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Strategic Tea posted:Gonna make a Bond villain corp with front companies everywhere. I'll have you know SCORPIUS is a legitimate business standing for Sedition, CORruption, er, Poopyhead meanies... Secret Control Of Remote Planetary Institutions Under SCORPIUS
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# ? Nov 10, 2018 01:08 |
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# ? May 26, 2024 01:05 |
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Just call it H.A.R.M and be done with it.
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# ? Nov 10, 2018 01:19 |
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hobbesmaster posted:I thought they changed it so you couldn't trade a FE for sensor link. Nope! Even somebody in the current Dev Clash did it (to Wiz's apparent confusion), so it's still viable even in the current build of 2.2. I may have now jinxed it.
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# ? Nov 10, 2018 01:26 |
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Do you get info on systems with no hyper lane to it?
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# ? Nov 10, 2018 01:31 |
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ZypherIM posted:Do you get info on systems with no hyper lane to it? You learn about the entire map, and get active visibility to a huge chunk of it, depending upon wormhole locations and their nearness to the FE you traded with.
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# ? Nov 10, 2018 01:52 |
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Psychotic Weasel posted:Just call it H.A.R.M and be done with it. Make sure your only corvette design is a Little Red Corvette!
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# ? Nov 10, 2018 02:00 |
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Yeah sensor link trades are really stupid and I don't know why they're still in.
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# ? Nov 10, 2018 02:28 |
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I kind of wish you could trade/gift planets/systems with other empires.
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# ? Nov 10, 2018 02:38 |
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You can - it's the only way to give vassals you spin off more than their capital system. I don't know if you can do it with non-vassals but I think there was an issue where you could gift other empires a 'trap' system that got them into trouble; you could either start to build border friction with people you didn't want them to ally with our just give them a system bordering a xenophobe FE and watch the fireworks.
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# ? Nov 10, 2018 02:46 |
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Axetrain posted:I kind of wish you could trade/gift planets/systems with other empires. I don't think I've tried it with non-vassals, but the systems need to be adjacent to their current holdings. So you can give border systems away but not random crap places you don't want.
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# ? Nov 10, 2018 02:59 |
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Ah I wasn't aware, so much time in this game and I'm still figuring things out.
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# ? Nov 10, 2018 03:13 |
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I'll tell you what is difficult is shifting from an empire with claim cost reduction to one with standard costs (or influence gains). Like if you play a xenophobe or authoritarian you'll have a lot more influence early on, though other people tend to be easier to make happy once your factions start spawning.
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# ? Nov 10, 2018 03:24 |
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Psychotic Weasel posted:You can - it's the only way to give vassals you spin off more than their capital system. Vassals just seem like a huge loving hassle.
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# ? Nov 10, 2018 03:40 |
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Yes, they can be quite a pain to deal with if you don't just vassalize a neighbour. If you spin one off from your own systems (say because you integrated someone but only wanted part of their systems or are stuck in a total war) you have to keep going back and forth giving them more systems since you can only ever hand over something they already border. So every time you give them a set you need to wait for them to accept then go back and hand them the next round, rinse and repeat until you're out of system. God forbid one of them happens to be along a snaking line of hyperlanes and you can only give one at a time.
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# ? Nov 10, 2018 03:46 |
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Jazerus posted:indeed Thanks. Been playing with that empire and these options for, uh, a few hours 75 years in on Ensign and i've barely survived carving out Determined Exterminators on my left (they have literally 1 system left, loving war exhaustion timed me out in the home stretch) while wrapping around the militant isolationist FE there, but all that was after winning a war of ideology with the Ikarzari to my north (formerly fanatic spiritualist something, now fanatic materialist xenophile. eat poo poo, organized religion ), and literally all i accomplished visually is to Survive because I'm hemmed in on the south by the FE (who will probably murderfuck me before long, i imagine) who keeps telling me to gently caress off and take down my outposts on the border; and of course the OTHER Spiritualist empire down there. You bet that station down there is gunned to the nines. Ciaphas fucked around with this message at 04:43 on Nov 10, 2018 |
# ? Nov 10, 2018 04:32 |
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If a materialist FE is telling you to scrap systems, they should just be the ones directly bordering them. And you should go ahead and do so, FE's aren't loving around when they get around to being mad. Eventually you can get big enough to take them on, but as you are they can pretty easily crush whatever they're upset with. The bright side about FEs on your borders is that you don't have to worry about defending them really (though with a materialist wanting you to leave a zone you can get pirates back there) letting you have fewer fronts to worry about as you expand. You're only at half your fleet cap, so you could start up a whole second fleet and start taking care of business on someone.
