That catgirls jetpack is literally pointed at her butt, she will fry her tail and butt the second she hits the on switch
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# ? Nov 4, 2018 03:10 |
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# ? Jun 6, 2024 06:11 |
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Phil Foglio stuff never fails to evoke a near visceral reaction that's offensive to the eyes in a hard to pin down kind of way. Dude's style just sucks.
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# ? Nov 4, 2018 03:36 |
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Gumdrop Larry posted:Phil Foglio stuff never fails to evoke a near visceral reaction that's offensive to the eyes in a hard to pin down kind of way. Dude's style just sucks. I find it very easy to pin down.
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# ? Nov 4, 2018 03:38 |
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Wrapped up our Arkham Horror game tonight, turned out we were closer to finishing than I thought since I had misread the rule about where the clue and doom tokens go, but it still took us 2 additional hours to finish. We probably played overly conservative (we ran out the headline deck) so I think 2-3 hours is probably about where we will land when we play next. Final verdict: It's good, I think. I definitely liked it more than eldritch horror. It's not as mechanically interesting as the Arkham LCG, but the rules are a lot clearer. We've played maybe a dozen games of the Arkham LCG and never once haven't hosed up something related to the scenario or agenda. Having read the rules reference, I only really have one outstanding rules question I am unsure of. For some people, the tone of the game might be fairly off-putting. The board state can certainly be tense, but it also had a Gurren Lagann reference and a card where you time traveled into the future to eat at a hipster diner serving $5 avocado toast. So maybe not a good pick up if you legitimately care about the mythos.
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# ? Nov 4, 2018 04:28 |
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Had an amazing game of Inis the other night. The other two players went all in on the Iron Mine, which was the capital, and has that advantage card where the person you attack loses a clan and a card. By the end, about five rounds in, that tile had two sanctuaries and six citadels in it. The whole thing kept seesawing between them; one would build a citadel, and then use Craftsmen and Peasants to plonk down four clans, and then the other would play Druid to pick up C&P, and put down four of his clans. Somehow they kept fighting, in spite of the constant festivals. Each of them was wiped out completely at least once, but they just coming back in brilliantly. Since there were so many clans there, whoever had the lead always had a victory condition from it, but somehow the margin always slipped away just before the end of the round. They both lost, of course, but it was spectacular. I've also noticed our metagame shifting from "Always take Geis", to "Epic Tales win the game", to "Druid is the most important card". ed. VVVVVV Oh yeah, I only won because of Bard. It took an entire round of cards to set up getting that Deed, but it was worthwhile. Kazzah fucked around with this message at 05:08 on Nov 4, 2018 |
# ? Nov 4, 2018 04:59 |
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Krazyface posted:Had an amazing game of Inis the other night. The other two players went all in on the Iron Mine, which was the capital, and has that advantage card where the person you attack loses a clan and a card. By the end, about five rounds in, that tile had two sanctuaries and six citadels in it. The whole thing kept seesawing between them; one would build a citadel, and then use Craftsmen and Peasants to plonk down four clans, and then the other would play Druid to pick up C&P, and put down four of his clans. Somehow they kept fighting, in spite of the constant festivals. Each of them was wiped out completely at least once, but they just coming back in brilliantly. Since there were so many clans there, whoever had the lead always had a victory condition from it, but somehow the margin always slipped away just before the end of the round. This will soon evolve into “bard is the most important card” and if you pass bard to the person with Druid wtf is wrong with you?
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# ? Nov 4, 2018 05:02 |
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The best non abstract to handicap is Galaxy Trucker - you just fire out additional rough road cards.
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# ? Nov 4, 2018 07:56 |
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Krazyface posted:Had an amazing game of Inis the other night. The other two players went all in on the Iron Mine, which was the capital, and has that advantage card where the person you attack loses a clan and a card. By the end, about five rounds in, that tile had two sanctuaries and six citadels in it. The whole thing kept seesawing between them; one would build a citadel, and then use Craftsmen and Peasants to plonk down four clans, and then the other would play Druid to pick up C&P, and put down four of his clans. Somehow they kept fighting, in spite of the constant festivals. Each of them was wiped out completely at least once, but they just coming back in brilliantly. Since there were so many clans there, whoever had the lead always had a victory condition from it, but somehow the margin always slipped away just before the end of the round. Our metagame shifted from "Druid is the most important card" to "Who wants to buy a copy of Inis?" after about three plays. The guy who owned it fell completely in love with it, then completely out of love with it. And everyone else would rather play Kemet.
