|
Spellman posted:I suppose some people felt this was cheap, but it works well enough, and the scaling affected the enemy attack patterns aswell, which you had to relearn how to avoid It undid for me what was the central point, which was that you powered up over generations and learned the enemies and castle. instead you ended up in a weird situation where it was typically way easier to just beat the game with your starting few people rather than engage with the in the title core mechanics because all that really did was make a game with large sprites and hitboxes way harder
|
# ? Nov 6, 2018 21:32 |
|
|
# ? Jun 6, 2024 05:49 |
|
It literally becomes a bullet hell because the devs put very little effort into combat animations or cool movesets. NG+ and further removes the illusion of a polished, well designed game imo I don't know about you guys but I don't play Castlevania style rouge lites to dodge bullets...why do all the mobs just shoot bullets anyways? The setting is a god drat miedeval castle! (Hint: lazy devs)
|
# ? Nov 6, 2018 21:35 |
|
Shine posted:Nuclear Throne loving owns for twin stick roguelikes. I'd love a Switch version. I would throw a bucket of money at Vlambeer to make this happen.
|
# ? Nov 6, 2018 21:40 |
|
gently caress yes I love everything about Nuclear Throne Now there's a game I buy to dodge bullets in
|
# ? Nov 6, 2018 21:43 |
|
Waffle! posted:I would throw a bucket of money at Vlambeer to make this happen. Odds are basically zero though
|
# ? Nov 6, 2018 21:43 |
|
Rupert Buttermilk posted:If Caves of Qud ever comes to Switch, you'd never need another turn-based roguelike ever Wait a minute. That game was made in Unity. Unity exports to Switch... Who's the goon that made Qud again? I need to wave my dollars at him.
|
# ? Nov 6, 2018 22:19 |
|
Shine posted:Nuclear Throne loving owns for twin stick roguelikes. I'd love a Switch version. I prefer Enter the Gungeon, but Nuclear Throne is a lot of fun. The main reason I like Gungeon more is because NT is very easy to die almost immediately to dumb bullshit like explosions you barely had time to react to, whereas Gungeon's health system is more forgiving. Gungeon also has a bit more variety. They both have a really high skill ceiling, though. Barudak posted:It undid for me what was the central point, which was that you powered up over generations and learned the enemies and castle. instead you ended up in a weird situation where it was typically way easier to just beat the game with your starting few people rather than engage with the in the title core mechanics because all that really did was make a game with large sprites and hitboxes way harder Enemies in Rogue Legacy only scale from NG+ cycles and optional cursed runes, though? There's no downside to leveling up on any given game cycle. il serpente cosmico fucked around with this message at 22:41 on Nov 6, 2018 |
# ? Nov 6, 2018 22:23 |
|
I had to stop playing gungeon because I got sick of the first 2 floors being ammo-conserving plinkfests. I know they added more ammo but when the optimal strategy is "do the slowest thing very conservatively" it gets a little boring
|
# ? Nov 6, 2018 22:26 |
|
Not a Children posted:I had to stop playing gungeon because I got sick of the first 2 floors being ammo-conserving plinkfests. I know they added more ammo but when the optimal strategy is "do the slowest thing very conservatively" it gets a little boring This is the most common complaint and I think it is a valid one. I will say that I only really aim to use my starter weapons through the first floor to conserve ammo. If you don't open the chests prior to the first boss, you are guaranteed a gun drop from the first boss, and then you can go open both chests to get one more gun. On the second floor I will usually start using a non-starting gun (except in really easy rooms). I don't mind the resource management aspect of games like this, but yeah, the starting pistols get a little old after a while. I will say that the hunter class is great but her crossbow one shots trash enemies on the first and second floors, which is a potential remedy for the issue you had with them. As far as Nuclear Throne goes, I have a similar complaint: Since it's possible to die just about instantly from explosions at any moment, I crawl through the game slowly and try to plink at everything from range so I don't get killed unexpectedly.
|
# ? Nov 6, 2018 22:35 |
|
Diablo 3 is a lot quicker now, huh. Or is that because I made a seasonal character? I'm constantly running around at supersonic speed and getting 2x damage orbs and stuff (none of which I remember from back when I last played it) and despite playing on Hard even the bosses die in seconds. Maybe I'm just not remembering well (it has been a long time since I played it) but I feel like I remember it being slower and more deliberate, less spammy? Maybe that's what people hated so much about it? doingitwrong posted:Even pre launch, D3 was headed to spectacular drama. The colourful and more cartoonish art style, the complaint that it was all kidified etc etc.
|
# ? Nov 6, 2018 23:44 |
|
Death comes fast so why go slow? The best strategy in NT is to pick Steroids and just
|
# ? Nov 6, 2018 23:46 |
Nuclear Throne is also great for stupid poo poo with your little brother. https://youtu.be/PGcKF7NHXX8 https://youtu.be/d6M4gL07PvI https://youtu.be/y4MhPo1ez-w
|
|
# ? Nov 6, 2018 23:50 |
|
Your Computer posted:Diablo 3 is a lot quicker now, huh. Or is that because I made a seasonal character? I'm constantly running around at supersonic speed and getting 2x damage orbs and stuff (none of which I remember from back when I last played it) and despite playing on Hard even the bosses die in seconds.
