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Their complete refusal to just give the loving A-wing a 3 Attack value is really weird and dumb. They've done literally every other conceivable thing to try and make them viable and they just aren't. If I want a 2 attack dice ship i'll just take a Z-95. I dont need to blow 7 extra points for a slightly faster blocker. How often do they think I need to 5 forward to block someone every game? Were they also completely mystified by the Inquisitor being the only Tie Ad prototype to see play in 1.0 or how the reg Tie Adv needed Targeting Comp to not be trash and even then only Vader sees play? Just give the drat thing 3 attack, bump its shields down to 1 and you can still price the thing higher than the 15 other 3 attack ships the empire gets at 34 points if you want for *reasons*.
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# ? Nov 13, 2018 10:46 |
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# ? May 23, 2024 17:15 |
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Personally, I’m happy we’re not seeing die inflation two waves in.
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# ? Nov 13, 2018 13:03 |
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Well I seriously doubt we'll get another 4 attack ship anytime soon so for the time being its 3 or bust. And cheap Zs and Ties aren't seeing play so why would a more expensive version?
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# ? Nov 13, 2018 13:14 |
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I hope the mining guild ties aren’t poo poo.
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# ? Nov 13, 2018 14:24 |
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The spoiled one has a pretty great ability so, maybe? Any word on the street for the release date for wave 2? With all these actual nazis on the rise, really wanna get my Poe on and dumpster some space nazis.
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# ? Nov 13, 2018 14:43 |
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banned from Starbucks posted:Well I seriously doubt we'll get another 4 attack ship anytime soon so for the time being its 3 or bust. And cheap Zs and Ties aren't seeing play so why would a more expensive version? 2 attack dice are fine, and do enough damage in 2e. 3 is great and 4 is amazing, but 2 gets poo poo done when you can get them for cheap. The number of times I saw a quadjumper wreck some ace with 2 hits on steam is absurd. Just don't expect to take a single 2 die potshot at things and always get damage through.
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# ? Nov 13, 2018 14:46 |
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The Gate posted:2 attack dice are fine, and do enough damage in 2e. 3 is great and 4 is amazing, but 2 gets poo poo done when you can get them for cheap. The number of times I saw a quadjumper wreck some ace with 2 hits on steam is absurd. Just don't expect to take a single 2 die potshot at things and always get damage through. Quadjumbers are cheaper, have an amazing ship ability, are most likely shooting at something with reduced agility and force your opponent to fly completely differently then howdy they'd like.
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# ? Nov 13, 2018 20:48 |
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banned from Starbucks posted:Quadjumbers are cheaper, have an amazing ship ability, are most likely shooting at something with reduced agility and force your opponent to fly completely differently then howdy they'd like. The shots in question were mostly from before they were in range to engage. So while everything you said is true, it's not really relevant. 2 dice is fine. If you focus with 2 attack dice you will deal damage, unless that's the sum total of attacks in your list or you are facing Boba Fett with his rerolls. See also: Drea and Howlrunner swarms are amazing, and neither list simply stops dealing damage once the reroll machine dies.
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# ? Nov 13, 2018 21:47 |
I stopped flying scum Fenn Rau because I kept taking random damage from 2-die potshots while jockeying for an approach or a disengage. Three dice attacks are obviously better, but 2 dice aren't useless at all.
