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NuclearWinterUK
Jan 13, 2007

Yes, I am very well
There's a demo on the Oculus store for Wrench. If you have any interest at all in building cars in VR then it's pretty great, if a little janky still. The demo has you assembling an engine, but it looks like the full game will be going full Car Mechanic Simulator with customers giving you jobs to do and stuff.

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Enos Cabell
Nov 3, 2004


Elenkis posted:

There's a demo on the Oculus store for Wrench. If you have any interest at all in building cars in VR then it's pretty great, if a little janky still. The demo has you assembling an engine, but it looks like the full game will be going full Car Mechanic Simulator with customers giving you jobs to do and stuff.

That is pretty cool! Man, online colleges in the not too distant future are going to be all over this kind of learning.

Harminoff
Oct 24, 2005

👽
I think vr missed it's chance at it's Wii moment and that is pretty sad. Everyone got a Wii just for Wii sports. I figured the same would happen for VR but it didn't. Maybe that's the fault of cardboard VR and everyone thinking it's a nauseating experience and not wanting to try it further?

Enos Cabell
Nov 3, 2004


Harminoff posted:

I think vr missed it's chance at it's Wii moment and that is pretty sad. Everyone got a Wii just for Wii sports. I figured the same would happen for VR but it didn't. Maybe that's the fault of cardboard VR and everyone thinking it's a nauseating experience and not wanting to try it further?

If the Quest has a quality version of Beat Saber I think it has a really good shot at doing just that. Nobody is going to drop $1500+ for PCVR based on one game, but I'd say almost everyone that I've demoed Beat Saber for would be an easy sell at $350.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Enos Cabell posted:

If the Quest has a quality version of Beat Saber I think it has a really good shot at doing just that. Nobody is going to drop $1500+ for PCVR based on one game, but I'd say almost everyone that I've demoed Beat Saber for would be an easy sell at $350.

Yeah, the Quest's got a chance to actually succeed because it can land the promise of "PC-quality VR, but portable!", for a device that is selling at home-console prices.

Lemming
Apr 21, 2008

Neddy Seagoon posted:

Yeah, the Quest's got a chance to actually succeed because it can land the promise of "PC-quality VR, but portable!", for a device that is selling at home-console prices.

And it'll be much easier to evangelize since you'll be able to bring it to people to try it out, which is super important because you really need to try VR to understand it.

Kazy
Oct 23, 2006

0x38: FLOPPY_INTERNAL_ERROR

Yeah, I don't see why you think the Quest will do worse than PCVR, I already end up using my WMR more than my Oculus simply because the Oculus setup is a huge hassle.

EbolaIvory
Jul 6, 2007

NOM NOM NOM
The quest is getting beat saber, even if it ended up unofficially. ;)

Also a lot of devs are stoked af about the quest. And man some of the stuff I’m seeing being done. Yeah. The quest is gonna be cool. For 400 bucks most people will be pretty impressed by what I’ve seen. The content creation possibilities too, holy poo poo.

Lowen SoDium
Jun 5, 2003

Highen Fiber
Clapping Larry
I think that the Quest is going to help VR a lot in that it is much easy to set up and use (No PC, no constellation cameras or lighthouses, completely self contained and ready to go.

But VR is still missing that killer app. The one app you can show someone that makes it worth having. I can name some good VR games, but nothing that has universal mass appeal. The Wii Sports comparison is a very good one.

The Walrus
Jul 9, 2002

by Fluffdaddy
The one thing Quest really needs is some sort of video out, even a high latency poo poo resolution 2.4ghz signal, so onlookers can see what's going on. People playing Wii Sports by themselves didn't make the Wii a success.

Stick100
Mar 18, 2003

The Walrus posted:

The one thing Quest really needs is some sort of video out, even a high latency poo poo resolution 2.4ghz signal, so onlookers can see what's going on. People playing Wii Sports by themselves didn't make the Wii a success.

I would guess that's very likely to happen before launch considering they have video out for the GO on mobile and soon to be on PC. We're still WAY out from launch so I'd expect many more announcements.

Right now Oculus is probably focused on selling as many Rifts / Go and software they can for Thanksgiving and Christmas.

Zero VGS
Aug 16, 2002
ASK ME ABOUT HOW HUMAN LIVES THAT MADE VIDEO GAME CONTROLLERS ARE WORTH MORE
Lipstick Apathy
Saying the Quest will do worse than PC VR only has two arguments:

1) Nintendo consoles vs other consoles ("the graphics aren't as good!")