|
# ? Nov 7, 2018 00:27 |
|
Volte posted:Yeah, they redesigned the core game mechanics around actual fun things like doing tons of damage and moving really fast, and actually feeling stronger as you level up instead of insanely weaker. By the time you got to mid-game Inferno (final difficulty) at launch, everything was so out of balance that you pretty much had to kite individual enemies around or even bail on particular affix combos that were a guaranteed death sentence. You'd have to work on enemies for minutes at a time and they'd one-shot you easily without top-tier auction house gear. Jesus I remember those days, I got to Inferno on HC (and you had to clear the story of every prior difficulty with a character to unlock the harder ones) then you'd hit bugs in chapter 2 that have like 7 bonuses and they'd just roll you into the ground. Sometimes to survive you'd just restart the game if you run into a minion-type enemy in Inferno to reset spawns and hope it isn't there this time.
|
# ? Nov 7, 2018 00:49 |
|
I played Diablo 2 back in the day, skipped D3 on the PC but have picked it up on the Switch. It's pretty fun, I'm playing Barbarian. Is one of the things people complained about the skill tree? It's a bit odd that we can just switch between skills at will and there's no investing points in specific areas etc. The story is trash, but haven't they always been? Big bad evil wants to devour the world/enslave humanity. You have to battle through its minions and then defeat it. OK, got it. Let's get to demon smashing. edit: also Rogue Legacy is fun till it's not. The combat in Dead Cells is so incredibly fluid and responsive it makes almost all other 2D games feel like trash. Including Hollow Knight.
|
# ? Nov 7, 2018 00:57 |
|
Zibidibodel posted:Jesus I remember those days, I got to Inferno on HC (and you had to clear the story of every prior difficulty with a character to unlock the harder ones) then you'd hit bugs in chapter 2 that have like 7 bonuses and they'd just roll you into the ground. Sometimes to survive you'd just restart the game if you run into a minion-type enemy in Inferno to reset spawns and hope it isn't there this time. To add to this, minions had rage timers where they became unkillable if you took too long. For those playing D3 now, this video was the end-game combat in vanilla D3: https://www.youtube.com/watch?v=N6f0PSE3tj4
|
# ? Nov 7, 2018 00:57 |
|
Really dumb question but Diablo 3 doesn't have a demo on any system, right?
|
# ? Nov 7, 2018 00:58 |
|
Oscar Wild posted:Really dumb question but Diablo 3 doesn't have a demo on any system, right? There's definitely a PC demo, but like WoW they call it a Starter Edition. I know for sure that the Xbox 360 version had a demo, I assume PS3 did as well. But I don't think that Xbox One or PS4 ever did
|
# ? Nov 7, 2018 01:02 |
|
Happy Noodle Boy posted:To add to this, minions had rage timers where they became unkillable if you took too long. For those playing D3 now, this video was the end-game combat in vanilla D3: OMG the trauma of watching that. Now it's all SUPER FAST and it's just so much more fun.
|
# ? Nov 7, 2018 01:03 |
|
Read up on what Loot 2.0 changed in D3. Before it you basically had to pray you found a sellable item and used that gold to purchase your equipment. Nothing was tailored to you so you never found poo poo for yourself.
|
# ? Nov 7, 2018 01:07 |
|
Yeah they basically tried force you to use the Real Money Auction (tm) because all the good drops you got were for the wrong class.
|
# ? Nov 7, 2018 01:09 |
|
Has anyone got any recommendations for a drum controller for Taiko no Tatsujin: Drum 'n' Fun?
|
# ? Nov 7, 2018 01:11 |
|
As a lover of Souls, I bought and installed Dark Souls tonight. Fired it up, and can't get over the awful, AWFUL sound. It is SO grating. Is this a docked-only thing?
|
# ? Nov 7, 2018 01:21 |
|
Nope, the sound is rear end all round.
|
# ? Nov 7, 2018 01:24 |
|
Quantum of Phallus posted:Nope, the sound is rear end all round. Thanks, for confirming QoP. Big fan of you in the PS4 thread! Disappointed about DS on Switch. Guess I can focus on Diablo now.
|
# ? Nov 7, 2018 01:44 |
|
Nah keep playing Souls because portable Souls owns owns owns. I just beat Artorias today at lunch and I'm now slowly making my way to Manus.
|
# ? Nov 7, 2018 01:45 |
|
Moonlighter is out. I'ts $25 on Switch and $15 on PC (and $35 physical jesus christ) Anyone have some thoughts to share? I looks like something I would enjoy.
|
# ? Nov 7, 2018 01:59 |
|
i started playing Dark Souls on switch and have blasted through to Anor Londo and am 100% as hooked as i was the first time around. good port, play it in handheld and drain yo battery like a maniac
|
# ? Nov 7, 2018 02:11 |
|
BoyBlunder posted:As a lover of Souls, I bought and installed Dark Souls tonight. Fired it up, and can't get over the awful, AWFUL sound. It is SO grating. The audio is compressed due to the size constraints of the system. It's a weird port in that it performs better than the 360 and PS3, but sounds worse and was slightly visually downgraded in a couple areas (though it largely looks identical). Blighttown runs at a locked 30 FPS, at least.
