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Bloodly posted:Maniac is also acceptable. If you're materialist you *need* the psionics trait for the tech to show up.
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# ? Nov 13, 2018 05:23 |
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# ? May 26, 2024 02:18 |
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HiKaizer posted:Sorry Mardak Vol, I can't put you in colony ships because of you culture shock. Shove some cybernetics in them first. ulmont posted:You need a scientist with the psionic trait as materialist which is extremely tough to get as materialist (theres like one event or you luck out from allied races). One of my explorers just randomly rolled Psionics Specialization. I'd be tempted if he wasn't Meticulous, I wasn't a hundred years from wanting psionics, and going for synths (Cybernetics, at least) anyway.
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# ? Nov 13, 2018 05:35 |
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Dareon posted:Shove some cybernetics in them first. I'd love to but the event force opens the dialogue in about 1 in game year I think. There's a specific date that they all day anyway. So in this game save using the console to blatantly cheat there's no way to save the Mardak Vol for me. Also doesn't the Curator trait when you hire one also work for popping Psionic tech?
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# ? Nov 13, 2018 07:45 |
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Apparently not! And especially not for Materialists. The code's in Stellaris\common\technology\00_soc_tech.txt if anyone cares to look, but the numbers are: Neither Spiritualist or Fanatic Spiritualist: 0.5 Psionics expert, level 3+: 1.1 Psionics expert, level 4+: 1.5 Psionics expert, level 5+: 2 Fanatic Spiritualist: 2 Maniacal: 5 Materialist or Fanatic Materialist and not Psionics expert: 0 These all get multiplied together with the baseline weighting, so a non-spiritualist, non-material empire with a non-maniacal, non-psionicist researcher has 50% baseline chance for the tech to pop. A fanatic spiritualist empire with a maniacal level 5 psionics expert researcher has 20 times the baseline chance. Any materialist, non-psionicist will completely block the tech from appearing.
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# ? Nov 13, 2018 08:35 |
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BrandorKP posted:That works for the exterminators too. Statement: All have sinned and fall short of the glory of God. Statement: The wicked will not go unpunished. Conclusion: All must be punished. We have completed the punishment of all sinners among our creators; we must continue our mission.
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# ? Nov 13, 2018 09:26 |
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I decided I needed 14 defense platforms near Earth but I'm bankrupting my empire to do so. I am a good ruler.
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# ? Nov 13, 2018 14:36 |
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I've said it before, and I'll say it again: synthetics and machine empires should be able to salvage psionic benefits from the fleets of psychics. The brains are right there. We can make them a strategic resource.
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# ? Nov 13, 2018 14:59 |
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Vargatron posted:I decided I needed 14 defense platforms near Earth but I'm bankrupting my empire to do so. I am a good ruler. But you said on the campaign trail that the Gorblaxans would pay for it!
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# ? Nov 13, 2018 15:01 |
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New Wiztweets: https://twitter.com/Martin_Anward/status/1062270549982883840 https://twitter.com/Martin_Anward/status/1062273298678104064 https://twitter.com/Martin_Anward/status/1062320727758643200 Looks like the FE's are getting some new toys.
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# ? Nov 13, 2018 15:35 |
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Quorum posted:But you said on the campaign trail that the Gorblaxans would pay for it! I'm actually building up my military so I can bully empires into joining a federation with me.
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# ? Nov 13, 2018 15:37 |
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Well drat that looks like a reason to nerve staple to me.
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# ? Nov 13, 2018 15:39 |
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Black Pants posted:Well drat that looks like a reason to nerve staple to me. Yes it does. Hopefully if you do biological ascension you can set a policy to auto-nerve staple any pops that end up in a manual labor job.
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# ? Nov 13, 2018 16:36 |
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One last tweet for the Preserve. I'm glad they thought about this, rescuing otherwise extinct species from it has always been one of my favorite things to do as a xenophile empire. https://twitter.com/Martin_Anward/status/1062324243671728128
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# ? Nov 13, 2018 16:41 |
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Torrannor posted:One last tweet for the Preserve. I'm glad they thought about this, rescuing otherwise extinct species from it has always been one of my favorite things to do as a xenophile empire. Looks like there is some mechanic for preventing pops from growing/dying on the FE worlds. Which is perfect, since it'll give me more pop types to assimilate into the hive.
