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What's the distinction between being clawed to death vs being spiked to death? I'm not sure how to describe some of the stuff I'm seeing.
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# ? Nov 6, 2018 17:52 |
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# ? Jun 5, 2024 04:47 |
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The Vosgian Beast posted:What's the distinction between being clawed to death vs being spiked to death? I'm not sure how to describe some of the stuff I'm seeing. Being spiked to death is being impaled by a usually-detatchable portion of a monster, and it's different from being speared insofar as spikes tend to be part of the monster and don't look crafted. Clawed to death is a strictly hand to hand kill and happens with, surprise surprise, a claw or pincer. in more concrete terms, the guy who yells 'Let's go, boss!' is spiked, whereas the two dudes who are pinned earlier in that chapter are clawed.
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# ? Nov 6, 2018 17:58 |
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Coolguye posted:Being spiked to death is being impaled by a usually-detatchable portion of a monster, and it's different from being speared insofar as spikes tend to be part of the monster and don't look crafted. I put those guys as decapitated and it worked, and used speared, not spiked for the others. The causes of death around Terrible Beasts seem to be pretty flexible.
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# ? Nov 6, 2018 18:04 |
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The Vosgian Beast posted:What's the distinction between being clawed to death vs being spiked to death? I'm not sure how to describe some of the stuff I'm seeing. "Spiked" is a specific item that refers to someone being shot by spikes. Clawed ought to be self-explanatory as some stuff has claws and will visibly use them in those death memories where relevant.
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# ? Nov 6, 2018 18:06 |
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Claws are on paws or other limbs, spears are tools, spikes are from spiky things.
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# ? Nov 6, 2018 18:23 |
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stalagspikes hang spikely stalagspears might spear the roof
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# ? Nov 6, 2018 19:00 |
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I completed all fates and the only clawed I put was the one for Chapter 4. A rule of thumb that works for me is that (spoilers for events but not deduction here) spiked is only if somebody died because of a monster's body part, so only the spiders cause it. I put the projectile-based deaths as speared. Speaking about ambiguous causes of death, I put the bosun's mate's as fell overboard and the game still accepts it. 1234567890num fucked around with this message at 19:25 on Nov 6, 2018 |
# ? Nov 6, 2018 19:20 |
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1234567890num posted:I completed all fates and the only clawed I put was the one for Chapter 4. A rule of thumb that works for me is that (spoilers for events but not deduction here) spiked is only if somebody died because of a monster's body part, so only the spiders cause it. I put the projectile-based deaths as speared. That’s funny, I used the exact opposite and it worked for me in terms of spiked vs. speared. I used spiked when someone was shot by a projectile from a beast, and speared when it was part of their body. The latter is much rarer from what I remember. I used decapitated for the two dudes who die in the same scene to one of the soldiers of the sea that is shown pinning them by their necks.
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# ? Nov 6, 2018 19:35 |
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Yeah, I also used the same thing for the last case you mentioned. This game is very generous with the cause of death.
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# ? Nov 6, 2018 19:40 |
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1234567890num posted:Yeah, I also used the same thing for the last case you mentioned. This game is very generous with the cause of death. only in certain situations. that one formosan who is burned to death taking out the mermaids tackles a dude and shoves him overboard to get to the chest - i struggled with that dude's COD for over an hour before i realized apparently there was a small knife involved and none of the other ways of talking about the circumstances of his death actually mattered at all. the aforementioned death with Lim is also really frustrating, because she legit does have a big chunk taken out of her by the mermaid who's necking her, but only the claw wound apparently matters. it's flexible enough that there's a few ways you can catalog things such that in the epilogue certain sailors will have their estates penalized or rewarded based upon the specifics of how you talk about things, but good lord is it irritating the few times it's not flexible.
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# ? Nov 6, 2018 20:23 |
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Lim's is more flexible than you think. It's just not flexible in the direction you explored.
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# ? Nov 6, 2018 20:26 |
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I beat the game this weekend and it's quite the experience, I'm not quite as observant though and more than once I had to brute force the names of certain clusters of people. Is there a reason to why one of the hammocks is labeled with an X?
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# ? Nov 6, 2018 22:25 |
Just popping in to say I loving love this game, it's possibly my favourite game since The Witcher 3, and might even surpass it. It is everything I've been calling for every time I rage quit the hand holding sims that pass for murder mystery games. I assume I'm not the only one who uses the third in a set to confirm some uncertain guesses? Like, when I have someone down to three people or less I'll spam through them until the cutscene triggers. I kinda feel guilty about it, but it's not like I'm cheating. Not sure if that counts as a spoiler BTW Joda fucked around with this message at 23:53 on Nov 6, 2018 |
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# ? Nov 6, 2018 23:28 |
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Yeah, I used the same method, although it was often accidental.
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# ? Nov 7, 2018 00:07 |
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jjac posted:I beat the game this weekend and it's quite the experience, I'm not quite as observant though and more than once I had to brute force the names of certain clusters of people. Re spoiler: to limit the information you get I assume.