2) Consoles vs PC ("the platform isn't open and I can't upgrade the performance")

1 there's always great gameplay you can do without photorealistic graphics, as Nintendo can readily demonstrate

2 the majority of the world already goes with consoles over PC due to simplicity of setup

I'd say it is practically guaranteed to be a better mainstream success than PC VR. I get that it sucks we can't run porn or Hellblade on it, but just because we won't buy it doesn't mean Joe Casual isn't gonna be all over it

The Walrus posted:

The one thing Quest really needs is some sort of video out, even a high latency poo poo resolution 2.4ghz signal, so onlookers can see what's going on. People playing Wii Sports by themselves didn't make the Wii a success.

That's actually a great idea as long as it's literally just a Chromecast-style HDMI dongle

I think it would be just as important to have ad-hoc Wi-Fi local multiplayer so other Questers can play in your space. I really don't think people will be colliding in to each other that much.

edit: I wonder if local multiplayer laser tag / paintball / Worms outside in a grassy field would work with a bunch of Quests. At least an indoor "build a fort / nerf battle" would be taken to the next level

Zero VGS fucked around with this message at 19:09 on Nov 9, 2018

Lemming
Apr 21, 2008

Lowen SoDium posted:

I think that the Quest is going to help VR a lot in that it is much easy to set up and use (No PC, no constellation cameras or lighthouses, completely self contained and ready to go.

But VR is still missing that killer app. The one app you can show someone that makes it worth having. I can name some good VR games, but nothing that has universal mass appeal. The Wii Sports comparison is a very good one.

Beat Saber is the killer app

There will need to be more stuff with deeper content, but that's absolutely going to be the Wii Sports-esque game that will draw in a ton of people, including those who never play games

Stan Taylor
Oct 13, 2013

Touched Fuzzy, Got Dizzy
If I'm looking to buy a vr setup right now or next year what should I look at. I've been wanting a Vive and my PC is already capable of running one, I've just been holding off for a bigger price cut or a second gen. I want to play games I already have (Elite, mostly) and also do the vr exclusive stuff like Pavlov and Beat Saber. Was hoping to maybe get a Black Friday deal but I'm also not in any rush.

NuclearWinterUK
Jan 13, 2007

Yes, I am very well

Lowen SoDium posted:

But VR is still missing that killer app. The one app you can show someone that makes it worth having. I can name some good VR games, but nothing that has universal mass appeal. The Wii Sports comparison is a very good one.

If Beat Saber isn't that app then I have no idea what else could ever be.

My non-gamer sister-in-law tried Beat Saber on my Rift and then asked me if that's the future of gaming, because if it is she would play a lot more games. It pretty much sold her on VR and I'll be surprised if they don't get a PSVR sometime soonish.

Stick100
Mar 18, 2003

Stan Taylor posted:

If I'm looking to buy a vr setup right now or next year what should I look at. I've been wanting a Vive and my PC is already capable of running one, I've just been holding off for a bigger price cut or a second gen. I want to play games I already have (Elite, mostly) and also do the vr exclusive stuff like Pavlov and Beat Saber. Was hoping to maybe get a Black Friday deal but I'm also not in any rush.

WMR is down to $180, Early Black Friday sales have Rifts down to $350. With Rift at $350 and Vive at $500 I'd suggest Rift over Vive unless you have a space bigger than 12 feet x 12 feet. Above that, I'd consider maybe looking alternatives.

For smaller play spaces front facing rift + touch is a great experience.

https://www.bestbuy.com/site/oculus-rift-touch-virtual-reality-headset-bundle-for-compatible-windows-pcs-black/5989502.p?skuId=5989502

Corbeau
Sep 13, 2010

Jack of All Trades
Beat Saber at console platform prices would move units for sure; it's awfully hard to find accounts from people who tried it and didn't like it.

Alpha Phoenix
Feb 26, 2007

That is a peckin' lot of bird...
:kazooieass::kazooieass::kazooieass:

Elenkis posted:

If Beat Saber isn't that app then I have no idea what else could ever be.

TES 6: Redfall if it has half decent day 1 VR, and built with that idea in mind, which is a real possibility.

Beve Stuscemi
Jun 6, 2001




The Wii Sports comparison is apt, because there isnt anything like that for VR right now.