|
# ? Nov 7, 2018 02:47 |
|
il serpente cosmico posted:The audio is compressed due to the size constraints of the system. That... doesn't really make sense at all. The PC version of the remaster is less than 7GB. The original PC version (which also didn't have terribly compressed audio) is less than 4GB. Someone suggested they might've compressed the heck out of the audio to fit the game on a smaller cartridge but that would still leave the question "why not allow users to download a patch with the full audio" (like other games already do). It's just a straight up bizarre decision all around.
|
# ? Nov 7, 2018 02:57 |
|
Your Computer posted:That... doesn't really make sense at all. The PC version of the remaster is less than 7GB. The original PC version (which also didn't have terribly compressed audio) is less than 4GB. I wasn't specific enough. I believe the compressed audio was likely done to fit the game on a smaller cart to save money. The game comes in just a hair under 4GB; anymore would have forced them to use an 8GB cart. I agree that a patch would be great, but there are a number of unknowns there. Maybe the devs didn't want to do the work to make that happen, maybe Nintendo didn't want to approve a patch like that for any number of reasons, maybe two sets of audio data would have boned online connectivity, etc. So when I say size constraints, I am specifically talking about size constraints in an artificial-sense. Obviously the system could accommodate the original sounds, but the publisher wanted to save some money, which is really annoying.
|
# ? Nov 7, 2018 04:18 |
|
Hit max level in D3 and having a great time
|
# ? Nov 7, 2018 05:12 |
|
When diablo 3 launched on pc there was a combination of: - it was online only and the servers either dropped out constantly, erasing your progress, or they were incredibly laggy if you could get in (consoles can play offline). Playing with a group of friends was impossible, playing alone was difficult - the game progression was playing through story mode over and over and just watching it get harder. The first couple of runs were too easy so you spent hours just walking from A to B clicking things with no challenge at all. The endgame was literally impossible. Now you can change difficulty off the bat and there is other stuff to do endgame. - the actual items were super boring, they changed how stats and items worked eventually and made them interesting. - there was a real money auction house which they removed Plus just in general it wasn’t that good of a game to put up with all this. They made it better over time, and the console versions make specific console only changes as well.
|
# ? Nov 7, 2018 05:16 |
|
https://www.youtube.com/watch?v=nje7jFEA3ww 3 whole games!!!!!!
|
# ? Nov 7, 2018 13:01 |
|
Anyone with tips on Diablo 3 for a newbie? Should I do the story mode first, or just jump right in to Adventure mode? Recommended classes?
|
# ? Nov 7, 2018 13:01 |
|
Palico monster hunter dude- got it on sale and turns out you can reroll your cat, is it worth bothering to try for something specific or just start out?
|
# ? Nov 7, 2018 13:08 |
|
I don't notice the "bad sound" in Dark Souls. Maybe my ears are broken.
|
# ? Nov 7, 2018 13:14 |
|
Wildtortilla posted:I don't notice the "bad sound" in Dark Souls. Maybe my ears are broken. You notice them if you happen to watch video clips between different games on the Switch. The sound is decidedly less clear, but for me it's not that much of a deal breaker.
|
# ? Nov 7, 2018 13:43 |
|
BoyBlunder posted:Anyone with tips on Diablo 3 for a newbie? Should I do the story mode first, or just jump right in to Adventure mode? Recommended classes? Storymode is decent for introducing the abilities and mechanics to you slowly. Try it out and if it starts to feel too slow, you can always switch to adventure mode. You can change difficulty and your skills at any time, so don't be afraid to experiment. The game is all about making the numbers going up and combining your abilities to manage resources in ways to abuse the mechanics and break the difficulty over your knee. And then switch to a higher difficulty for better loot and so on. I wouldn't look up builds when getting started, I'd just try stuff out. Builds are for later when you hit 70 and can start grinding for specific gear. In earlier levels it's more fun to just try changing skills to work with the skills that you found. There is a setting called "elective mode" that changes the default from having one category of skills per button to being able to assign any skill from any category to any button (which means you can have two skills from the same category). Turn this on. It opens up worlds of new possibilities.
|
# ? Nov 7, 2018 13:49 |
|
|
# ? Jun 6, 2024 05:49 |
|
Pijeus posted:Palico monster hunter dude- got it on sale and turns out you can reroll your cat, is it worth bothering to try for something specific or just start out? For just starting out, it doesn't matter a whole lot. I would recommend looking up gaijinhunter on YouTube and watching his videos on Palicos (if nothing else, it's helpful to know what attacks you have access to). Long story short is that yes the skills matter, but not as much as you might think. You can have cats teach other cats skills, and the most important moves for cats that use boomerangs are big boomerangs and piercing boomerangs, and the skill Boomerang Pro. You still need to unlock the skills by fighting monsters and leveling cats though, so for super early game it doesn't matter a whole lot. People can also share some premade cats with you later that have most of what you need already on them.
|
# ? Nov 7, 2018 14:15 |