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Ivan Shitskin
Nov 29, 2002

mods changed my name posted:

Yeah that was the one. I have the Helper installed, and its detecting my game saves and such but I guess I need to set up a dropbox account and all that. I'm working on figuring this out, sorry I'm slow at this stuff.

edit: Ok I think I have it set up. Email is hctpbem@gmail and the dropbox account is hct pbem as well, if you want to go ahead and start it I guess, no rush of course.

I have no preference on side

Ok I tried sharing a dropbox folder with the game file to your email account. I picked the Germans. It's been a long time since I've done this so I kinda forgot how it works. I think you just need one shared dropbox folder and then the thing will automatically stick the files in and out. And yeah no rush, I got a bit busy this weekend and I don't think I'll get a chance to really get the game going until after tomorrow.

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mods changed my name
Oct 30, 2017
No worries at all, I didn't want to have you waiting on me. I'll check in a bit and message you there if shits weird.

mods changed my name
Oct 30, 2017
It's too bad battlefront can't like make anything more modern than 1996 though

edit: it showed up in the dropbox but not the helper thing, no big deal. I'll gently caress around with it tomorrow and figure it out and we can get going hopefully

mods changed my name fucked around with this message at 07:06 on Nov 11, 2018

Top Hats Monthly
Jun 22, 2011


People are people so why should it be, that you and I should get along so awfully blink blink recall STOP IT YOU POSH LITTLE SHIT

gradenko_2000 posted:

your choices are AGEOD's Civil War 2 or Gary Grigsby's War Between the States

That’s not...awesome is it.

mods changed my name
Oct 30, 2017

Cerebulon posted:

Victory at Sea: Pacific? I've been waiting for it to look more done too, but it still looks like they're releasing beta patches on a weekly basis which add or fix surprisingly fundamental things so it might still need a bit of time.
They did release the Japanese campaign about a month after launch though. Or, a... Beta for it? At least they're calling it a beta this time. On

That's pretty disappointing. I'm all for encouraging niche stuff but how can you when everything is such a crap shoot?

Decrepus
May 21, 2008

In the end, his dominion did not touch a single poster.


Pirate Radar posted:

Yeah, based on what they were saying on their forums recently it was pretty clear Christmas wasn’t happening.

He's going to lose a lot of sales since moms can't buy RTW2 for their kids this holiday season.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Top Hats Monthly posted:

That’s not...awesome is it.

For what it's worth, there's someone on youtube that's done a full campaign of AGEOD's Civil War II (from the CSA side ...), so you know that it's a game that technically works from top to bottom and can be completed in a reasonable amount of time.

I don't know about the Grigsby game.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets

Top Hats Monthly posted:

Is there a good strategic level civil war game that covers the whole US? I'd like to manage the other theaters than just the Potomac

Forge of freedom?

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Grey Hunter posted:

Forge of freedom?

well yeah that exists I guess, but it's so primitive

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
okay I played a quick game of Civil War II with the Bull Run scenario, and obviously you can't influence the tactical outcome at that scale, but it hits all the right operational notes - if you can get Patterson to run interference so that Jo Johnston never links up with PGT Beauregard, then McDowell has a much better chance of winning the fight against Beauregard at Manassas

I'm still not entirely sure how the command system works, though

mods changed my name
Oct 30, 2017
ok Ivan I think I sent it back

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!
Civil War 2 is demonstrably the best AGEOD game but it's still AGEOD, so who knows if you'll dig it. If you like managing the entire conflict, sure

Gay Hitler
Dec 11, 2006

I'm gay as heil!

I paid about $100 for forge of freedom and was never able to get it to run. Instant crash to desktop. Matrix support was entirely useless and I was unable to get a refund

Top Hats Monthly
Jun 22, 2011


People are people so why should it be, that you and I should get along so awfully blink blink recall STOP IT YOU POSH LITTLE SHIT
The reason I want to do massive theater for the Civil War is because I think the maneuvers happening in Arizona/New Mexico, battles in Missouri, and Dakota wars in Minnesota could all be interesting to fight.

dublish
Oct 31, 2011


Top Hats Monthly posted:

The reason I want to do massive theater for the Civil War is because I think the maneuvers happening in Arizona/New Mexico, battles in Missouri, and Dakota wars in Minnesota could all be interesting to fight.

