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That's how I run my games. Less edgelord more what the gently caress wackiness of an early Peter Jackson film.
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# ? Nov 14, 2018 05:25 |
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# ? Jun 4, 2024 20:28 |
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Evil Dead meets The Mummy has always been my goal with this system. It helps that Rob seems to be on the same wavelength when it comes to the Evil Dead stuff.
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# ? Nov 14, 2018 05:32 |
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What do most of your players tend to pick for ancestries? I've run this game with four different groups and Ferren gets a surprisingly big pull a lot of times. People must just like being able to turn into a cat. Personally I would roll Bugman or Goblin, but not everyone wants to be the weirdo races.
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# ? Nov 14, 2018 05:38 |
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We have a changeling, a clockwork, a human, an orc, and a molekin.
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# ? Nov 14, 2018 11:03 |
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Serf posted:Evil Dead meets The Mummy has always been my goal with this system. It helps that Rob seems to be on the same wavelength when it comes to the Evil Dead stuff. Here I am making notes now that you brought up The Mummy. Man so many good movies from my childhood/teenage years to pull from. And shockingly so many full of rather gross stuff! No wonder Rob has a filthy mind.
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# ? Nov 14, 2018 11:53 |
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Arthil posted:Here I am making notes now that you brought up The Mummy. Man so many good movies from my childhood/teenage years to pull from. And shockingly so many full of rather gross stuff! No wonder Rob has a filthy mind. My favorite scene from The Mummy is when Brendan Fraser reads a spell from an ancient Egyptian tablet while fighting a human servant of the mummy but the servant resists and then spends the next several scenes spewing blood and "fluid" everywhere.
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# ? Nov 14, 2018 13:45 |
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Another preview from the book, this one of a creature that can be summoned to protect the caster. Looks pretty beefy and has a built-in defender effect. This is what I'd like to see more of tbh:
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# ? Nov 14, 2018 13:56 |
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That ability should really be a Fighter talent instead of something you summon with magic. Or at least in addition to.
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# ? Nov 14, 2018 14:19 |
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Tuxedo Catfish posted:That ability should really be a Fighter talent instead of something you summon with magic. Or at least in addition to. I did homebrew up an equivalent Fighter talent that imposes banes on attacks against allies coming from the same zone the Fighter is in.
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# ? Nov 14, 2018 14:20 |
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Where are the best sheets at nowadays?
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# ? Nov 14, 2018 14:22 |
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There's a Path (Knight, maybe?) that can inflict banes on attacks against allies using Triggered Actions, I think that's the closest we've got in the martial space.
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# ? Nov 14, 2018 14:29 |
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More new previews, this time a spell and a piece of art. Also the Witch-King and Men of Gog stretch goals have been shuffled downwards because Rob has already done a lot of work on them and wants to bring back the Witch-King as a "new kind" of evil for Rul.
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# ? Nov 16, 2018 14:34 |
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The campaign just hit $30k with 21 days remaining, though funding has been slow after the initial burst of enthusiasm curious to see where it ends up (given how things tend to pick up towards the end of kickstarters) - I think we'll at least get Men of Gog ($40k stretch goal) which is great since it's one I'm greatly looking forward to, but at the moment a lot of the higher level goals are looking out of reach
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# ? Nov 20, 2018 23:42 |
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LGD posted:The campaign just hit $30k with 21 days remaining, though funding has been slow after the initial burst of enthusiasm Rob's doing a stream with PennyArcade tonight. I'm hoping that'll help some.
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# ? Nov 21, 2018 02:52 |
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The Demon Lord's Companions have always been great, would love to have a third one. I also find it really funny that their abbreviation is DLC "I recommend getting the first and second DLC for SotDL"
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# ? Nov 21, 2018 04:57 |
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the second one was really incredibly disappointing
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# ? Nov 21, 2018 19:59 |
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Molekin are cool though.
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# ? Nov 21, 2018 20:33 |
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Gay Horney posted:the second one was really incredibly disappointing He also admitted he was running out of material for DLC 2 in its introduction, so I'd bet he's going to be scraping the bottom of the barrel for DLC 3.