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# ? Nov 13, 2018 16:58 |
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That is the case now, too. Fallen Empires will not grow new pops on any world, nor will they expand or build new ships (even when attacked). This also why they have a tendency to fall apart after awakening since they can't support themselves with whatever they had built at the time and can't catch up quickly enough. Maybe the changes to planets will change that as well. Some of the new buildings certainly look OP as gently caress. Such nice, juicy targets.
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# ? Nov 13, 2018 17:58 |
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Torrannor posted:One last tweet for the Preserve. I'm glad they thought about this, rescuing otherwise extinct species from it has always been one of my favorite things to do as a xenophile empire.
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# ? Nov 13, 2018 18:32 |
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I've still got concerns over the building slot system. Slots are opened purely from population, but often don't provide as many jobs as it costs to unlock them, or no jobs at all. Really looking forward to getting my hands on it and figuring it all out. Still have no idea how we can science-specialize a planet though.
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# ? Nov 13, 2018 18:42 |
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Districts will provide more job slots as well so people can work even without a building to be in. Part of balancing your empire is probably going to involve knowing when to expand to keep growing and when you're going too fast and now have a bunch of underdeveloped, over populated hell holes.
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# ? Nov 13, 2018 18:50 |
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Baronjutter posted:I've still got concerns over the building slot system. Slots are opened purely from population, but often don't provide as many jobs as it costs to unlock them, or no jobs at all. Really looking forward to getting my hands on it and figuring it all out. Still have no idea how we can science-specialize a planet though. Science planet is easy. City Districts + Science Buildings.
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# ? Nov 13, 2018 19:04 |
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Torrannor posted:One last tweet for the Preserve. I'm glad they thought about this, rescuing otherwise extinct species from it has always been one of my favorite things to do as a xenophile empire. Do the Xeno Keepers give out belly rubs?
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# ? Nov 13, 2018 21:26 |
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Baronjutter posted:I've still got concerns over the building slot system. Slots are opened purely from population, but often don't provide as many jobs as it costs to unlock them, or no jobs at all. Really looking forward to getting my hands on it and figuring it all out. Still have no idea how we can science-specialize a planet though. From around 24:20 you can see each basic planet district gets you two jobs. So if you have a size 25 planet with enough unlockable deposits that's 50 jobs, let's say 40 to account for city districts, which is enough gainfully employed people for 8 building slots to fill up with science related stuff. More if you're OK with unemployed pops.
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# ? Nov 13, 2018 22:50 |
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What kind of ethics would be appropriate for GDI and Nod. I feel like fanatic spiritualist + militarist for Nod, maybe fanatic egalitarian and materialist for GDI?
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# ? Nov 14, 2018 00:31 |
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GDI became a world government, but not by choice. Egalitarian and Militarist. Their duty is still as it's always been, defend against all threats. NOD are spiritualist, but the foundation of their stuff is alien tech. They do not deny this, and their stuff is often hyper-advanced because of it. It makes as much sense for them to be Authoritarian-The logo for that is even a Hand of Nod, after all. Authoritarian, Militarist, Spiritual is the closest, I guess.
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# ? Nov 14, 2018 02:17 |
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GDI: Authoritarian, materialist, militarist. Run academic privilege. NOD: Spiritualist, militarist, xenophile.
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# ? Nov 14, 2018 04:20 |
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GDI: Militarist, Materialist, Egalitarian NOD: Authoritarian, Spiritualist, Militarist
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# ? Nov 14, 2018 07:34 |
After nearing crisis-time in a huge low-empire game I'm really feeling all the station sentiments in this thread. The Khan is gearing up for trouble, and I'm probably gonna have to reinforce a lot of choke points with new defense stations, and the prospect of clicking all those buttons for eternity is making me depressed enough to start a new game. Edit: gently caress, I want the authoritarian advisor to tell me secrets on a luxurious rug by a fireplace. What a voice. Black Griffon fucked around with this message at 08:58 on Nov 14, 2018 |
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# ? Nov 14, 2018 08:55 |
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OwlFancier posted:GDI: Authoritarian, materialist, militarist. Run academic privilege. Your GDI is wrong because they still hold elections, and authoritarians can't do that. Your NOD is the best one so far though.