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# ? Nov 10, 2018 05:16 |
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That's exactly what I just did before I quit for now, yeah. Except now I'm negative for energy income even with them docked and with the energy edict running, if I unleash the hounds it's gonna be apocalyptic on my budget. I'm gonna have to discard a few--which I can handle, my materials production is absurdly high atm Time to open Prosperity ASAP Ciaphas fucked around with this message at 05:27 on Nov 10, 2018 |
# ? Nov 10, 2018 05:24 |
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You should note that it's actually xenophobe FEs that don't like you settling next to them - materialists won't care, they have a slight opinion penalty if you're a spiritualist but other than that there's not much you can do to anger them short of being aggressive. Similarly, spiritualist FEs will get angry if you touch their holy worlds. Those are the only two that you can really provoke into a fight without declaring on them first, most of the others may have varying degrees of disliking you depending on your ethics but generally will leave you be.
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# ? Nov 10, 2018 05:39 |
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The Stellaris: MegaCorp Dev Clash is great so far. Communist Aliens threatening to invade a megacorp if they don't enact social welfare programs. An Assimilator Machine empire invading a planet well outside their territory, whisking away 95% of the pops to their own worlds, then giving the system back to the original owner. Offensives bypassing set defenses by proceeding through the neutral "Blegium" system... Etc etc Communist Intergalactic "Federation" Galaga Galaxian fucked around with this message at 05:56 on Nov 10, 2018 |
# ? Nov 10, 2018 05:47 |
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I don't know if you're in contact with any enclaves (can't recall which dlc they're in), but if you have contact with a trader enclave you can trade minerals/food for energy, or if there is someone you're on good terms with you could try trading for energy. Standard increases in energy production don't hurt to double check on, such as trading hubs and empty planet slots. If you're not dipping too far negative you might be able to run your fleets for longer than you'd think, but check your drain after you undock your fleets before you go in on a war that you're sort of banking on winning quick. Some buildings can be a bit expensive to run, you've always got the option to turn off some mines or labs to keep yourself afloat, and if you've banked up some minerals for replacements you can afford to run a lower income during a war if really needed. Same with slowing your tech gain, it is unfortunate but tech unlocks are highly unlikely to be swinging a war in your favor. Also see if you've got a logistics leader available to slot in, some of those on your fleets really helps.
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# ? Nov 10, 2018 05:49 |
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Soup du Jour posted:Make sure your only corvette design is a Little Red Corvette! Research Prethoryn corpses so you can unlock the spore gun. Just make sure you've already researched cardigan sweater tech.
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# ? Nov 10, 2018 08:03 |
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Galaga Galaxian posted:The Stellaris: MegaCorp Dev Clash is great so far. Groogy only forcing social democratic reforms on the physical embodiment of capitalism instead of conquering them and instituting Full Communism Now is proof space hedgehogs will always betray the revolution imo, we need an anti-revisionist polity to take over the Interstellar
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# ? Nov 10, 2018 08:09 |
We've had conversations about machine consciousness megacorps that have gone on for far too long earlier in the thread, but on a similar note, I really wish there were more options for machine species in general. I want to play a bunch of bumbling non-centralized robot monks, or an empire with a few AIs plotting to take each other down, in the vein of Marathon or other Bungie games. I want factions and robots with happiness protocols.
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# ? Nov 10, 2018 10:55 |
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Jay Rust posted:I don’t understand how a criminal government can be a thing. Like, do they consider themselves criminals Have a look at the history of the British East India company, the Dutch East India Company and the Opium Wars.
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# ? Nov 10, 2018 11:04 |
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Looking forwards to megacorps accidentally releasing xenomorphs on the galaxy for fun and profits. Heck, megacorps should have a wide range of "accidental" crises options, from flesh eating plagues to literal deals with the Rincewinds fucked around with this message at 11:09 on Nov 10, 2018 |
# ? Nov 10, 2018 11:06 |
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Ciaphas posted:thanks for this, I'll give it a shot with the empire I'm discussing. Just checking, when you say 1.5x on tech/unity, you mean the cost, right, as its shown in game? So everything takes longer? That setting is a godsend if you like playing on large maps with a low number of AI-empires. My current run had that setting on 1.25 and after 200 years, I've now dropped everyone to "inferior" in relation to me and I've already run through all my non-repeatable techs. Next time (probably after tiles are deleted), I'll try again with 1-2 empires more and with 2.0 costs to make sure my goal of at least 400 years of space history doesn't mean technology has to stagnate for half of the run.