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# ? Nov 13, 2018 21:50 |
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Miniature Market is having a black friday sale, which starts today. There's a second phase which includes Asmodee brands starting on 11/22, where they are able to sell at below minimum advertised price (20% off). So, expect at least 20% off on the following SKUs. Most are 1e, but I've bolded the 2e content (and of course, the models from the 1e stuff is usable too. Historically I've seen Miniature Market get as cheap as 50% off on X-Wing stuff during their sales. Star Wars: X-Wing - Base & Peg Set (Blue) Star Wars: X-Wing - Base & Peg Set (Red) Star Wars: X-Wing - Base & Peg Set (Green) Star Wars: X-Wing - Base & Peg Set (Purple) Star Wars: X-Wing - Base & Peg Set (Orange) Star Wars: X-Wing - Base & Peg Set (Clear) Star Wars: X-Wing - Battle of Hoth Playmat Star Wars: X-Wing - X-Wing Expansion Pack Star Wars: X-Wing - TIE Advanced Expansion Pack Star Wars: X-Wing - Slave I Expansion Pack Star Wars: X-Wing - TIE Interceptor Expansion Pack Star Wars: X-Wing - Dice Pack Star Wars: X-Wing - Rebel Transport Expansion Pack Star Wars: X-Wing - HWK-290 Expansion Pack Star Wars: X-Wing - Lambda-class Shuttle Expansion Pack Star Wars: X-Wing - B-Wing Expansion Pack Star Wars: X-Wing - TIE Bomber Expansion Pack Star Wars: X-Wing - Z-95 Headhunter Expansion Pack Star Wars: X-Wing - E-Wing Expansion Pack Star Wars: X-Wing - TIE Phantom Expansion Pack Star Wars: X-Wing - Imperial Aces Expansion Pack Star Wars: X-Wing - YT-2400 Freighter Expansion Pack Star Wars: X-Wing - VT-49 Decimator Expansion Pack Star Wars: X-Wing - StarViper Expansion Pack Star Wars: X-Wing - M3-A Interceptor Expansion Pack Star Wars: X-Wing - IG-2000 Expansion Pack Star Wars: X-Wing - Most Wanted Expansion Pack Star Wars: X-Wing - Rebel Aces Expansion Pack Star Wars: X-Wing - Imperial Raider Expansion Pack Star Wars: X-Wing - Hound's Tooth Expansion Pack Star Wars: X-Wing - Kihraxz Fighter Expansion Pack Star Wars: X-Wing - TIE Punisher Expansion Pack Star Wars: X-Wing Miniatures Game - The Force Awakens Star Wars: X-Wing - T-70 X-Wing Expansion Pack Star Wars: X-Wing - TIE/fo Fighter Expansion Pack Star Wars: X-Wing - Mist Hunter Expansion Pack Star Wars: X-Wing - Shadow Caster Expansion Pack Star Wars: X-Wing - Heroes of the Resistance Expansion Pack Star Wars: X-Wing - C-ROC Cruiser Expansion Pack Star Wars: X-Wing - Upsilon-class Shuttle Expansion Pack Star Wars: X-Wing - Quadjumper Expansion Pack Star Wars: X-Wing - U-wing Expansion Pack Star Wars: X-Wing - Scurrg H-6 Bomber Expansion Pack Star Wars: X-Wing - Resistance Bomber Expansion Pack Star Wars: X-Wing - TIE Silencer Expansion Pack Star Wars: X-Wing - M12-L Kimogila Fighter Expansion Pack Star Wars: X-Wing - Phantom II Expansion Pack Star Wars: X-Wing - Saw's Renegades Expansion Pack Star Wars: X-Wing - TIE Reaper Expansion Pack Star Wars X-Wing (2nd Edition): Core Set Star Wars X-Wing (2nd Edition): Lando's Millennium Falcon Expansion Pack Star Wars X-Wing (2nd Edition): Dice Pack Star Wars X-Wing (2nd Edition): Scum & Villainy Conversion Kit Star Wars X-Wing (2nd Edition): Scum & Villainy Maneuver Dial Upgrade Kit Star Wars X-Wing (2nd Edition): TIE/ln Fighter Expansion Pack Star Wars X-Wing (2nd Edition): Slave I Expansion Pack Star Wars: X-Wing - Starkiller Base Playmat
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# ? Nov 13, 2018 22:01 |
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ConfusedUs posted:I stopped flying scum Fenn Rau because I kept taking random damage from 2-die potshots while jockeying for an approach or a disengage. Fenn and Soontir are just SO drat FRAGILE now. I hated trip aces in 1e and that really hasn't changed. Even range 3 engagements frequently end with him exploding ignominiously.
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# ? Nov 13, 2018 23:20 |
thespaceinvader posted:Fenn and Soontir are just SO drat FRAGILE now. I hated trip aces in 1e and that really hasn't changed. Even range 3 engagements frequently end with him exploding ignominiously. I have a much better time with Soontir than Fenn, nowadays. The ship ability that lets you link a reposition off ANY action is solid as hell. Lets me dodge a lot more arcs. Plus Soontir's ability itself. If you're stuck in someone's arc might as well Evade + reposition to get that bullseye arc to get a focus. And I use that blue 4-straight at least once in every game. Fenn can't really do all that. I find I have a really hard time approaching with Fenn Rau. I can't do the thing where I dance around the edges of the fight until its time to dive in safely.
