaths at the end. It's really amazing how good ew was at convincing the player they're on the cusp of losing while actually being almost impossible to lose on anything other than impossible.
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# ? Nov 4, 2018 05:51 |
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Lost a good man taking down the Warlock to a lucky disoriented Officer taking a crit shot, but at least the Warlock won't talk any more. Bless you, Wolfman. We'll remember you.
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# ? Nov 4, 2018 06:22 |
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FoolyCharged posted:It also turned out that if your tech stayed current a bunch of rookies could reliably win the day, it would just be an absolute blood bath and only one or two of them would come home. I think I had 50 something deaths at the end. I had one run where I had to do that once, and exactly one rookie lived. She ended up becoming the volunteer, and her randomly-chosen callsign was Angel. Some real organic storytelling right there.
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# ? Nov 4, 2018 06:36 |
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Operation Dragon Stank
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# ? Nov 4, 2018 07:17 |
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klutz https://i.imgur.com/aM0NReD.mp4
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# ? Nov 4, 2018 10:00 |
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Oh boy I love the surgical sitrep. Going just fine until the last pod is a Spectre and two Codex, when I'm using a squad that is unable to oneshot a Codex. That went sideways super fast.
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# ? Nov 4, 2018 11:08 |
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I have a godly specialist and she has lost two ranger bondmates to missions that involved the assassin (who is now dead) and I feel so bad for her.
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# ? Nov 4, 2018 13:13 |
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Operation Righteous Pyre. 3 heavies, a gunslinger sniper, a colonel ranger, and a colonel skirmisher all went in to visit with 68 Lost, the Hunter, and some of his Stun Lancer buddies. 2 came out lightly wounded, and 2 of the heavies made colonel (alongside the sniper). Operation name was fitting, if for nothing else all the fires caused by throwing grenades at clusters of Lost (and summoning more of them )
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# ? Nov 4, 2018 15:33 |
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Bakalakadaka posted:I have a godly specialist and she has lost two ranger bondmates to missions that involved the assassin (who is now dead) and I feel so bad for her. I hope you know that she needs to have the final killshot on the assassin, then.
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# ? Nov 4, 2018 17:05 |
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Is there a way to use the alternate XCOM 2 launcher with steam workshop mods, without having to manually copy the mods into its mod directory? I'm trying to point the launcher at the game's steam workshop directory, but only one 1 of the ~7 games I have workshop directories for are showing up in its browser list, and it isn't XCOM 2. It won't let you manually type in the path either, so I can't get around it. I think there might be a windows permissions issue or something. e: I was looking in the D: drive and XCOM is installed on C: Owl Inspector fucked around with this message at 21:52 on Nov 4, 2018 |
# ? Nov 4, 2018 21:41 |
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# ? May 14, 2024 02:14 |
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This is just a fiddly thing, but I just noticed that in Steam it's not registering my unlocked achievements. I've got about half of them done, Steam knows I do when I view them specifically, but on the summary page "locked achievements" includes all 46 of them. Only seems to be happening with XCOM2, anyone know what's going on?
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# ? Nov 4, 2018 22:59 |