To remind everyone of the Wii Sports effect and how crazy it was, people in the office I worked at at the time were so stoked about it, they talked about it enough to convince our GM to go out and get a Wii for us to play on the main conference room screen, and people made a signup sheet to schedule time with it.

THAT is a system seller, now try to imagine what that is for VR that would make Jane from accounting sign up to play a video game.

mobby_6kl
Aug 9, 2009

by Fluffdaddy

Corbeau posted:

Beat Saber at console platform prices would move units for sure; it's awfully hard to find accounts from people who tried it and didn't like it.
Well here's one, then. I played a few songs and it was fine but I don't think I'll ever play it again, I guess I just don't "get" it and smashing red and blue boxes isn't for me. I'm sure it will do great get the DDR and Rockband crowd, which is admittedly a pretty big audience.

After playing many of the popular games so far, I have to say the only game that has any staying power is Dirt Rally. Maybe DCS would too but my joystick is hosed up so I couldn't fly properly. The sims of course are on the opposite scale with a small audience of turbo nerds but that was never the target for Quest of course.

Lemming
Apr 21, 2008

mobby_6kl posted:

Well here's one, then. I played a few songs and it was fine but I don't think I'll ever play it again, I guess I just don't "get" it and smashing red and blue boxes isn't for me. I'm sure it will do great get the DDR and Rockband crowd, which is admittedly a pretty big audience.

After playing many of the popular games so far, I have to say the only game that has any staying power is Dirt Rally. Maybe DCS would too but my joystick is hosed up so I couldn't fly properly. The sims of course are on the opposite scale with a small audience of turbo nerds but that was never the target for Quest of course.

I don't personally like Beat Saber much either, but then again I also didn't like Wii Sports that much. It's got a wide appeal, it's pretty simple and straightforward, and as long as Oculus makes sure their phone casting works for the Quest (like they just released for the Go) it'll be more social since you'll be able to see what they see.

I really think portable Beat Saber will be the ticket.

Songbearer
Jul 12, 2007




Fuck you say?

Stan Taylor posted:

If I'm looking to buy a vr setup right now or next year what should I look at. I've been wanting a Vive and my PC is already capable of running one, I've just been holding off for a bigger price cut or a second gen. I want to play games I already have (Elite, mostly) and also do the vr exclusive stuff like Pavlov and Beat Saber. Was hoping to maybe get a Black Friday deal but I'm also not in any rush.

You won't be seeing a second gen VR set for a good long time now, in all honesty. Incremental improvements to the headset like with the Vive Pro, probably, but there's nothing of the sort on the immediate horizon (To my knowledge). A lot of people have opted for the Oculus Rift as it's cheaper (Generally: I'm not sure how much the Vive costs - but the Rift can be had for £400 baseline and it goes on sale now and again) and a lot of the issues it faced when it came out (No controllers, dodgy tracking compared to the Vive's nearly flawless solution) have been resolved.

In order to get smooth 360 tracking with little to no tracking loss you'll need to purchase a third sensor seperately and depending on your rig you might need a PCI-E USB Hub card to get some more USB 3.0 slots, but I've convinced two of my friends to grab a Rift and they didn't need it so ymmv. Extra sensors do come with extension cables which is super helpful. You'll want one to the front, one behind and to the left and one behind and to the right.

Enos Cabell
Nov 3, 2004


Jim Silly-Balls posted:

THAT is a system seller, now try to imagine what that is for VR that would make Jane from accounting sign up to play a video game.

I can, it's Beat Saber. I've demoed that game for almost a dozen people, majority non-gamers 40-75, and every single one had an absolute blast with Beat Saber. More so than any other VR game / experience I've showed anyone. Several already have concrete plans to buy a Quest solely for that game.

wyoak
Feb 14, 2005

a glass case of emotion

Fallen Rib
Beat Saber, any of the good ping pong games, and Robo Recall would be a pretty solid starter pack, those are all pick-up-and-go titles that show off the capabilities of the platform really well. Throw in one of the easier to use art programs too.

Wii Sports is basically short for Wii Bowling right? I don't remember the other games. Tennis maybe was fun? Either way the Wii comparisons are a little off because Wii was really good in party environments, passing the controller around is way lower friction than passing a headset around, what with all the sweat and abnormally sized noggins. Also not having a thing strapped to your face and over your ears made the entire Wii experience way more interactive between the person playing and the people watching, which was important in getting new people to try it.