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# ? Nov 4, 2018 10:21 |
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We've played Inis 10 times and still quite like it. We play with a house rule that the palyers who are not the Brenn decide where the capital is. Metawise, druid is definitely the best card, but sometimes you pass druid? Druid is great if you can string out your turn and don't need to fight immediately. Cthulhu Dreams fucked around with this message at 10:32 on Nov 4, 2018 |
# ? Nov 4, 2018 10:30 |
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We play Inis two player only. Played the Aztec game at Sasquatch. Greatly enjoyed it but it’s not for everyone. Also played Underwater Cities and Reykholt. Tried to play PreHistory but it was so horribly convoluted we gave up.
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# ? Nov 4, 2018 15:39 |
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Failboattootoot posted:For some people, the tone of the game might be fairly off-putting. The board state can certainly be tense, but it also had a Gurren Lagann reference and a card where you time traveled into the future to eat at a hipster diner serving $5 avocado toast. So maybe not a good pick up if you legitimately care about the mythos. I'm still looking forward to playing the game, and won't let one stupid thing ruin the experience, but this really does sound pretty dumb.
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# ? Nov 4, 2018 16:24 |
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It boggles my mind that you can have a hot, in demand game with solid interest in the form of backed up pre-orders and still be in a position of "well there's just no way whatsoever to move forward on this, sadly."
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# ? Nov 4, 2018 19:18 |
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Sinteres posted:I'm still looking forward to playing the game, and won't let one stupid thing ruin the experience, but this really does sound pretty dumb. Even the original FFG version had the bank encounter where you're behind the little old lady counting out pennies and lose 1 sanity, but that was one card. If it's more than just one or two that could really cut into tone.
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# ? Nov 4, 2018 19:20 |
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I introduced three players to Root yesterday and everyone loved it. I managed to win the first game as Woodland Alliance partially because I just knew more about how the game worked, but the Alliance also won the second game pretty handily. Game 3 was far less interesting as the Birds went to into Turmoil on turns 1 and 2 and the Cats had no pressure on their infrastructure. Still, everyone acknowledged that the game is great and two of them want to buy their own copies.
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# ? Nov 4, 2018 19:38 |
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Some Numbers posted:Birds went to into Turmoil on turns 1 this is continually one of my favorite things I see happen when a new player tries the birds Though I did introduce it to a friend last week who just went ham on adding 2 cards each turn and rolled us. He just clicked hard with the faction and game as a whole and did some really impressive stuff with the Dynasty, doubly so because it was his first game.
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# ? Nov 4, 2018 19:43 |
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Bottom Liner posted:this is continually one of my favorite things I see happen when a new player tries the birds I'm ashamed to admit that it was actually me that did that. I got Ambushed by the Cats both turns and couldn't build.
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# ? Nov 4, 2018 19:52 |
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Mister Sinewave posted:Even the original FFG version had the bank encounter where you're behind the little old lady counting out pennies and lose 1 sanity, but that was one card. If it's more than just one or two that could really cut into tone. That’s a funny joke though. I have no idea how Gurren Lagann makes sense in Arkham Horror, and avocado toast is a dead horse.
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# ? Nov 5, 2018 00:00 |
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Kiranamos posted:That’s a funny joke though. I have no idea how Gurren Lagann makes sense in Arkham Horror, and avocado toast is a dead horse. It was pretty subtle, subtle enough where I doubt anyone not familiar with the show would catch it. So subtle it might not even be intentional and maybe me and my friend are just giant nerds. Something along the lines of you brush some snails off a trash heap and find a common item. As you look at the snail, it's spiral shell makes you think of outer space. Played a second game today and it ran about 3 hours and none of the cards we pulled were as silly, but then this scenario didn't have any anomaly encounters. Liked it even more on second playthrough though so would recommend to any eldritch horror fans.
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# ? Nov 5, 2018 00:46 |
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Failboattootoot posted:It was pretty subtle, subtle enough where I doubt anyone not familiar with the show would catch it. So subtle it might not even be intentional and maybe me and my friend are just giant nerds. Aargh I am an Eldritch Horror fan (while acknowledging its weaknesses) but I don’t think I want to have both games at once. Can you be more specific about why you think AH is better? I had a look at the rules and thought it didn’t seem different enough. While I like the idea of it leaning even more into the scenario approach the fact it only has 4 made me wonder about whether I prefer the kind of variability EH has instead.
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# ? Nov 5, 2018 00:59 |
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Failboattootoot posted:It was pretty subtle, subtle enough where I doubt anyone not familiar with the show would catch it. So subtle it might not even be intentional and maybe me and my friend are just giant nerds. That sounds more like an Uzumaki reference to be honest.