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# ? Nov 14, 2018 09:19 |
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Does Nod fit with Spiritualist as Stellaris presents it? As I recall, they were pretty down with transhumanism and turning people into robots or cyborgs.
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# ? Nov 14, 2018 09:24 |
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Psycho Landlord posted:Your GDI is wrong because they still hold elections, and authoritarians can't do that. Can't they be oligarchies? You need to be running caste system or academic privilege at least because the whole point of GDI is that they are the military arm of the wealthy first world nations trying to keep the rest of the world being ravaged by tiberium out of their countries. Skippy McPants posted:Does Nod fit with Spiritualist as Stellaris presents it? As I recall, they were pretty down with transhumanism and turning people into robots or cyborgs. It doesn't fit their cyborg/ai bent but I think their weird cult element is more essential for the feel and you gotta pick one. You could pursue it regardless and then you also have the unrest problems accurately simulated OwlFancier fucked around with this message at 09:29 on Nov 14, 2018 |
# ? Nov 14, 2018 09:26 |
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Psychotic Weasel posted:a bunch of underdeveloped, over populated hell holes. The approved classification is "Hive Worlds", ratling.
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# ? Nov 14, 2018 10:37 |
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Are the tiles gone yet?
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# ? Nov 14, 2018 11:20 |
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Black Griffon posted:Edit: gently caress, I want the authoritarian advisor to tell me secrets on a luxurious rug by a fireplace. What a voice. I never run authoritarian, but I almost always run that adviser voice. Edit: a cool change to differentiate between "frontline" stations and shipyards would be to allow star-bases with crew quarters to upgrade ships. It's an elegant solution to not having to build one shipyard in front line stations so that you can refit ships while they are docked there, and also stops there from being reinforcement spaghetti. Xerxes17 fucked around with this message at 12:39 on Nov 14, 2018 |
# ? Nov 14, 2018 11:44 |
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I'm home sick and I've just worked out that the game I've been trying to find in my steam library is post-LeGuin Stellaris. Which is disappointing.
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# ? Nov 14, 2018 12:44 |
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More teasers on primitive civilizations for today, some of them showing off some pretty new pieces of art for the resource deposits: https://twitter.com/Martin_Anward/status/1062682611368296449 With this critical milestone reached that can only mean release is right around the corner...
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# ? Nov 14, 2018 13:44 |
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Psychotic Weasel posted:More teasers on primitive civilizations for today, some of them showing off some pretty new pieces of art for the resource deposits: It better not be, I've just started Holy Fury. Until I reform the Roman Empire (again...), there must not be a new Stellaris DLC.
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# ? Nov 14, 2018 13:53 |
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They are generally pretty close to release when they stop having particularly interesting things to tease. Not that fallen empire and primitive buildings aren't cool, but, you know.
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# ? Nov 14, 2018 13:55 |
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willing to settle posted:They are generally pretty close to release when they stop having particularly interesting things to tease. Not that fallen empire and primitive buildings aren't cool, but, you know. Or it could have the opposite reason, that they're behind schedule. Remember, last week's dev diary was supposed to show of the slave market, but it wasn't ready.
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# ? Nov 14, 2018 14:15 |
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Torrannor posted:Or it could have the opposite reason, that they're behind schedule. Remember, last week's dev diary was supposed to show of the slave market, but it wasn't ready. It was working okish in the development clash but still need ui tweaks iirc
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# ? Nov 14, 2018 14:31 |
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Rumda posted:It was working okish in the development clash but still need ui tweaks iirc iirc it worked alright in the dev clash last week because whoever used it was putting up an entire species for slavery and whatever problem they were coming across comes up when some but not all pops of a species in the game are put up on the slave market
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# ? Nov 14, 2018 14:40 |
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# ? May 26, 2024 02:18 |
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Question: A buddy of mine is looking to get into the game, but now with how many expansions are out the price is making him a bit wary. Are there any plans to do like a bundle or something with all the DLC or at least the older ones? Or should I just tell him to wait for a Black Friday/Christmas Steam sale?
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# ? Nov 14, 2018 18:02 |