Yeah, they're not planted in the corners. The property lines and fences are square though, admittedly.
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# ? Nov 3, 2018 09:03 |
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# ? May 26, 2024 03:04 |
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You'd think they'd offset the rows by a half-field length to let them fit tighter.
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# ? Nov 3, 2018 16:06 |
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MikeJF posted:You'd think they'd offset the rows by a half-field length to let them fit tighter. Would make the roads a pain in the rear end, and the places where this sort of farming/irrigation is used aren't really starved for space.
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# ? Nov 3, 2018 17:20 |
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I played some more today and had a go at doing one of those new fangled videomajigs. https://www.youtube.com/watch?v=oYiE2f2e5zU
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# ? Nov 3, 2018 21:21 |
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serious gaylord posted:I played some more today and had a go at doing one of those new fangled videomajigs. a) This is a beautifully detailed little euro town and I love it. b) Pardon the stupid question, but how do you capture the video stream from this game? Is it via Steam or a secondary app? I have a hilarious tsunami setup that I'd like to share but I have no idea how to get the video captured.
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# ? Nov 4, 2018 19:23 |
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Albino Squirrel posted:a) This is a beautifully detailed little euro town and I love it. I use the cinematic camera mod and OBS to record. I have to set the cinematic camera to run at like 5fps and speed the video clips up in my video editor to get any sort of smooth gameplay in the more detailed parts of the city. Speaking of said city, it was drasticly low on industy, so I spent the day giving it some.
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# ? Nov 4, 2018 20:25 |
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I once spotted the village where I live from a plane on my way home, and this looks eerily similar, so good job on that:)
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# ? Nov 4, 2018 21:38 |
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My newbie city had a horrible old fashioned interchange where my 6 lane feeder road crossed a highway where it curved (the highway), so I built the ugliest interchange with flyover ramps (and a tunnel) ever imagined by mankind. Shortly thereafter I realized that the 6 lane feeder was horribly inadequate for the traffic so I had to make it a single direction with another 6 lane going in the opposite direction, which I then connected up to my ugly interchange. Surprisingly, it works quite well, even if it is visible from space and ugly. I went through my entire city and turned off every single traffic light, and now traffic flows much better pretty much everywhere... doesn't seem right.. haha..
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# ? Nov 4, 2018 22:38 |
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I hope that Cities Skylines 2 (if they ever make it) will deal with the stupidity of traffic flowing much better without traffic lights. It feels really exploitative.
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# ? Nov 5, 2018 14:31 |
Or they'll explicitly acknowledge it as a feature using some handwavey bullshit about 'it's the future so they're self-driving cars!'
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# ? Nov 5, 2018 15:17 |
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It'd be funny if they added wrecks to the game so that when cars approached traffic light-less intersection they all just crashed into each other. Probably slow the game down to glacier speed but it'd still be amusing.
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# ? Nov 5, 2018 16:00 |
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Well, driving without traffic lights is similar to just having hyper-efficient traffic lights that let people through with just enough time to get through without being hit.
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# ? Nov 5, 2018 16:29 |
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Major noobs posting in this thread. https://www.youtube.com/watch?v=yITr127KZtQ
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# ? Nov 5, 2018 18:05 |
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I said crashes, not traffic. The cars are not crashing into each other and causing car accidents where people get out of their cars and scream at each other. That's what I'm looking for
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# ? Nov 5, 2018 19:19 |
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Mayveena posted:I said crashes, not traffic. The cars are not crashing into each other and causing car accidents where people get out of their cars and scream at each other. That's what I'm looking for Yessssssss, and make it so that there is a 'risk aversion' factor for drivers like how TMPE has a factor for cims ignoring traffic rules. I want to watch some sovcitizen assbag plow through an intersection and cause a 15-car pileup because traffic lights are an admiralty court. It would at least make the lovely traffic situation at high industrial levels more believable.
