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Lol these animated hulks are so goddamn gross. They're great. The CA art team really gets to vent with Warhammer.
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# ? Nov 9, 2018 02:36 |
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# ? Jun 1, 2024 08:52 |
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My partner got off work before me and decided he wants to do run all the vortex campaigns in a random order since I'm the only one that actually played through the original four with all the cutscenes and he only started playing after ME. So instead of plundering I'm sitting here watching him not be the pirates. Otoh, he texted me about it since he knew how much I wanted to be the pirates, and I got to roll the dice app to decide which race he played first, and which lord he would be. So I rolled a d6 for the race and then a d2 for mazda or kroq. Watching someone who's ace at quick battle but barely ever played campaign try to RP Mazdamundi is already kinda funny, but watching idiot Mazdamundi and AI Cylostra slapfight is even better. Also AI Cylostra is rolling in with about 15/20 of her units being bomber zombie mobs.
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# ? Nov 9, 2018 02:42 |
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How do island battles work? the battle screen shows a island but the manual battle option is greyed out, I can only autoresolve or retreat. Am I supposed to click something
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# ? Nov 9, 2018 02:58 |
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A proper pirate gunline is a thing of beauty.
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# ? Nov 9, 2018 03:01 |
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juggalo baby coffin posted:i'm having a lot of trouble making my gunnery mobs not just run into melee and die. its not even the usual style of me forgetting to put guard mode on, they just run into melee on the initial attack order There's something occasionally loving weird with targeting and it happened before patch two, I suspect it's an LOS bug. My kroq stegaline would occasionally go "no actually we aren't going to shoot, we're going to trundle into melee while pretending we are moving to a better shooting position" and it happened to my Queen Bess once but i caught it. queen bess queen best, she's responsible for a third to half of casualties inflicted in most fights rn my baby mortar is perfectly serviceable but bess is apocalyptic
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# ? Nov 9, 2018 03:05 |
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Let me tell you this: Get corrupt the land first and fast. My first cylostra campaign nearly died because the skeggi, the zig and monolith were endlessly rebelling literally every second turn. Of course I came out of it at level 20 at turn 50 but its small recompense for not being able to make advanced units for 50 turns.
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# ? Nov 9, 2018 03:06 |
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Final battle was pretty cool, there's even plot twists and everything, however the ending of the campaign feels like it comes to a sudden stop instead of a natural conclusion. Very weird.
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# ? Nov 9, 2018 03:07 |
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Flavahbeast posted:How do island battles work? the battle screen shows a island but the manual battle option is greyed out, I can only autoresolve or retreat. Am I supposed to click something I've had the opposite where it forced me to fight a rogue fleet manually, autoresolve was greyed out. Kinda annoying to have to load in when I was just mopping up like like a dozen archers to finish off the stack.
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# ? Nov 9, 2018 03:09 |
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does anyone know how to edit textures for this game? i want to make noctilus blue
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# ? Nov 9, 2018 03:12 |
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Queen Bess is the best, my god. Also, Luthor gets access to Lore of the Deep once he gets his brain put back together, though I decided to go to bed before I could see what spells he actually gets. So far, Depth Guard are kind of disappointing, deck gunners are great, and rotting promethians are just stellar at holding lines while things shoot around them. I'm really feeling the lack of cavalry on any army that isn't Harkon's with Bess though, since deck droppers don't interrupt ranged fire and mournguls are actually kind of fragile and definitely slow. Bess makes it not matter by just deleting the ranged backline anyway.
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# ? Nov 9, 2018 03:13 |
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juggalo baby coffin posted:does anyone know how to edit textures for this game? i want to make noctilus blue "Make that pixel blue instead of red" ?
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# ? Nov 9, 2018 03:15 |
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Aurubin posted:Feel bad for the GCCM crew; added land battles for naval engagements only to have that swept out from under them! To be fair, so did CA. They specially added a stuff to the game after GCCM added the "naval" battles a week before the Vampirates were announced - a couple maps were named after them, or something?