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# ? Nov 7, 2018 00:13 |
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Kinda stuck now. I feel like I've ran out of new bodies to find and I've combed the whole ship. Are there any really tricky locations I can get a hint towards
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# ? Nov 7, 2018 00:27 |
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Joda posted:Just popping in to say I loving love this game, it's possibly my favourite game since The Witcher 3, and might even surpass it. It is everything I've been calling for every time I rage quit the hand holding sims that pass for murder mystery games. I dunno about spamming or brute forcing it, but yeah I think almost everyone must rely on at least a little bit of trial and error. I’m sure it’s possible to beat the game without trial and error but there are a few clusters of dudes where it would be very difficult: most notably the Chinese topmen, but also the Russians, some of the more obscure seamen, and maybe the Indian guys if you never pick up on the hammock thing. The Vosgian Beast posted:Kinda stuck now. I feel like I've ran out of new bodies to find and I've combed the whole ship. Are there any really tricky locations I can get a hint towards More info would be helpful here - how many fates do you have solved? Is there anyone in particular you are struggling with (could just give a vague description even)? Have you filled out every chapter? Note that (barely a spoiler) at a certain point you will have seen every death you can and it becomes more about rewatching to pick up details you missed and making deductions. Bold Robot fucked around with this message at 00:31 on Nov 7, 2018 |
# ? Nov 7, 2018 00:28 |
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The Vosgian Beast posted:Kinda stuck now. I feel like I've ran out of new bodies to find and I've combed the whole ship. Are there any really tricky locations I can get a hint towards try the cargo bay. there's a 'body' there that isn't really a body insofar as it's not human. also check the deck under the gunnery deck (whose name i forget) very thoroughly. there's a blood trail leading to a body of someone who died after hauling his wounded form around the inner hull of the ship.
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# ? Nov 7, 2018 00:32 |
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The Vosgian Beast posted:Kinda stuck now. I feel like I've ran out of new bodies to find and I've combed the whole ship. Are there any really tricky locations I can get a hint towards I think each chapter lists a body to start with? Which chapters are you missing?
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# ? Nov 7, 2018 00:32 |
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Looking closer it seems I've found all the bodies, I just need to put the clues together. Thanks anyway!
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# ? Nov 7, 2018 00:38 |
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If it's started raining, then you've seen everything.
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# ? Nov 7, 2018 00:40 |
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The Vosgian Beast posted:Kinda stuck now. I feel like I've ran out of new bodies to find and I've combed the whole ship. Are there any really tricky locations I can get a hint towards The orlop deck walls have several features you might want to look into.
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# ? Nov 7, 2018 00:41 |
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The Vosgian Beast posted:Looking closer it seems I've found all the bodies, I just need to put the clues together. Thanks anyway! yeah good luck the real dark souls begins there
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# ? Nov 7, 2018 00:42 |
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The Vosgian Beast posted:Looking closer it seems I've found all the bodies, I just need to put the clues together. Thanks anyway! A few hints that I have tried to keep vague and as light as possible on spoilers: The front parts of the book, especially the pictures, give you a lot of useful information. Notice what people are wearing and who is standing where. Before poo poo really hits the fan, there are a couple scenes where people are mostly hanging out in their bunks, playing cards, etc. These scenes are more useful than they appear at first glance, both because you can see who is interacting with who, and because of an important visual clue. During the Doom, make sure to pay attention to what is happening both on and off the boat. Don’t forget the little difficulty indicators that the game gives you for how hard someone is to figure out. They’re not thaaat useful, but can be a decent guide to who is the low-hanging fruit.
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# ? Nov 7, 2018 00:53 |
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I think I just had a minor revelation that various aspects of the game appear to be randomized, and not just the protagonist's gender. Spoilers for mid-game scenes and plot-important items: In the scene where a character is murdered in the dead of night in the cargo hold, you can see into the passenger cargo. In my first playthrough, I noticed that inside was a large, ominous chest standing open with a gleaming conch shell in its drawer. But when I played through again in a different slot, the shell was not there, and the drawers were all shut. Similarly, a scene later on, on the open water, depicts some rowboats being attacked. One of the attackers had a similar shell in their hair (or maybe strapped to them?), but on my second playthrough, they wore no such shell. For some reason it's really sent me reeling, and I'm wondering what else might be changed. It's not a completely insignificant detail, either. I haven't seen anyone mention anything about this.
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# ? Dec 1, 2018 22:57 |
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I checked both of my save games, and two random youtubers. And in all cases there was only the first variant. Could someone else check? And can you post a screenshot?
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# ? Dec 2, 2018 05:33 |
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tonberrytoby posted:I checked both of my save games, and two random youtubers. And in all cases there was only the first variant. From the chapter "Murder" From the chapter "The Calling"
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# ? Dec 2, 2018 06:13 |
Vib Rib posted:Behind links for the sake of spoilers: For what it's worth, I have no memory of seeing the shells before the endgame content. I played through the whole game on release day. I just went back and looked at my backup save file before I solved the final couple of people, and they are there now. I am 95% sure I would have noticed them, especially the one in Murder. Similar pictures to above from my double check just now. From the chapter "Murder" with object From the chapter "The Calling" with object
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# ? Dec 2, 2018 07:15 |
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Daedalus1134 posted:For what it's worth, I have no memory of seeing the shells before the endgame content. I played through the whole game on release day. I just went back and looked at my backup save file before I solved the final couple of people, and they are there now. I am 95% sure I would have noticed them, especially the one in Murder.