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# ? Nov 13, 2018 23:25 |
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Tie Advanced: Advanced Targeting Computer: While you perform a primary attack against a defender you have locked, roll 1 additional attack die and change 1 (hit) result to a (crit) result. So, say you're taking a range 2 shot at somebody you have target locked. Your roll is 'blank, blank, eyeball.' You choose to spend the target lock to reroll all the dice. Do you reroll all three dice, or are you now only rolling two dice, because you no longer have the target locked? I'm fairly sure you get to reroll all three dice, because you've already made the attack. Also, my understanding is that in the above scenario, because you rolled no hits on the original roll, if you then reroll three hits, you've already missed the point that you'd convert a hit to a crit, right?
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# ? Nov 13, 2018 23:39 |
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You reroll all three, and can no longer do the hit to crit. Or you equip FCS, reroll one, spend your force, change 1 to a crit, and keep the lock for later. You do have a force right?
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# ? Nov 13, 2018 23:44 |
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If Fenn could equip Afterburners he'd be viable, as it is now, he's too prone to being picked off by a torp. He's far too expensive compared to Soontir (who could probably go up 3-5 points) for not much extra punch given the lack of action economy.
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# ? Nov 14, 2018 00:05 |
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Kavil with R3 astromech, proton torpedos, Han Solo gunner, trick shot and dorsal turret is as good as Redline. Fight me. (if you throw in a cheap coordinate (and use genius) you can turn him into a budget trajectory simulator, focus him up, turn arc to rear then 4k and drop a proton followed by 4 dice range 1.)
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# ? Nov 14, 2018 02:25 |
My preferred Kabul is Trick shot R4 Veteran turret gunner Dorsal turret Seismic charges Shove him down someone’s throat. Blow up rocks if he lives.
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# ? Nov 14, 2018 02:29 |
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hoiyes posted:Kavil with R3 astromech, proton torpedos, Han Solo gunner, trick shot and dorsal turret is as good as Redline. Fight me. I'll give you that it's good, but it's 2 points more than AS/Torp Redline and mostly worse than him (other than the turret which is very good), because you can actually catch Kavil. AS Redline is nearly impossible to pin down and murder, like you'd expect with a 1 agility ship.
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# ? Nov 14, 2018 05:19 |
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I like just Kavil - Ion Turret - Seismic Charges It's just 51 points and you can throw trick shot on there as well if you have a spare point. You only plink through 1 damage with the Ion turret which is fine against aces but if you do manage to Ion people it really makes things a lot easier. Never got great mileage out of Veteran Turret gunner, not enough to justify the 8 points at least.
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# ? Nov 14, 2018 11:03 |
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Not sure if this is legit or not: https://www.reddit.com/r/XWingTMG/comments/9x291p/is_wave_2_out_this_week_with_no_notice/
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# ? Nov 14, 2018 19:01 |
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A couple of years ago I was a fairly casual X-wing player, mainly playing a couple times a month at the local game store nights and a couple game store tournaments. I then had a kid and decided to pair back gaming to a little netrunner now and then and ended up giving my (not very large) collection of x-wing supplies to a younger kid who played at the local shop. Fast forward to now where I ran into some of the old x-wing gamers and decided to jump back into it. I bought the core set last night hanging out at the game shop watching a couple games, but wanted to see if there is any advice for a couple good additional purchases to get a new list going. I used to fly Imperial so I thought I might try Rebels this time around (and maybe jump to a new faction once they show up). I'd prefer to stick to only Core 2.0 stuff rather than go back and buy old ships and a conversion kit, and I don't really care about having a Tier-1 list or anything like that, but if anyone has any advice on a decent Rebel list or two that I could put together with a couple expansions I'm all ears (I'm also not opposed to a decent Imperial list or two if that works as well). Voodoofly fucked around with this message at 20:43 on Nov 14, 2018 |
# ? Nov 14, 2018 20:40 |
Voodoofly posted:A couple of years ago I was a fairly casual X-wing player, mainly playing a couple times a month at the local game store nights and a couple game store tournaments. I then had a kid and decided to pair back gaming to a little netrunner now and then and ended up giving my (not very large) collection of x-wing supplies to a younger kid who played at the local shop. Triple X (Luke, Wedge, Thane) or XXY (Luke, Wedge, Dutch), all with proton torps, is solid as hell. It's a bit of a one-trick pony, so it doesn't win big tournaments as people who know how to deal with that trick can outfly it. X-Wings are also just fun to fly now.