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# ? Nov 9, 2018 03:17 |
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Ravenfood posted:Queen Bess is the best, my god. Also, Luthor gets access to Lore of the Deep once he gets his brain put back together, though I decided to go to bed before I could see what spells he actually gets. Later tonight I've got my first fight with Tyrion lined up, he has more sea guard than Caledor dude did but honestly they'd be better charging my gunline than shooting at it. especially since Cylostra is a surprisingly effective gunline commander, her summons can distract the enemy while the zombie hordes open fire
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# ? Nov 9, 2018 03:21 |
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So I started my campaign as Cylostra and tried to follow the obvious path, where I shove south, kill the norse, consolodate Skeggi and hit easy targets until I could kill mazdamundi. The easy part was taking out Norsca, because they really don't have any answers to your turn 1 20 stack swinging into them, and Skeggi doesn't have any walls, so I had wiped them out by turn 5. All is going well, and I'm considering hitting the new world colonies and sweeping the isthmus. I pop out to sea to grab a treasure, and the rebellion troubles start. The VSea colonize like vampires, where you have to get vampire corruption up or you stare down a million rebels. Typically this is mitigated by the growth buildings giving you a big bonus to ignoring corruption, but all the settlements you can grab are coastal, so you have a port instead of a building slot. You also can't finish taking the provinces without beating two different garrisoned empire stacks or fat toads's big capital bonus. And don't forget your starting capital, which is also a level 1 port to start, eating chaos corruption from mama dark elf above. So you have 3 provinces, all spawning rebel stacks. I tried playing whack-a-mole for about 10 turns, with rebels spawning at every turn. Norsemen spawn in skeggi, skaven spawn at the two lizard temples, and chaos spawn at your crappy starting position across the pond. So I give up regions, like my crappy starting capital I sailed away from at turn 1. Then I give up on the two minor lizard temples, they're lovely skaven I can take that back any time. Then, when my 10th rebel stack in a row spawns, I just gently caress off to the ocean. Cylostra's a star, she doesn't need to be treated this way. So I sail off, let Skeggi get sacked, and just live off my ship and whatever looks the least defended. And I got to say, this is the most amazingly fun way to play the VSea. I pissed off the entirety of Nagarond, just occupying any easy to hit settlement for the healing bonus and sacking or coving everything else. Between the gun lines, Cylostra's ability to summons 2 sets of knights and crabs every battle, the 2 ethereal heroes you can get for free, and the bloated corpses you can raise anywhere, it's very fun and easy to punch way above your weight class and sail off into the sunset with minimal losses. I've just been plundering the map with my mobile base, and it feels so good. Onehandclapping fucked around with this message at 03:30 on Nov 9, 2018 |
# ? Nov 9, 2018 03:22 |
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I love this expansion. Also I took the gun zombie hero, he owns
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# ? Nov 9, 2018 03:26 |
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gunnerywight is a straight up sniper and also when they stand next to your soldiers they make them shoot so hard enemies can't make it to melee
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# ? Nov 9, 2018 03:32 |
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So Vampirates have favorable climate with everything but unpleasant mountains and hate magical forests/chaos wastes, you can really just go anywhere with them and do anything. Regular old vampires can get -100% upkeep for skeletons and zombies (but why bother with zombies if you get free skeletons?) and -100% upkeep for fellbats with special lords, you could really flood the world with stacks of 19 skeletons/bats led by a necromancer lord.
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# ? Nov 9, 2018 03:43 |
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Electronico6 posted:Final battle was pretty cool, there's even plot twists and everything, however the ending of the campaign feels like it comes to a sudden stop instead of a natural conclusion. Very weird. Can you spoil what capturing the Merwyrm actually gives you? Put it in tags.
