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Congratulations Ofaloaf!
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# ? Nov 3, 2018 00:48 |
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# ? May 21, 2024 15:11 |
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Wiz getting hired turned the original CK2+ into base features of CK2, so with Ofaloaf's hiring I'm looking forward to CK3 being set in post-post-apocalyptic America.
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# ? Nov 3, 2018 01:14 |
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Consolations (phone autocorrected to this twice so it stays) Ofaloaf! I'm trying to remember who's starting next month... I think you might do some work on Stellaris! Maybe?
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# ? Nov 3, 2018 01:35 |
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Ofaloaf, when you get to Paradox HQ, can you please go to the Stellaris desk and ask that they make the background noise that plays during a crisis be controlled by the "ambient volume" slider instead of the effect volume slider, given that's it's an ambient effect please thanks
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# ? Nov 3, 2018 01:42 |
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it's handled like a sound effect in code ok but you're right
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# ? Nov 3, 2018 01:51 |
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There was more than one freelance hire at the same time, I think, so the Stellaris hire might be someone else. I'm theoretically hired for EU4, but every document I've seen so far has a big honkin' "OR YOU MIGHT END UP ASSIGNED TO WHATEVER IF NEED BE" caveat.
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# ? Nov 3, 2018 01:59 |
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Ofaloaf posted:There was more than one freelance hire at the same time, I think, so the Stellaris hire might be someone else. I'm theoretically hired for EU4, but every document I've seen so far has a big honkin' "OR YOU MIGHT END UP ASSIGNED TO WHATEVER IF NEED BE" caveat. please fix the bug where your colonial nation refuses to use their colonist to do anything but endlessly improve their capital and the only way to get your colonial nation to colonize is to subsidize it so much that it will go over the colonist limit and have another colonist colonizing while the first one toils away in the capital
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# ? Nov 3, 2018 02:12 |
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LordMune posted:it's handled like a sound effect in code ok thank you the validation is all I really needed jk, all I really need is 2.2
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# ? Nov 3, 2018 02:56 |
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Gratz Ofaloaf
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# ? Nov 3, 2018 10:06 |
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Congrats Ofaloaf! You stopped working on After the End a little while ago, right?
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# ? Nov 3, 2018 10:28 |
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Ofaloaf posted:I'm theoretically hired for EU4, but every document I've seen so far has a big honkin' "OR YOU MIGHT END UP ASSIGNED TO WHATEVER IF NEED BE" caveat. congratulations on getting to work on victoria 3
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# ? Nov 3, 2018 12:27 |
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Enjoy posted:Who would want to be a project manager though, that job looks awful HEY
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# ? Nov 3, 2018 12:42 |
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Groogy posted:HEY What people think game design is: "I'm more of an ideas guy, but have we thought about making an economy simulator set in the 19th century? It would have to simulate the economy and population and how they interact." What game design actually is: *stares at spreadsheets all day* "hm, maybe I should tweak this value by 0.1?"
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# ? Nov 3, 2018 14:37 |
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whatever you want to say about johan's dev diaries for imperator, they do give you a good idea of what he spends his time thinking about
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# ? Nov 3, 2018 16:13 |
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ArchangeI posted:What people think game design is: "I'm more of an ideas guy, but have we thought about making an economy simulator set in the 19th century? It would have to simulate the economy and population and how they interact." I honestly can't imagine playing a GSG without also being the kind of person who thinks that making spreadsheets is fun, so I'd expect the same for designing them.
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# ? Nov 3, 2018 16:33 |
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RabidWeasel posted:I honestly can't imagine playing a GSG without also being the kind of person who thinks that making spreadsheets is fun, so I'd expect the same for designing them. Like, the set-ups happen already: I find out my wife has been seduced by my breton chancellor who's a syphilitic dwarf; but my options are always the same. There's no way to have his daughter kidnapped in revenge and sold into slavery or anything more elaborate and the game mechanics themselves punish me for having him gelded, i.e there's a lack of execution. Like, I know Paradox feels that such things are adequately addressed via mods but especially now with Holy Fury I'm seeing things that people have always told me ~just mod it~ to get happening there so who knows? I'd love a Paradox Pak solely about drama between characters: cheating, friendships, things related to focuses, family and whatnot on the par of Way of Life. So when I find out that the masked man who has been organizing outlaws on the edges of my lands is actually my long-lost twin brother and my moral opposite has gathered discontent lords to challenge my rights to my titles, I can duel him to the death on an open field or have him seduced by a femme fatale that poisons him
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# ? Nov 4, 2018 02:15 |
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The game "mechanically punishes"you because of course if you have a fun time hacking people to bits for no reason but personal beef people will hate you. I don't think the game needs more elaborate sadist options, they already have enough, although maybe putting in events where you have no choice but to be a sadist if you've got bad traits might make sense. Monks and Mystics was largely about allowing you to live a civilian life if the whole ruling business isn't going too well, Holy Fury is adding events about how you're a ruler and establishing your legitimacy is a big deal with coronations, crowns, and province decay, or even that you're part of the landed warrior class and have to constantly train for combat like with warrior lodges. Also now you can be fat or skinny.