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# ? Nov 14, 2018 20:48 |
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ConfusedUs posted:Triple X (Luke, Wedge, Thane) or XXY (Luke, Wedge, Dutch), all with proton torps, is solid as hell. It's a bit of a one-trick pony, so it doesn't win big tournaments as people who know how to deal with that trick can outfly it. I'm partial to three Red Squad Vets and Wedge. Fly the three RSVs in a pack, and let Wedge flank and range around. Wedge alone can't be ignored, cuz he'll gently caress you up, but the wolfpack will also gently caress you up, so keep them wide apart and make the opponent choose, or split up.
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# ? Nov 14, 2018 20:55 |
TheCenturion posted:I'm partial to three Red Squad Vets and Wedge. Fly the three RSVs in a pack, and let Wedge flank and range around. Wedge alone can't be ignored, cuz he'll gently caress you up, but the wolfpack will also gently caress you up, so keep them wide apart and make the opponent choose, or split up. That's also fine, but it's a completely different kind of list. 4-Ship Good Stuff Rebels is probably the most well-rounded archetype for the faction right now. Just fly four good ships of your choice.
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# ? Nov 14, 2018 20:56 |
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ConfusedUs posted:That's also fine, but it's a completely different kind of list. Andreas Karlssons list that won Nordics is real good. Jan/Sabine/Torp Y Norra and Wedge
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# ? Nov 14, 2018 21:36 |
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I kinda am sad Thane is often considered the third best x-wing, because he's only thrid because the other two are top tier. Like, jesus, he does help with the sting of Wes being gone. I love x-wings are essentially back on the menu.
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# ? Nov 14, 2018 21:39 |
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bunnyofdoom posted:
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# ? Nov 14, 2018 21:46 |
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Thanks all, that is exactly what I'm looking for. Probably go triple X to start as I'm sure someone will let me borrow a third so I can buy one less expansion to start.
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# ? Nov 14, 2018 21:53 |
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Don't fly rebels, wait a couple of weeks and play Resistance. They're gonna be dope. Poe is a beast, the bomber is a chunky fortress, the Rey Falcon is actually good (points notwithstanding), T-70s are better X-wings, Poe. And all the colourful ships that look like they're from Crimson Skies from the Resistance series to come.
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# ? Nov 14, 2018 22:49 |
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But resistance bombers are ugly.
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# ? Nov 15, 2018 01:02 |
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Floppychop posted:But resistance bombers are ugly. They're rad actually
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# ? Nov 15, 2018 02:45 |
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Floppychop posted:But resistance bombers are ugly. I think they fit the rebel/resistance aesthetic perfectly.
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# ? Nov 15, 2018 03:02 |
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Is there anything like List Juggler that has lists people have been running? Trying to find new ideas on stuff I haven't tried yet.
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# ? Nov 15, 2018 03:24 |
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Slandible posted:Is there anything like List Juggler that has lists people have been running? Trying to find new ideas on stuff I haven't tried yet. http://listfortress.com/
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# ? Nov 15, 2018 03:51 |
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AndyElusive posted:I think they fit the rebel/resistance aesthetic perfectly. They're so perfectly Star Wars, right down to the nonsensical use of WW2 aerial combat aesthetics in space.
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# ? Nov 15, 2018 04:11 |
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WHO WANTS SOME HOMEBREW Laffo at the point costs on some of these.
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# ? Nov 15, 2018 16:22 |
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bunnyofdoom posted:WHO WANTS SOME HOMEBREW I'll take 7 Y-Ties please. Like why would you make it 4 points cheaper than a y-wing?
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# ? Nov 15, 2018 16:42 |
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I want to go back in time and destroy whatever stupid EU poo poo came up with the uglies concept
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# ? Nov 15, 2018 16:54 |
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banned from Starbucks posted:I want to go back in time and destroy whatever stupid EU poo poo came up with the uglies concept I'm glad to know I'm not the only person here who thinks they belong on the trashheap of really dumb EU ideas.
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# ? Nov 15, 2018 17:01 |
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# ? May 23, 2024 17:15 |
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bunnyofdoom posted:WHO WANTS SOME HOMEBREW 3/2/5/2 for TWENTY loving EIGHT POINTS holy balls
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# ? Nov 15, 2018 17:06 |