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# ? Nov 5, 2018 01:17 |
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Blamestorm posted:Aargh I am an Eldritch Horror fan (while acknowledging its weaknesses) but I don’t think I want to have both games at once. Can you be more specific about why you think AH is better? I had a look at the rules and thought it didn’t seem different enough. While I like the idea of it leaning even more into the scenario approach the fact it only has 4 made me wonder about whether I prefer the kind of variability EH has instead. It feels like a more even experience. It's very much Eldritch Horror, but it seems a lot less prone to cosmically making GBS threads on you because you random'd some hosed up mythos cards. The big reason for this is that you don't have a mythos deck, you have a mythos cup, and you have to draw every token in the mythos cup before you return the previously drawn tokens to the cup. so the only time the mythos phase ever double shits on you is the unlucky event of gate bursting on the last draw, refilling, and then pulling it again. But this is a lot more rare than drew an absurd and hateful mythos card. Improvement tokens can be easily acquired through the focus action, and spent for rerolls so you don't end up having to camp out in Australia until you manage to pass a strength improveing encounter. You are limited to 1 improvement per stat and have a cap on the number of improvement tokens you can have, but this lets you improve yourself noticeably early on. The display is 5 cards instead of 4 and is strictly item cards so you are a lot more likely to have something useful in the display than in EH, especially post expansions, 200 card item decks. Since the headlines deck is where the get hosed cards are, the encounters are usually a lot less destructive to fail. Also, the board is smaller on the whole and you can move 2 spaces with the move action instead of just 1, with the option to spend up to $2 to move 2 more spaces so you can book it 4 spaces with a move action. Makes it a lot easier to get to the problem areas and deal with the problems. By the same token, even though it's less prone to utter fuckery, it actually does require a little bit more thought in what you are going to do. Getting 2+ monsters engaged on you can be a huge problem since you only fight one with the attack action. Also, the way gates work now is maybe the single best improvement. You have an event deck, that is about 20 cards, 4 from each of the 5 areas that make up the board. Whenever you pull the spawn clue token in the mythos phase, you draw the top card of the event, then take the top 2 cards of that areas encounter deck and shuffle it along with the event you just pulled before putting it back on top,. But if you draw the doom token, then instead, you draw from the bottom of the deck, and place a doom next to the area(s) with the doom symbol on them and discard it. When you draw the Gate Burst token, you take the top card of the event deck, spawn 1 doom in each of the 3 neighborhoods of that district, and then put that card in the discard pile, shuffle the discard pile, and then place it back on the bottom of the deck. This is where the Pandemic I mentioned in my first post comes in. So, to get back to gates, you don't spawn gates in AH, but you can spawn anomalies that server a similar function. Anomalies spawn when a district has 5 doom in it, or if a single neighborhood gets 3 doom in it. Once the anomaly spawns, any time you would put doom in that district, it instead goes on the scenario sheet (which so far has been the failure condition of both scenarios I've done) and thus far, there is no way to get doom off the sheet. To clear the anomaly, you have to remove all of the doom in the district (you can remove doom with a new ward action, which is a lore check). Or you can have anomaly encounters which tend to clear doom as well. Unlike gates in Eldritch Horror, which you can often ignore for a fair bit of time before really needing to deal with them, anomalies immediately become a top tier priority to deal with because they will push you to lose the game, especially if you know you just shuffled 3 riverside cards in a stack of 5 cards back on the bottom of the deck Lastly, virtually all the monsters will move around and the majority of them are going to be hunting somebody specific, so the board state is more interesting. Also, the monsters that don't move tend to be such a huge problem you need to get to them and kill them, since most of them put more doom on the scenario sheet, or on their space. So even though the game is, in a lot of ways, easier than Eldritch Horror, it doesn't feel that way. It feels like you have more control over what happens to you (though it's still random as hell, just less so) since you have easier access to the tools you need to succeed, but it also forces you to make tougher considerations when you take your actions. Failboattootoot fucked around with this message at 02:09 on Nov 5, 2018 |
# ? Nov 5, 2018 02:03 |
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taser rates posted:That sounds more like an Uzumaki reference to be honest. Spiral Power is the central focus of Gurren Lagann and is basically used for everything from magic to space travel.
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# ? Nov 5, 2018 02:19 |
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Failboattootoot posted:
Thanks for this super detailed response, I really appreciate it. I am keen to at least try it now and will probably cave and pick it up. One last question, any views on scalability? You’ve been playing 2 player, right, it presumably feels good at that player count?
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# ? Nov 5, 2018 02:31 |
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al-azad posted:Spiral Power is the central focus of Gurren Lagann and is basically used for everything from magic to space travel. Yes I'm aware, but Uzumaki has spirals that drive people insane that are implied to have originated from space.
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# ? Nov 5, 2018 02:32 |
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Spirals and other weird geometry giving you brain damage is a thing in cthulhu mythos, I don’t think its specificially a gurren lagann reference. Avocado toast is also related to the madness of dealing with elder beings, so that’s not out of place either.