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# ? Nov 10, 2018 11:11 |
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Psychotic Weasel posted:Yes, they can be quite a pain to deal with if you don't just vassalize a neighbour. If you spin one off from your own systems (say because you integrated someone but only wanted part of their systems or are stuck in a total war) you have to keep going back and forth giving them more systems since you can only ever hand over something they already border. So every time you give them a set you need to wait for them to accept then go back and hand them the next round, rinse and repeat until you're out of system. God forbid one of them happens to be along a snaking line of hyperlanes and you can only give one at a time.
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# ? Nov 10, 2018 11:38 |
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NoNotTheMindProbe posted:Have a look at the history of the British East India company, the Dutch East India Company and the Opium Wars. Oooh I hope there are chances to spin off independent/vassal megacorps from your empire. Why no my serene republic did not do anything wrong we have suits for that
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# ? Nov 10, 2018 11:42 |
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Black Griffon posted:We've had conversations about machine consciousness megacorps that have gone on for far too long earlier in the thread, but on a similar note, I really wish there were more options for machine species in general. I want to play a bunch of bumbling non-centralized robot monks, or an empire with a few AIs plotting to take each other down, in the vein of Marathon or other Bungie games. I want factions and robots with happiness protocols. And I want to start with a complete Dyson Sphere
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# ? Nov 10, 2018 12:28 |
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I'm the spiral energy production facility that doubles as a smuggler's port.
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# ? Nov 10, 2018 13:46 |
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Rumda posted:And I want to start with a complete Dyson Sphere I want a Dyson sphere worth building.
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# ? Nov 10, 2018 13:47 |
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Axetrain posted:Ah I wasn't aware, so much time in this game and I'm still figuring things out. Speaking of, I just learned that shift and ctrl clicking puts orders at the head of the queue. So often my long survey queues got cancelled to research a special project...
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# ? Nov 10, 2018 15:25 |
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Galaga Galaxian posted:Assimilator Machine empire invading a planet well outside their territory, whisking away 95% of the pops to their own worlds, then giving the system back to the original owner. Those pops are protected now
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# ? Nov 10, 2018 15:29 |
Darkrenown posted:Speaking of, I just learned that shift and ctrl clicking puts orders at the head of the queue. So often my long survey queues got cancelled to research a special project... gently caress me running
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# ? Nov 10, 2018 16:12 |
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Crazycryodude posted:Groogy only forcing social democratic reforms on the physical embodiment of capitalism instead of conquering them and instituting Full Communism Now is proof space hedgehogs will always betray the revolution imo, we need an anti-revisionist polity to take over the Interstellar What good is spreading the revolution in full if the war to do it leaves the heart of the revolution so weakened it is ripe for conquest by man-eating xenobugs or worse?
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# ? Nov 10, 2018 17:37 |
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Darkrenown posted:Speaking of, I just learned that shift and ctrl clicking puts orders at the head of the queue. So often my long survey queues got cancelled to research a special project... This is like the fourth time I can recall this coming up in the thread... Read your tool tips people!
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# ? Nov 10, 2018 17:38 |
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Applewhite posted:I want a Dyson sphere worth building. What would you consider as 'worth building'?
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# ? Nov 10, 2018 17:44 |
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Does everyone hate synth-ascended empires by default (I assume because of the crisis risk it brings) or is it just Spiritualists that get all pissy? IMO spiritualism and materialism shouldn't have so many connotations as they do. I want religiobots
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# ? Nov 10, 2018 18:17 |
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Darkrenown posted:Speaking of, I just learned that shift and ctrl clicking puts orders at the head of the queue. So often my long survey queues got cancelled to research a special project... Wait holding down either shift/ctrl puts it at the top of the queue or holding BOTH shift and ctrl?
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# ? Nov 10, 2018 18:17 |
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# ? May 26, 2024 01:05 |
Both
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# ? Nov 10, 2018 18:18 |