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I'm gonna go ahead and say you should only introduce very nasty stuff like cannibalism if you think it's still within the boundaries of a good time for the players. Don't just add stuff to be edgy and "realistic" about your clockwork undead city.
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# ? Nov 10, 2018 11:02 |
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# ? May 14, 2024 20:02 |
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Depending on your group, you go too dark, and the players will look for ways to undermine and make a joke out of it. Anyone else get the Guildmasters Guide to Ravnica? I’m really liking it so far, and plan on attending an event at my LGS tomorrow.
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# ? Nov 10, 2018 18:40 |
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CeallaSo posted:It's "pure" martial because all you ever do is swing your glaive at people. Just ignore the fact that your glaive is exploding with searing radiance for most of those attacks. Yeah but in D&D terms martial has come to mean "not a caster" and not "a caster that uses their casting for exploding faces"
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# ? Nov 10, 2018 19:39 |
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Does the ravnica book have any player facing options or is it more DM/setting stuff?
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# ? Nov 10, 2018 19:44 |
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Network42 posted:Does the ravnica book have any player facing options or is it more DM/setting stuff? It should have races and subclasses like the Spore Druid.
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# ? Nov 10, 2018 19:59 |
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I'm working on my character's backstory for OotA and I typed it up for my DM, but I'm thinking I made it too edgelordy. Wanted to bounce it off you guys before I get eyes rolled at me:"Email to my DM" posted:Allow me to recap Luciene's backstory as told to this point:
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# ? Nov 10, 2018 20:42 |
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That’s cool and not edgelordy at all!
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# ? Nov 10, 2018 20:45 |
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Pussy Quipped posted:So one of my players is a BM Ranger with a giant poisonous snake companion. We are using the UA Revised Ranger rules, and it seems kinda lame that they will never get a second attack feature without multiclassing. I understand that the pet can attack as a reaction when you attack, but if the snake couldn't get in range or died the ranger becomes incredibly weak, especially as we progress to Levels 10+. You're right that if the beast dies the player is sore out of luck until they can grab 8 hours to resurrect it. That's harder than it sounds though, their HP scales with the ranger's level, they gain proficiency and advantage on all saving throws, and adds proficiency to AC. You could give them a second attack if their pet is dead, call it "help from beyond" or something, with the condition that they lose it if they don't summon their beast at the first feasable opportunity. Or you're the GM, you could gentleman's agreement it to not outright kill the beast in a situation where it's not resummonable unless the player is real stupid about it. e: Or give them a resummoning amulet that just needs a short rest. Splicer fucked around with this message at 21:56 on Nov 10, 2018 |
# ? Nov 10, 2018 20:47 |
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Kaysette posted:That’s cool and not edgelordy at all! This. Its way way way more detailed than I like these things to be, but "I stole my sister's doom" is the kind of thing I wish more players would bring to the table.
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# ? Nov 11, 2018 07:46 |
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Played the Ravnica sample adventure at my LGS, and it was pretty fun. There was premade characters, and I got to be a Loxodon Paladin. It was my first time playing with random people, but it wasn’t bad at all. Me and the Minotaur Fighter had fun as lumbering beast people.
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# ? Nov 12, 2018 08:07 |
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So any advice on handling the Vistari without just repeating a bunch of Romani stereotypes? They seem pretty thoroughly woven in CoS, so taking them out altogether doesn't look feasible.
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# ? Nov 12, 2018 20:26 |
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Flip Yr Wig posted:So any advice on handling the Vistari without just repeating a bunch of Romani stereotypes? They seem pretty thoroughly woven in CoS, so taking them out altogether doesn't look feasible. Make them reluctant accomplices and/or remnants of a Barovian people Strahd made a compact with. They could be survivors from Berez, for instance.
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# ? Nov 12, 2018 20:43 |
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They seem cuttable to me: 1) If running the Plea For Help intro have it be Rahadin delivering the letter instead of a Vistani. If players describe his appearance to the Kolyanas, they can ID him as Strahd's right hand man; he comes by town to collect tributes and taxes. 2) Have Madam Eva be a regular Barovian in either Barovia or Vallaki depending on where you want to run the reading. 3) All other Vistani encounters/facts seem unnecessary but if there's anything you really like it can be grafted into one of the towns or onto the Dusk Elves.