If by "interesting" you mean "so tiny and inconsequentual that you'll forget those theaters even exist after a couple turns" then AGEOD is perfect for you.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Top Hats Monthly posted:

The reason I want to do massive theater for the Civil War is because I think the maneuvers happening in Arizona/New Mexico, battles in Missouri, and Dakota wars in Minnesota could all be interesting to fight.

as far as Missouri, John Tiller's ACW series has a game about campaigns in the Ozarks: http://www.johntillersoftware.com/CivilWarBattles/CampaignOzark.html

HannibalBarca
Sep 11, 2016

History shows, again and again, how nature points out the folly of man.

dublish posted:

If by "interesting" you mean "so tiny and inconsequentual that you'll forget those theaters even exist after a couple turns" then AGEOD is perfect for you.

Despite winning games against the AI as both the US and the Confederates in AGEOD's ACW 2, I still don't think I could accurately describe the game mechanics or how they work.

Yooper
Apr 30, 2012


HannibalBarca posted:

Despite winning games against the AI as both the US and the Confederates in AGEOD's ACW 2, I still don't think I could accurately describe the game mechanics or how they work.

I think this is all AGEOD games. I did a TYW match Vs. Saros and the times I expected my forces to win, they were slaughtered and the occasions where emaciated starved troops suddenly held on (against orders) they won. All I really learned is virtually everyone dies in the winter time. Same for Revolution under Siege. The concept sounds cool, but I'm always left scratching my head.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
I feel like the "point" of AGEOD games is mostly about making sure you're able to supply your forces, concentrating your troops into the leaders that you know are good, and having enough spare production/reinforcements that you can recover from bad engagements.

It's almost like the game is so logistics and grand-strategy focused that trying to "fight battles" isn't something you really do.

That is to say, as the player, you don't actually control Gettysburg, so much as setting the conditions by which it happened in the first place, because you were the one who decided that the Army of Northern Virginia gets the bulk of the CSA's post-Chancellorsville reinforcements, and you were the one who decided that the ANV heads into Pennsylvania and not any other theater.

HannibalBarca
Sep 11, 2016

History shows, again and again, how nature points out the folly of man.

gradenko_2000 posted:

I feel like the "point" of AGEOD games is mostly about making sure you're able to supply your forces, concentrating your troops into the leaders that you know are good, and having enough spare production/reinforcements that you can recover from bad engagements.

I think my defining experience with ACW2 was when I landed a stack of troops to try to capture a port in North Carolina as the Union, and then watched them sit there and do nothing as Joe Johnston railed down from Virginia, overwhelmed the landing with 4:1 odds, and then my stack just sat there immobile for the next ten turns, unable to do anything or get back on their transports, but with the South apparently unable or unwilling to attack them.

Pirate Radar
Apr 18, 2008

You're not my Ruthie!
You're not my Debbie!
You're not my Sherry!
Latest RTW2 dev journal has a hard release date of March and an AAR of a battle between some BCs with CVLs supporting.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


quote:

It was 1933. My Italians were engaged in a war with France, the second in 10 years. I found myself in a cruiser mission with two BCs per side. I had two CVLs, the Varese, an old converted BC with 19 aircraft, in company with the Sparviero, a purpose built CVL with 20 planes embarked. The French had a single small CVL carrying 12 planes. We each had a division of destroyers and a light cruiser as escorts. The mission started 2 hours before dawn and my single BC (the other was in a support force) immediately ran into the two enemy BCs at point blank range. Both sides turned and ran from the encounter but not before my BC took two torpedo hits. I limped away to the south with flotation damage at about 70%, but my 2 CVLs were intact and I had every intention of using them to hit the enemy hard.