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# ? Nov 4, 2018 02:43 |
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SlothfulCobra posted:The game "mechanically punishes"you because of course if you have a fun time hacking people to bits for no reason but personal beef people will hate you. I don't think the game needs more elaborate sadist options, they already have enough, although maybe putting in events where you have no choice but to be a sadist if you've got bad traits might make sense. AAAAA! Real Muenster fucked around with this message at 03:13 on Nov 4, 2018 |
# ? Nov 4, 2018 03:10 |
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https://twitter.com/producerjohan/status/1059061322644680706 Intrigued by Phoenician sailors leading directly to Hetairoi. Also Amphipolis is the only name on that map where the phi has been transcribed as an f rather than as ph, game is ruined.
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# ? Nov 4, 2018 13:42 |
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I can't wait to Embrace Large Burly Men.
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# ? Nov 4, 2018 14:22 |
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SlothfulCobra posted:
I thought M&M was about more supernatural conspiracies, which is why I skipped it. Am I wrong?
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# ? Nov 5, 2018 06:31 |
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Ofaloaf posted:Happy to say that yet another goon starts working with Paradox next month. omg yes.
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# ? Nov 5, 2018 07:01 |
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Charlz Guybon posted:I thought M&M was about more supernatural conspiracies, which is why I skipped it. Am I wrong? You're half wrong. M&M introduces the societies. The monastic orders give you something to do during peacetime, generally lead to your char replacing sins with virtues, and give you a toggle to embrace or renounce celibacy (after you get promoted once). The Hermetics are not exactly supernatural, it's just a tad bit unrealistic for a 9th century person to invent a personal hand gun (would make sense if this were gated behind the game reaching a certain year). There's nothing supernatural here. Assassins are a really cool feature for Shiites, it's a welcome way to keep up in the overwhelmingly Sunni world. There's nothing supernatural here, either. Satanists are the "offenders", if you don't like this sort of thing. Personally, I like occasionally joining them, if my char has the right traits. But it's very powerful and can get a bit tiring after a while. The important thing for you is that you can use a game rule to disable satanists when you start a new game, so you can play with or without this feature while still retaining the other societies. I really like M&M for all the things you can do while being at peace, it definitely livens up the game. More events are always good, so this is a recommended DLC in my opinion.
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# ? Nov 5, 2018 07:09 |
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Well yeah, if you didn't want to go be a scholar or a monk, you can also run a secret cult, with either a normal heresy/religion or worshipping satan to bring about the antichrist. There's also treasures, commanding allies, and a fourth action for every councilor to persecute members of secret cults, train commanders, and reduce infamy. It's not the best DLC, but it does give you things to do beyond seeking territory.
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# ? Nov 5, 2018 07:11 |
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SlothfulCobra posted:Well yeah, if you didn't want to go be a scholar or a monk, you can also run a secret cult, with either a normal heresy/religion or worshipping satan to bring about the antichrist. There's also treasures, commanding allies, and a fourth action for every councilor to persecute members of secret cults, train commanders, and reduce infamy. I'm pretty sure secret cults are part of the M&M free patch? But yes, commanding allies is nifty, and the fourth councilor jobs are nice, too. Monks and Mystics is no Way of Life, but still enjoyable. Just not a priority if you are relatively new to the game. It's fine to wait for a sale here. But there's a lot more to it than just satanists, it shouldn't be ignored just because one has an aversion to the supernatural stuff. Do you need M&M for the new warrior lodges in Holy Fury? Probably not, right?
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# ? Nov 5, 2018 07:25 |
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I really disliked M&M all around. There only being a tiny handful of societies to join feels cheap and repetitive. These weird niche societies become everyday things, and there's a satanist around every corner now. I like goofy poo poo in CK2, but it feels like they're forcing it in M&M instead of letting it happen organically as part of the game's systems.
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# ? Nov 5, 2018 07:55 |
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Dr. Video Games 0031 posted:I really disliked M&M all around. There only being a tiny handful of societies to join feels cheap and repetitive. These weird niche societies become everyday things, and there's a satanist around every corner now. I like goofy poo poo in CK2, but it feels like they're forcing it in M&M instead of letting it happen organically as part of the game's systems. But again, you can have every feature of M&M except the satanists if you turn them off at game start. I usually disable satanists now, because as you said, over time there tends to be a one around every corner. And there will be a lot more societies to join come Holy Fury, so there will hopefully be more variability then. Having M&M is still better than not having it, otherwise you're back to holdings feast or waiting for Way of Life events to fire during peace.