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# ? Nov 12, 2018 21:05 |
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Conspiratiorist posted:Make them reluctant accomplices and/or remnants of a Barovian people Strahd made a compact with. They pretty much already are though. Most of the ones you encounter will be sympathetic at the very least
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# ? Nov 12, 2018 21:29 |
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You can make them a collection of other people who have been pulled through the mists, don't find solace with Borovians, and band together for safety. Which would be easy to keep Strahd's spies lurking around. You could throw in a couple oddities, like the beardless dwarves from Darksun, or a Loxodon. A rag-tag band of people who don't fit in.
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# ? Nov 12, 2018 22:50 |
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So the new UA is finally up, nothing that seems all that exciting to me, just Ship Rules
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# ? Nov 12, 2018 23:38 |
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Ryuujin posted:So the new UA is finally up, nothing that seems all that exciting to me, just Ship Rules Hahahaha ships are statted like creatures complete with str/dex/con/int/wis/cha statlines only with the last three always at 0. What the hell? Is it just me or does ship combat look like it'd just be a super boring plinkfest, since the most heavily armed vessels' weapons average 16 and 26 damage and they have 20 DT reinforcing 500hp and other ships aren't even that far behind them for survivability?
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# ? Nov 13, 2018 01:38 |
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Darwinism posted:Hahahaha ships are statted like creatures complete with str/dex/con/int/wis/cha statlines only with the last three always at 0. What the hell? Yep its insanely terrible. No part of that is interesting and its going to be like two fighters just wailing on eachother.
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# ? Nov 13, 2018 01:46 |
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It kind of makes sense if you were jury rigging ships into a formal system like a video game or something but who the hell wants grafted together frankenstein rules like that for a tabletop game? What kind of DM actually needs it spelled out that ships are immune to poison and blindness?
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# ? Nov 13, 2018 01:51 |
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We're doing a short campaign (probably 1-5) with a kobolds-only party. I want to play something that will make two new players feel like stars. Big on that list is something that can stay up in the poo poo and not die so I can keep Pack Tactics going for the crew. An unfortunate light cleric who keeps frying his little cave-dwelling eyes seems like a lot of fun, but anyone got any other ideas that would fit?
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# ? Nov 13, 2018 01:57 |
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Nehru the Damaja posted:We're doing a short campaign (probably 1-5) with a kobolds-only party. I want to play something that will make two new players feel like stars. Big on that list is something that can stay up in the poo poo and not die so I can keep Pack Tactics going for the crew.
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# ? Nov 13, 2018 02:01 |
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Moon Druid has the opposite effect if you shift into a bear by outshining melee martials until 5.
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# ? Nov 13, 2018 02:10 |
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Nehru the Damaja posted:We're doing a short campaign (probably 1-5) with a kobolds-only party. I want to play something that will make two new players feel like stars. Big on that list is something that can stay up in the poo poo and not die so I can keep Pack Tactics going for the crew. Any heavy-armored cleric is great at standing in front and supporting allies while impeding enemies; Boon/Bane are both great at low levels, and Warding Bond is a good insurance for making sure nobody else goes down. Order Domain in particular is kind of nifty; using your bonus action to cast Healing Word and give an ally an extra attack goes really well with Pack Tactics, and doubly so if there's a Rogue in your party, since attacking as a reaction gets you another Sneak Attack trigger by getting around the Once Per Turn clause. Besides that, bard is good at making sure your allies make their rolls, and Lore means you can make sure enemies fail their saves, too. Bards also make good grapplers on account of Expertise in Athletics, which is another way of making sure enemies can't just dip out of reach. It's not as good at standing in front and taking hits, though.
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# ? Nov 13, 2018 04:06 |
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Ryuujin posted:So the new UA is finally up, nothing that seems all that exciting to me, just Ship Rules I don't know where to start with how poo poo this is. Coincidentally I've just wrestled with the DMG's already mediocre boat rules to plan out some Darklake journeying and oh boy does this UA make the DMG look good. Why change all the speeds? Why use ability scores? wtf is happening? Absolutely none of this is worthwhile yet someone got paid to this on us all. I think Colville is about to release a bunch of naval warfare rules as part of his kickstarter - maybe WotC is trying to make Colville look good?