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# ? Nov 5, 2018 03:16 |
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Blamestorm posted:Thanks for this super detailed response, I really appreciate it. I am keen to at least try it now and will probably cave and pick it up. One last question, any views on scalability? You’ve been playing 2 player, right, it presumably feels good at that player count? Scaling seems suspicious, not gonna lie. So far only 2 things have scaled: a few elite monsters have health that scaled with player count, and then every player always draws twice from the mythos cup so more players means a lot more poo poo happens faster. My hunch is that 3 and 4 players will probably still be fine, but I am unconvinced 5 and 6 players won't get incredibly hectic very fast.
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# ? Nov 5, 2018 05:08 |
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Got to try both Lowlands and Nusfjord this weekend. While I enjoyed the puzzles going on in each, I can't foresee myself adding them to my collection. I have too many WP games as it is, and neither one really does enough to surpass things like Feast for Odin or Keyflower. For Lowlands though, it's the first time that I can recall a "Big Money" strategy actually working out.
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# ? Nov 5, 2018 06:32 |
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Fellis posted:Spirals and other weird geometry giving you brain damage is a thing in cthulhu mythos, I don’t think its specificially a gurren lagann reference. It’s definitely this.
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# ? Nov 5, 2018 08:37 |
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Non-euclidean geometry, hell yeah.
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# ? Nov 5, 2018 10:59 |
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Fellis posted:Avocado toast is also related to the madness of dealing with elder beings, so that’s not out of place either. I don't care about Cthulhu mythos, but I am curious about this. Also, who was the goon that had words about Men at Work? I read the rules, and it looks cool, but I am wondering how you go about loading a meeple with a beam or brick logistically.
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# ? Nov 5, 2018 17:51 |
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I realize this thread is not the target audience, but I ran some demos of Fantastic Beasts: Perilous Pursuits over the weekend, and it's actually pretty good for what it is. It's a dice placement game, but has some good player interaction, since you can give other people dice to activate their abilities. it takes about an hour to play, and if you know people that like the setting, and like more casual games, you might want to give it a look.
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# ? Nov 5, 2018 17:54 |
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Anybody know a board game meetup in the CA peninsula area? Talking Mountain View / Palo Alto / San Jose.
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# ? Nov 5, 2018 18:21 |
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You could check out the Mountain View Games Kastle. Haven't been but it looks like they have regular events on the calendar.
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# ? Nov 5, 2018 18:27 |
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Shadow225 posted:I don't care about Cthulhu mythos, but I am curious about this. Somewhere in hidden corners of the deep web, there is a link. Take that link, apply ROT13 and cut and paste into a private build of FireFox configured with ‘-Dapply-secret-key Cthagn’. Follow that link, and you will know the truth that has blasted the sanity of so many. Revealed to you will be the secret name of the most powerful race of the Elders. And that name is Boomer.
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# ? Nov 5, 2018 18:36 |
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I got super spoiled by stopping by Game Knight during my last trip to Portland. More places should embrace being just a venue, and not trying to sell games also. It seems to work pretty well. Liquor license + safe space for nerds to nerd = moneyz.
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# ? Nov 5, 2018 18:38 |
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There's a nice board game bar down in the city whose games are well maintained. I hate playing anything more complex than a party game there because it's loud as gently caress and that stresses me out and makes me irritated. Food was aces, though.
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# ? Nov 5, 2018 19:10 |
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SuperKlaus posted:Anybody know a board game meetup in the CA peninsula area? Talking Mountain View / Palo Alto / San Jose. Did you try meetup.com? Free to users, many board game groups are posted there.
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# ? Nov 5, 2018 19:17 |
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That's good advice. Games Kastle has a meetup on Tuesdays (election board game hype? Break out your copies of 1960) and I'll see what's on that site.
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# ? Nov 5, 2018 19:29 |
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jeeves posted:I got super spoiled by stopping by Game Knight during my last trip to Portland. Most board game cafes are this, aren't they? There's a place in Ottawa called (used be more, but they all go out of business except) The Loft, that has a pretty good selection, some tasty, if maybe a little overpriced, food, and booze. I mean, sure, they sell some board games, but for the most part the focus is on playing, food, and booze.
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# ? Nov 5, 2018 20:06 |
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# ? Jun 6, 2024 06:11 |
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SuperKlaus posted:Anybody know a board game meetup in the CA peninsula area? Talking Mountain View / Palo Alto / San Jose. I can only speak for palo alto but theres a larger monthly meetup at the one of the libaries, and some weekly ones are at happy donuts and antonio's nut house. I've only been a handful of times but it was good fun. I think the nut house is more about casual games and drinking, but happy donuts and the big monthly meetup both have a pretty nice variety of games and folks to play with. Theyre all on meetup.com for more specific details!
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# ? Nov 5, 2018 20:14 |