At dawn I launched searches from my ships using 5 of my precious torpedo bombers and the few float planes on my cruisers. From land bases at La Spezia in western Italy and Olbia in northern Sardinia a dozen flying boats started their long patrols seeking the enemy. Within the hour, two separate reports seemed to have found the enemy BCs north of Corsica, 80 miles away from my CVLs. Shortly after dawn, my CVLs launched their remaining 15 torpedo bombers with 10 escorting fighters. They reached the location of the sighting and executed a sweeping search but could not find the enemy.

Now I was in a pickle. My flagship was seriously wounded and certainly would not survive another encounter with the French BCs. The French ships could make 30 knots, far faster than my wounded force, which was now limited to about 20 knots, if I wanted to risk a bulkhead breach. Those powerful enemy ships could be just over the horizon and I was in the dark. My planes eventually ran out of endurance and returned to my carriers, straggling in piecemeal and obviously disappointed (or was that me).

Additional reports came in. I learned that the BC in my support force had engaged an enemy ship. Where was she? Somewhere to my east, between my force and the coast of Corsica. Several more aerial sightings identified enemy ships operating just offshore the west coast of Corsica. One of those reports suggested there was a strong force of cruisers in that area. I turned west trying to put some distance between my limping BC and those cruisers as my ground crews frantically worked to rearm and refuel my planes now reduced to just 13 TBs due to damage from landing accidents. There were no more reports of ships north of Corsica so after spotting my planes on deck, I could wait no longer - I decided to launch a strike at the enemy cruisers to my east.

I wish I could report some level of success, but I cannot. For a second time that day my planes found no enemy to attack. In fact, that was the last act, as mission time ran out shortly afterward. My strike north had missed the enemy BCs because they had made a beeline for safety and were entering their port of Saint Florent even as my strike reached the target area. The large concentration of cruisers off the west coast of Corsica turned out to be a couple of corvettes swanning about, one of which had been attacked by the support force BC.

Anticlimactic it might have been but that did not, in the least, reduce the level of anxiety I experienced during the battle. Not knowing where the enemy was or where he might suddenly appear was nerve wracking. And there was not even the threat of an enemy air attack to worry about. The various reports, some highly accurate, others dismally, horrifically inaccurate were gut wrenching to ponder and act upon. Failure to locate and strike the enemy was a devastating disappointment. I can't imagine what it's going to be like when I know there are enemy carriers out there just waiting to pounce, carriers that I may or may not even know are present and I've just launched my main strike that hit - nothing.

In the end it was just a minor affair, a blip in the war that would barely rate a mention in the papers, but if this little battle is any indication, this game is going to be seriously fun.




:flashfap:

Stairmaster
Jun 8, 2012

yeah! that's cool!

Radio Free Kobold
Aug 11, 2012

"Federal regulations mandate that at least 30% of our content must promote Reptilian or Draconic culture. This is DJ Scratch N' Sniff with the latest mermaid screeching on KBLD..."




oh poo poo RTW2 is gonna be awesome

Ivan Shitskin
Nov 29, 2002

mods changed my name posted:

ok Ivan I think I sent it back

Got it, looks like it's working just fine :cheers:

Class Warcraft
Apr 27, 2006


So I'm playing the Longstop Hill DLC for Tank Warfare: Tunisia as the Germans and goddamn, I'm not sure how to stop the British Churchill hordes. In most battles my only AT weapons are 3-4 Pak38's against a company or more of Churchills. At most I can take out one or two before they're destroyed by enemy fire or run out of ammo. None of my infantry seem to have any AT grenades. It is very satisfying when I bag one of them though:



Anyone played this before? I feel like there is something in the interface that I'm missing that would help me, but alas, graviteam UI.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets
RTW2 is going to be a different game past 1910 or so - I hope the first air techs are not even ship based - land based recon planes for a couple of years before people start converting ships.

but the increased recon will help make battles more engaging, as it can occasionally feel like RTW is blundering around until you make contact.

Pirate Radar
Apr 18, 2008

You're not my Ruthie!
You're not my Debbie!
You're not my Sherry!
I love that the AAR we’re all fawning over is just “it was dark, we shot at each other a little but then I couldn’t find them for the rest of the battle, the end”

Maybe they’re deliberately holding back an AAR of a big, serious carrier battle that they’ll drop on us in February so we all get hyped

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

I hope we can get battles which make Leyte Gulf look like squabbling children.