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# ? Nov 13, 2018 04:26 |
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There’s a bunch of decent sounding naval warfare stuff in DMs Guild too. Many DMs can do this job better than the official designers. I adapted an old Tribality 5e ship rules article for my game and it makes way more sense than this UA.
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# ? Nov 13, 2018 05:14 |
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it's just the lovely rules for ships in the DMG but with seige weapons plopped on and more complexity added DM: it's your turn, what do you do? here are your options >shoot cannon >don't shoot cannon
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# ? Nov 13, 2018 05:26 |
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Could have copy/pasted the 2d ship rules from 2e spelljammer.
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# ? Nov 13, 2018 06:06 |
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Ship rules in a game about Dudes Fighting Dudes, and literally no mention of any way to actually bring Group of Dudes A into contact with Group of Dudes B? Having rules for boarding actions would be a great way to bring ship-to-ship combat back into the players' control and normalize the whole experience, and yet there's no mention of tossing over grappling hooks and bringing their ship close, or swinging across on a rope, or anything remotely sensible. It's funny how D&D had its origins in naval wargaming, and yet here we are more than forty years later making a complete mess of naval wargaming.
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# ? Nov 13, 2018 06:08 |
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Patrick Stuart is doing some sort of seacrawl thing and it's probably gonna be better and more compatible with 5e than anything WotC themselves do.
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# ? Nov 13, 2018 06:11 |
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I've played a hundred tabletop game systems, and not one of them has good vehicle rules or mass battle rules. The best I ever saw was a mecha game with mechanics similar to the 5E rules - each ship/vehicle/whatever had stats like a normal living creature, and immunities were still rare special abilities (but only attacks designed for the right kind of target would inflict status effects). The main thing that makes it fun is having what are basically class abilities and spells, instead of just a sack of bigger numbers that come from the bigger ship. Seriously, make a Galleon a level 10 Paladin and a Viking Longship a level 7 Monk and refluff the mechanics from there, and you'll have more fun. Make an Airship a level 8 Sorceror. Give the ships that threshold value, too, but only against attacks from normal characters.
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# ? Nov 13, 2018 06:24 |
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im the ships that have more autonomy than a beastmaster ranger pet
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# ? Nov 13, 2018 06:27 |
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Fun things from this UA!
It just feels like a last minute desperation attempt to fill the UA deadline with something, anything, oh god sure Bob boats or whatever fine
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# ? Nov 13, 2018 07:23 |
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they've never actually seen a ship have they
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# ? Nov 13, 2018 11:50 |
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The entire profit from a boat trading for a month is 5d20 gp. If you roll any 1s on those d20s (over a 20% chance) your trading is hosed and you roll on the table with a 50% chance of losing your ship.
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# ? Nov 13, 2018 12:02 |
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xiw posted:The entire profit from a boat trading for a month is 5d20 gp. If you roll any 1s on those d20s (over a 20% chance) your trading is hosed and you roll on the table with a 50% chance of losing your ship. It will never cease to amaze me how the D&D rules team is so consistently bad at math and probability.
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# ? Nov 13, 2018 13:07 |
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xiw posted:The entire profit from a boat trading for a month is 5d20 gp. If you roll any 1s on those d20s (over a 20% chance) your trading is hosed and you roll on the table with a 50% chance of losing your ship. You can pull more gold out of the rear end in a top hat's of a cave full of Goblins in about two hours. Can they not even attempt at least a basic workable economy in this game to make treasure actually worthwhile?
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# ? Nov 13, 2018 14:07 |
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This honestly looks like notes from a group brainstorming session that then was forgotten about until the night before the deadline. Then they just bolted everything together in a single document and hit save and sent it out. And never once did they read everything all in one document to see if all made sense in the new context and/or didn't contradict the other stuff they just slapped in there.
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# ? Nov 13, 2018 14:08 |
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Even a friend of mine who is normally obsessed with the idea of airships (and trade profits for our party) thought the UA was fairly
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# ? Nov 13, 2018 14:11 |
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Apparently the ships aren’t grapple proof? So you could supplex the airship if you wanted.
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# ? Nov 13, 2018 16:00 |
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# ? May 14, 2024 20:02 |
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VaultAggie posted:Apparently the ships aren’t grapple proof? So you could supplex the airship if you wanted. So... it's secretly a real good UA?
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# ? Nov 13, 2018 16:33 |