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# ? Nov 21, 2018 21:11 |
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yea this Kickstarter smacks of a way to wring a final few gs on a project that is on its way to the dustbin. The big spell book does seem cool as hell... but I'd rather it be a regular rear end supplement with a regular rear end price tag than something I have to fake pre-order
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# ? Nov 22, 2018 02:51 |
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Gay Horney posted:the second one was really incredibly disappointing For real. DLC2 badly needed another pass at both editing and playtesting. It's full of stuff that either breaks the game or requires the GM to play game designer to resolve the ambiguities (and sometimes both at once.)
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# ? Nov 22, 2018 03:27 |
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Huh. Good to know. Most of the stuff I've played has been either core or DLC1 / poisoned pages, none of my players have paid much attention to DLC2. I had no idea it was that underwhelming. I honestly thought it had been well received because I haven't seen people complain about it online.
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# ? Nov 22, 2018 05:32 |
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I liked DLC2. The themes system alone was worth the price for me.
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# ? Nov 22, 2018 05:58 |
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I'm running a one shot of this in the near future, any advice as far as GMing? I've run dnd a bunch, and we're probably just gonna stick to the core rulebook with some pregens, but I'd like to be aware of potential pitfalls.
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# ? Nov 27, 2018 17:51 |
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Level 0 characters are absurdly squishy. I ran The Witching Wood and void larvae deal 2d6 damage or something in a world where a level 0 character will have like 4-10hp. I one-shotted a ~10hp human with a void larvae and a 4hp clockwork with a giant spider. If you take your max HP (aka Health) in a single hit, you're dead, not just downed. I actually had one of the NPCs going with the party just so he could act as a bit of a buffer (and he also served to let them make a lot of social rolls because I was playing him as a boisterous coward).
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# ? Nov 27, 2018 20:38 |
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Elysiume posted:Level 0 characters are absurdly squishy. I ran The Witching Wood and void larvae deal 2d6 damage or something in a world where a level 0 character will have like 4-10hp. I one-shotted a ~10hp human with a void larvae and a 4hp clockwork with a giant spider. If you take your max HP (aka Health) in a single hit, you're dead, not just downed. I actually had one of the NPCs going with the party just so he could act as a bit of a buffer (and he also served to let them make a lot of social rolls because I was playing him as a boisterous coward). Void Larva are also THE single most-damaging enemy at their difficulty level. It's part of a consistent pattern of demon-type enemies being overstatted for their difficulty, in much the same way that dragons were in D&D 3.5.
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# ? Nov 27, 2018 20:43 |
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Tuxedo Catfish posted:Void Larva are also THE single most-damaging enemy at their difficulty level. It's part of a consistent pattern of demon-type enemies being overstatted for their difficulty, in much the same way that dragons were in D&D 3.5. Elysiume fucked around with this message at 21:03 on Nov 27, 2018 |
# ? Nov 27, 2018 20:57 |
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Don't do level 0 unless you know for sure your players want the funnel experience. Just start them at level 1 otherwise.
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# ? Nov 27, 2018 21:00 |
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Just make all enemies do half damage or swapped for weaker enemies. So many encounters in the pre written adventures are just complete bullshit that will TPK your party - I'm looking at you, Apple of her Eye.
Piell fucked around with this message at 22:32 on Nov 27, 2018 |
# ? Nov 27, 2018 22:29 |
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The lack of XP for kills and the dangerous combat have made my players into total cowards who avoid any combat encounters they can get away with, and, honestly, I like it that way.
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# ? Nov 27, 2018 22:35 |
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ZearothK posted:The lack of XP for kills and the dangerous combat have made my players into total cowards who avoid any combat encounters they can get away with, and, honestly, I like it that way. I hope none of your players played a warrior who had all of their class abilities rendered worthless!
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# ? Nov 27, 2018 22:47 |
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Piell posted:I hope none of your players played a warrior who had all of their class abilities rendered worthless! Our warrior is the biggest coward of the party, it's his rear end in the frontline after all.
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# ? Nov 27, 2018 23:59 |
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ZearothK posted:Our warrior is the biggest coward of the party, it's his rear end in the frontline after all. Better part of valor! Better part of valor!!