The year is 1938 and it's the UK vs USA for the control of the Atlantic! Twenty carriers and thirty battleships apiece!

mods changed my name
Oct 30, 2017

Ivan Shitskin posted:

Got it, looks like it's working just fine :cheers:

:yeah: can't wait to get slaughtered

FrangibleCover
Jan 23, 2018

Nothing going on in my quiet corner of the Pacific.

This is the life. I'm just lying here in my hammock in Townsville, sipping a G&T.

Saros posted:

I hope we can get battles which make Leyte Gulf look like squabbling children.

The year is 1938 and it's the UK vs USA for the control of the Atlantic! Twenty carriers and thirty battleships apiece!

I hope so too, but the way RTW1 always worked in my experience was that you ended up in a series of small, scuffly wars that attrite your fleet and everyone else's in such a way that even a late game Size 0 fleet battle doesn't end up quite as big as Jutland was. Maybe they'll have changed it for RTW2, or maybe the scuffly system over 50 years is enough to build up huge fleets like that thanks to the absence of the interwar naval treaties so long as you don't have a first war.

Or maybe I just spend too much on light fleet units and everyone else has been having fifty battleship fights all along.

Tetraptous
Nov 11, 2004

Dynamic instability during transition.

FrangibleCover posted:

I hope so too, but the way RTW1 always worked in my experience was that you ended up in a series of small, scuffly wars that attrite your fleet and everyone else's in such a way that even a late game Size 0 fleet battle doesn't end up quite as big as Jutland was. Maybe they'll have changed it for RTW2, or maybe the scuffly system over 50 years is enough to build up huge fleets like that thanks to the absence of the interwar naval treaties so long as you don't have a first war.

Or maybe I just spend too much on light fleet units and everyone else has been having fifty battleship fights all along.

Even with very large fleets, it's difficult as the UK to match the historical construction rate of the fleet. You can maybe match the number of battleships built, but usually at the expense of smaller vessels. If you, as the player, follow the natural tendency to build your ships a bit bigger and better than the actual warships of the era, the numbers of ships built are necessarily fewer. This make it pretty difficult to end up with a fleet big enough to have a battle quite like Jutland, but maybe that's not altogether inaccurate; we really only had one Jutland in the first place, and it if things had been a little different it might not have happened at all.

The system for having wars is a little weird in RtW; if you're playing for prestige it's not uncommon to have numerous Great Power wars over the course of the game, which is pretty ahistorical.

Stairmaster
Jun 8, 2012

Maybe we shouldn't build our ships so big

Stairmaster
Jun 8, 2012

*immediately builds 60 thousand ton carrier in 1920*

Stairmaster fucked around with this message at 22:14 on Nov 13, 2018

Woodchip
Mar 28, 2010

Stairmaster posted:

Maybe we shouldn't build our ships so big

what's this weak sauce :getout:

but seriously cant wait for this one.

Baloogan
Dec 5, 2004
Fun Shoe
interwar supercarrier

FrangibleCover
Jan 23, 2018

Nothing going on in my quiet corner of the Pacific.

This is the life. I'm just lying here in my hammock in Townsville, sipping a G&T.
Interwar Supercarrier-Superdreadnought Hybrid

Even though they're disgusting I do want to see if I can do a run of RTW2 using nothing but hybrid carriers. In theory it shouldn't work but then again going Full Battlecruiser in RTW works when it theoretically shouldn't.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
a Super-Shinano using the Yamato and the Musashi as catamarans

alex314
Nov 22, 2007

I mean, how else are you going to launch 4-engined bombers with parasitic fighters?

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Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Aircraft are for the weak and Elan-less but we must grudgingly acknowledge they can hurt capital ships and are good scouts.

Only CV/BC hybrids jam packed with fighters and AAA (only forward firing guns of course). Bat aside the enemy strikes and run them down.

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