That said, I was at a bar on Sunday that has four full VR stations setup, and they were full for most of the afternoon, so maybe it's actually catching on.

Enos Cabell
Nov 3, 2004


I think the huge thing about Wii Sports was that it was a completely new way for people to interact with a game system, and it was immediately and completely intuitive. Beat Saber has the same thing going for it, everyone instantly gets how to swing that saber through a block and it just feels right. It takes about 5 seconds to explain and then they are having an absolute blast.

NRVNQSR
Mar 1, 2009

Corbeau posted:

Beat Saber at console platform prices would move units for sure; it's awfully hard to find accounts from people who tried it and didn't like it.

Since you asked....

I wasn't sold on it either. Part of that is probably that it's not what I was expecting; I was expecting a traditional music game about timing and precision, but instead it's a game about flow and speed/strength. Part of it may be that it's early access; right now the backgrounds are incredibly bland with almost no variation from track to track, and the built in track list is very thin. That's certainly something they could fix, but there's a big gap between "this could be great if they keep putting work into it" and "killer app". Whatever the reason, as it is it's not going to be in the first five or so things I recommend for a new user.

Lemming
Apr 21, 2008
Edit: ^^^^^^^^ modding aside, Wii Sports was ridiculously light on actual content. The core gameplay was engaging enough that that wasn't a big problem, and I think the same holds for beat Saber in terms of its mainstream appeal.

Enos Cabell posted:

I think the huge thing about Wii Sports was that it was a completely new way for people to interact with a game system, and it was immediately and completely intuitive. Beat Saber has the same thing going for it, everyone instantly gets how to swing that saber through a block and it just feels right. It takes about 5 seconds to explain and then they are having an absolute blast.

It's also, you know, light sabers. That helps a LOT.

Harminoff
Oct 24, 2005

👽
In regards to casting to a tv, they need to figure out a way to either fixate the camera or smooth the movement because just watching what other people are looking at isn't that great of an experience. People moving around in VR doesn't really translate that well to a fixed image.

EbolaIvory
Jul 6, 2007

NOM NOM NOM

The Walrus posted:

The one thing Quest really needs is some sort of video out, even a high latency poo poo resolution 2.4ghz signal, so onlookers can see what's going on. People playing Wii Sports by themselves didn't make the Wii a success.

Already working in some dev houses. Every little thing you think its gonna need is probably working already to some level or being worked on.

Seriously not kidding being excited for quest. It’s going to be fire as hell and people have no idea lol.

rage-saq
Mar 21, 2001

Thats so ninja...

EbolaIvory posted:

Already working in some dev houses. Every little thing you think its gonna need is probably working already to some level or being worked on.

Seriously not kidding being excited for quest. It’s going to be fire as hell and people have no idea lol.

I hope I can still fudge through Maul mode with Beat Saber on Quest and that there’s a way to do some casting/recording of some kind that doesn’t halve the battery life.
I think all of those high FOV cameras might let me pull it off since the areas it would miss aren’t important and could be fudged with just IMU data.

rage-saq
Mar 21, 2001

Thats so ninja...

Lemming posted:

It's also, you know, light sabers. That helps a LOT.

Music + light sabers = combining two things that are nearly universally loved things. Throw in the fact that it’s nonconfrontational and nonviolent gaming (unless you count what it does to your shoulders) and you basically have a game that is going to appeal to everyone.
The fact that you can use it to get fitter is just icing on the cake.
No other gaming platform has ever had anything like this, it’s a VR exclusive and it’s going to sell like loving bonkers if Oculus somehow is incredibly dumb and doesn’t make it a pack in title.

NuclearWinterUK
Jan 13, 2007

Yes, I am very well

Alpha Phoenix posted:

TES 6: Redfall if it has half decent day 1 VR, and built with that idea in mind, which is a real possibility.

Hopefully VR is still around when that comes out in 2029!

EbolaIvory
Jul 6, 2007

NOM NOM NOM

rage-saq posted:

Music + light sabers = combining two things that are nearly universally loved things. Throw in the fact that it’s nonconfrontational and nonviolent gaming (unless you count what it does to your shoulders) and you basically have a game that is going to appeal to everyone.
The fact that you can use it to get fitter is just icing on the cake.
No other gaming platform has ever had anything like this, it’s a VR exclusive and it’s going to sell like loving bonkers if Oculus somehow is incredibly dumb and doesn’t make it a pack in title.