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# ? Nov 5, 2018 08:17 |
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The secret societies mechanic in M&M is fantastic, one of my favorite features of CK2. But there's not enough of them and they're not deep enough on an individual level either. I feel like every DLC since should have introduced at least one society to go with it, but I can see how that's prohibitive with their development model. But if you're not playing Christians you are too often only given the Hermetic society and devil worshippers. And if you're playing a pagan you only get the devil worshippers. I feel like they should have turned the character focus into societies. If you're doing seductions you join the playboys club, if you're doing war you join the fight club, etc etc.
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# ? Nov 5, 2018 08:37 |
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Demiurge4 posted:The secret societies mechanic in M&M is fantastic, one of my favorite features of CK2. But there's not enough of them and they're not deep enough on an individual level either. I feel like every DLC since should have introduced at least one society to go with it, but I can see how that's prohibitive with their development model. But if you're not playing Christians you are too often only given the Hermetic society and devil worshippers. And if you're playing a pagan you only get the devil worshippers. Luckily, Holy Fury brings warrior lodges to those pagans and allows reformed pagans (provided they pick the right reform ideas) to join the Hermetic Society.
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# ? Nov 5, 2018 08:46 |
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drat, congrats Ofaloaf. new imperator dev diary, on Greeks: https://forum.paradoxplaza.com/forum/index.php?threads/imperator-development-diary-5th-of-november-2018.1126896/
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# ? Nov 5, 2018 16:18 |
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Greece looks like a proper thunderdome if I ever saw one, these Dev diaries where they explain the starting situation is much more exciting. Epirus seems like a very fun start to learn about the game.
Pump it up! Do it! fucked around with this message at 20:10 on Nov 5, 2018 |
# ? Nov 5, 2018 20:05 |
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Goddrat that topo map gets me hot and bothered
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# ? Nov 5, 2018 20:12 |
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I wonder what movement is going to be like if they don't actively show province borders, just settlements and international boundaries. Also there are going to be playable vassals, that's interesting. I wonder how much the corruption system extends to them.Fuligin posted:Goddrat that topo map gets me hot and bothered All topographical lumps just look the same to me. Torrannor posted:But again, you can have every feature of M&M except the satanists if you turn them off at game start. Let's be honest, the hermetics are pretty goofy too. Worrying about scholarly rulers on the other side of the planet, inventing the gun before the discovery of gunpowder. Societies beyond secret religions really seem like they ran out of ideas halfway through.
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# ? Nov 5, 2018 20:50 |
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There's like one guy on the workshop churning out these really well done society mods that are default compatible with pretty much everything (including big overhauls like After the End and CK+), I recommend checking those out if people want more variety. Orders of Chivalry and the Great Trade League are the names of two.
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# ? Nov 5, 2018 20:53 |
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I wonder how conquest will work in imperator, there's just too many provinces to walk around to take. Seems like never ending wars is the way to go (and never ending civil wars)
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# ? Nov 5, 2018 21:51 |
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Fuligin posted:There's like one guy on the workshop churning out these really well done society mods that are default compatible with pretty much everything (including big overhauls like After the End and CK+), I recommend checking those out if people want more variety. Orders of Chivalry and the Great Trade League are the names of two. Thanks, these seem neat. I'll subscribe to his stuff for the next week before everything breaks. While I'm at it, what are some other decent flavor mods? Not looking for any huge overhauls or anything. Just simple mods like these that add a bit more to the game.
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# ? Nov 5, 2018 22:01 |
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From this and the last dev diary, it looks like Imperator has a lot of nations already in alliances at game start. I hope that doesn't make things too samey from game to game.
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# ? Nov 6, 2018 00:22 |
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Family Values posted:From this and the last dev diary, it looks like Imperator has a lot of nations already in alliances at game start. I hope that doesn't make things too samey from game to game. I'm sure it won't take too long for a "Everyone is a single province minor!" mod with no established alliances to come out.
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# ? Nov 6, 2018 20:03 |
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https://store.steampowered.com/bundle/7381/Paradox_Interactive_Collection/ That's a cool 600 Euros...
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# ? Nov 8, 2018 20:49 |
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# ? May 21, 2024 15:11 |
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popewiles posted:Was anyone else really psyched when the announcement for Rome 2 was initially made and then became steadily less excited with each and every dev diary? A few pages back but this is absolutely me. It seemed really cool and now I just do not care at all because it seems like : The Game. I'm more excited/interested in the newest HOI4 DLC that still has no release date. All they need to do once it's out is fix the USSR and it'll finally be in really good shape. Seriously the USSR decision tree is so bad. Every time I debate doing a game as them I just look at that tree and decide to play as Yugoslavia or something. The only worse one is the American one and that's thankfully being fixed.
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# ? Nov 8, 2018 23:12 |