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# ? Nov 28, 2018 03:14 |
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I'm about to run a game and...is there any way to tone down the speed? Every speed value seems incredibly fas, or else they want a massive map to move around on. Ten spaces seems ridiculous for a normal move action.
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# ? Nov 28, 2018 13:39 |
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Jarvisi posted:I'm about to run a game and...is there any way to tone down the speed? Every speed value seems incredibly fas, or else they want a massive map to move around on. Ten spaces seems ridiculous for a normal move action. 5-6 seems more reasonable. But my real recommendation is to use zone-based combat instead.
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# ? Nov 28, 2018 13:43 |
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Jarvisi posted:I'm about to run a game and...is there any way to tone down the speed? Every speed value seems incredibly fas, or else they want a massive map to move around on. Ten spaces seems ridiculous for a normal move action. https://drive.google.com/file/d/0B9qwm-rNX9YEcFJzcU1CZG1hRWwwM05ET2NqMFRPVWgxNVhV/view?usp=drivesdk It's imperfect - the game wasn't written with zones in mind - but it's better than the default. If you want to use a grid, cut all those values in half, imo.
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# ? Nov 28, 2018 15:01 |
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I'm running a game set during the war against the Witch King back in the default setting's history. The first session took place the night the Kalasan fleet first made landfall on Rul. The player characters are a Kalasan clockwork who washed up on shore ahead of the fleet and four Edene characters, three humans and a fawn, who've become an auxiliary squad of the Kalasan VI Legion. The Novice and early Expert levels centered on the Kalasan efforts to liberate a beachhead in what's later called Old Edene, on the coastal peninsula south of the Shield Mountains. They graduated from hunting down disturbances behind Kalasan lines to raising and defending a fortified post on the flank of the miles-long Kalasan battle line during the major clash between the invasion and the Witch King's eastern satraps. One of the Novice-level disturbances they dealt with was an incursion of Harvesters from the moon, through a reflecting pool in an old Seer temple. Due to their exemplary service the player character squad was offered the chance to become the first team sent out into the solar system through that reflecting pool, as per the space travel material in Pull of the Stars. Next session, level 5, they'll undertake their first mission, to the planet Depth, in the inaugural voyage of the Kalasan Space Force.
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# ? Dec 24, 2018 03:27 |
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1994 Toyota Celica posted:I'm running a game set during the war against the Witch King back in the default setting's history. The first session took place the night the Kalasan fleet first made landfall on Rul. The player characters are a Kalasan clockwork who washed up on shore ahead of the fleet and four Edene characters, three humans and a fawn, who've become an auxiliary squad of the Kalasan VI Legion. The Novice and early Expert levels centered on the Kalasan efforts to liberate a beachhead in what's later called Old Edene, on the coastal peninsula south of the Shield Mountains. They graduated from hunting down disturbances behind Kalasan lines to raising and defending a fortified post on the flank of the miles-long Kalasan battle line during the major clash between the invasion and the Witch King's eastern satraps. One of the Novice-level disturbances they dealt with was an incursion of Harvesters from the moon, through a reflecting pool in an old Seer temple. Due to their exemplary service the player character squad was offered the chance to become the first team sent out into the solar system through that reflecting pool, as per the space travel material in Pull of the Stars. Next session, level 5, they'll undertake their first mission, to the planet Depth, in the inaugural voyage of the Kalasan Space Force. Always take it to space. I feel like introducing elements of that sort is a really classic Warhammer / AD&D move. SotDL is a system / setting that always evokes in my mind that kind of pulpy, 80s heavy metal sensibility which really gels with the introduction of mild sci-fi.
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# ? Dec 24, 2018 05:11 |
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Does anyone know where the mount rules are if there are any?
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# ? Dec 28, 2018 21:17 |
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Combat, pg 48 talks about using the mount. I think lists of actual mounts are either under Equipment, or in another supplement entirely.
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# ? Dec 30, 2018 04:09 |
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# ? Jun 4, 2024 20:28 |
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Thanks, I missed it because it wasn't in the index.
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# ? Dec 30, 2018 05:46 |