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# ? Dec 2, 2018 07:50 |
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Daedalus1134 posted:For what it's worth, I have no memory of seeing the shells before the endgame content. I played through the whole game on release day. I just went back and looked at my backup save file before I solved the final couple of people, and they are there now. I am 95% sure I would have noticed them, especially the one in Murder. IIRC, the shells were added in an update in order to clarify some story elements
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# ? Dec 2, 2018 20:01 |
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My friend and I (whom I used to do a bunch of LPs with like three/four years ago before I had a kid) got back together to do this game. If you're interested, check it out -- my goal is to help guide him through his playthrough in a way that both shows off the game to him/other newcomers while being vicariously enjoyable for me/other veterans: https://www.youtube.com/watch?v=UNj1sLc0uOs (that said, we're doing this mostly because it's fun for us rather than from a drive to create #content, so we're keeping it pretty casual/unpolished on the tech side. I will super not be offended if this isn't your cup of tea.)
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# ? Dec 7, 2018 07:24 |
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Just as long as you don't look at a dude covered in flames and go "I think he was shot or maybe it's illness????" poo poo's bad for my blood pressure.
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# ? Dec 7, 2018 11:09 |
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Really Pants posted:Just as long as you don't look at a dude covered in flames and go "I think he was shot or maybe it's illness????" poo poo's bad for my blood pressure.
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# ? Dec 7, 2018 12:32 |
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Vib Rib posted:As long as we're airing gripes about how other people choose to play a singleplayer game: Out of curiosity I skimmed some LPs and I'm like five for five on people apparently not registering that the loud, obvious, scene-headlining shout of "Martin" is in fact a person's name. Good news: my job is specifically to point the other guy's attention towards important details (or at least in the general direction thereof), because we've learned from hard experience that that sort of bumbling makes for really boring video.
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# ? Dec 8, 2018 06:18 |
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Vib Rib posted:As long as we're airing gripes about how other people choose to play a singleplayer game: Out of curiosity I skimmed some LPs and I'm like five for five on people apparently not registering that the loud, obvious, scene-headlining shout of "Martin" is in fact a person's name. I get more annoyed at the people who see that the tatooed guy was torn apart, hear that the bosun's mate was torn apart and decide that they must be the same person. Especially when they start loudly arguing with them self about if french people wear "celtic" tribal tattoos. Once they figure out they are wrong, they decide he clearly was Scottish. I do watch a lot of those. Because I really want to play the game again, but it isn't really repayable more then twice. So I search youtube/twitch for Obra Dinn players. I didn't even find anybody worth watching otherwise.
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# ? Dec 8, 2018 07:18 |
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tonberrytoby posted:I get more annoyed at the people who see that the tatooed guy was torn apart, hear that the bosun's mate was torn apart and decide that they must be the same person. Especially when they start loudly arguing with them self about if french people wear "celtic" tribal tattoos. Once they figure out they are wrong, they decide he clearly was Scottish. krakens are incredibly precise and selective with their kills, it's why they're called "the ninjas of the sea"
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# ? Dec 8, 2018 12:56 |
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I ran two streams with a Scooby Doo gang on my channel and the tattoos gave a lot of people problems there too. Well, not my usual partner, but he is Australian and has a lot of cultural exposure to Pacific Islanders. The rest of the crew didn’t get what I was trying to imply by telling them to think like racists and only got that guy after about 5 tries. In other news, Obra Dinn won best art direction at the video game awards. Two colors beat a AAA studio’s million dollar effort, lol.
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# ? Dec 8, 2018 13:02 |
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The opening tutorial does tell you to make assumptions so I did guess a few people based on appearance. And I'm glad it won that award, there are some really incredible scenes in that game.
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# ? Dec 8, 2018 13:05 |
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tonberrytoby posted:It certainly looks like almost everybody I watch is overlooking at least one of the obvious names. For me personally it was Brennan, whom I didn't identify until I was at the process of elimination stage. Very embarrassing. I, too, cup my hand to my ear when someone in the next room calls my name. tonberrytoby posted:I get more annoyed at the people who see that the tatooed guy was torn apart, hear that the bosun's mate was torn apart and decide that they must be the same person. Especially when they start loudly arguing with them self about if french people wear "celtic" tribal tattoos. Once they figure out they are wrong, they decide he clearly was Scottish. That guy seems to be the one that requires the greatest level of knowedge/assumption of information that is not given to you by the game directly. I kept looking for another in-game clue to back up my assumption. That guy and, I guess, knowing what a German accent is supposed to sound like.
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# ? Dec 8, 2018 14:07 |
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# ? Jun 5, 2024 04:47 |
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I believe you can also identify him by his weapon, which is hanging up by his hammock.
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# ? Dec 8, 2018 15:27 |