I know like 2 people who prefer other music games. It really is the killer app.

as for your other post. I did say everything. For real though, everyones stoked about the quest. Obviously a lot of poo poo is super SHHHHHHH but its insane. At least in the VR world I'm living in.

Surprise Giraffe
Apr 30, 2007
1 Lunar Road
Moon crater
The Moon

Songbearer posted:

You won't be seeing a second gen VR set for a good long time now, in all honesty. Incremental improvements to the headset like with the Vive Pro, probably, but there's nothing of the sort on the immediate horizon (To my knowledge).

Look up starvr and xtal. Probs gonna be well over a grand whenever it comes out though. Anyway, if Pimax can do a decent impression then a bigger, richer bod could probably put out something right now if they thought there was a proper high end consumer market.

Corbeau
Sep 13, 2010

Jack of All Trades
Got a chance to get into In Death, and bravo to those who recommended it in this thread! It's pretty bare-bones and lacks the obvious special-effects polish of, say, Beat Saber, but it has intuitive gameplay and my favorite movement system in a VR game by far. When your entire game mechanic is based around shooting arrows, having a teleport arrow is instantly comprehensible.

My only complaint is that I don't have enough tracking cameras so I constantly get turned around and occlude my controls. :(

Tom Guycot
Oct 15, 2008

Chief of Governors


rage-saq posted:

I hope I can still fudge through Maul mode with Beat Saber on Quest and that there’s a way to do some casting/recording of some kind that doesn’t halve the battery life.


Considering the Go already has recording, and casting to a phone (with promises they're working on having it stream directly to smart TVs, etc), I feel pretty confident that part will be solved before release.

As far as battery life... I would bet my bottom dollar if the quest does catch on even in a small way, one of the first accessories we'll see from unofficial sources will be some battery pack that clips onto the rear of the device and runs to the plug.

Skyarb
Sep 20, 2018

MMMPH MMMPPHH MPPPH GLUCK GLUCK OH SORRY I DIDNT SEE YOU THERE I WAS JUST CHOKING DOWN THIS BATTLEFIELD COCK DID YOU KNOW BATTLEFIELD IS THE BEST VIDEO GAME EVER NOW IF YOULL EXCUSE ME ILL GO BACK TO THIS BATTLECOCK

Corbeau posted:

My only complaint is that I don't have enough tracking cameras so I constantly get turned around and occlude my controls. :(

Where are your lighthouses? I only have two and have never had occlusion issues.

Corbeau
Sep 13, 2010

Jack of All Trades
I'm using a rift, and the two cameras are placed broadly as setup recommends: on opposite sides of my computer desk. Works for Beat Saber and my own pet game project, but not so well for games with 360 degrees of stuff happening. Don't really have a good way to run cables to the opposite side of the space atm, though I really want to figure out a fix.

Getting full camera coverage for the space would also let me calibrate the system to put my computer, and thus headset cabling, behind me rather than in front of me. This would be another vast improvement.

rage-saq
Mar 21, 2001

Thats so ninja...

Skyarb posted:

Where are your lighthouses? I only have two and have never had occlusion issues.

It is possible to run into occlusions issues with a 2 lighthouse system. The most common games you’ll see it in are FPS games where you hold your controllers like a rifle in front or your body. If you do that while pointing at one lighthouse you let torso will block the rear lighthouse and the system drops down to 1 lighthouse of tracking which can cause some inaccuracies including an initial bump in where you were aiming.
If you can mount the lighthouse sufficiently high and/or centrally enough you can solve that issue. 3 lighthouses wouldnt have this issue but I don’t think you can order singles of the 2.0 system yet?

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rage-saq
Mar 21, 2001

Thats so ninja...

Corbeau posted:

I'm using a rift, and the two cameras are placed broadly as setup recommends: on opposite sides of my computer desk. Works for Beat Saber and my own pet game project, but not so well for games with 360 degrees of stuff happening. Don't really have a good way to run cables to the opposite side of the space atm, though I really want to figure out a fix.

Getting full camera coverage for the space would also let me calibrate the system to put my computer, and thus headset cabling, behind me rather than in front of me. This would be another vast improvement.

Extension cable + wall/ceiling mount. Easy peasy. 3 sensors makes such a huge difference.

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