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# ? Nov 9, 2018 03:44 |
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lol I lost a unit of depth guard because I'm an idiot in my first fight with them as they tried to take on a bunch of saurus and some skinks. Meanwhile a deck hand mob managed to take on like three units of skinks and kill a bunch, all while being bombarded by my mortar fire Luthor getting lazy with a Kraken's Grasp or whatever the spell is.
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# ? Nov 9, 2018 03:54 |
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the depth guard seem very fragile if they're not actively mulching something. the second they're out of melee and something notices they will die.
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# ? Nov 9, 2018 04:04 |
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juggalo baby coffin posted:the depth guard seem very fragile if they're not actively mulching something. the second they're out of melee and something notices they will die. Basically, every depth guard should be backed up by some meatshields such as deckhands
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# ? Nov 9, 2018 04:25 |
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A couple of thoughts. Vampirates with buildings can't ambush. That's the four legendary lords and the unlockable admirals. Vampirates with smaller supply chains can because they aren't floating cities. I've been having a lot of fun with Kemmler's Skeleton Horde as personal rules. Rush straight for the tech that makes skeletons upkeep-free. Play only using Kemmler's original units, units required for quests, heroes, skeletons, zombies, and regiments of renown - and the only allowed lords are the ones unlocked by blood kisses. I'm not sure how long this will be a viable strategy (I've already discovered it utterly sucks against dwarves) and might have to allow myself single entity units. Also never use more than two full stacks when using undead - you can't use your summons if you have 40 units on the field. If they are only skeletons and you need two full stacks you will almost certainly get a few units wiped out. Sigvald's superior start surpasses the Suneater. It's actually faster to get Kholek with lots of dragon ogres if you start as Sigvald than if you do Kholek. His -60% to marauder upkeep is absolutely awesome; it applies to marauder horse as well as marauder infantry, and marauder horsemen with javelins used in large numbers are really good in the early game if they are cheap enough; the normal Chaos start with the starting three growth points involves building to level 2 then knocking down the marauder building to build the chaos warrior building. Sigvald's involves firing all his troops that aren't marauders or the hellcannon and building up to level 3. This means that after turn 2 he's rolling at +6 growth (as against the normal +2 for everyone else) and has a 90% cost reduction on his marauder upkeep (60% from him, 20% from the level 3 camp, and 10% from the level 1 marauder camp). It's a kickass army (as long as you avoid walls and too many dawi) with an excellent economy, and can bring Kholek out pretty fast as your next 9 growth maxes out your camp (you're still using marauders), and your 7 growth after that gives you a top level city with a top level dragon ogre gathering (and no marauder camp) - and you replace Sigvald with Kholek, who's working a 100% upkeep reduction on dragon ogres. (And then Kholek brings Sigvald back to set up the Neverchosen's camp with the help of an inherent +8 to growth)
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# ? Nov 9, 2018 04:26 |
Didnt get to play a ton, but so far Cylostra with a ton of rifles supported by a really thin front line is a lot of fun because the crab summon is super powerful at holding and you have a unit of cav to mess with the back lines while you just pour lead into anything you have vision of. Also her voice acting and characterization is great.
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# ? Nov 9, 2018 04:55 |
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Holy poo poo, Mornguls are nuts and I love them. I thought not having Light Cav would be a huge disadvantage, but they are honestly better: they can hide so close to the enemy that it's super easy to set them up to just destroy enemy shooting units as soon as the line leaves them behind.
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# ? Nov 9, 2018 05:03 |
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Noctilus' start pushes you towards fighting elfs early on and they suck as ever. Archers just tear apart your zombies like they're nothing and you don't have any good answers for them. At least until you get mortars.
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# ? Nov 9, 2018 05:04 |
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Anno posted:Didnt get to play a ton, but so far Cylostra with a ton of rifles supported by a really thin front line is a lot of fun because the crab summon is super powerful at holding and you have a unit of cav to mess with the back lines while you just pour lead into anything you have vision of. Also her voice acting and characterization is great. I was having a lot of fun playing her but I've been stalling out after I take her inital province on ME. Someone earlier mentioned going south but I just get in rebellion whack-a-mole. Should I just be sailing and setting up coves in ulthuan maybe?