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# ? Nov 5, 2018 19:28 |
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I just want them to make roundabouts a road type so they work properly. Failing that, some sort of mod that auto-bulldozes the home of whoever stops on roundabouts to let traffic enter ...or make bad karma an actual thing, and auto-generate a lightning storm above their house. I am an angry God-mayor, turning all who fail to follow the rules of the road into pillars of salt
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# ? Nov 5, 2018 19:36 |
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spincube posted:I just want them to make roundabouts a road type so they work properly. Failing that, some sort of mod that auto-bulldozes the home of whoever stops on roundabouts to let traffic enter You can make functional roundabouts with TM:PE's lane editing. That editor honestly the most useful feature in the entire mod.
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# ? Nov 5, 2018 19:38 |
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turn off the TV posted:Major noobs posting in this thread. The one issue I have with this is that it assumes the interchange is operating in a vacuum. While the big problem with lit junctions in CS is that they can easily cause traffic to back up into several other junctions during the stop period and that can jam up the entire network. spincube posted:I just want them to make roundabouts a road type so they work properly. Failing that, some sort of mod that auto-bulldozes the home of whoever stops on roundabouts to let traffic enter I mean, people do stop IRL to let people out when they shouldn't so I can't fault them for realism I've nearly gone up the arse of a few people who stopped in the middle of moving traffic to let someone out of a junction.
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# ? Nov 5, 2018 19:39 |
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True warrior poets know that road network design is more important than intersection design.
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# ? Nov 5, 2018 19:50 |
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turn off the TV posted:You can make functional roundabouts with TM:PE's lane editing. That editor honestly the most useful feature in the entire mod. What's TM:PE?
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# ? Nov 5, 2018 19:58 |
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I agree but when you do just have a junction you want to optimize you don't necessarily have an infinite expanse of platonic ideal highway attached to all the exits and that does inform how you build them.The Locator posted:What's TM:PE? Traffic Manager: President Edition. Basically vital for any sort of proper traffic balancing unless all your junctions are experiencing uniform traffic flow from all sides. On the subject of industry I've found that industries will use all forms of cargo transport to move things between all stages of production if you let them. For example the oil field in the bottom left ships crude to the terminal at the right, which then trucks it over to the refinery, the refinery then trucks the secondary goods over to the factory in the middle, which then trucks the finished goods to the cargo train, which then trains them over to the port and onto a boat which then boats them upriver to the city to sell. My only complaint is that trains/boats don't hold very much stuff, so my rail lines are clogged and the river looks stupid. OwlFancier fucked around with this message at 20:10 on Nov 5, 2018 |
# ? Nov 5, 2018 19:58 |
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Having to play through SimCity 2013 for my child's school project brought up all sorts of bad memories and really makes me appreciate how much better Cities: Skylines is - even without any mods. Today I'm showing them the joy when you're buying resources and the agents (still!) get lost and your city tanks because of it. I DO REGRET THIS STILL!
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# ? Nov 5, 2018 22:07 |
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Junctionnnnn
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# ? Nov 6, 2018 01:24 |
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OwlFancier posted:Junctionnnnn There's something immensely satisfying about this picture.
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# ? Nov 6, 2018 01:31 |
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It's pleasingly angular and it works better than the previous attempt that fed into either end of the overpass. Created lots of clutter. The crossroads in the middle is a bit tidier though I'm not sure about throughput, hoping it should be better as it has more lead up roads. I really wish you could just... widen a crossroads and toggle sliproads on and off. They're really awkward to try and put in manually. OwlFancier fucked around with this message at 01:36 on Nov 6, 2018 |
# ? Nov 6, 2018 01:33 |
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spincube posted:I just want them to make roundabouts a road type so they work properly. Failing that, some sort of mod that auto-bulldozes the home of whoever stops on roundabouts to let traffic enter Bad drivers delenda est.
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# ? Nov 6, 2018 11:29 |
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stacckkkkkkkk I really want to put a turbine in somewhere but I don't think I had space, only just fit this drat thing in. Also feels weird using it as basically a double offramp but eh, big industry going in in the forested side and the main CBD likely in the city side so it'll get used. I also have to say that move it is the best loving tool, I couldn't have built that thing without it, it lets you drag the curve spline and then adjust the heights afterwards which is a loving godsend. OwlFancier fucked around with this message at 23:05 on Nov 6, 2018 |
# ? Nov 6, 2018 22:56 |
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Oh man, I forgot about that Move It mod. Even had it installed but not enabled since the last time I poured time into this game. So finally having used it:
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# ? Nov 7, 2018 03:21 |
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How are you supposed to connect up the multiplatform stations tidily? I like using them but I don't know how I'm supposed to connect them. I got to, well, here basically and I just dunno. Ideally I would like to connect every platform to the mainline both ways, with the station being its own offshoot so it keeps the bulk of the congestion off the main line, but I'm at a loss how to do this without paving over half the city in railtracks.
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# ? Nov 7, 2018 03:30 |
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OwlFancier posted:How are you supposed to connect up the multiplatform stations tidily? Take a look at real train stations. What you're trying to do it pretty weird irl and would normally take up a ton of space. Looks like you're trying to apply transport tycoon logic to skylines.
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# ? Nov 7, 2018 04:13 |
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Well it's also that the rails glitch out a lot if I try to connect them realistically, as in nearly parallel with smooth curves. If I could actually do smooth connections I'd have less issue but the game really doesn't like connecting lots of rails together like that.
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# ? Nov 7, 2018 04:15 |
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I don’t see how smooth connections comes in to it. Try experimenting on paper with how you’d get each of the 12 rail lines from the station to intersect with each of the 4 rail lines in the trunk in a perfect world. It’s a tall order.
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# ? Nov 7, 2018 04:48 |
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I'm not asking how to technically connect them I'm asking how you make one that looks OK while taking into account the weird scale and sharp junction graphical limitations of skylines. Anyway I think I've bodged something together that doesn't look terrible.
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# ? Nov 7, 2018 05:18 |
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OwlFancier posted:How are you supposed to connect up the multiplatform stations tidily? Use a station with through tracks instead of a terminal like you have, and put it to the side of the main line, with its tracks parallel to the main line. You'll just need an offshoot from the main line on each end. It might take more space but there's no way you're going to get a station that big looking good without taking up a decent amount of room.
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# ? Nov 7, 2018 06:20 |
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I don't super want an inline station because that means I have to run a shitload of lines out of either end. Fairly OK with this setup though I want more railyard poo poo to fill the gaps betweeen the tracks: Right side's gonna lead to the dockyard at some point too.
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# ? Nov 7, 2018 06:32 |
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Trying to comprehend the signalling required for that design is doing my head in
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# ? Nov 7, 2018 06:53 |
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Well obviously you give way to the right when you enter the roundabout. And it's polite to signal left when you're going to leave it. Trains have indicators I'm sure. OwlFancier fucked around with this message at 06:59 on Nov 7, 2018 |
# ? Nov 7, 2018 06:56 |
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OwlFancier posted:I don't super want an inline station because that means I have to run a shitload of lines out of either end. This kills the train.
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# ? Nov 7, 2018 07:03 |
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Uh, no, it makes the train go round in pretty circles. I don't want no boring poo poo where the drat train only goes in and out on one track, I laid many tracks and you'll bloody well use as many of them as possible. Look I had a train set as a kid and I once made it go all the way from the living room to my upstairs bedroom I think I know how to do trains. The only town near me I could think of with a big train station was newcastle and that has two rail bridges that go like 100ft in the air over a river at different points in order to make a big train roundabout that goes through half the town but only has one station on it afaict. So don't you go complaining about my nice train roundabout. OwlFancier fucked around with this message at 07:12 on Nov 7, 2018 |
# ? Nov 7, 2018 07:04 |
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# ? May 26, 2024 03:04 |
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OwlFancier posted:I don't super want an inline station because that means I have to run a shitload of lines out of either end.
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# ? Nov 7, 2018 08:50 |