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# ? Nov 9, 2018 05:05 |
Terminal autist posted:I was having a lot of fun playing her but I've been stalling out after I take her inital province on ME. Someone earlier mentioned going south but I just get in rebellion whack-a-mole. Should I just be sailing and setting up coves in ulthuan maybe? I went South and put coves where I could and used those to spread corruption while I sailed around. By the time I swing back by that way I think they’ll be corrupt enough to make living there more reasonable.
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# ? Nov 9, 2018 05:10 |
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I found the cure for rebellion whack a mole is ASAP plonk down gallows and research the vampiric corruption and public order techs. You don't have a lot of ways to pump up the vamp jams early so you can't really hold your land easily. Having those however means you'll eventually win at whack a rebel.
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# ? Nov 9, 2018 05:19 |
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I was colonizing ruins which seems pretty bad for her your pretty much at a rebellion by the time you can get a gallows down. Gonna restart and get some coves down asap
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# ? Nov 9, 2018 05:23 |
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thank you for scientifically identifying the Ambush Problem it feels like an oversight
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# ? Nov 9, 2018 05:27 |
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Terminal autist posted:I was having a lot of fun playing her but I've been stalling out after I take her inital province on ME. Someone earlier mentioned going south but I just get in rebellion whack-a-mole. Should I just be sailing and setting up coves in ulthuan maybe? crush the New World Colonies and you have double the power base
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# ? Nov 9, 2018 05:29 |
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Nagaronds a great place to drop a piceroon
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# ? Nov 9, 2018 05:37 |
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there is something so incredibly perfect in having Ariel doing a grand tour around Ulthuan and the Chaos Wastes leaving only fanclubs and ruins in her wake, while her loyal second in command ransacks the south for mummy treasure
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# ? Nov 9, 2018 05:40 |
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Motherfucker posted:Nagaronds a great place to drop a piceroon "ALRIGHT YOU MISERABLE TWIGS. YOU STAND DEFEATED BY THE WRATH OF ARANESSA SALTSPITE, TRUEBORN DAUGHTER OF MANAAN." "where's the most disreputable part of town, i'm opening a bar there, anyway cya"
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# ? Nov 9, 2018 05:42 |
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Pro-tip, vampire captains can slap down sneaky coves without having to go to war with the big factions like lothern and high elves
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# ? Nov 9, 2018 05:54 |
Fat lady is a monster summoner, even at level 1, god drat. Syrens boosting the morale of the unit they attack is hilarious and amazing. I'm leaning towards relocation elsewhere for a main territory being optimal though, her starting position is pretty blaise.
1st_Panzer_Div. fucked around with this message at 06:18 on Nov 9, 2018 |
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# ? Nov 9, 2018 06:16 |
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luthor has a lot more personality than noctilus, noctilus seems a little bland, or maybe i just havent got any of his good lines yet.
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# ? Nov 9, 2018 06:30 |
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Yeowch!!! My Balls!!! posted:ARANESSA SALTSPITE, TRUEBORN DAUGHTER OF MANAAN.
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# ? Nov 9, 2018 06:34 |
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The Crotch posted:So why did she replace her tail with sword-pegs, anyway? makes it easier to stab people duh
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# ? Nov 9, 2018 06:46 |
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# ? Jun 1, 2024 08:52 |
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I'm having a blast with my Luthor Harkon campaign. Easily the most fun campaign I've had so far. The infamy campaign let's you play in a pretty freeform manner while still pursuing the story. Unlike the vortex campaigns which force you to turtle up or the TK campaign where you need to secure a big empire to get strong armies.
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# ? Nov 9, 2018 06:46 |